diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 6014d057fb6..271942a9906 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -247,6 +247,7 @@ icon_state = "h+cell" maxcharge = 15000 chargerate = 2250 + rating = 2 /obj/item/stock_parts/cell/high/empty/Initialize() . = ..() @@ -259,6 +260,7 @@ maxcharge = 20000 custom_materials = list(/datum/material/glass=300) chargerate = 2000 + rating = 3 /obj/item/stock_parts/cell/super/empty/Initialize() . = ..() @@ -271,6 +273,7 @@ maxcharge = 30000 custom_materials = list(/datum/material/glass=400) chargerate = 3000 + rating = 4 /obj/item/stock_parts/cell/hyper/empty/Initialize() . = ..() @@ -284,6 +287,7 @@ maxcharge = 40000 custom_materials = list(/datum/material/glass=600) chargerate = 4000 + rating = 5 /obj/item/stock_parts/cell/bluespace/empty/Initialize() . = ..() diff --git a/code/modules/reagents/reagent_containers/maunamug.dm b/code/modules/reagents/reagent_containers/maunamug.dm new file mode 100644 index 00000000000..a436b2014d4 --- /dev/null +++ b/code/modules/reagents/reagent_containers/maunamug.dm @@ -0,0 +1,112 @@ +/obj/item/reagent_containers/glass/maunamug + name = "mauna mug" + desc = "A drink served in a classy mug. Now with built-in heating!" + icon = 'icons/obj/mauna_mug.dmi' + icon_state = "maunamug" + spillable = TRUE + reagent_flags = OPENCONTAINER + fill_icon_state = "maunafilling" + fill_icon_thresholds = list(25) + var/obj/item/stock_parts/cell/cell + var/open = FALSE + var/on = FALSE + +/obj/item/reagent_containers/glass/maunamug/Initialize(mapload, vol) + . = ..() + cell = new /obj/item/stock_parts/cell(src) + +/obj/item/reagent_containers/glass/maunamug/examine(mob/user) + . = ..() + . += "The status display reads: Current temperature: [reagents.chem_temp]K Current Charge:[cell ? "[cell.charge / cell.maxcharge * 100]%" : "No cell found"]." + if(open) + . += "" + +/obj/item/reagent_containers/glass/maunamug/process() + ..() + if(on && (!cell || cell.charge <= 0)) //Check if we ran out of power + change_power_status(FALSE) + return FALSE + cell.use(10) //Basic cell goes for like 200 seconds, bluespace for 8000 + if(!reagents.total_volume) + return FALSE + var/max_temp = min(500 + (500 * (0.2 * cell.rating)), 1000) // 373 to 1000 + reagents.adjust_thermal_energy(0.8 * cell.maxcharge * reagents.total_volume, max_temp = max_temp) // 4 kelvin every tick on a basic cell. 160k on bluespace + reagents.handle_reactions() + update_icon() + if(reagents.chem_temp >= max_temp) + change_power_status(FALSE) + audible_message("The Mauna Mug lets out a happy beep and turns off!") + playsound(src, 'sound/machines/chime.ogg', 50) + +/obj/item/reagent_containers/glass/maunamug/Destroy() + if(cell) + QDEL_NULL(cell) + STOP_PROCESSING(SSobj, src) + . = ..() + + +/obj/item/reagent_containers/glass/maunamug/attack_self(mob/user) + if(on) + change_power_status(FALSE) + else + if(!cell || cell.charge <= 0) + return FALSE //No power, so don't turn on + change_power_status(TRUE) + +/obj/item/reagent_containers/glass/maunamug/proc/change_power_status(status) + on = status + if(on) + START_PROCESSING(SSobj, src) + else + STOP_PROCESSING(SSobj, src) + update_icon() + +/obj/item/reagent_containers/glass/maunamug/screwdriver_act(mob/living/user, obj/item/I) + . = ..() + open = !open + to_chat(user, "You screw the battery case on [src] [open ? "open" : "closed"] .") + update_icon() + +/obj/item/reagent_containers/glass/maunamug/attackby(obj/item/I, mob/user, params) + add_fingerprint(user) + if(!istype(I, /obj/item/stock_parts/cell)) + return ..() + if(!open) + to_chat(user, "The battery case must be open to insert a power cell!") + return FALSE + if(cell) + to_chat(user, "There is already a power cell inside!") + return FALSE + else if(!user.transferItemToLoc(I, src)) + return + cell = I + user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].") + update_icon() + +/obj/item/reagent_containers/glass/maunamug/attack_hand(mob/living/user) + if(cell && open) + cell.update_icon() + user.put_in_hands(cell) + cell = null + to_chat(user, "You remove the power cell from [src].") + on = FALSE + update_icon() + return TRUE + return ..() + +/obj/item/reagent_containers/glass/maunamug/update_icon() + ..() + if(open) + if(cell) + icon_state = "maunamug_bat" + else + icon_state = "maunamug_no_bat" + else if(on) + icon_state = "maunamug_on" + else + icon_state = "maunamug" + if(reagents.total_volume && reagents.chem_temp >= 400) + var/intensity = (reagents.chem_temp - 400) * 1 / 600 //Get the opacity of the incandescent overlay. Ranging from 400 to 1000 + var/mutable_appearance/mug_glow = mutable_appearance(icon, "maunamug_incand") + mug_glow.alpha = 255 * intensity + add_overlay(mug_glow) diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index c236a9973c2..aadf1ef584d 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -1,532 +1,543 @@ - -///////////////////////////////////////// -/////////////////HUDs//////////////////// -///////////////////////////////////////// - -/datum/design/health_hud - name = "Health Scanner HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." - id = "health_hud" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/hud/health - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/health_hud_night - name = "Night Vision Health Scanner HUD" - desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." - id = "health_hud_night" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350) - build_path = /obj/item/clothing/glasses/hud/health/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -/datum/design/security_hud - name = "Security HUD" - desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." - id = "security_hud" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/hud/security - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/security_hud_night - name = "Night Vision Security HUD" - desc = "A heads-up display which provides id data and vision in complete darkness." - id = "security_hud_night" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350) - build_path = /obj/item/clothing/glasses/hud/security/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/diagnostic_hud - name = "Diagnostic HUD" - desc = "A HUD used to analyze and determine faults within robotic machinery." - id = "diagnostic_hud" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/hud/diagnostic - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/diagnostic_hud_night - name = "Night Vision Diagnostic HUD" - desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." - id = "diagnostic_hud_night" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300) - build_path = /obj/item/clothing/glasses/hud/diagnostic/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -///////////////////////////////////////// -//////////////////Misc/////////////////// -///////////////////////////////////////// - -/datum/design/welding_goggles - name = "Welding Goggles" - desc = "Protects the eyes from bright flashes; approved by the mad scientist association." - id = "welding_goggles" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/welding - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/welding_mask - name = "Welding Gas Mask" - desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." - id = "weldingmask" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000) - build_path = /obj/item/clothing/mask/gas/welding - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/bright_helmet - name = "Workplace-Ready Firefighter Helmet" - desc = "By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards." - id = "bright_helmet" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/plastic = 3000, /datum/material/silver = 500) - build_path = /obj/item/clothing/head/hardhat/red/upgraded - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_CARGO - -/datum/design/portaseeder - name = "Portable Seed Extractor" - desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." - id = "portaseeder" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 1000, /datum/material/glass = 400) - build_path = /obj/item/storage/bag/plants/portaseeder - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/air_horn - name = "Air Horn" - desc = "Damn son, where'd you find this?" - id = "air_horn" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000) - build_path = /obj/item/bikehorn/airhorn - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! - -/datum/design/mesons - name = "Optical Meson Scanners" - desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." - id = "mesons" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/meson - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/engine_goggles - name = "Engineering Scanner Goggles" - desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." - id = "engine_goggles" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100) - build_path = /obj/item/clothing/glasses/meson/engine - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/tray_goggles - name = "Optical T-Ray Scanners" - desc = "Used by engineering staff to see underfloor objects such as cables and pipes." - id = "tray_goggles" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/meson/engine/tray - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/nvgmesons - name = "Night Vision Optical Meson Scanners" - desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." - id = "nvgmesons" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) - build_path = /obj/item/clothing/glasses/meson/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO - -/datum/design/night_vision_goggles - name = "Night Vision Goggles" - desc = "Goggles that let you see through darkness unhindered." - id = "night_visision_goggles" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) - build_path = /obj/item/clothing/glasses/night - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY - -/datum/design/magboots - name = "Magnetic Boots" - desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." - id = "magboots" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500) - build_path = /obj/item/clothing/shoes/magboots - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/forcefield_projector - name = "Forcefield Projector" - desc = "A device which can project temporary forcefields to seal off an area." - id = "forcefield_projector" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000) - build_path = /obj/item/forcefield_projector - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/sci_goggles - name = "Science Goggles" - desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." - id = "scigoggles" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 500, /datum/material/glass = 500) - build_path = /obj/item/clothing/glasses/science - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/diskplantgene - name = "Plant Data Disk" - desc = "A disk for storing plant genetic data." - id = "diskplantgene" - build_type = PROTOLATHE - materials = list(/datum/material/iron=200, /datum/material/glass = 100) - build_path = /obj/item/disk/plantgene - category = list("Electronics") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/roastingstick - name = "Advanced Roasting Stick" - desc = "A roasting stick for cooking sausages in exotic ovens." - id = "roastingstick" - build_type = PROTOLATHE - materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/bluespace = 250) - build_path = /obj/item/melee/roastingstick - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/locator - name = "Bluespace Locator" - desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." - id = "locator" - build_type = PROTOLATHE - materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/silver = 500) - build_path = /obj/item/locator - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/quantum_keycard - name = "Quantum Keycard" - desc = "Allows for the construction of a quantum keycard." - id = "quantum_keycard" - build_type = PROTOLATHE - materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000) - build_path = /obj/item/quantum_keycard - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/anomaly_neutralizer - name = "Anomaly Neutralizer" - desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." - id = "anomaly_neutralizer" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000) - build_path = /obj/item/anomaly_neutralizer - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/donksoft_refill - name = "Donksoft Toy Vendor Refill" - desc = "A refill canister for Donksoft Toy Vendors." - id = "donksoft_refill" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000) - build_path = /obj/item/vending_refill/donksoft - category = list("Equipment") - -/datum/design/oxygen_tank - name = "Oxygen Tank" - desc = "An empty oxygen tank." - id = "oxygen_tank" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2000) - build_path = /obj/item/tank/internals/oxygen/empty - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/plasma_tank - name = "Plasma Tank" - desc = "An empty oxygen tank." - id = "plasma_tank" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2000) - build_path = /obj/item/tank/internals/plasma/empty - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE - -/datum/design/id - name = "Identification Card" - desc = "A card used to provide ID and determine access across the station." - id = "idcard" - build_type = PROTOLATHE - materials = list(/datum/material/iron=200, /datum/material/glass = 100) - build_path = /obj/item/card/id - category = list("Electronics") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/eng_gloves - name = "Tinkers Gloves" - desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn." - id = "eng_gloves" - build_type = PROTOLATHE - materials = list(/datum/material/iron=2000, /datum/material/silver=1500, /datum/material/gold = 1000) - build_path = /obj/item/clothing/gloves/color/latex/engineering - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/lavarods - name = "Lava-Resistant Metal Rods" - id = "lava_rods" - build_type = PROTOLATHE - materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000) - build_path = /obj/item/stack/rods/lava - category = list("initial", "Stock Parts") - departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -///////////////////////////////////////// -////////////Janitor Designs////////////// -///////////////////////////////////////// - -/datum/design/advmop - name = "Advanced Mop" - desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." - id = "advmop" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2500, /datum/material/glass = 200) - build_path = /obj/item/mop/advanced - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/blutrash - name = "Trashbag of Holding" - desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." - id = "blutrash" - build_type = PROTOLATHE - materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500) - build_path = /obj/item/storage/bag/trash/bluespace - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/buffer - name = "Floor Buffer Upgrade" - desc = "A floor buffer that can be attached to vehicular janicarts." - id = "buffer" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) - build_path = /obj/item/janiupgrade - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/spraybottle - name = "Spray Bottle" - desc = "A spray bottle, with an unscrewable top." - id = "spraybottle" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) - build_path = /obj/item/reagent_containers/spray - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/beartrap - name = "Bear Trap" - desc = "A trap used to catch space bears and other legged creatures." - id = "beartrap" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000) - build_path = /obj/item/restraints/legcuffs/beartrap - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -///////////////////////////////////////// -/////////////Holobarriers//////////////// -///////////////////////////////////////// - -/datum/design/holosign - name = "Holographic Sign Projector" - desc = "A holograpic projector used to project various warning signs." - id = "holosign" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) - build_path = /obj/item/holosign_creator - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - -/datum/design/holobarrier_jani - name = "Custodial Holobarrier Projector" - desc = "A holograpic projector used to project hard light wet floor barriers." - id = "holobarrier_jani" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 1000) - build_path = /obj/item/holosign_creator/janibarrier - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SERVICE - - -/datum/design/holosignsec - name = "Security Holobarrier Projector" - desc = "A holographic projector that creates holographic security barriers." - id = "holosignsec" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) - build_path = /obj/item/holosign_creator/security - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/holosignengi - name = "Engineering Holobarrier Projector" - desc = "A holographic projector that creates holographic engineering barriers." - id = "holosignengi" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) - build_path = /obj/item/holosign_creator/engineering - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/holosignatmos - name = "ATMOS Holofan Projector" - desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." - id = "holosignatmos" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) - build_path = /obj/item/holosign_creator/atmos - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/holobarrier_med - name = "PENLITE Holobarrier Projector" - desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." - build_type = PROTOLATHE - build_path = /obj/item/holosign_creator/medical - materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) - id = "holobarrier_med" - category = list("Medical Designs") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - -///////////////////////////////////////// -////////////////Armour/////////////////// -///////////////////////////////////////// - -/datum/design/reactive_armour - name = "Reactive Armour Shell" - desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." - id = "reactive_armour" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) - build_path = /obj/item/reactive_armour_shell - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING - -/datum/design/knight_armour - name = "Knight Armour" - desc = "A royal knight's favorite garments. Can be trimmed by any friendly person." - id = "knight_armour" - build_type = AUTOLATHE - materials = list(MAT_CATEGORY_RIGID = 10000) - build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale - category = list("Imported") - -/datum/design/knight_helmet - name = "Knight Helmet" - desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket." - id = "knight_helmet" - build_type = AUTOLATHE - materials = list(MAT_CATEGORY_RIGID = 5000) - build_path = /obj/item/clothing/head/helmet/knight/greyscale - category = list("Imported") - - - -///////////////////////////////////////// -/////////////Security//////////////////// -///////////////////////////////////////// - -/datum/design/seclite - name = "Seclite" - desc = "A robust flashlight used by security." - id = "seclite" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 2500) - build_path = /obj/item/flashlight/seclite - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/detective_scanner - name = "Forensic Scanner" - desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings." - id = "detective_scanner" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000) - build_path = /obj/item/detective_scanner - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/pepperspray - name = "Pepper Spray" - desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents." - id = "pepperspray" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) - build_path = /obj/item/reagent_containers/spray/pepper/empty - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/bola_energy - name = "Energy Bola" - desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests." - id = "bola_energy" - build_type = PROTOLATHE - materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500) - build_path = /obj/item/restraints/legcuffs/bola/energy - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/zipties - name = "Zipties" - desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." - id = "zipties" - build_type = PROTOLATHE - materials = list(/datum/material/plastic = 250) - build_path = /obj/item/restraints/handcuffs/cable/zipties - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/evidencebag - name = "Evidence Bag" - desc = "An empty evidence bag." - id = "evidencebag" - build_type = PROTOLATHE - materials = list(/datum/material/plastic = 100) - build_path = /obj/item/evidencebag - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_SECURITY - -/datum/design/plumbing_rcd - name = "Plumbing Constructor" - id = "plumbing_rcd" - build_type = PROTOLATHE - materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500, /datum/material/plastic = 1000) - build_path = /obj/item/construction/plumbing - category = list("Equipment") - departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +///////////////////////////////////////// +/////////////////HUDs//////////////////// +///////////////////////////////////////// + +/datum/design/health_hud + name = "Health Scanner HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." + id = "health_hud" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/hud/health + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +/datum/design/health_hud_night + name = "Night Vision Health Scanner HUD" + desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." + id = "health_hud_night" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350) + build_path = /obj/item/clothing/glasses/hud/health/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +/datum/design/security_hud + name = "Security HUD" + desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." + id = "security_hud" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/hud/security + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/security_hud_night + name = "Night Vision Security HUD" + desc = "A heads-up display which provides id data and vision in complete darkness." + id = "security_hud_night" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350) + build_path = /obj/item/clothing/glasses/hud/security/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/diagnostic_hud + name = "Diagnostic HUD" + desc = "A HUD used to analyze and determine faults within robotic machinery." + id = "diagnostic_hud" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/hud/diagnostic + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/diagnostic_hud_night + name = "Night Vision Diagnostic HUD" + desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." + id = "diagnostic_hud_night" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300) + build_path = /obj/item/clothing/glasses/hud/diagnostic/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +///////////////////////////////////////// +//////////////////Misc/////////////////// +///////////////////////////////////////// + +/datum/design/welding_goggles + name = "Welding Goggles" + desc = "Protects the eyes from bright flashes; approved by the mad scientist association." + id = "welding_goggles" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/welding + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/welding_mask + name = "Welding Gas Mask" + desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." + id = "weldingmask" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000) + build_path = /obj/item/clothing/mask/gas/welding + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/bright_helmet + name = "Workplace-Ready Firefighter Helmet" + desc = "By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards." + id = "bright_helmet" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/plastic = 3000, /datum/material/silver = 500) + build_path = /obj/item/clothing/head/hardhat/red/upgraded + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_CARGO + +/datum/design/mauna_mug + name = "Mauna Mug" + desc = "This awesome mug will ensure your coffee never stays cold!" + id = "mauna_mug" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 100) + build_path = /obj/item/reagent_containers/glass/maunamug + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ALL + +/datum/design/portaseeder + name = "Portable Seed Extractor" + desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." + id = "portaseeder" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 400) + build_path = /obj/item/storage/bag/plants/portaseeder + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/air_horn + name = "Air Horn" + desc = "Damn son, where'd you find this?" + id = "air_horn" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000) + build_path = /obj/item/bikehorn/airhorn + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! + +/datum/design/mesons + name = "Optical Meson Scanners" + desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." + id = "mesons" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/meson + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/engine_goggles + name = "Engineering Scanner Goggles" + desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." + id = "engine_goggles" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100) + build_path = /obj/item/clothing/glasses/meson/engine + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/tray_goggles + name = "Optical T-Ray Scanners" + desc = "Used by engineering staff to see underfloor objects such as cables and pipes." + id = "tray_goggles" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/meson/engine/tray + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/nvgmesons + name = "Night Vision Optical Meson Scanners" + desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." + id = "nvgmesons" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) + build_path = /obj/item/clothing/glasses/meson/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO + +/datum/design/night_vision_goggles + name = "Night Vision Goggles" + desc = "Goggles that let you see through darkness unhindered." + id = "night_visision_goggles" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) + build_path = /obj/item/clothing/glasses/night + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY + +/datum/design/magboots + name = "Magnetic Boots" + desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." + id = "magboots" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500) + build_path = /obj/item/clothing/shoes/magboots + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/forcefield_projector + name = "Forcefield Projector" + desc = "A device which can project temporary forcefields to seal off an area." + id = "forcefield_projector" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000) + build_path = /obj/item/forcefield_projector + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/sci_goggles + name = "Science Goggles" + desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." + id = "scigoggles" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) + build_path = /obj/item/clothing/glasses/science + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/diskplantgene + name = "Plant Data Disk" + desc = "A disk for storing plant genetic data." + id = "diskplantgene" + build_type = PROTOLATHE + materials = list(/datum/material/iron=200, /datum/material/glass = 100) + build_path = /obj/item/disk/plantgene + category = list("Electronics") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/roastingstick + name = "Advanced Roasting Stick" + desc = "A roasting stick for cooking sausages in exotic ovens." + id = "roastingstick" + build_type = PROTOLATHE + materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/bluespace = 250) + build_path = /obj/item/melee/roastingstick + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/locator + name = "Bluespace Locator" + desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." + id = "locator" + build_type = PROTOLATHE + materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/silver = 500) + build_path = /obj/item/locator + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/quantum_keycard + name = "Quantum Keycard" + desc = "Allows for the construction of a quantum keycard." + id = "quantum_keycard" + build_type = PROTOLATHE + materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000) + build_path = /obj/item/quantum_keycard + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/anomaly_neutralizer + name = "Anomaly Neutralizer" + desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." + id = "anomaly_neutralizer" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000) + build_path = /obj/item/anomaly_neutralizer + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/donksoft_refill + name = "Donksoft Toy Vendor Refill" + desc = "A refill canister for Donksoft Toy Vendors." + id = "donksoft_refill" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000) + build_path = /obj/item/vending_refill/donksoft + category = list("Equipment") + +/datum/design/oxygen_tank + name = "Oxygen Tank" + desc = "An empty oxygen tank." + id = "oxygen_tank" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000) + build_path = /obj/item/tank/internals/oxygen/empty + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plasma_tank + name = "Plasma Tank" + desc = "An empty oxygen tank." + id = "plasma_tank" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000) + build_path = /obj/item/tank/internals/plasma/empty + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/id + name = "Identification Card" + desc = "A card used to provide ID and determine access across the station." + id = "idcard" + build_type = PROTOLATHE + materials = list(/datum/material/iron=200, /datum/material/glass = 100) + build_path = /obj/item/card/id + category = list("Electronics") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/eng_gloves + name = "Tinkers Gloves" + desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn." + id = "eng_gloves" + build_type = PROTOLATHE + materials = list(/datum/material/iron=2000, /datum/material/silver=1500, /datum/material/gold = 1000) + build_path = /obj/item/clothing/gloves/color/latex/engineering + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/lavarods + name = "Lava-Resistant Metal Rods" + id = "lava_rods" + build_type = PROTOLATHE + materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000) + build_path = /obj/item/stack/rods/lava + category = list("initial", "Stock Parts") + departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + + +///////////////////////////////////////// +////////////Janitor Designs////////////// +///////////////////////////////////////// + +/datum/design/advmop + name = "Advanced Mop" + desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." + id = "advmop" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2500, /datum/material/glass = 200) + build_path = /obj/item/mop/advanced + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/blutrash + name = "Trashbag of Holding" + desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." + id = "blutrash" + build_type = PROTOLATHE + materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500) + build_path = /obj/item/storage/bag/trash/bluespace + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/buffer + name = "Floor Buffer Upgrade" + desc = "A floor buffer that can be attached to vehicular janicarts." + id = "buffer" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) + build_path = /obj/item/janiupgrade + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/spraybottle + name = "Spray Bottle" + desc = "A spray bottle, with an unscrewable top." + id = "spraybottle" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) + build_path = /obj/item/reagent_containers/spray + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/beartrap + name = "Bear Trap" + desc = "A trap used to catch space bears and other legged creatures." + id = "beartrap" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000) + build_path = /obj/item/restraints/legcuffs/beartrap + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +///////////////////////////////////////// +/////////////Holobarriers//////////////// +///////////////////////////////////////// + +/datum/design/holosign + name = "Holographic Sign Projector" + desc = "A holograpic projector used to project various warning signs." + id = "holosign" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) + build_path = /obj/item/holosign_creator + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + +/datum/design/holobarrier_jani + name = "Custodial Holobarrier Projector" + desc = "A holograpic projector used to project hard light wet floor barriers." + id = "holobarrier_jani" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 1000) + build_path = /obj/item/holosign_creator/janibarrier + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + + +/datum/design/holosignsec + name = "Security Holobarrier Projector" + desc = "A holographic projector that creates holographic security barriers." + id = "holosignsec" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) + build_path = /obj/item/holosign_creator/security + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/holosignengi + name = "Engineering Holobarrier Projector" + desc = "A holographic projector that creates holographic engineering barriers." + id = "holosignengi" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) + build_path = /obj/item/holosign_creator/engineering + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/holosignatmos + name = "ATMOS Holofan Projector" + desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." + id = "holosignatmos" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) + build_path = /obj/item/holosign_creator/atmos + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/holobarrier_med + name = "PENLITE Holobarrier Projector" + desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." + build_type = PROTOLATHE + build_path = /obj/item/holosign_creator/medical + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) + id = "holobarrier_med" + category = list("Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + +///////////////////////////////////////// +////////////////Armour/////////////////// +///////////////////////////////////////// + +/datum/design/reactive_armour + name = "Reactive Armour Shell" + desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." + id = "reactive_armour" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) + build_path = /obj/item/reactive_armour_shell + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/knight_armour + name = "Knight Armour" + desc = "A royal knight's favorite garments. Can be trimmed by any friendly person." + id = "knight_armour" + build_type = AUTOLATHE + materials = list(MAT_CATEGORY_RIGID = 10000) + build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale + category = list("Imported") + +/datum/design/knight_helmet + name = "Knight Helmet" + desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket." + id = "knight_helmet" + build_type = AUTOLATHE + materials = list(MAT_CATEGORY_RIGID = 5000) + build_path = /obj/item/clothing/head/helmet/knight/greyscale + category = list("Imported") + + + +///////////////////////////////////////// +/////////////Security//////////////////// +///////////////////////////////////////// + +/datum/design/seclite + name = "Seclite" + desc = "A robust flashlight used by security." + id = "seclite" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2500) + build_path = /obj/item/flashlight/seclite + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/detective_scanner + name = "Forensic Scanner" + desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings." + id = "detective_scanner" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000) + build_path = /obj/item/detective_scanner + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/pepperspray + name = "Pepper Spray" + desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents." + id = "pepperspray" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) + build_path = /obj/item/reagent_containers/spray/pepper/empty + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/bola_energy + name = "Energy Bola" + desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests." + id = "bola_energy" + build_type = PROTOLATHE + materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500) + build_path = /obj/item/restraints/legcuffs/bola/energy + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/zipties + name = "Zipties" + desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." + id = "zipties" + build_type = PROTOLATHE + materials = list(/datum/material/plastic = 250) + build_path = /obj/item/restraints/handcuffs/cable/zipties + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/evidencebag + name = "Evidence Bag" + desc = "An empty evidence bag." + id = "evidencebag" + build_type = PROTOLATHE + materials = list(/datum/material/plastic = 100) + build_path = /obj/item/evidencebag + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/plumbing_rcd + name = "Plumbing Constructor" + id = "plumbing_rcd" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500, /datum/material/plastic = 1000) + build_path = /obj/item/construction/plumbing + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 787dd76dbd9..d6e908a8131 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -1076,6 +1076,13 @@ hidden = TRUE experimental = TRUE +/datum/techweb_node/Mauna_Mug + id = "mauna_mug" + display_name = "Mauna Mug" + description = "A bored scientist was thinking to himself for very long...and then realized his coffee got cold! He made this invention to solve this extreme problem." + prereq_ids = list("base") + design_ids = list("mauna_mug") + /datum/techweb_node/spec_eng id = "spec_eng" display_name = "Specialized Engineering" @@ -1093,6 +1100,7 @@ description = "It is said that security in the Australicus sector is tight, so we took some pointers from their equipment. Thankfully, our sector lacks any signs of these, 'dropbears'." prereq_ids = list("base") design_ids = list("pin_explorer", "stun_boomerang") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 2500 hidden = TRUE diff --git a/icons/obj/mauna_mug.dmi b/icons/obj/mauna_mug.dmi new file mode 100644 index 00000000000..fd576072fd1 Binary files /dev/null and b/icons/obj/mauna_mug.dmi differ diff --git a/icons/obj/reagentfillings.dmi b/icons/obj/reagentfillings.dmi index 44c25dff043..e8d5e31d0c9 100644 Binary files a/icons/obj/reagentfillings.dmi and b/icons/obj/reagentfillings.dmi differ diff --git a/tgstation.dme b/tgstation.dme index af14ebac9e4..93e92c65500 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -2644,6 +2644,7 @@ #include "code\modules\reagents\reagent_containers\dropper.dm" #include "code\modules\reagents\reagent_containers\glass.dm" #include "code\modules\reagents\reagent_containers\hypospray.dm" +#include "code\modules\reagents\reagent_containers\maunamug.dm" #include "code\modules\reagents\reagent_containers\medigel.dm" #include "code\modules\reagents\reagent_containers\patch.dm" #include "code\modules\reagents\reagent_containers\pill.dm"