Sets prettier to run on the repo (#91379)

## About The Pull Request
Prettier (an auto formatter) is set to only run within the tgui folder
currently. This removes that limitation, allowing it to automatically
format all supported files in the repo (.js, .html, .yml
[etc](https://prettier.io/docs/))

I made a few exceptions for bundled and generated files
## Why It's Good For The Game
I'm of the opinion that code should look uniform and am lazy enough to
want CTRL-S to format files without having to think beyond that
## Changelog
This commit is contained in:
Jeremiah
2025-05-29 21:23:59 -07:00
committed by GitHub
parent ea0d60aecb
commit 9db2f6916b
419 changed files with 7001 additions and 6703 deletions
+357 -222
View File
@@ -1,266 +1,401 @@
<!DOCTYPE html>
<!doctype html>
<html>
<head>
<title>Tooltip</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
body, html {
margin: 0;
padding: 0;
overflow: hidden;
}
<head>
<title>Tooltip</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
body,
html {
margin: 0;
padding: 0;
overflow: hidden;
}
.wrap {
position: absolute;
top: 0;
left: 0;
max-width: 298px;
border: 2px solid #1B2967;
}
.wrap {
position: absolute;
top: 0;
left: 0;
max-width: 298px;
border: 2px solid #1b2967;
}
.content {
font: bold 12px Arial, 'Helvetica Neue', Helvetica, sans-serif;
color: #ffffff;
padding: 8px;
border: 2px solid #0033CC;
background: #005CB8;
}
.content {
font:
bold 12px Arial,
"Helvetica Neue",
Helvetica,
sans-serif;
color: #ffffff;
padding: 8px;
border: 2px solid #0033cc;
background: #005cb8;
}
h1 {
margin: -5px 0 2px 0;
font-size: 1.2em;
line-height: 1.4;
}
h1 {
margin: -5px 0 2px 0;
font-size: 1.2em;
line-height: 1.4;
}
p {
margin: 0;
line-height: 1.2;
}
p {
margin: 0;
line-height: 1.2;
}
/* Custom Themes */
.blob .wrap {border-color: #2E2E2E;}
.blob .content {color: #82ED00; border-color: #4E4C4A; background-color: #191918;}
/* Custom Themes */
.blob .wrap {
border-color: #2e2e2e;
}
.blob .content {
color: #82ed00;
border-color: #4e4c4a;
background-color: #191918;
}
.parasite .wrap {border-color: #88868D;}
.parasite .content {color: #EFEEEF; border-color: #35333A; background-color: #636169;}
.parasite .wrap {
border-color: #88868d;
}
.parasite .content {
color: #efeeef;
border-color: #35333a;
background-color: #636169;
}
.alien .wrap {border-color: #33165B;}
.alien .content {color: #25004A; border-color: #5A3076; background-color: #6D3A8E;}
.alien .wrap {
border-color: #33165b;
}
.alien .content {
color: #25004a;
border-color: #5a3076;
background-color: #6d3a8e;
}
.wraith .wrap {border-color: #492136;}
.wraith .content {border-color: #331726; background-color: #471962;}
.wraith .wrap {
border-color: #492136;
}
.wraith .content {
border-color: #331726;
background-color: #471962;
}
.cult .wrap {border-color: #292222;}
.cult .content {color: #FF0000; border-color: #4C4343; background-color: #3C3434;}
.cult .wrap {
border-color: #292222;
}
.cult .content {
color: #ff0000;
border-color: #4c4343;
background-color: #3c3434;
}
.pod .wrap {border-color: #052401;}
.pod .content {border-color: #326D29; background-color: #569F4B;}
.pod .wrap {
border-color: #052401;
}
.pod .content {
border-color: #326d29;
background-color: #569f4b;
}
.colo-pod .wrap {border-color: #256fb9;}
.colo-pod .content {border-color: #000000; background-color: #000000;}
.colo-pod .wrap {
border-color: #256fb9;
}
.colo-pod .content {
border-color: #000000;
background-color: #000000;
}
.hisgrace .wrap {border-color: #7C1414;}
.hisgrace .content {color: #15D512; border-color: #9D1414; background-color: #861414;}
.hisgrace .wrap {
border-color: #7c1414;
}
.hisgrace .content {
color: #15d512;
border-color: #9d1414;
background-color: #861414;
}
/* TG: Themes */
/* ScreenUI */
.midnight .wrap {border-color: #2B2B33;}
.midnight .content {color: #6087A0; border-color: #2B2B33; background-color: #36363C;}
/* TG: Themes */
/* ScreenUI */
.midnight .wrap {
border-color: #2b2b33;
}
.midnight .content {
color: #6087a0;
border-color: #2b2b33;
background-color: #36363c;
}
.plasmafire .wrap {border-color: #21213D;}
.plasmafire .content {color: #FFA800 ; border-color: #21213D; background-color:#1D1D36;}
.plasmafire .wrap {
border-color: #21213d;
}
.plasmafire .content {
color: #ffa800;
border-color: #21213d;
background-color: #1d1d36;
}
.retro .wrap {border-color: #005E00;}
.retro .content {color: #003366; border-color: #005E00; background-color: #00BD00;}
.retro .wrap {
border-color: #005e00;
}
.retro .content {
color: #003366;
border-color: #005e00;
background-color: #00bd00;
}
.slimecore .wrap {border-color: #18640E;}
.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
.slimecore .wrap {
border-color: #18640e;
}
.slimecore .content {
color: #6ea161;
border-color: #11450b;
background-color: #354e35;
}
.operative .wrap {border-color: #13121b;}
.operative .content {color: #b01232; border-color: #13121b; background-color: #282831;}
.operative .wrap {
border-color: #13121b;
}
.operative .content {
color: #b01232;
border-color: #13121b;
background-color: #282831;
}
.trasen-knox .wrap {border-color: #998e81;}
.trasen-knox .content {color: #3ce375; border-color: #998e81; background-color: #1e1d21;}
.trasen-knox .wrap {
border-color: #998e81;
}
.trasen-knox .content {
color: #3ce375;
border-color: #998e81;
background-color: #1e1d21;
}
.detective .wrap {border-color: #2c0F0c;}
.detective .wrap {color: #c7b08b; border-color: #2c0F0c; background-color: #221c1a;}
.detective .wrap {
border-color: #2c0f0c;
}
.detective .wrap {
color: #c7b08b;
border-color: #2c0f0c;
background-color: #221c1a;
}
</style>
</head>
<body>
<div id="wrap" class="wrap">
<div id="content" class="content"></div>
</div>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript">
var tooltip = {
tileSize: 32,
control: "",
params: {},
client_view_w: 0,
client_view_h: 0,
text: "",
theme: "",
padding: 2,
init: function (tileSize, control) {
tooltip.tileSize = parseInt(tileSize);
tooltip.control = control;
},
hide: function () {
window.location =
"byond://winset?id=" + tooltip.control + ";is-visible=false";
},
updateCallback: function (map) {
if (typeof map === "undefined" || !map) {
return false;
}
</style>
</head>
<body>
<div id="wrap" class="wrap">
<div id="content" class="content"></div>
</div>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript">
var tooltip = {
'tileSize': 32,
'control': '',
'params': {},
'client_view_w': 0,
'client_view_h': 0,
'text': '',
'theme': '',
'padding': 2,
init: function(tileSize, control) {
tooltip.tileSize = parseInt(tileSize);
tooltip.control = control;
},
hide: function() {
window.location = 'byond://winset?id='+tooltip.control+';is-visible=false';
},
updateCallback: function(map) {
if (typeof map === 'undefined' || !map) {return false;}
//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
//Some reset stuff to avoid fringe issues with sizing
window.location =
"byond://winset?id=" +
tooltip.control +
";anchor1=0,0;size=999x999";
//Some reset stuff to avoid fringe issues with sizing
window.location = 'byond://winset?id='+tooltip.control+';anchor1=0,0;size=999x999';
//Get the real icon size according to the client view
//FYI, this bit is even more borrowed from goon, our widescreen broke tooltips so I took a look at how they do it
//To improve our code. Thanks gooncoders, very cool
var mapWidth = map["view-size"].x,
mapHeight = map["view-size"].y,
tilesShownX = tooltip.client_view_w;
tilesShownY = tooltip.client_view_h;
(realIconSizeX = mapWidth / tilesShownX),
(realIconSizeY = mapHeight / tilesShownY),
(resizeRatioX = realIconSizeX / tooltip.tileSize),
(resizeRatioY = realIconSizeY / tooltip.tileSize),
//Calculate letterboxing offsets
(leftOffset = (map.size.x - mapWidth) / 2),
(topOffset = (map.size.y - mapHeight) / 2);
//Get the real icon size according to the client view
//FYI, this bit is even more borrowed from goon, our widescreen broke tooltips so I took a look at how they do it
//To improve our code. Thanks gooncoders, very cool
var mapWidth = map['view-size'].x,
mapHeight = map['view-size'].y,
tilesShownX = tooltip.client_view_w
tilesShownY = tooltip.client_view_h
realIconSizeX = mapWidth / tilesShownX,
realIconSizeY = mapHeight / tilesShownY,
resizeRatioX = realIconSizeX / tooltip.tileSize,
resizeRatioY = realIconSizeY / tooltip.tileSize,
//Calculate letterboxing offsets
leftOffset = (map.size.x - mapWidth) / 2,
topOffset = (map.size.y - mapHeight) / 2;
//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
const parameters = new Object();
const parameters = new Object();
//Parse out the contents of params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
//It is worth noting that params is not always ordered in the same way. We therefore need to write the code
//To load their values in independantly of their order
var paramsA = tooltip.params.cursor.split(";");
for (var i = 0; i < paramsA.length; i++) {
var entry = paramsA[i];
var nameAndValue = entry.split("=");
parameters[nameAndValue[0]] = nameAndValue[1];
}
//Parse out the contents of params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
//It is worth noting that params is not always ordered in the same way. We therefore need to write the code
//To load their values in independantly of their order
var paramsA = tooltip.params.cursor.split(';');
for (var i = 0; i < paramsA.length; i++) {
var entry = paramsA[i];
var nameAndValue = entry.split("=");
parameters[nameAndValue[0]] = nameAndValue[1];
}
//Sometimes screen-loc is never sent ahaha fuck you byond
if (
!parameters["icon-x"] ||
!parameters["icon-y"] ||
!parameters["screen-loc"]
) {
return false;
}
//icon-x
var iconX = parseInt(parameters["icon-x"]);
//icon-y
var iconY = parseInt(parameters["icon-y"]);
//screen-loc
var screenLoc = parameters["screen-loc"];
screenLoc = screenLoc.split(",");
if (screenLoc.length < 2) {
return false;
}
var left = screenLoc[0];
var top = screenLoc[1];
if (!left || !top) {
return false;
}
screenLoc = left.split(":");
left = parseInt(screenLoc[0]);
var enteredX = parseInt(screenLoc[1]);
screenLoc = top.split(":");
top = parseInt(screenLoc[0]);
var enteredY = parseInt(screenLoc[1]);
//Sometimes screen-loc is never sent ahaha fuck you byond
if (!parameters["icon-x"] || !parameters["icon-y"] || !parameters["screen-loc"]) {
return false;
}
//icon-x
var iconX = parseInt(parameters["icon-x"]);
//icon-y
var iconY = parseInt(parameters["icon-y"]);
//screen-loc
var screenLoc = parameters["screen-loc"];
screenLoc = screenLoc.split(',');
if (screenLoc.length < 2) {return false;}
var left = screenLoc[0];
var top = screenLoc[1];
if (!left || !top) {return false;}
screenLoc = left.split(':');
left = parseInt(screenLoc[0]);
var enteredX = parseInt(screenLoc[1]);
screenLoc = top.split(':');
top = parseInt(screenLoc[0]);
var enteredY = parseInt(screenLoc[1]);
//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
var oScreenLoc = tooltip.params.screenLoc.split(","); //o for original ok
//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
var oScreenLoc = tooltip.params.screenLoc.split(','); //o for original ok
var west = oScreenLoc[0].split(":");
if (west.length > 1) {
//Only if west has a pixel offset
var westOffset = parseInt(west[1]);
if (westOffset !== 0) {
if (iconX + westOffset !== enteredX) {
//Cursor entered on the offset tile
left = left + (westOffset < 0 ? 1 : -1);
}
leftOffset = leftOffset + westOffset * resizeRatioX;
}
}
var west = oScreenLoc[0].split(':');
if (west.length > 1) { //Only if west has a pixel offset
var westOffset = parseInt(west[1]);
if (westOffset !== 0) {
if ((iconX + westOffset) !== enteredX) { //Cursor entered on the offset tile
left = left + (westOffset < 0 ? 1 : -1);
}
leftOffset = leftOffset + (westOffset * resizeRatioX);
}
}
if (oScreenLoc.length > 1) {
//If north is given
var north = oScreenLoc[1].split(":");
if (north.length > 1) {
//Only if north has a pixel offset
var northOffset = parseInt(north[1]);
if (northOffset !== 0) {
if (iconY + northOffset === enteredY) {
//Cursor entered on the original tile
top--;
topOffset =
topOffset - (tooltip.tileSize + northOffset) * resizeRatioY;
} else {
//Cursor entered on the offset tile
if (northOffset < 0) {
//Offset southwards
topOffset =
topOffset -
(tooltip.tileSize + northOffset) * resizeRatioY;
} else {
//Offset northwards
top--;
topOffset = topOffset - northOffset * resizeRatioY;
}
}
}
}
}
if (oScreenLoc.length > 1) { //If north is given
var north = oScreenLoc[1].split(':');
if (north.length > 1) { //Only if north has a pixel offset
var northOffset = parseInt(north[1]);
if (northOffset !== 0) {
if ((iconY + northOffset) === enteredY) { //Cursor entered on the original tile
top--;
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatioY);
} else { //Cursor entered on the offset tile
if (northOffset < 0) { //Offset southwards
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatioY);
} else { //Offset northwards
top--;
topOffset = topOffset - (northOffset * resizeRatioY);
}
}
}
}
}
//Handle special cases (for fuck sake)
if (tooltip.special !== "none") {
//Put yo special cases here
}
//Handle special cases (for fuck sake)
if (tooltip.special !== 'none') {
//Put yo special cases here
}
//Clamp values
left = left < 0 ? 0 : left > tilesShownX ? tilesShownX : left;
top = top < 0 ? 0 : top > tilesShownY ? tilesShownY : top;
//Clamp values
left = (left < 0 ? 0 : (left > tilesShownX ? tilesShownX : left));
top = (top < 0 ? 0 : (top > tilesShownY ? tilesShownY : top));
//Calculate where on the screen the popup should appear (below the hovered tile)
var posX = Math.round(
(left - 1) * realIconSizeX + leftOffset + tooltip.padding,
); //-1 to position at the left of the target tile
var posY = Math.round(
(tilesShownY - top + 1) * realIconSizeY +
topOffset +
tooltip.padding,
); //+1 to position at the bottom of the target tile
//Calculate where on the screen the popup should appear (below the hovered tile)
var posX = Math.round(((left - 1) * realIconSizeX) + leftOffset + tooltip.padding); //-1 to position at the left of the target tile
var posY = Math.round(((tilesShownY - top + 1) * realIconSizeY) + topOffset + tooltip.padding); //+1 to position at the bottom of the target tile
//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
$("body").attr("class", tooltip.theme);
$('body').attr('class', tooltip.theme);
var $content = $("#content"),
$wrap = $("#wrap");
$wrap.attr("style", "");
$content.off("mouseover");
$content.html(tooltip.text);
var $content = $('#content'),
$wrap = $('#wrap');
$wrap.attr('style', '');
$content.off('mouseover');
$content.html(tooltip.text);
$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
var pixelRatio = 1;
if (window.devicePixelRatio) {
pixelRatio = window.devicePixelRatio;
}
var pixelRatio = 1;
if (window.devicePixelRatio) {
pixelRatio = window.devicePixelRatio;
}
var docWidth = Math.floor($wrap.outerWidth() * pixelRatio),
docHeight = Math.floor($wrap.outerHeight() * pixelRatio);
var docWidth = Math.floor($wrap.outerWidth() * pixelRatio),
docHeight = Math.floor($wrap.outerHeight() * pixelRatio);
if (posY + docHeight > map.size.y) {
//Is the bottom edge below the window? Snap it up if so
posY = posY - docHeight - realIconSizeY - tooltip.padding;
}
if (posY + docHeight > map.size.y) { //Is the bottom edge below the window? Snap it up if so
posY = (posY - docHeight) - realIconSizeY - tooltip.padding;
}
//Actually size, move and show the tooltip box
window.location =
"byond://winset?id=" +
tooltip.control +
";size=" +
docWidth +
"x" +
docHeight +
";pos=" +
posX +
"," +
posY +
";is-visible=true";
//Actually size, move and show the tooltip box
window.location = 'byond://winset?id='+tooltip.control+';size='+docWidth+'x'+docHeight+';pos='+posX+','+posY+';is-visible=true';
$content.on("mouseover", function () {
tooltip.hide();
});
},
update: function (params, client_vw, clien_vh, text, theme, special) {
//Assign our global object
tooltip.params = $.parseJSON(params);
tooltip.client_view_w = parseInt(client_vw);
tooltip.client_view_h = parseInt(clien_vh);
tooltip.text = text;
tooltip.theme = theme;
tooltip.special = special;
$content.on('mouseover', function() {
tooltip.hide();
});
},
update: function(params, client_vw , clien_vh , text, theme, special) {
//Assign our global object
tooltip.params = $.parseJSON(params);
tooltip.client_view_w = parseInt(client_vw);
tooltip.client_view_h = parseInt(clien_vh);
tooltip.text = text;
tooltip.theme = theme;
tooltip.special = special;
//Go get the map details
window.location = 'byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size';
},
};
</script>
</body>
//Go get the map details
window.location =
"byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size";
},
};
</script>
</body>
</html>