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Global variable wrappers (#25325)
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
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committed by
duncathan salt
parent
e550f019b0
commit
9e1ef0ffe2
@@ -180,7 +180,7 @@
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owner.visible_message("<span class='warning'>A strange spear materializes in [owner]'s hands!</span>", "<span class='brass'>You call forth your spear!</span>")
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var/obj/item/clockwork/ratvarian_spear/R = new(get_turf(usr))
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owner.put_in_hands(R)
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if(!ratvar_awakens)
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if(!GLOB.ratvar_awakens)
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to_chat(owner, "<span class='warning'>Your spear begins to break down in this plane of existence. You can't use it for long!</span>")
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cooldown = base_cooldown + world.time
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owner.update_action_buttons_icon()
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@@ -211,10 +211,10 @@
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to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>")
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return FALSE
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var/other_servants = 0
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for(var/mob/living/L in living_mob_list)
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for(var/mob/living/L in GLOB.living_mob_list)
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if(is_servant_of_ratvar(L) && !L.stat && L != invoker)
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other_servants++
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for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in all_clockwork_objects)
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for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects)
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if(O.anchored)
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other_servants++
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if(!other_servants)
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@@ -229,7 +229,7 @@
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if(!L.stat && is_servant_of_ratvar(L))
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portal_uses++
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duration += 40 //4 seconds
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if(ratvar_awakens)
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if(GLOB.ratvar_awakens)
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portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
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duration = max(duration, 100)
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return slab.procure_gateway(invoker, duration, portal_uses)
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@@ -263,7 +263,7 @@
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var/turf/T = get_turf(invoker)
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if(!ray.run_scripture() && slab && invoker)
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if(can_recite() && T == get_turf(invoker))
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if(!ratvar_awakens)
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if(!GLOB.ratvar_awakens)
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var/obj/structure/destructible/clockwork/powered/volt_checker/VC = new/obj/structure/destructible/clockwork/powered/volt_checker(get_turf(invoker))
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var/multiplier = 0.5
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var/usable_power = min(Floor(VC.total_accessable_power() * 0.2, MIN_CLOCKCULT_POWER), 1000)
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