diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index 09f53dc6035..52fd050d515 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -120,29 +120,34 @@
if(!.)
return
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
- ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
+ ADD_TRAIT(H, TRAIT_HARDLIMBWOUND, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
H.faction |= "carp" //:D
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
. = ..()
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
- REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
+ REMOVE_TRAIT(H, TRAIT_HARDLIMBWOUND, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
H.faction -= "carp" //:(
+
+/// Verb added to humans who learn the art of the sleeping carp.
/mob/living/carbon/human/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
set category = "Sleeping Carp"
- to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...")
+ to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...\n\
+ Gnashing Teeth: Harm Harm. Deal additional damage every second (consecutive) punch!\n\
+ Crashing Wave Kick: Harm Disarm. Launch your opponent away from you with incredible force!\n\
+ Keelhaul: Harm Grab. Kick an opponent to the floor, knocking them down! If your opponent is already prone, this move will disarm them and deal additional stamina damage to them.\n\
+ While in throw mode (and not stunned, not a hulk, and not in a mech), you can reflect all projectiles that come your way, sending them back at the people who fired them!\
+ Also, you are more resilient against suffering wounds in combat, and your limbs cannot be dismembered. This grants you extra staying power during extended combat, especially against slashing and other bleeding weapons.\
+ You are not invincible, however- while you may not suffer debilitating wounds often, you must still watch your health and appropriate medical supplies when possible for use during downtime.\
+ In addition, your training has imbued you with a loathing of guns, and you can no longer use them.")
- to_chat(usr, "Gnashing Teeth: Harm Harm. Deal additional damage every second (consecutive) punch!")
- to_chat(usr, "Crashing Wave Kick: Harm Disarm. Launch your opponent away from you with incredible force!")
- to_chat(usr, "Keelhaul: Harm Grab. Kick an opponent to the floor, knocking them down! If your opponent is already prone, this move will disarm them and deal additional stamina damage to them.")
- to_chat(usr, "While in throw mode (and not stunned, not a hulk, and not in a mech), you can reflect all projectiles that come your way, sending them back at the people who fired them! Also, your limbs cannot be dismembered. You are not invincible, however- Normal syringes, sutures, and regenerative meshes cannot pierce your hardened skin (try using medical gels, patches, and/or pills to heal instead). In addition, your training has imbued you with a loathing of guns, and you can no longer use them.")
/obj/item/staff/bostaff
name = "bo staff"
diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm
index b82a7d6fc7e..3e680ed7416 100644
--- a/code/game/objects/items/granters.dm
+++ b/code/game/objects/items/granters.dm
@@ -366,12 +366,12 @@
martialname = "sleeping carp"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
greet = "You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
- directed toward you while in Throw Mode. Your body is also honed to protect you from damage and punctures, and even briefly survive space. \
- However, you are also unable to use any ranged weaponry, and some medical supplies will prove useless to you. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab."
+ directed toward you while in Throw Mode. Your body has also hardened itself, granting extra protection against lasting wounds that would otherwise mount during extended combat. \
+ However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
worn_icon_state = "scroll"
- remarks = list("Wait, a high protein diet is really all it takes to become bulletproof...?", "Overwhelming force, immovable object...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Become one with the carp...", "Glub...")
+ remarks = list("Wait, a high protein diet is really all it takes to become stabproof...?", "Overwhelming force, immovable object...", "Focus... And you'll be able to incapacitate any foe in seconds...", "I must pierce armor for maximum damage...", "I don't think this would combine with other martial arts...", "Become one with the carp...", "Glub...")
/obj/item/book/granter/martial/carp/onlearned(mob/living/carbon/user)
..()