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fixes inconsistency in syndicate simple mobs (#42657)
🆑 fix: some syndicate operatives simple mobs no longer have an invisible shield /🆑 they visually only have 1 knife, while their subtypes have a shield kevin put the var in the wrong place
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@@ -75,7 +75,7 @@
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maxHealth = 250
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health = 250
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/mob/living/simple_animal/hostile/syndicate/melee
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/mob/living/simple_animal/hostile/syndicate/melee //dude with a knife and no shields
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melee_damage_lower = 15
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melee_damage_upper = 15
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icon_state = "syndicate_knife"
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@@ -84,7 +84,7 @@
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attacktext = "slashes"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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status_flags = 0
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var/projectile_deflect_chance = 50
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var/projectile_deflect_chance = 0
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/mob/living/simple_animal/hostile/syndicate/melee/space
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icon_state = "syndicate_space_knife"
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@@ -96,6 +96,7 @@
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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projectile_deflect_chance = 50
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/mob/living/simple_animal/hostile/syndicate/melee/space/Initialize()
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. = ..()
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@@ -107,6 +108,7 @@
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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projectile_deflect_chance = 50
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/mob/living/simple_animal/hostile/syndicate/melee/sword
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melee_damage_lower = 30
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@@ -119,6 +121,7 @@
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light_color = LIGHT_COLOR_RED
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status_flags = 0
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var/obj/effect/light_emitter/red_energy_sword/sord
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projectile_deflect_chance = 50
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/mob/living/simple_animal/hostile/syndicate/melee/sword/Initialize()
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. = ..()
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@@ -145,6 +148,7 @@
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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projectile_deflect_chance = 50
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/mob/living/simple_animal/hostile/syndicate/melee/sword/space/Initialize()
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. = ..()
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@@ -161,6 +165,7 @@
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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projectile_deflect_chance = 50
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///////////////Guns////////////
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