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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 19:44:58 +01:00
Changes a bit how hardsuit jetpack upgrade works (#19165)
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately. Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack. You can remove jetpack from hardsuit by using screwdriver on it. Unrelated: Fixes mining vendor UI a bit: items with long names no longer take two lines. Changes staff of storms path to actual staff.
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@@ -13,8 +13,9 @@
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/obj/item/weapon/tank/jetpack/New()
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..()
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air_contents.assert_gas(gas_type)
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air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
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if(gas_type)
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air_contents.assert_gas(gas_type)
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air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
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ion_trail = new
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ion_trail.set_up(src)
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@@ -110,20 +111,34 @@
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distribute_pressure = 0
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gas_type = "co2"
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/obj/item/weapon/tank/jetpack/suit
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name = "suit inbuilt jetpack"
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desc = "A device that will use your internals tank as a gas source for propulsion."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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name = "hardsuit jetpack upgrade"
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desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
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origin_tech = "materials=4;magnets=4;engineering=5"
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icon_state = "jetpack-upgrade"
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item_state = "jetpack-black"
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w_class = 3
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actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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volume = 1
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slot_flags = null
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gas_type = null
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var/datum/gas_mixture/temp_air_contents
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var/obj/item/weapon/tank/internals/tank = null
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/obj/item/weapon/tank/jetpack/suit/New()
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..()
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STOP_PROCESSING(SSobj, src)
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air_contents = null
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temp_air_contents = air_contents
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/obj/item/weapon/tank/jetpack/suit/attack_self()
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return
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/obj/item/weapon/tank/jetpack/suit/cycle(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
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user << "<span class='warning'>\The [src] must be connected to a hardsuit!</span>"
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return
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var/mob/living/carbon/human/H = user
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if(!istype(H.s_store, /obj/item/weapon/tank/internals))
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user << "<span class='warning'>You need a tank in your suit storage!</span>"
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@@ -131,7 +146,7 @@
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..()
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/obj/item/weapon/tank/jetpack/suit/turn_on()
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if(!ishuman(loc.loc))
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
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return
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var/mob/living/carbon/human/H = loc.loc
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tank = H.s_store
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@@ -141,12 +156,12 @@
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/obj/item/weapon/tank/jetpack/suit/turn_off()
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tank = null
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air_contents = null
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air_contents = temp_air_contents
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/item/weapon/tank/jetpack/suit/process()
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if(!ishuman(loc.loc))
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
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turn_off()
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return
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var/mob/living/carbon/human/H = loc.loc
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@@ -11,7 +11,7 @@
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/hardsuit_jetpack(src)
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new /obj/item/weapon/tank/jetpack/suit(src)
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new /obj/item/weapon/cartridge/ce(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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