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Throws a bunch of parenthesis around to ensure dear Aunt Sally is always properly excused. (#71281)
Similar vein to #37116 This is supposed to be standard, yet here we are. SHOULDN'T change anything, but there's likely something out there that's bound to behave different because of it. These were done manually, regex to find things that MIGHT need to be corrected; `^#define.+\+((?!\)).)*$` `^#define.+-((?!\)).)*$` `^#define.+\*((?!\)).)*$` `^#define.+\/((?!\)).)*$` (yeah that's a lot of stuff.) `^#define.+%((?!\)).)*$` `^#define.+SECONDS((?!\)).)*$` `^#define.+MINUTES((?!\)).)*$`
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@@ -116,7 +116,7 @@ at the cost of risking a vicious bite.**/
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#define ALTAR_STAGEONE 1
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#define ALTAR_STAGETWO 2
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#define ALTAR_STAGETHREE 3
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#define ALTAR_TIME 9.5 SECONDS
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#define ALTAR_TIME (9.5 SECONDS)
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/obj/structure/destructible/cult/pants_altar
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name = "strange structure"
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@@ -10,13 +10,13 @@
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// delays for the different stages of the box's state, the visuals, and the audio
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/// How long the box takes to decide what the prize is
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#define MBOX_DURATION_CHOOSING 5 SECONDS
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#define MBOX_DURATION_CHOOSING (5 SECONDS)
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/// How long the box takes to start expiring the offer, though it's still valid until MBOX_DURATION_EXPIRING finishes. Timed to the sound clips
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#define MBOX_DURATION_PRESENTING 3.5 SECONDS
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#define MBOX_DURATION_PRESENTING (3.5 SECONDS)
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/// How long the box takes to start lowering the prize back into itself. When this finishes, the prize is gone
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#define MBOX_DURATION_EXPIRING 4.5 SECONDS
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#define MBOX_DURATION_EXPIRING (4.5 SECONDS)
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/// How long after the box closes until it can go again
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#define MBOX_DURATION_STANDBY 2.7 SECONDS
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#define MBOX_DURATION_STANDBY (2.7 SECONDS)
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GLOBAL_LIST_INIT(mystery_box_guns, list(
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/obj/item/gun/energy/lasercannon,
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