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Fixes bypassing integrated circuit cooldowns with module components. (#75581)
## About The Pull Request See title. In order for this change to work, these components will not work if there is no shell, but this will change nothing user-facing because all player-facing circuits require shells to function in the first place anyways. ## Why It's Good For The Game Fixes a cooldown bypass bug. Closes #75580 ## Changelog 🆑 fix: Fixed bypassing component cooldowns with module components. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
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co-authored by
Watermelon914
parent
9ba051c857
commit
9fd0b4e770
@@ -84,7 +84,10 @@
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else
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ui_color = initial(ui_color)
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if(TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_SOUNDEMITTER))
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if(!parent.shell)
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return
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if(TIMER_COOLDOWN_CHECK(parent.shell, COOLDOWN_CIRCUIT_SOUNDEMITTER))
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return
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var/sound_to_play = options_map[sound_file.value]
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@@ -99,4 +102,4 @@
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playsound(src, sound_to_play, actual_volume, TRUE, frequency = actual_frequency)
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TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_SOUNDEMITTER, sound_cooldown)
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TIMER_COOLDOWN_START(parent.shell, COOLDOWN_CIRCUIT_SOUNDEMITTER, sound_cooldown)
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@@ -23,15 +23,13 @@
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message = add_input_port("Message", PORT_TYPE_STRING, trigger = null)
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/obj/item/circuit_component/speech/input_received(datum/port/input/port)
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if(!parent.shell)
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return
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if(TIMER_COOLDOWN_CHECK(parent, COOLDOWN_CIRCUIT_SPEECH))
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if(TIMER_COOLDOWN_CHECK(parent.shell, COOLDOWN_CIRCUIT_SPEECH))
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return
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if(message.value)
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var/atom/movable/shell = parent.shell
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// Prevents appear as the individual component if there is a shell.
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if(shell)
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shell.say(message.value, forced = "circuit speech | [key_name(parent.get_creator())]")
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else
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say(message.value, forced = "circuit speech | [parent.get_creator()]")
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TIMER_COOLDOWN_START(parent, COOLDOWN_CIRCUIT_SPEECH, speech_cooldown)
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shell.say(message.value, forced = "circuit speech | [key_name(parent.get_creator())]")
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TIMER_COOLDOWN_START(shell, COOLDOWN_CIRCUIT_SPEECH, speech_cooldown)
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