diff --git a/code/controllers/subsystem/minimap.dm b/code/controllers/subsystem/minimap.dm index de40efbe5c0..0956f559f9a 100644 --- a/code/controllers/subsystem/minimap.dm +++ b/code/controllers/subsystem/minimap.dm @@ -41,7 +41,7 @@ var/datum/subsystem/minimap/SSminimap var/icon/minimap = new /icon('icons/minimap.dmi') // Scale it up to our target size. minimap.Scale(MINIMAP_SIZE, MINIMAP_SIZE) - + var/list/obj_icons = list() // Loop over turfs and generate icons. for(var/T in block(locate(x1, y1, z), locate(x2, y2, z))) var/turf/tile = T @@ -64,7 +64,7 @@ var/datum/subsystem/minimap/SSminimap tile_icon = new /icon('icons/obj/atmospherics/pipes/transit_tube.dmi', obj.icon_state, obj.dir) else tile_icon = new /icon(tile.icon, tile.icon_state, tile.dir) - var/list/obj_icons = list() + obj_icons.Cut() obj = locate(/obj/structure) in tile if(obj) @@ -89,4 +89,4 @@ var/datum/subsystem/minimap/SSminimap // Create a new icon and insert the generated minimap, so that BYOND doesn't generate different directions. var/icon/final = new /icon() final.Insert(minimap, "", SOUTH, 1, 0) - fcopy(final, map_path(z)) \ No newline at end of file + fcopy(final, map_path(z))