Augment Styles/Changes (#28977)

Full augment sets on the left, partial mix/match on the right.

This PR aims to make augmenting slightly more interesting than just turning your body grey, while also begin reminiscent of the cyborg parts that are actually used in the process.

Using the augment manipulator now found in robotics, one can insert a part and custom fit it to one of three different styles (security, engineering, and standard). Mix and match if you so choose, or make a full set for maximum style.
This commit is contained in:
danno "big fucking moron" brando
2017-07-18 18:35:01 +12:00
committed by oranges
parent 07ccb56852
commit 9e969fd016
16 changed files with 150 additions and 6 deletions
@@ -241,6 +241,10 @@
var/dynamic_hair_suffix = "" //if this is non-null, and hair+suffix matches an iconstate, then we render that hair instead
var/dynamic_fhair_suffix = ""
//for augmented heads
if(HD.status == BODYPART_ROBOTIC)
return
//we check if our hat or helmet hides our facial hair.
if(H.head)
var/obj/item/I = H.head