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https://github.com/Bubberstation/Bubberstation.git
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Fixes beaker feeding not calling the right volume for the ingestion reaction.
Same fix for ninja suit adrenalin boost. Simplifies reagent_containers/glass/attackby() a bit.
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@@ -18,7 +18,9 @@
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spawn(30)//Slight delay so the enemy does not immedietly know the ability was used. Due to lag, this often came before waking up.
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H.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"))
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spawn(70)
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reagents.reaction(H, INGEST)
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if(reagents.total_volume)
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var/fraction = min(a_transfer/reagents.total_volume, 1)
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reagents.reaction(H, INGEST, fraction)
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reagents.trans_id_to(H, "radium", a_transfer)
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H << "<span class='danger'>You are beginning to feel the after-effect of the injection.</span>"
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a_boost--
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@@ -45,44 +45,35 @@
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user << "<span class='warning'>[src] is empty!</span>"
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return
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if(reagents && reagents.total_volume)
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if(istype(M))
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if(user.a_intent == "harm")
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if(ismob(M))
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var/R
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M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
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"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
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if(reagents)
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for(var/datum/reagent/A in reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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reagents.reaction(M, TOUCH)
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add_logs(user, M, "splashed", R)
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reagents.clear_reagents()
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return
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else if(M == user)
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user << "<span class='notice'>You swallow a gulp of [src].</span>"
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if(reagents.total_volume)
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reagents.reaction(user, INGEST)
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spawn(5)
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reagents.trans_to(user, 5)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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return
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else if(ismob(M))
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M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
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var/R
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M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
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"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
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if(reagents)
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for(var/datum/reagent/A in reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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reagents.reaction(M, TOUCH)
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add_logs(user, M, "splashed", R)
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reagents.clear_reagents()
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else
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if(M != user)
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M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
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"<span class='userdanger'>[user] attempts to feed something to you.</span>")
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if(!do_mob(user, M)) return
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if(!reagents.total_volume) return // The drink might be empty after the delay, such as by spam-feeding
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M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
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add_logs(user, M, "fed", reagentlist(src))
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if(reagents.total_volume)
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reagents.reaction(M, INGEST)
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spawn(5)
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reagents.trans_to(M, 5)
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if(!do_mob(user, M))
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return
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if(!reagents || !reagents.total_volume)
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return // The drink might be empty after the delay, such as by spam-feeding
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M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
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add_logs(user, M, "fed", reagentlist(src))
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else
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user << "<span class='notice'>You swallow a gulp of [src].</span>"
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var/fraction = min(5/reagents.total_volume, 1)
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reagents.reaction(user, INGEST, fraction)
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spawn(5)
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reagents.trans_to(user, 5)
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playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
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return
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/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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if((!proximity) || !check_allowed_items(target,target_self=1)) return
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