diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm index a9d0f6f9def..1c914734cbf 100644 --- a/code/game/objects/structures/guillotine.dm +++ b/code/game/objects/structures/guillotine.dm @@ -130,7 +130,7 @@ else blade_status = GUILLOTINE_BLADE_MOVING icon_state = "guillotine_drop" - addtimer(CALLBACK(src, PROC_REF(drop_blade)), GUILLOTINE_ANIMATION_LENGTH) + addtimer(CALLBACK(src, PROC_REF(drop_blade), user), GUILLOTINE_ANIMATION_LENGTH) /// Sets the guillotine blade in a raised position /obj/structure/guillotine/proc/raise_blade()