diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 064c0e3dd94..a19c36ea5a1 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -120,7 +120,7 @@ name = "magic mirror" desc = "Turn and face the strange... face." icon_state = "magic_mirror" - var/list/races_blacklist = list("skeleton", "agent", "angel") + var/list/races_blacklist = list("skeleton", "agent", "angel", "military_synth") var/list/choosable_races = list() /obj/structure/mirror/magic/New() diff --git a/code/modules/mob/living/carbon/human/species_types.dm b/code/modules/mob/living/carbon/human/species_types.dm index 25c1d5ad99e..8ae060c6794 100644 --- a/code/modules/mob/living/carbon/human/species_types.dm +++ b/code/modules/mob/living/carbon/human/species_types.dm @@ -332,7 +332,7 @@ punchstunthreshold = 11 //about 40% chance to stun no_equip = list(slot_wear_mask, slot_wear_suit, slot_gloves, slot_shoes, slot_w_uniform) nojumpsuit = 1 - sexes = 0 + sexes = 1 meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/golem // To prevent golem subtypes from overwhelming the odds when random species // changes, only the Random Golem type can be chosen diff --git a/icons/mob/human_parts.dmi b/icons/mob/human_parts.dmi index 0cb07549099..54ec9ed433f 100644 Binary files a/icons/mob/human_parts.dmi and b/icons/mob/human_parts.dmi differ diff --git a/icons/mob/human_parts_greyscale.dmi b/icons/mob/human_parts_greyscale.dmi index 531df5fb42e..484d6ba5e98 100644 Binary files a/icons/mob/human_parts_greyscale.dmi and b/icons/mob/human_parts_greyscale.dmi differ