Adds move force and move resist, movement/pushing/pulling tweaks (#39556)

* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
This commit is contained in:
kevinz000
2018-09-15 05:08:30 -04:00
committed by Emmett Gaines
parent b5f2cede70
commit 9eec1f8db2
50 changed files with 208 additions and 106 deletions
+2 -1
View File
@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
var/uses_left = 3
var/can_use_indoors
var/safe_for_living_creatures = 1
var/max_force_fulton = MOVE_FORCE_STRONG
/obj/item/extraction_pack/examine()
. = ..()
@@ -57,7 +58,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
return
if(!isturf(A.loc)) // no extracting stuff inside other stuff
return
if(A.anchored)
if(A.anchored || (A.move_resist > max_force_fulton))
return
to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
if(do_after(user,50,target=A))