fixes inconsistency in syndicate simple mobs (#42657)

🆑
fix: some syndicate operatives simple mobs no longer have an invisible shield
/🆑

they visually only have 1 knife, while their subtypes have a shield  kevin put the var in the wrong place
This commit is contained in:
Tlaltecuhtli
2019-02-05 20:16:47 +01:00
committed by moo
parent be8a7cdeb7
commit 9f2124dd3e
@@ -75,7 +75,7 @@
maxHealth = 250
health = 250
/mob/living/simple_animal/hostile/syndicate/melee
/mob/living/simple_animal/hostile/syndicate/melee //dude with a knife and no shields
melee_damage_lower = 15
melee_damage_upper = 15
icon_state = "syndicate_knife"
@@ -84,7 +84,7 @@
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
status_flags = 0
var/projectile_deflect_chance = 50
var/projectile_deflect_chance = 0
/mob/living/simple_animal/hostile/syndicate/melee/space
icon_state = "syndicate_space_knife"
@@ -96,6 +96,7 @@
minbodytemp = 0
speed = 1
spacewalk = TRUE
projectile_deflect_chance = 50
/mob/living/simple_animal/hostile/syndicate/melee/space/Initialize()
. = ..()
@@ -107,6 +108,7 @@
name = "Syndicate Stormtrooper"
maxHealth = 250
health = 250
projectile_deflect_chance = 50
/mob/living/simple_animal/hostile/syndicate/melee/sword
melee_damage_lower = 30
@@ -119,6 +121,7 @@
light_color = LIGHT_COLOR_RED
status_flags = 0
var/obj/effect/light_emitter/red_energy_sword/sord
projectile_deflect_chance = 50
/mob/living/simple_animal/hostile/syndicate/melee/sword/Initialize()
. = ..()
@@ -145,6 +148,7 @@
minbodytemp = 0
speed = 1
spacewalk = TRUE
projectile_deflect_chance = 50
/mob/living/simple_animal/hostile/syndicate/melee/sword/space/Initialize()
. = ..()
@@ -161,6 +165,7 @@
name = "Syndicate Stormtrooper"
maxHealth = 250
health = 250
projectile_deflect_chance = 50
///////////////Guns////////////