mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 18:22:14 +00:00
Adds a new App for Modular Computers, the NTOS Arcade. (#47862)
Hey you, punk Are you hip with modular computers? ...What's that, you think there's nothing to do on that old tablet of yours? Whoah brochacho, don't dump that tablet in the trash, and check out the new gaming app that's sweeping the station!
This commit is contained in:
committed by
Aleksej Komarov
parent
c320b59695
commit
9dd407924a
@@ -37,6 +37,8 @@
|
||||
if (!ui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
|
||||
assets.send(user)
|
||||
assets = get_asset_datum(/datum/asset/simple/arcade)
|
||||
assets.send(user)
|
||||
ui = new(user, src, ui_key, "ntos_main", "NtOS Main menu", 400, 500, master_ui, state)
|
||||
ui.open()
|
||||
ui.set_autoupdate(state = 1)
|
||||
|
||||
@@ -77,3 +77,4 @@
|
||||
var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
hard_drive.store_file(new/datum/computer_file/program/nttransfer())
|
||||
hard_drive.store_file(new/datum/computer_file/program/arcade())
|
||||
|
||||
174
code/modules/modular_computers/file_system/programs/arcade.dm
Normal file
174
code/modules/modular_computers/file_system/programs/arcade.dm
Normal file
@@ -0,0 +1,174 @@
|
||||
/datum/computer_file/program/arcade
|
||||
filename = "arcade"
|
||||
filedesc = "Nanotrasen Micro Arcade"
|
||||
program_icon_state = "arcade"
|
||||
extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
|
||||
requires_ntnet = FALSE
|
||||
network_destination = "arcade network"
|
||||
size = 6
|
||||
tgui_id = "ntos_arcade"
|
||||
ui_x = 450
|
||||
ui_y = 350
|
||||
|
||||
var/game_active = TRUE //Checks to see if a game is in progress.
|
||||
var/pause_state = FALSE //This disables buttons in order to prevent multiple actions before the opponent's actions.
|
||||
var/boss_hp = 45
|
||||
var/boss_mp = 15
|
||||
var/player_hp = 30
|
||||
var/player_mp = 10
|
||||
var/ticket_count = 0
|
||||
var/heads_up = "Nanotrasen says, winners make us money."//Shows the active display text for the app
|
||||
var/boss_name = "Cuban Pete's Minion"
|
||||
var/boss_id = 1
|
||||
|
||||
/datum/computer_file/program/arcade/proc/game_check(mob/user)
|
||||
sleep(5)
|
||||
if(boss_hp <= 0)
|
||||
heads_up = "You have crushed [boss_name]! Rejoice!"
|
||||
playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
game_active = FALSE
|
||||
program_icon_state = "arcade_off"
|
||||
if(istype(computer))
|
||||
computer.update_icon()
|
||||
ticket_count += 1
|
||||
sleep(10)
|
||||
return
|
||||
else if(player_hp <= 0 || player_mp <= 0)
|
||||
heads_up = "You have been defeated... how will the station survive?"
|
||||
playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
game_active = FALSE
|
||||
program_icon_state = "arcade_off"
|
||||
if(istype(computer))
|
||||
computer.update_icon()
|
||||
sleep(10)
|
||||
return
|
||||
return
|
||||
|
||||
/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
|
||||
var/boss_attackamt = 0 //Spam protection from boss attacks as well.
|
||||
var/boss_mpamt = 0
|
||||
var/bossheal = 0
|
||||
if(pause_state == TRUE)
|
||||
boss_attackamt = rand(3,6)
|
||||
boss_mpamt = rand (2,4)
|
||||
bossheal = rand (4,6)
|
||||
if(game_active == FALSE)
|
||||
return
|
||||
if (boss_mp <= 5)
|
||||
heads_up = "[boss_mpamt] magic power has been stolen from you!"
|
||||
playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
player_mp -= boss_mpamt
|
||||
boss_mp += boss_mpamt
|
||||
pause_state = FALSE
|
||||
game_check()
|
||||
return
|
||||
else if(boss_mp > 5 && boss_hp <12)
|
||||
heads_up = "[boss_name] heals for [bossheal] health!"
|
||||
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
boss_hp += bossheal
|
||||
boss_mp -= boss_mpamt
|
||||
pause_state = FALSE
|
||||
game_check()
|
||||
return
|
||||
else
|
||||
heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
|
||||
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
player_hp -= boss_attackamt
|
||||
pause_state = FALSE
|
||||
game_check()
|
||||
return
|
||||
return
|
||||
|
||||
/datum/computer_file/program/arcade/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
|
||||
. = ..()
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/arcade)
|
||||
assets.send(user)
|
||||
|
||||
/datum/computer_file/program/arcade/ui_data(mob/user)
|
||||
var/list/data = get_header_data()
|
||||
|
||||
data["Hitpoints"] = boss_hp
|
||||
data["PlayerHitpoints"] = player_hp
|
||||
data["PlayerMP"] = player_mp
|
||||
data["TicketCount"] = ticket_count
|
||||
data["GameActive"] = game_active
|
||||
data["PauseState"] = pause_state
|
||||
data["Status"] = heads_up
|
||||
data["BossID"] = "boss[boss_id].gif"
|
||||
return data
|
||||
|
||||
/datum/computer_file/program/arcade/ui_act(action, params, mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
var/obj/item/computer_hardware/printer/printer
|
||||
if(computer)
|
||||
printer = computer.all_components[MC_PRINT]
|
||||
|
||||
switch(action)
|
||||
if("Attack")
|
||||
var/attackamt = 0 //Spam prevention.
|
||||
if(pause_state == FALSE)
|
||||
attackamt = rand(2,6)
|
||||
pause_state = TRUE
|
||||
heads_up = "You attack for [attackamt] damage."
|
||||
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
boss_hp -= attackamt
|
||||
sleep(10)
|
||||
game_check()
|
||||
enemy_check()
|
||||
return TRUE
|
||||
if("Heal")
|
||||
var/healamt = 0 //More Spam Prevention.
|
||||
var/healcost = 0
|
||||
if(pause_state == FALSE)
|
||||
healamt = rand(6,8)
|
||||
healcost = rand(1,3)
|
||||
pause_state = TRUE
|
||||
heads_up = "You heal for [healamt] damage."
|
||||
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
player_hp += healamt
|
||||
player_mp -= healcost
|
||||
sleep(10)
|
||||
game_check()
|
||||
enemy_check()
|
||||
return TRUE
|
||||
if("Recharge_Power")
|
||||
var/rechargeamt = 0 //As above.
|
||||
if(pause_state == FALSE)
|
||||
rechargeamt = rand(4,7)
|
||||
pause_state = TRUE
|
||||
heads_up = "You regain [rechargeamt] magic power."
|
||||
playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
|
||||
player_mp += rechargeamt
|
||||
sleep(10)
|
||||
game_check()
|
||||
enemy_check()
|
||||
return TRUE
|
||||
if("Dispense_Tickets")
|
||||
if(!printer)
|
||||
to_chat(usr, "<span class='notice'>Hardware error: A printer is required to redeem tickets.</span>")
|
||||
return
|
||||
if(printer.stored_paper <= 0)
|
||||
to_chat(usr, "<span class='notice'>Hardware error: Printer is out of paper.</span>")
|
||||
return
|
||||
else
|
||||
computer.visible_message("<span class='notice'>\The [computer] prints out paper.</span>")
|
||||
if(ticket_count >= 1)
|
||||
new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
|
||||
to_chat(user, "<span class='notice'>[src] dispenses a ticket!</span>")
|
||||
ticket_count -= 1
|
||||
printer.stored_paper -= 1
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You don't have any stored tickets!</span>")
|
||||
return TRUE
|
||||
if("Start_Game")
|
||||
game_active = TRUE
|
||||
boss_hp = 45
|
||||
player_hp = 30
|
||||
player_mp = 10
|
||||
heads_up = "You stand before [boss_name]! Prepare for battle!"
|
||||
program_icon_state = "arcade"
|
||||
boss_id = rand(1,6)
|
||||
pause_state = FALSE
|
||||
if(istype(computer))
|
||||
computer.update_icon()
|
||||
Reference in New Issue
Block a user