From 9ea34bcfaa73c35a9169df8cea5dcc4097b61cfc Mon Sep 17 00:00:00 2001 From: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com> Date: Wed, 11 May 2022 00:58:20 -0400 Subject: [PATCH] Fix erroneous 'the' in some clown car messages (#66842) --- code/modules/vehicles/cars/clowncar.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/vehicles/cars/clowncar.dm b/code/modules/vehicles/cars/clowncar.dm index 99322ba93ea..33611a96784 100644 --- a/code/modules/vehicles/cars/clowncar.dm +++ b/code/modules/vehicles/cars/clowncar.dm @@ -90,7 +90,7 @@ return var/obj/item/food/grown/banana/banana = I atom_integrity += min(banana.seed.potency, max_integrity-atom_integrity) - to_chat(user, span_danger("You use the [banana] to repair the [src]!")) + to_chat(user, span_danger("You use the [banana] to repair [src]!")) qdel(banana) /obj/vehicle/sealed/car/clowncar/Bump(atom/bumped) @@ -119,7 +119,7 @@ if(obj_flags & EMAGGED) return obj_flags |= EMAGGED - to_chat(user, span_danger("You scramble \the [src]'s child safety lock, and a panel with six colorful buttons appears!")) + to_chat(user, span_danger("You scramble [src]'s child safety lock, and a panel with six colorful buttons appears!")) initialize_controller_action_type(/datum/action/vehicle/sealed/roll_the_dice, VEHICLE_CONTROL_DRIVE) initialize_controller_action_type(/datum/action/vehicle/sealed/cannon, VEHICLE_CONTROL_DRIVE) AddElement(/datum/element/waddling) @@ -207,12 +207,12 @@ icon_state = "clowncar" addtimer(CALLBACK(src, .proc/deactivate_cannon), 2 SECONDS) playsound(src, 'sound/vehicles/clowncar_cannonmode2.ogg', 75) - visible_message(span_danger("The [src] starts going back into mobile mode.")) + visible_message(span_danger("[src] starts going back into mobile mode.")) else canmove = FALSE //anchor and activate canon flick("clowncar_tofire", src) icon_state = "clowncar_fire" - visible_message(span_danger("The [src] opens up and reveals a large cannon.")) + visible_message(span_danger("[src] opens up and reveals a large cannon.")) addtimer(CALLBACK(src, .proc/activate_cannon), 2 SECONDS) playsound(src, 'sound/vehicles/clowncar_cannonmode1.ogg', 75) cannonmode = CLOWN_CANNON_BUSY