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Merge pull request #970 from Giacomand/blob_balance
Blob balance changes based on observations.
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@@ -457,6 +457,8 @@
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/mob/living/simple_animal/adjustBruteLoss(damage)
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health = Clamp(health - damage, 0, maxHealth)
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if(health < 1)
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Die()
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/mob/living/simple_animal/proc/SA_attackable(target)
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if (isliving(target))
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@@ -467,4 +469,4 @@
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var/obj/mecha/M = target
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if (M.occupant)
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return 0
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return 1
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return 1
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