-Shuttles inflict heavy brute damage instead of instagibbing

-Behaviour extended to supply shuttle
This commit is contained in:
ikarrus
2014-06-06 22:14:55 -06:00
parent a7f696e6e1
commit 9d76c7fffc
3 changed files with 33 additions and 27 deletions
+1 -7
View File
@@ -171,24 +171,18 @@ var/global/datum/controller/supply_shuttle/supply_shuttle
proc/send()
var/area/from
var/area/dest
var/area/the_shuttles_way
switch(at_station)
if(1)
from = locate(SUPPLY_STATION_AREATYPE)
dest = locate(SUPPLY_DOCK_AREATYPE)
the_shuttles_way = from
at_station = 0
if(0)
from = locate(SUPPLY_DOCK_AREATYPE)
dest = locate(SUPPLY_STATION_AREATYPE)
the_shuttles_way = dest
at_station = 1
dest.clear_docking_area()
moving = 0
//Do I really need to explain this loop?
for(var/mob/living/unlucky_person in the_shuttles_way)
unlucky_person.gib()
from.move_contents_to(dest)
//Check whether the shuttle is allowed to move