Stowaway Job (#3494)

## About The Pull Request
Adds a stowaway job (not really a job)
You as a stowaway are a non-crew inhabitant of the station. 
## Why It's Good For The Game

Requested by players. 


## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Stowaway job (anti-job) added. 
/🆑

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
This commit is contained in:
nevimer
2025-06-06 04:22:41 -04:00
committed by GitHub
co-authored by lessthanthree Arturlang Roxy
parent 1b7725c7fe
commit 9da4166fba
5 changed files with 69 additions and 10 deletions
@@ -266,7 +266,7 @@ SUBSYSTEM_DEF(area_spawn)
/// See code/__DEFINES/~skyrat_defines/automapper.dm
var/mode = AREA_SPAWN_MODE_OPEN
/// Map blacklist, this is used to determine what maps we should not spawn on.
var/list/blacklisted_stations = list("Void Raptor", "Runtime Station", "MultiZ Debug", "Gateway Test", "Blueshift", "Biodome")
var/list/blacklisted_stations = list("Void Raptor", "Runtime Station", "MultiZ Debug", "Gateway Test", "Blueshift", "Biodome", "Moon Station", "Box Station")
/// If failing to find a suitable area is OK, then this should be TRUE or CI will fail.
/// Should probably be true if the target_areas are random, such as ruins.
var/optional = FALSE
@@ -323,7 +323,7 @@ SUBSYSTEM_DEF(area_spawn)
/// The atom type that we want to spawn
var/desired_atom
/// Map blacklist, this is used to determine what maps we should not spawn on.
var/list/blacklisted_stations = list("Void Raptor", "Runtime Station", "MultiZ Debug", "Gateway Test")
var/list/blacklisted_stations = list("Void Raptor", "Runtime Station", "MultiZ Debug", "Gateway Test", "Moon Station", "Box Station")
/**
* Spawn the atoms.