diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 2d5e206783b..80e9f8d41ea 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -200,9 +200,9 @@ if("run") if(mob.drowsyness > 0) move_delay += 6 - move_delay += 1 + config.run_speed + move_delay += config.run_speed if("walk") - move_delay += 7 + config.walk_speed + move_delay += config.walk_speed move_delay += mob.movement_delay() if(config.Tickcomp) diff --git a/config/game_options.txt b/config/game_options.txt index 85fcdbd1ced..9c4818a3df2 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -29,8 +29,8 @@ REVIVAL_BRAIN_LIFE -1 ## To speed things up make the number negative, to slow things down, make the number positive. ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. -RUN_DELAY 0 -WALK_DELAY 0 +RUN_DELAY 1 +WALK_DELAY 4 ## The variables below affect the movement of specific mob types. HUMAN_DELAY 0 @@ -162,7 +162,7 @@ GATEWAY_DELAY 18000 ## If you find that your players are abusing the sandbox panel, this option may slow them down ## without preventing people from using it properly. ## Only functions in sandbox game mode. -#SANDBOX_AUTOCLOSE +#SANDBOX_AUTOCLOSE ### ROUNDSTART SILICON LAWS ### ## This controls what the AI's laws are at the start of the round.