Admin dynamic rule management (#78720)

## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/7483112/a538643e-8d84-48b1-9dc0-c29a90d3a46c)
This PR adds a very ugly menu which allows admins to force dynamic
rulesets to be enabled or disabled.
Some admins asked if someone could add this and it seems reasonably
useful.


![image](https://github.com/tgstation/tgstation/assets/7483112/2a88cceb-0cdc-4d92-b688-19cd7daf31ae)

The information you have available becomes slightly more detailed once
the game is actually running, because then we know how many players and
how much threat there is.


![image](https://github.com/tgstation/tgstation/assets/7483112/91fdc7e7-dc3e-4b56-a2db-a33cb241e39b)

I don't know why the weight of every midround is 0 when I run locally.
It's fine.
Unfortunately, the interface I have crafted is hideous. This is because
it's not part of tgui and I am not very good at working with byond UIs
without my beautiful typescript. It functions though.
If anyone has any pointers I'll take 'em.

"Force disabling" a ruleset simply ensures it will never run.
"Force enabling" a ruleset disregards minimum population and minimum
threat rules, but doesn't ensure that the ruleset will run. It might
still be skipped due to low weight, insufficient threat to _buy_ it, or
other disqualifying factors.

## Why It's Good For The Game

It was an admin request so presumably they have some plans for it.
It's a less-intrusive way of theming a round than disabling dynamic and
running all the midround rules yourself.
If they want to temporarily set the game to traitorling I guess they can
do that. Or only heretic/cult.

## Changelog

🆑
admin: Admins can turn off dynamic rulesets (or force them on despite
not meeting the qualification criteria) on a per-round basis.
/🆑
This commit is contained in:
Jacquerel
2023-10-03 14:34:19 -06:00
committed by GitHub
parent 5670e238aa
commit 9efe108090
8 changed files with 189 additions and 20 deletions
+108
View File
@@ -21,6 +21,7 @@
var/dat = "<center><B>Game Panel</B></center><hr>"
if(SSticker.current_state <= GAME_STATE_PREGAME)
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_manage=1'>(Manage Dynamic Rulesets)</A><br>"
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
@@ -30,6 +31,8 @@
dat += "<hr/>"
if(SSticker.IsRoundInProgress())
dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
if(istype(SSticker.mode, /datum/game_mode/dynamic))
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_manage=1'>(Manage Dynamic Rulesets)</A><br>"
dat += {"
<BR>
<A href='?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
@@ -143,6 +146,111 @@
user << browse(dat, "window=dyn_mode_options;size=900x650")
/datum/admins/proc/dynamic_ruleset_manager(mob/user)
if (SSticker.current_state > GAME_STATE_PREGAME && !istype(SSticker.mode, /datum/game_mode/dynamic))
return // Not running dynamic
var/dat = "<center><B><h2>Dynamic Ruleset Management</h2></B></center><hr>\
Change these options to forcibly enable or disable dynamic rulesets.<br/>\
Disabled rulesets will never run, even if they would otherwise be valid.<br/>\
Enabled rulesets will run even if the qualifying minimum of threat or player count is not present, this does not guarantee that they will necessarily be chosen (for example their weight may be set to 0 in config).<br/>\
\[<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_on=1'>force enable all</A> / \
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_off=1'>force disable all</A> / \
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_all_reset=1'>reset all</A>\]"
if (SSticker.current_state <= GAME_STATE_PREGAME) // Don't bother displaying after the round has started
var/static/list/rulesets_by_context = list()
if (!length(rulesets_by_context))
for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset))
if (initial(rule.name) == "")
continue
LAZYADD(rulesets_by_context[initial(rule.ruletype)], rule)
dat += dynamic_ruleset_category_pre_start_display("Roundstart", rulesets_by_context[ROUNDSTART_RULESET])
dat += dynamic_ruleset_category_pre_start_display("Latejoin", rulesets_by_context[LATEJOIN_RULESET])
dat += dynamic_ruleset_category_pre_start_display("Midround", rulesets_by_context[MIDROUND_RULESET])
user << browse(dat, "window=dyn_mode_options;size=900x650")
return
var/datum/game_mode/dynamic/current_mode = SSticker.mode
var/pop_count = length(GLOB.alive_player_list)
var/threat_level = current_mode.threat_level
dat += dynamic_ruleset_category_during_round_display("Latejoin", current_mode.latejoin_rules, pop_count, threat_level)
dat += dynamic_ruleset_category_during_round_display("Midround", current_mode.midround_rules, pop_count, threat_level)
user << browse(dat, "window=dyn_mode_options;size=900x650")
/datum/admins/proc/dynamic_ruleset_category_pre_start_display(title, list/rules)
var/dat = "<B><h3>[title]</h3></B><table class='ml-2'>"
for (var/datum/dynamic_ruleset/rule as anything in rules)
var/forced = GLOB.dynamic_forced_rulesets[rule] || RULESET_NOT_FORCED
var/color = COLOR_BLACK
switch (forced)
if (RULESET_FORCE_ENABLED)
color = COLOR_GREEN
if (RULESET_FORCE_DISABLED)
color = COLOR_RED
dat += "<tr><td><b>[initial(rule.name)]</b></td><td>\[<font color=[color]>[forced]</font>\]</td><td>\[\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_on=[text_ref(rule)]'>force enabled</A> /\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_off=[text_ref(rule)]'>force disabled</A> /\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_reset=[text_ref(rule)]'>reset</A>\]</td></tr>"
dat += "</table>"
return dat
/datum/admins/proc/dynamic_ruleset_category_during_round_display(title, list/rules, pop_count, threat_level)
var/dat = "<B><h3>[title]</h3></B><table class='ml-2'>"
for (var/datum/dynamic_ruleset/rule as anything in rules)
var/active = rule.acceptable(population = pop_count, threat_level = threat_level) && rule.weight > 0
var/forced = GLOB.dynamic_forced_rulesets[rule.type] || RULESET_NOT_FORCED
var/color = (active) ? COLOR_GREEN : COLOR_RED
var/explanation = ""
if (!active)
if (rule.weight <= 0)
explanation = " - Weight is zero"
else if (forced == RULESET_FORCE_DISABLED)
explanation = " - Forcibly disabled"
else if (forced == RULESET_FORCE_ENABLED)
explanation = " - Failed spawn conditions"
else if (!rule.is_valid_population(pop_count))
explanation = " - Invalid player count"
else if (!rule.is_valid_threat(pop_count, threat_level))
explanation = " - Insufficient threat"
else
explanation = " - Failed spawn conditions"
else if (forced == RULESET_FORCE_ENABLED)
explanation = " - Forcibly enabled"
active = active ? "Active" : "Inactive"
dat += "<tr><td><b>[rule.name]</b></td>\
<td>\[Weight : [rule.weight]\]\
<td>\[<font color=[color]>[active][explanation]</font>\]</td><td>\[\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_on=[text_ref(rule.type)]'>force enabled</A> /\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_off=[text_ref(rule.type)]'>force disabled</A> /\
<A href='?src=[REF(src)];[HrefToken()];f_dynamic_ruleset_force_reset=[text_ref(rule.type)]'>reset</A>\]</td>\
<td>\[<A href='?src=[REF(src)];[HrefToken()];f_inspect_ruleset=[text_ref(rule)]'>VV</A>\]</td></tr>"
dat += "</table>"
return dat
/datum/admins/proc/force_all_rulesets(mob/user, force_value)
if (force_value == RULESET_NOT_FORCED)
GLOB.dynamic_forced_rulesets = list()
else
for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset))
GLOB.dynamic_forced_rulesets[rule] = force_value
var/logged_message = "[key_name(user)] set all dynamic rulesets to [force_value]."
log_admin(logged_message)
message_admins(logged_message)
dynamic_ruleset_manager(user)
/datum/admins/proc/set_dynamic_ruleset_forced(mob/user, datum/dynamic_ruleset/type, force_value)
if (isnull(type))
return
GLOB.dynamic_forced_rulesets[type] = force_value
dynamic_ruleset_manager(user)
var/logged_message = "[key_name(user)] set '[initial(type.name)] ([initial(type.ruletype)])' to [GLOB.dynamic_forced_rulesets[type]]."
log_admin(logged_message)
message_admins(logged_message)
/datum/admins/proc/create_or_modify_area()
set category = "Debug"
set name = "Create or modify area"