mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
This commit is contained in:
@@ -9,7 +9,7 @@
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throwforce = 2
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throw_speed = 3
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throw_range = 7
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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var/secured = 1
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var/list/attached_overlays = null
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@@ -3,7 +3,7 @@
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
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icon_state = "infrared"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "magnets=2"
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origin_tech = "magnets=2;materials=2"
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var/on = 0
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var/visible = 0
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@@ -3,7 +3,7 @@
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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materials = list(MAT_METAL=100)
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origin_tech = "combat=1"
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origin_tech = "combat=1;materials=2;engineering=1"
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attachable = 1
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var/armed = 0
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@@ -3,7 +3,7 @@
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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attachable = 1
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var/scanning = 0
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@@ -4,7 +4,7 @@
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icon_state = "signaller"
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item_state = "signaler"
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;bluespace=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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attachable = 1
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@@ -3,7 +3,7 @@
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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attachable = 1
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var/timing = 0
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@@ -116,4 +116,3 @@
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if(usr)
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attack_self(usr)
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@@ -3,7 +3,7 @@
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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flags = HEAR
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attachable = 1
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verb_say = "beeps"
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@@ -28,7 +28,7 @@
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/obj/item/weapon/circuitboard/machine/cryo_tube
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name = "circuit board (Cryotube)"
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build_path = /obj/machinery/atmospherics/components/unary/cryo_cell
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origin_tech = "programming=4;biotech=3;engineering=4"
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origin_tech = "programming=4;biotech=3;engineering=4;plasmatech=3"
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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/obj/item/stack/cable_coil = 1,
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@@ -20,7 +20,7 @@
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// Sell max reliablity designs
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// Sell designs
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/datum/export/design
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cost = 2500
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unit_name = "design data disk"
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@@ -34,9 +34,7 @@
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var/datum/design/design = disk.blueprint
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if(design.id in researchDesigns)
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return 0
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if(initial(design.reliability) < 100 && design.reliability >= 100)
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return ..()
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return 0
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return ..()
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/datum/export/design/sell_object(obj/O)
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..()
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@@ -151,7 +151,7 @@
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item_state = "bl_suit"
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item_color = "black"
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desc = "It's a plain jumpsuit. It has a small dial on the wrist."
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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sensor_mode = 0 //Hey who's this guy on the Syndicate Shuttle??
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random_sensor = 0
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burn_state = FIRE_PROOF
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@@ -170,7 +170,7 @@
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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burn_state = FIRE_PROOF
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -186,8 +186,7 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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burn_state = FIRE_PROOF
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -300,10 +299,9 @@
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icon_state = "black"
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item_color = "black"
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desc = "A pair of black shoes."
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permeability_coefficient = 0.05
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flags = NOSLIP
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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burn_state = FIRE_PROOF
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can_hold_items = 1
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -5,6 +5,7 @@
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
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icon_state = "trayson-meson"
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actions_types = list(/datum/action/item_action/toggle_mode)
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origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
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var/mode = 0 //0 - regular mesons mode 1 - t-ray mode
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var/invis_objects = list()
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@@ -95,6 +96,7 @@
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name = "Optical T-Ray Scanner"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
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icon_state = "trayson-tray_off"
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origin_tech = "materials=3;magnets=2;engineering=2"
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mode = 1
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var/on = 0
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@@ -132,4 +134,4 @@
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A.UpdateButtonIcon()
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/obj/item/clothing/glasses/meson/engine/tray/t_ray_on()
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return on && ..()
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return on && ..()
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@@ -19,7 +19,7 @@
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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origin_tech = "magnets=2;engineering=2"
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origin_tech = "magnets=1;engineering=2"
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darkness_view = 2
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vision_flags = SEE_TURFS
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invis_view = SEE_INVISIBLE_MINIMUM
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@@ -29,6 +29,7 @@
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desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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item_state = "nvgmeson"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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darkness_view = 8
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/obj/item/clothing/glasses/meson/gar
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@@ -48,7 +49,7 @@
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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origin_tech = "magnets=2;engineering=2"
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origin_tech = "magnets=2;engineering=1"
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scan_reagents = 1 //You can see reagents while wearing science goggles
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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@@ -61,7 +62,7 @@
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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origin_tech = "magnets=4"
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origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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@@ -31,6 +31,7 @@
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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origin_tech = "magnets=3;biotech=2"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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/obj/item/clothing/glasses/hud/health/night
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@@ -38,6 +39,7 @@
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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icon_state = "healthhudnight"
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item_state = "glasses"
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origin_tech = "magnets=4;biotech=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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@@ -45,6 +47,7 @@
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name = "Diagnostic HUD"
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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origin_tech = "magnets=2;engineering=2"
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hud_type = DATA_HUD_DIAGNOSTIC
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/obj/item/clothing/glasses/hud/diagnostic/night
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@@ -52,14 +55,15 @@
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desc = "A robotics diagnostic HUD fitted with a light amplifier."
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icon_state = "diagnostichudnight"
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item_state = "glasses"
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origin_tech = "magnets=4;powerstorage=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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/obj/item/clothing/glasses/hud/security
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
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icon_state = "securityhud"
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origin_tech = "magnets=3;combat=2"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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/obj/item/clothing/glasses/hud/security/chameleon
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@@ -80,6 +84,7 @@
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name = "HUDSunglasses"
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desc = "Sunglasses with a HUD."
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icon_state = "sunhud"
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origin_tech = "magnets=3;combat=3;engineering=3"
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darkness_view = 1
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flash_protect = 1
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tint = 1
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@@ -88,6 +93,7 @@
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name = "Night Vision Security HUD"
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desc = "An advanced heads-up display which provides id data and vision in complete darkness."
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icon_state = "securityhudnight"
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origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM
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@@ -159,4 +165,4 @@
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/obj/item/clothing/glasses/hud/toggle/thermal/emp_act(severity)
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thermal_overload()
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..()
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..()
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@@ -21,7 +21,7 @@
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flash_protect = 2
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tint = 2
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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origin_tech = "materials=2;engineering=2"
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origin_tech = "materials=2;engineering=3"
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actions_types = list(/datum/action/item_action/toggle)
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = MASKCOVERSEYES
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@@ -9,7 +9,7 @@
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strip_delay = 70
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put_on_delay = 70
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burn_state = FIRE_PROOF
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origin_tech = "magnets=2"
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origin_tech = "materials=3;magnets=4;engineering=4"
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/obj/item/clothing/shoes/magboots/verb/toggle()
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set name = "Toggle Magboots"
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@@ -50,10 +50,11 @@
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icon_state = "advmag0"
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magboot_state = "advmag"
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slowdown_active = SHOES_SLOWDOWN
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origin_tech = "magnets=6;engineering=4"
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/obj/item/clothing/shoes/magboots/syndie
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desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
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name = "blood-red magboots"
|
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icon_state = "syndiemag0"
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magboot_state = "syndiemag"
|
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origin_tech = "magnets=2;syndicate=3"
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origin_tech = "magnets=4;syndicate=2"
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|
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@@ -566,6 +566,7 @@
|
||||
name = "Plasma-man jumpsuit refill pack"
|
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desc = "A compressed water pack used to refill plasma-man jumpsuit auto-extinguishers."
|
||||
icon_state = "plasmarefill"
|
||||
origin_tech = "materials=2;plasmatech=3;biotech=1"
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue/russian
|
||||
name = "russian officer's uniform"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/scanning = 0
|
||||
var/list/log = list()
|
||||
origin_tech = "engineering=3;biotech=2"
|
||||
origin_tech = "engineering=4;biotech=2;programming=5"
|
||||
|
||||
/obj/item/device/detective_scanner/attack_self(mob/user)
|
||||
if(log.len && !scanning)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/gibber
|
||||
name = "circuit board (Gibber)"
|
||||
build_path = /obj/machinery/gibber
|
||||
origin_tech = "programming=1"
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1)
|
||||
@@ -235,5 +235,3 @@
|
||||
pixel_x = initial(pixel_x) //return to its spot after shaking
|
||||
src.operating = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/microwave
|
||||
name = "circuit board (Microwave)"
|
||||
build_path = /obj/machinery/microwave
|
||||
origin_tech = "programming=1;magnets=1"
|
||||
origin_tech = "programming=2;magnets=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Special delivery!"
|
||||
icon_state = "pizzabomb_inactive"
|
||||
item_state = "eshield0"
|
||||
origin_tech = "syndicate=4"
|
||||
origin_tech = "syndicate=3;engineering=3"
|
||||
|
||||
/obj/item/pizzabox
|
||||
name = "pizza box"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/biogenerator
|
||||
name = "circuit board (Biogenerator)"
|
||||
build_path = /obj/machinery/biogenerator
|
||||
origin_tech = "programming=3;biotech=2;materials=3"
|
||||
origin_tech = "programming=2;biotech=3;materials=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
@@ -401,4 +401,3 @@
|
||||
else if(href_list["menu"])
|
||||
menustat = "menu"
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/plantgenes
|
||||
name = "circuit board (Plant DNA Manipulator)"
|
||||
build_path = /obj/machinery/plantgenes
|
||||
origin_tech = "programming=2;biotech=3"
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
@@ -422,4 +422,4 @@
|
||||
/obj/item/weapon/storage/box/disks_plantgene/New()
|
||||
..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/weapon/disk/plantgene(src)
|
||||
new /obj/item/weapon/disk/plantgene(src)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
// Saves us from having to define each stupid grown's dried_type as itself.
|
||||
// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
|
||||
burn_state = FLAMMABLE
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc, var/obj/item/seeds/new_seed = null)
|
||||
..()
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
seed = /obj/item/seeds/ambrosia
|
||||
name = "ambrosia vulgaris branch"
|
||||
desc = "This is a plant containing various healing chemicals."
|
||||
origin_tech = "biotech=2"
|
||||
|
||||
// Ambrosia Deus
|
||||
/obj/item/seeds/ambrosia/deus
|
||||
@@ -46,4 +47,5 @@
|
||||
name = "ambrosia deus branch"
|
||||
desc = "Eating this makes you feel immortal!"
|
||||
icon_state = "ambrosiadeus"
|
||||
filling_color = "#008B8B"
|
||||
filling_color = "#008B8B"
|
||||
origin_tech = "biotech=4;materials=3"
|
||||
|
||||
@@ -51,4 +51,5 @@
|
||||
name = "golden apple"
|
||||
desc = "Emblazoned upon the apple is the word 'Kallisti'."
|
||||
icon_state = "goldapple"
|
||||
filling_color = "#FFD700"
|
||||
filling_color = "#FFD700"
|
||||
origin_tech = "biotech=4;materials=5"
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
icon_state = "banana_blue"
|
||||
trash = /obj/item/weapon/grown/bananapeel/bluespace
|
||||
filling_color = "#0000FF"
|
||||
origin_tech = "biotech=3;bluespace=5"
|
||||
|
||||
/obj/item/weapon/grown/bananapeel/bluespace
|
||||
seed = /obj/item/seeds/banana/bluespace
|
||||
@@ -107,7 +108,6 @@
|
||||
desc = "A peel from a bluespace banana."
|
||||
icon_state = "banana_peel_blue"
|
||||
|
||||
|
||||
// Other
|
||||
/obj/item/weapon/grown/bananapeel/specialpeel //used by /obj/item/clothing/shoes/clown_shoes/banana_shoes
|
||||
name = "synthesized banana peel"
|
||||
@@ -117,4 +117,4 @@
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/carbon = AM
|
||||
if(carbon.slip(2, 2, src, FALSE))
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -85,6 +85,7 @@
|
||||
desc = "Nutritious!"
|
||||
icon_state = "glowberrypile"
|
||||
filling_color = "#7CFC00"
|
||||
origin_tech = "plasmatech=6"
|
||||
|
||||
// Cherries
|
||||
/obj/item/seeds/cherry
|
||||
@@ -178,4 +179,4 @@
|
||||
seed = /obj/item/seeds/grape/green
|
||||
name = "bunch of green grapes"
|
||||
icon_state = "greengrapes"
|
||||
filling_color = "#7FFF00"
|
||||
filling_color = "#7FFF00"
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
icon_state = "icepepper"
|
||||
filling_color = "#0000CD"
|
||||
bitesize_mod = 2
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
// Ghost Chili
|
||||
/obj/item/seeds/chili/ghost
|
||||
@@ -71,6 +72,7 @@
|
||||
var/mob/held_mob
|
||||
filling_color = "#F8F8FF"
|
||||
bitesize_mod = 4
|
||||
origin_tech = "biotech=4;magnets=5"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user)
|
||||
..()
|
||||
@@ -88,4 +90,4 @@
|
||||
held_mob << "<span class='warning'>Your hand holding [src] burns!</span>"
|
||||
else
|
||||
held_mob = null
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -89,6 +89,6 @@
|
||||
name = "gatfruit"
|
||||
desc = "It smells like burning."
|
||||
icon_state = "gatfruit"
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=6"
|
||||
trash = /obj/item/weapon/gun/projectile/revolver
|
||||
bitesize_mod = 2
|
||||
bitesize_mod = 2
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
plant_type = PLANT_MUSHROOM
|
||||
reagents_add = list("mushroomhallucinogen" = 0.04, "amatoxin" = 0.1, "nutriment" = 0, "amanitin" = 0.2)
|
||||
rarity = 30
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel
|
||||
seed = /obj/item/seeds/angel
|
||||
@@ -158,6 +159,7 @@
|
||||
desc = "<I>Plumus Locomotus</I>: The beginning of the great walk."
|
||||
icon_state = "walkingmushroom"
|
||||
filling_color = "#9370DB"
|
||||
origin_tech = "biotech=4;programming=5"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user)
|
||||
if(istype(user.loc,/turf/open/space))
|
||||
@@ -228,6 +230,7 @@
|
||||
icon_state = "glowshroom"
|
||||
filling_color = "#00FA9A"
|
||||
var/effect_path = /obj/effect/glowshroom
|
||||
origin_tech = "biotech=4;plasmatech=6"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user)
|
||||
if(istype(user.loc,/turf/open/space))
|
||||
@@ -263,4 +266,5 @@
|
||||
desc = "<I>Mycena Ruthenia</I>: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..."
|
||||
icon_state = "glowcap"
|
||||
filling_color = "#00FA9A"
|
||||
effect_path = /obj/effect/glowshroom/glowcap
|
||||
effect_path = /obj/effect/glowshroom/glowcap
|
||||
origin_tech = "biotech=4;powerstorage=6;plasmatech=4"
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
reagents_add = list("facid" = 0.5, "sacid" = 0.5)
|
||||
rarity = 20
|
||||
|
||||
|
||||
/obj/item/weapon/grown/nettle //abstract type
|
||||
name = "nettle"
|
||||
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
|
||||
@@ -40,7 +39,7 @@
|
||||
w_class = 1
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "combat=1"
|
||||
origin_tech = "combat=3"
|
||||
attack_verb = list("stung")
|
||||
|
||||
/obj/item/weapon/grown/nettle/suicide_act(mob/user)
|
||||
@@ -74,7 +73,6 @@
|
||||
usr.unEquip(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/weapon/grown/nettle/basic
|
||||
seed = /obj/item/seeds/nettle
|
||||
|
||||
@@ -82,7 +80,6 @@
|
||||
..()
|
||||
force = round((5 + seed.potency / 5), 1)
|
||||
|
||||
|
||||
/obj/item/weapon/grown/nettle/death
|
||||
seed = /obj/item/seeds/nettle/death
|
||||
name = "deathnettle"
|
||||
@@ -90,7 +87,7 @@
|
||||
icon_state = "deathnettle"
|
||||
force = 30
|
||||
throwforce = 15
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=5"
|
||||
|
||||
/obj/item/weapon/grown/nettle/death/add_juice()
|
||||
..()
|
||||
@@ -113,4 +110,4 @@
|
||||
if(prob(20))
|
||||
M.Paralyse(force / 6)
|
||||
M.Weaken(force / 15)
|
||||
M.drop_item()
|
||||
M.drop_item()
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
icon_state = "bloodtomato"
|
||||
splat_type = /obj/effect/gibspawner/generic
|
||||
filling_color = "#FF0000"
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
|
||||
// Blue Tomato
|
||||
@@ -86,6 +87,7 @@
|
||||
name = "blue-space tomato"
|
||||
desc = "So lubricated, you might slip through space-time."
|
||||
icon_state = "bluespacetomato"
|
||||
origin_tech = "biotech=4;bluespace=5"
|
||||
|
||||
|
||||
// Killer Tomato
|
||||
@@ -112,6 +114,7 @@
|
||||
icon_state = "killertomato"
|
||||
var/awakening = 0
|
||||
filling_color = "#FF0000"
|
||||
origin_tech = "biotech=4;combat=5"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone)
|
||||
if(awakening)
|
||||
@@ -136,4 +139,4 @@
|
||||
K.visible_message("<span class='notice'>The Killer Tomato growls as it suddenly awakens.</span>")
|
||||
if(user)
|
||||
user.unEquip(src)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hydro"
|
||||
item_state = "analyzer"
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
|
||||
/obj/item/device/analyzer/plant_analyzer/attack_self(mob/user)
|
||||
return 0
|
||||
@@ -64,6 +64,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cultivator"
|
||||
item_state = "cultivator"
|
||||
origin_tech = "engineering=2;biotech=2"
|
||||
flags = CONDUCT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
@@ -84,7 +85,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 15000)
|
||||
origin_tech = "materials=2;combat=1"
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
@@ -106,7 +107,7 @@
|
||||
flags = CONDUCT
|
||||
armour_penetration = 20
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
origin_tech = "materials=3;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -198,4 +199,3 @@
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller/New()
|
||||
..()
|
||||
reagents.add_reagent("pestkiller", 50)
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/hydroponics
|
||||
name = "circuit board (Hydroponics Tray)"
|
||||
build_path = /obj/machinery/hydroponics/constructable
|
||||
origin_tech = "programming=1;biotech=1"
|
||||
origin_tech = "programming=1;biotech=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 2,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
@@ -888,4 +888,4 @@
|
||||
user << "<span class='notice'>You clear up [src]!</span>"
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -171,6 +171,7 @@
|
||||
// For code, see grown.dm
|
||||
name = "Liquid Contents"
|
||||
examine_line = "<span class='info'>It has a lot of liquid contents inside.</span>"
|
||||
origin_tech = list("bio" = 5)
|
||||
|
||||
/*/datum/plant_gene/trait/squash/on_slip(obj/item/weapon/reagent_containers/food/snacks/grown/G, mob/living/carbon/target)
|
||||
G.squash(target)*/
|
||||
@@ -209,7 +210,7 @@
|
||||
// Multiplies max charge by (rate*1000) when used in potato power cells.
|
||||
name = "Electrical Activity"
|
||||
rate = 0.2
|
||||
origin_tech = list("powerstorage" = 4)
|
||||
origin_tech = list("powerstorage" = 5)
|
||||
|
||||
/datum/plant_gene/trait/cell_charge/on_slip(obj/item/weapon/reagent_containers/food/snacks/grown/G, mob/living/carbon/C)
|
||||
var/power = G.seed.potency*rate
|
||||
@@ -268,7 +269,7 @@
|
||||
// Teleport radius is calculated as max(round(potency*rate), 1)
|
||||
name = "Bluespace Activity"
|
||||
rate = 0.1
|
||||
origin_tech = list("bluespace" = 3)
|
||||
origin_tech = list("bluespace" = 5)
|
||||
|
||||
/datum/plant_gene/trait/teleport/on_squash(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
if(isliving(target))
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/ore_redemption
|
||||
name = "circuit board (Ore Redemption)"
|
||||
build_path = /obj/machinery/mineral/ore_redemption
|
||||
origin_tech = "programming=1;engineering=2"
|
||||
origin_tech = "programming=2;engineering=2;plasmatech=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/console_screen = 1,
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
@@ -336,7 +336,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/mining_equipment_vendor
|
||||
name = "circuit board (Mining Equipment Vendor)"
|
||||
build_path = /obj/machinery/mineral/equipment_vendor
|
||||
origin_tech = "programming=1;engineering=2"
|
||||
origin_tech = "programming=1;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/console_screen = 1,
|
||||
/obj/item/weapon/stock_parts/matter_bin = 3)
|
||||
@@ -611,14 +611,14 @@
|
||||
var/fieldsactive = 0
|
||||
var/burst_time = 30
|
||||
var/fieldlimit = 4
|
||||
origin_tech = "magnets=2;combat=2"
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/resonator/upgraded
|
||||
name = "upgraded resonator"
|
||||
desc = "An upgraded version of the resonator that can produce more fields at once."
|
||||
icon_state = "resonator_u"
|
||||
item_state = "resonator_u"
|
||||
origin_tech = "magnets=3;combat=3"
|
||||
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
|
||||
fieldlimit = 6
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
|
||||
@@ -1098,7 +1098,7 @@
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = 1
|
||||
origin_tech = "biotech=1"
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/hivelord_core/C = M
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
var/digspeed = 40
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
|
||||
/obj/item/weapon/pickaxe/proc/playDigSound()
|
||||
@@ -84,7 +84,7 @@
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=3;engineering=2"
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
force = 17
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 14
|
||||
origin_tech = "materials=4;engineering=3"
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
digspeed = 25 //available from roundstart, faster than a pickaxe.
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=3;engineering=2"
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
@@ -130,7 +130,7 @@
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=3;powerstorage=2;engineering=2"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
|
||||
@@ -150,7 +150,7 @@
|
||||
item_state = "shovel"
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -204,6 +204,7 @@
|
||||
icon_state = "capsule"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
w_class = 1
|
||||
origin_tech = "engineering=3;bluespace=3"
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/weapon/survivalcapsule/attack_self()
|
||||
@@ -551,4 +552,3 @@
|
||||
anchored = 1
|
||||
layer = BELOW_MOB_LAYER
|
||||
density = 0
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/item/organ/alien/plasmavessel
|
||||
name = "plasma vessel"
|
||||
icon_state = "plasma"
|
||||
origin_tech = "biotech=5;plasmatech=2"
|
||||
origin_tech = "biotech=5;plasmatech=4"
|
||||
w_class = 3
|
||||
zone = "chest"
|
||||
slot = "plasmavessel"
|
||||
@@ -55,7 +55,7 @@
|
||||
plasma_rate = 15
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/large/queen
|
||||
origin_tech = "biotech=6;plasmatech=3"
|
||||
origin_tech = "biotech=6;plasmatech=4"
|
||||
plasma_rate = 20
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/small
|
||||
@@ -183,5 +183,5 @@
|
||||
zone = "groin"
|
||||
slot = "eggsac"
|
||||
w_class = 4
|
||||
origin_tech = "biotech=8"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/lay_egg)
|
||||
origin_tech = "biotech=6"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/lay_egg)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "mmi_empty"
|
||||
w_class = 3
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "biotech=2;programming=3;engineering=2"
|
||||
var/braintype = "Cyborg"
|
||||
var/obj/item/device/radio/radio = null //Let's give it a radio.
|
||||
var/hacked = 0 //Whether or not this is a Syndicate MMI
|
||||
@@ -190,8 +190,9 @@
|
||||
/obj/item/device/mmi/syndie
|
||||
name = "Syndicate Man-Machine Interface"
|
||||
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs created with it, but doesn't fit in Nanotrasen AI cores."
|
||||
origin_tech = "biotech=4;programming=4;syndicate=2"
|
||||
hacked = 1
|
||||
|
||||
/obj/item/device/mmi/syndie/New()
|
||||
..()
|
||||
radio.on = 0
|
||||
radio.on = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
zone = "head"
|
||||
slot = "brain"
|
||||
vital = 1
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "biotech=5"
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
var/damaged_brain = 0 //whether the brain organ is damaged.
|
||||
@@ -124,4 +124,4 @@
|
||||
name = "alien brain"
|
||||
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
|
||||
icon_state = "brain-x"
|
||||
origin_tech = "biotech=7"
|
||||
origin_tech = "biotech=6"
|
||||
|
||||
@@ -6,7 +6,7 @@ var/global/posibrain_notif_cooldown = 0
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = 3
|
||||
origin_tech = "biotech=3;programming=2"
|
||||
origin_tech = "biotech=4;programming=4;plasmatech=3"
|
||||
var/notified = 0
|
||||
var/askDelay = 10 * 60 * 1
|
||||
var/used = 0 //Prevents split personality virus. May be reset if personality deletion code is added.
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
* Sleepypens
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepy
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
origin_tech = "engineering=4;syndicate=2"
|
||||
flags = OPENCONTAINER
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/weapon/pen/edagger
|
||||
origin_tech = "combat=3;syndicate=5"
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
var/on = 0
|
||||
|
||||
|
||||
+11
-23
@@ -15,7 +15,6 @@
|
||||
var/maxcharge = 1000
|
||||
materials = list(MAT_METAL=700, MAT_GLASS=50)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
|
||||
var/chargerate = 100 //how much power is given every tick in a recharger
|
||||
var/self_recharge = 0 //does it self recharge, over time, or not?
|
||||
|
||||
@@ -77,19 +76,12 @@
|
||||
if(maxcharge < amount)
|
||||
amount = maxcharge
|
||||
var/power_used = min(maxcharge-charge,amount)
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(!prob(reliability))
|
||||
minor_fault++
|
||||
if(prob(minor_fault))
|
||||
crit_fail = 1
|
||||
return 0
|
||||
charge += power_used
|
||||
return power_used
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/examine(mob/user)
|
||||
..()
|
||||
if(crit_fail || rigged)
|
||||
if(rigged)
|
||||
user << "<span class='danger'>This power cell seems to be faulty!</span>"
|
||||
else
|
||||
user << "The charge meter reads [round(src.percent() )]%."
|
||||
@@ -140,8 +132,6 @@
|
||||
charge -= 1000 / severity
|
||||
if (charge < 0)
|
||||
charge = 0
|
||||
if(reliability != 100 && prob(50/severity))
|
||||
reliability -= 10 / severity
|
||||
..()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/ex_act(severity, target)
|
||||
@@ -169,7 +159,6 @@
|
||||
/obj/item/weapon/stock_parts/cell/crap
|
||||
name = "\improper Nanotrasen brand rechargable AA battery"
|
||||
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
|
||||
origin_tech = null
|
||||
maxcharge = 500
|
||||
materials = list(MAT_GLASS=40)
|
||||
rating = 2
|
||||
@@ -225,10 +214,10 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/super
|
||||
name = "super-capacity power cell"
|
||||
origin_tech = "powerstorage=5"
|
||||
origin_tech = "powerstorage=3;materials=3"
|
||||
icon_state = "scell"
|
||||
maxcharge = 20000
|
||||
materials = list(MAT_GLASS=70)
|
||||
materials = list(MAT_GLASS=300)
|
||||
rating = 4
|
||||
chargerate = 2000
|
||||
|
||||
@@ -238,10 +227,10 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper
|
||||
name = "hyper-capacity power cell"
|
||||
origin_tech = "powerstorage=6"
|
||||
origin_tech = "powerstorage=4;engineering=4;materials=4"
|
||||
icon_state = "hpcell"
|
||||
maxcharge = 30000
|
||||
materials = list(MAT_GLASS=80)
|
||||
materials = list(MAT_GLASS=400)
|
||||
rating = 5
|
||||
chargerate = 3000
|
||||
|
||||
@@ -252,10 +241,10 @@
|
||||
/obj/item/weapon/stock_parts/cell/bluespace
|
||||
name = "bluespace power cell"
|
||||
desc = "A rechargable transdimensional power cell."
|
||||
origin_tech = "powerstorage=7"
|
||||
origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4"
|
||||
icon_state = "bscell"
|
||||
maxcharge = 40000
|
||||
materials = list(MAT_GLASS=80)
|
||||
materials = list(MAT_GLASS=600)
|
||||
rating = 6
|
||||
chargerate = 4000
|
||||
|
||||
@@ -266,9 +255,9 @@
|
||||
/obj/item/weapon/stock_parts/cell/infinite
|
||||
name = "infinite-capacity power cell!"
|
||||
icon_state = "icell"
|
||||
origin_tech = null
|
||||
origin_tech = "powerstorage=7"
|
||||
maxcharge = 30000
|
||||
materials = list(MAT_GLASS=80)
|
||||
materials = list(MAT_GLASS=1000)
|
||||
rating = 6
|
||||
chargerate = 30000
|
||||
|
||||
@@ -278,19 +267,18 @@
|
||||
/obj/item/weapon/stock_parts/cell/potato
|
||||
name = "potato battery"
|
||||
desc = "A rechargable starch based power cell."
|
||||
origin_tech = "powerstorage=1"
|
||||
icon = 'icons/obj/power.dmi' //'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "potato_cell" //"potato_battery"
|
||||
origin_tech = "powerstorage=1;biotech=1"
|
||||
charge = 100
|
||||
maxcharge = 300
|
||||
materials = list()
|
||||
minor_fault = 1
|
||||
rating = 1
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/high/slime
|
||||
name = "charged slime core"
|
||||
desc = "A yellow slime core infused with plasma, it crackles with power."
|
||||
origin_tech = "powerstorage=2;biotech=4"
|
||||
origin_tech = "powerstorage=5;biotech=4"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "yellow slime extract"
|
||||
materials = list()
|
||||
|
||||
@@ -115,7 +115,7 @@ display round(lastgen) and plasmatank amount
|
||||
/obj/item/weapon/circuitboard/machine/pacman
|
||||
name = "circuit board (PACMAN-type Generator)"
|
||||
build_path = /obj/machinery/power/port_gen/pacman
|
||||
origin_tech = "programming=3;powerstorage=3;plasmatech=3;engineering=3"
|
||||
origin_tech = "programming=2;powerstorage=3;plasmatech=3;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
@@ -130,7 +130,7 @@ display round(lastgen) and plasmatank amount
|
||||
/obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
name = "circuit board (MRSPACMAN-type Generator)"
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
|
||||
origin_tech = "programming=3;powerstorage=5;engineering=5"
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4;plasmatech=4"
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Destroy()
|
||||
DropFuel()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/emitter
|
||||
name = "circuit board (Emitter)"
|
||||
build_path = /obj/machinery/power/emitter
|
||||
origin_tech = "programming=4;powerstorage=5;engineering=5"
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/tesla_coil
|
||||
name = "circuit board (Tesla Coil)"
|
||||
build_path = /obj/machinery/power/tesla_coil
|
||||
origin_tech = "programming=1;engineering=2;powerstorage=3"
|
||||
origin_tech = "programming=3;magnets=3;powerstorage=3"
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/machinery/power/tesla_coil/RefreshParts()
|
||||
@@ -72,7 +72,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/grounding_rod
|
||||
name = "circuit board (Grounding Rod)"
|
||||
build_path = /obj/machinery/power/grounding_rod
|
||||
origin_tech = "programming=1;engineering=1;powerstorage=1"
|
||||
origin_tech = "programming=3;powerstorage=3;magnets=3;plasmatech=2"
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/power_compressor
|
||||
name = "circuit board (Power Compressor)"
|
||||
build_path = /obj/machinery/power/compressor
|
||||
origin_tech = "programming=4;powerstorage=5;engineering=4"
|
||||
origin_tech = "programming=4;powerstorage=4;engineering=4"
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/weapon/stock_parts/manipulator = 6)
|
||||
@@ -195,7 +195,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/power_turbine
|
||||
name = "circuit board (Power Turbine)"
|
||||
build_path = /obj/machinery/power/turbine
|
||||
origin_tech = "programming=4;powerstorage=4;engineering=5"
|
||||
origin_tech = "programming=4;powerstorage=4;engineering=4"
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/weapon/stock_parts/capacitor = 6)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "laser"
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
origin_tech = "combat=4;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
@@ -13,6 +13,7 @@
|
||||
/obj/item/weapon/gun/energy/laser/practice
|
||||
name = "practice laser gun"
|
||||
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
@@ -44,6 +45,7 @@
|
||||
/obj/item/weapon/gun/energy/laser/cyborg
|
||||
can_charge = 0
|
||||
desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/cyborg/newshot()
|
||||
..()
|
||||
@@ -68,7 +70,7 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=4;materials=3;powerstorage=3"
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
|
||||
pin = null
|
||||
ammo_x_offset = 3
|
||||
@@ -94,7 +96,7 @@
|
||||
desc = "A high-power laser gun capable of expelling concentrated xray blasts that pass through multiple soft targets and heavier materials"
|
||||
icon_state = "xray"
|
||||
item_state = null
|
||||
origin_tech = "combat=5;materials=3;magnets=2;syndicate=2"
|
||||
origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/xray)
|
||||
pin = null
|
||||
ammo_x_offset = 3
|
||||
@@ -106,7 +108,7 @@
|
||||
icon_state = "bluetag"
|
||||
desc = "A retro laser gun modified to fire harmless blue beams of light. Sound effects included!"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
pin = /obj/item/device/firing_pin/tag/blue
|
||||
@@ -118,7 +120,7 @@
|
||||
icon_state = "redtag"
|
||||
desc = "A retro laser gun modified to fire harmless beams red of light. Sound effects included!"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
pin = /obj/item/device/firing_pin/tag/red
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "energy"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
modifystate = 2
|
||||
can_flashlight = 1
|
||||
ammo_x_offset = 3
|
||||
@@ -35,6 +35,7 @@
|
||||
name = "\improper X-01 MultiPhase Energy Gun"
|
||||
desc = "This is a expensive, modern recreation of a antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
|
||||
icon_state = "hoslaser"
|
||||
origin_tech = "combat=5;magnets=4"
|
||||
force = 10
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
|
||||
ammo_x_offset = 4
|
||||
@@ -43,7 +44,7 @@
|
||||
name = "\improper DRAGnet"
|
||||
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
|
||||
icon_state = "dragnet"
|
||||
origin_tech = "combat=3;magnets=3;materials=4;bluespace=4"
|
||||
origin_tech = "combat=4;magnets=3;bluespace=4"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
|
||||
can_flashlight = 0
|
||||
ammo_x_offset = 1
|
||||
@@ -71,52 +72,10 @@
|
||||
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
|
||||
icon_state = "nucgun"
|
||||
item_state = "nucgun"
|
||||
origin_tech = "combat=3;materials=5;powerstorage=3"
|
||||
var/fail_tick = 0
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=4"
|
||||
charge_delay = 5
|
||||
pin = null
|
||||
can_charge = 0
|
||||
ammo_x_offset = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
|
||||
selfcharge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/process()
|
||||
if(fail_tick > 0)
|
||||
fail_tick--
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/shoot_live_shot()
|
||||
failcheck()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/proc/failcheck()
|
||||
if(!prob(reliability) && istype(loc, /mob/living))
|
||||
var/mob/living/M = loc
|
||||
switch(fail_tick)
|
||||
if(0 to 200)
|
||||
fail_tick += (2*(100-reliability))
|
||||
M.rad_act(40)
|
||||
M << "<span class='userdanger'>Your [name] feels warmer.</span>"
|
||||
if(201 to INFINITY)
|
||||
SSobj.processing.Remove(src)
|
||||
M.rad_act(80)
|
||||
crit_fail = 1
|
||||
M << "<span class='userdanger'>Your [name]'s reactor overloads!</span>"
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity)
|
||||
..()
|
||||
reliability = max(reliability - round(15/severity), 0) //Do not allow it to go negative!
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/update_icon()
|
||||
..()
|
||||
if(crit_fail)
|
||||
overlays += "[icon_state]_fail_3"
|
||||
else
|
||||
switch(fail_tick)
|
||||
if(0)
|
||||
overlays += "[icon_state]_fail_0"
|
||||
if(1 to 150)
|
||||
overlays += "[icon_state]_fail_1"
|
||||
if(151 to INFINITY)
|
||||
overlays += "[icon_state]_fail_2"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
|
||||
icon_state = "ionrifle"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
origin_tech = "combat=2;magnets=4"
|
||||
origin_tech = "combat=4;magnets=4"
|
||||
can_flashlight = 1
|
||||
w_class = 5
|
||||
flags = CONDUCT
|
||||
@@ -20,7 +20,6 @@
|
||||
name = "ion carbine"
|
||||
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
|
||||
icon_state = "ioncarbine"
|
||||
origin_tech = "combat=4;magnets=4;materials=4"
|
||||
w_class = 3
|
||||
slot_flags = SLOT_BELT
|
||||
pin = null
|
||||
@@ -32,7 +31,7 @@
|
||||
name = "biological demolecularisor"
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon_state = "decloner"
|
||||
origin_tech = "combat=5;materials=4;powerstorage=3"
|
||||
origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/declone)
|
||||
pin = null
|
||||
ammo_x_offset = 1
|
||||
@@ -49,7 +48,7 @@
|
||||
icon_state = "flora"
|
||||
item_state = "gun"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
|
||||
origin_tech = "materials=2;biotech=3;powerstorage=3"
|
||||
origin_tech = "materials=2;biotech=4"
|
||||
modifystate = 1
|
||||
ammo_x_offset = 1
|
||||
selfcharge = 1
|
||||
@@ -94,11 +93,10 @@
|
||||
needs_permit = 0
|
||||
var/overheat_time = 16
|
||||
unique_rename = 1
|
||||
origin_tech = "combat=3;powerstorage=3;engineering=3"
|
||||
weapon_weight = WEAPON_LIGHT
|
||||
origin_tech = "combat=2;powerstorage=1"
|
||||
var/holds_charge = FALSE
|
||||
var/unique_frequency = FALSE // modified by KA modkits
|
||||
|
||||
var/overheat = FALSE
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/super
|
||||
@@ -107,7 +105,7 @@
|
||||
icon_state = "kineticgun_u"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/super)
|
||||
overheat_time = 15
|
||||
origin_tech = "combat=3;powerstorage=2"
|
||||
origin_tech = "materials=5;powerstorage=3;engineering=4;magnets=3;combat=3"
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/hyper
|
||||
name = "hyper-kinetic accelerator"
|
||||
@@ -115,7 +113,7 @@
|
||||
icon_state = "kineticgun_h"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/kinetic/hyper)
|
||||
overheat_time = 14
|
||||
origin_tech = "combat=4;powerstorage=3"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4;magnets=4;combat=4"
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
|
||||
holds_charge = TRUE
|
||||
@@ -192,7 +190,7 @@
|
||||
item_state = "crossbow"
|
||||
w_class = 2
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
origin_tech = "combat=4;magnets=4;syndicate=5"
|
||||
suppressed = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
|
||||
weapon_weight = WEAPON_LIGHT
|
||||
@@ -207,7 +205,7 @@
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = 3
|
||||
materials = list(MAT_METAL=4000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
origin_tech = "combat=4;magnets=4;syndicate=2"
|
||||
suppressed = 0
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
|
||||
pin = null
|
||||
@@ -225,7 +223,7 @@
|
||||
icon_state = "plasmacutter"
|
||||
item_state = "plasmacutter"
|
||||
modifystate = -1
|
||||
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=2;engineering=1"
|
||||
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
attack_verb = list("attacked", "slashed", "cut", "sliced")
|
||||
@@ -258,7 +256,7 @@
|
||||
/obj/item/weapon/gun/energy/plasmacutter/adv
|
||||
name = "advanced plasma cutter"
|
||||
icon_state = "adv_plasmacutter"
|
||||
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
|
||||
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
|
||||
force = 15
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
|
||||
|
||||
@@ -268,6 +266,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
|
||||
item_state = null
|
||||
icon_state = "wormhole_projector"
|
||||
origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
|
||||
var/obj/effect/portal/blue
|
||||
var/obj/effect/portal/orange
|
||||
|
||||
@@ -330,7 +329,7 @@
|
||||
name = "temperature gun"
|
||||
icon_state = "freezegun"
|
||||
desc = "A gun that changes temperatures."
|
||||
origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2"
|
||||
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/high"
|
||||
pin = null
|
||||
@@ -342,7 +341,7 @@
|
||||
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/instakill)
|
||||
force = 60
|
||||
origin_tech = null
|
||||
origin_tech = "combat=7;magnets=6"
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill/red
|
||||
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "taser"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
|
||||
origin_tech = "combat=3"
|
||||
ammo_x_offset = 3
|
||||
|
||||
/obj/item/weapon/gun/energy/shock_revolver
|
||||
@@ -12,6 +13,7 @@
|
||||
icon_state = "tesla"
|
||||
item_state = "tesla"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver)
|
||||
origin_tech = "combat=4;materials=4;powerstorage=4"
|
||||
can_flashlight = 0
|
||||
pin = null
|
||||
shaded_charge = 1
|
||||
@@ -21,7 +23,7 @@
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
|
||||
icon_state = "advtaser"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
|
||||
origin_tech = null
|
||||
origin_tech = "combat=4"
|
||||
ammo_x_offset = 2
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/advtaser/cyborg
|
||||
@@ -38,7 +40,7 @@
|
||||
name = "disabler"
|
||||
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
|
||||
icon_state = "disabler"
|
||||
item_state = null
|
||||
item_state = "combat=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler)
|
||||
ammo_x_offset = 3
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_delay = 2
|
||||
@@ -128,7 +128,7 @@
|
||||
name = "\improper 'Type U3' Uzi"
|
||||
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
|
||||
icon_state = "mini-uzi"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=4;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/uzim9mm
|
||||
burst_size = 2
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
|
||||
icon_state = "m90"
|
||||
item_state = "m90"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -213,7 +213,7 @@
|
||||
item_state = "shotgun"
|
||||
w_class = 5
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=5;materials=1;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/tommygunm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -226,7 +226,7 @@
|
||||
icon_state = "arg"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1"
|
||||
origin_tech = "combat=6;engineering=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -243,7 +243,7 @@
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = 3
|
||||
origin_tech = "combat=5;materials=4;syndicate=6"
|
||||
origin_tech = "combat=6;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
can_suppress = 0
|
||||
@@ -274,4 +274,4 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog/afterattack()
|
||||
..()
|
||||
empty_alarm()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
@@ -54,6 +54,7 @@
|
||||
icon_state = "speargun"
|
||||
item_state = "speargun"
|
||||
w_class = 4
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
force = 10
|
||||
can_suppress = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/speargun
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = 2
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
origin_tech = "combat=3;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
can_suppress = 1
|
||||
burst_size = 1
|
||||
@@ -55,4 +55,4 @@
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
actions_types = list(/datum/action/item_action/toggle_firemode)
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "minigun_spin"
|
||||
item_state = "minigun"
|
||||
origin_tech = null
|
||||
origin_tech = "combat=6;powerstorage=5;magnets=4"
|
||||
flags = CONDUCT | HANDSLOW
|
||||
slowdown = 1
|
||||
slot_flags = null
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
origin_tech = "combat=3;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/New()
|
||||
..()
|
||||
@@ -92,7 +93,6 @@
|
||||
name = "\improper .38 Mars Special"
|
||||
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
|
||||
icon_state = "detective"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
unique_rename = 1
|
||||
unique_reskin = 1
|
||||
@@ -151,7 +151,6 @@
|
||||
name = "\improper Unica 6 auto-revolver"
|
||||
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo."
|
||||
icon_state = "mateba"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/golden
|
||||
name = "\improper Golden revolver"
|
||||
@@ -290,7 +289,6 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=3;materials=1"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
sawn_desc = "Omar's coming!"
|
||||
unique_rename = 1
|
||||
@@ -344,7 +342,6 @@
|
||||
w_class = 4
|
||||
force = 10
|
||||
slot_flags = null
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
sawn_desc = "I'm just here for the gasoline."
|
||||
unique_rename = 0
|
||||
@@ -373,4 +370,4 @@
|
||||
if(. && slung) //sawing off the gun removes the sling
|
||||
new /obj/item/stack/cable_coil(get_turf(src), 10)
|
||||
slung = 0
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "l6closedmag"
|
||||
w_class = 5
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=6;engineering=3;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mm556x45
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
@@ -169,5 +169,3 @@ obj/item/projectile/bullet/saw/incen/Move()
|
||||
/obj/item/ammo_casing/mm556x45/incen
|
||||
desc = "A 556x45mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
|
||||
projectile_type = /obj/item/projectile/bullet/saw/incen
|
||||
|
||||
|
||||
|
||||
@@ -155,7 +155,6 @@
|
||||
src.throw_at_fast(pick(oview(7,get_turf(user))),1,1)
|
||||
user.visible_message("<span class='warning'>[user] tosses aside the spent rifle!</span>")
|
||||
|
||||
|
||||
// Automatic Shotguns//
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/automatic/shoot_live_shot(mob/living/user as mob|obj)
|
||||
@@ -166,7 +165,7 @@
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
origin_tech = "combat=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = 5
|
||||
|
||||
@@ -204,11 +203,10 @@
|
||||
else
|
||||
user << "You switch to tube A."
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/automatic/dual_tube/AltClick(mob/living/user)
|
||||
if(user.incapacitated() || !Adjacent(user) || !istype(user))
|
||||
return
|
||||
pump()
|
||||
|
||||
|
||||
// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
|
||||
// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
fire_delay = 40
|
||||
origin_tech = "combat=8"
|
||||
origin_tech = "combat=7"
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = 3
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "syndicate sniper rifle"
|
||||
desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
|
||||
pin = /obj/item/device/firing_pin/implant/pindicate
|
||||
origin_tech = "combat=8;syndicate=4"
|
||||
origin_tech = "combat=7;syndicate=6"
|
||||
|
||||
|
||||
|
||||
@@ -108,7 +108,6 @@
|
||||
name = "sniper rounds (Bleed)"
|
||||
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
|
||||
icon_state = "haemorrhage"
|
||||
origin_tech = "combat=7;syndicate=5"
|
||||
ammo_type = /obj/item/ammo_casing/haemorrhage
|
||||
max_ammo = 5
|
||||
caliber = ".50"
|
||||
@@ -139,6 +138,7 @@
|
||||
name = "sniper rounds (penetrator)"
|
||||
desc = "An extremely powerful round capable of passing straight through cover and anyone unfortunate enough to be behind it."
|
||||
ammo_type = /obj/item/ammo_casing/penetrator
|
||||
origin_tech = "combat=6;syndicate=3"
|
||||
max_ammo = 5
|
||||
|
||||
/obj/item/ammo_casing/penetrator
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
throw_range = 7
|
||||
force = 4
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;biotech=3"
|
||||
clumsy_check = 0
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
var/list/syringes = list()
|
||||
@@ -86,7 +87,7 @@
|
||||
icon_state = "syringe_pistol"
|
||||
item_state = "gun" //Smaller inhand
|
||||
w_class = 2
|
||||
origin_tech = "combat=2;syndicate=2"
|
||||
origin_tech = "combat=2;syndicate=2;biotech=3"
|
||||
force = 2 //Also very weak because it's smaller
|
||||
suppressed = 1 //Softer fire sound
|
||||
can_unsuppress = 0 //Permanently silenced
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "firing_pin"
|
||||
item_state = "pen"
|
||||
origin_tech = "materials=2;combat=4"
|
||||
flags = CONDUCT
|
||||
w_class = 1
|
||||
attack_verb = list("poked")
|
||||
@@ -78,6 +79,7 @@
|
||||
desc = "This safety firing pin allows weapons to be fired within proximity to a firing range."
|
||||
fail_message = "<span class='warning'>TEST RANGE CHECK FAILED.</span>"
|
||||
pin_removeable = 1
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
/obj/item/device/firing_pin/test_range/pin_auth(mob/living/user)
|
||||
for(var/obj/machinery/magnetic_controller/M in range(user, 3))
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/chem_heater
|
||||
name = "circuit board (Chemical Heater)"
|
||||
build_path = /obj/machinery/chem_heater
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
origin_tech = "programming=2;engineering=2;biotech=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1)
|
||||
@@ -126,4 +126,4 @@
|
||||
beaker.loc = get_turf(src)
|
||||
beaker.reagents.handle_reactions()
|
||||
beaker = null
|
||||
icon_state = "mixer0b"
|
||||
icon_state = "mixer0b"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/weapon/circuitboard/machine/chem_master
|
||||
name = "circuit board (ChemMaster 3000)"
|
||||
build_path = /obj/machinery/chem_master
|
||||
origin_tech = "materials=2;programming=2;biotech=1"
|
||||
origin_tech = "materials=3;programming=2;biotech=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/reagent_containers/glass/beaker = 2,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
@@ -321,4 +321,4 @@
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/chem_master/condi
|
||||
name = "circuit board (CondiMaster 3000)"
|
||||
build_path = /obj/machinery/chem_master/condimaster
|
||||
build_path = /obj/machinery/chem_master/condimaster
|
||||
|
||||
@@ -177,9 +177,10 @@
|
||||
desc = "A cryostasis beaker that allows for chemical storage without \
|
||||
reactions. Can hold up to 50 units."
|
||||
icon_state = "beakernoreact"
|
||||
materials = list(MAT_GLASS=500)
|
||||
materials = list(MAT_METAL=3000)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
origin_tech = "materials=2;engineering=3;plasmatech=3"
|
||||
flags = OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/noreact/New()
|
||||
@@ -192,11 +193,12 @@
|
||||
and Element Cuban combined with the Compound Pete. Can hold up to \
|
||||
300 units."
|
||||
icon_state = "beakerbluespace"
|
||||
materials = list(MAT_GLASS=5000)
|
||||
materials = list(MAT_GLASS=3000)
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = "bluespace=5;materials=4;plasmatech=4"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
||||
list_reagents = list("cryoxadone" = 30)
|
||||
|
||||
@@ -261,11 +261,13 @@
|
||||
desc = "An advanced syringe that can hold 60 units of chemicals"
|
||||
amount_per_transfer_from_this = 20
|
||||
volume = 60
|
||||
origin_tech = "bluespace=4;materials=4;biotech=4"
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/noreact
|
||||
name = "cryo syringe"
|
||||
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
|
||||
volume = 20
|
||||
origin_tech = "materials=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/noreact/New()
|
||||
. = ..()
|
||||
@@ -276,3 +278,4 @@
|
||||
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
|
||||
volume = 10
|
||||
projectile_type = /obj/item/projectile/bullet/dart/syringe/piercing
|
||||
origin_tech = "combat=3;materials=4;engineering=5"
|
||||
|
||||
@@ -66,11 +66,11 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
/obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, M)
|
||||
switch(M)
|
||||
if(MAT_GLASS)
|
||||
return (g_amount - (being_built.materials[M]) >= 0)
|
||||
return (g_amount - (being_built.materials[M]/efficiency_coeff) >= 0)
|
||||
if(MAT_GOLD)
|
||||
return (gold_amount - (being_built.materials[M]) >= 0)
|
||||
return (gold_amount - (being_built.materials[M]/efficiency_coeff) >= 0)
|
||||
if(MAT_DIAMOND)
|
||||
return (diamond_amount - (being_built.materials[M]) >= 0)
|
||||
return (diamond_amount - (being_built.materials[M]/efficiency_coeff) >= 0)
|
||||
else
|
||||
return (reagents.has_reagent(M, (being_built.materials[M]/efficiency_coeff)) != 0)
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/***************************************************************
|
||||
** Design Datums **
|
||||
** All the data for building stuff and tracking reliability. **
|
||||
** All the data for building stuff. **
|
||||
***************************************************************/
|
||||
/*
|
||||
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
||||
@@ -20,9 +20,6 @@ The currently supporting non-reagent materials. All material amounts are set as
|
||||
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
||||
|
||||
Design Guidlines
|
||||
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
|
||||
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
|
||||
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
|
||||
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
||||
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
||||
other types of metals and chemistry for reagents).
|
||||
@@ -33,8 +30,7 @@ other types of metals and chemistry for reagents).
|
||||
var/name = "Name" //Name of the created object.
|
||||
var/desc = "Desc" //Description of the created object.
|
||||
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
||||
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements. //Reliability modifier of the device at it's starting point.
|
||||
var/reliability = 100 //Reliability of the device.
|
||||
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
|
||||
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
||||
var/list/materials = list() //List of materials. Format: "id" = amount.
|
||||
var/construction_time //Amount of time required for building the object
|
||||
@@ -44,18 +40,6 @@ other types of metals and chemistry for reagents).
|
||||
var/maxstack = 1
|
||||
|
||||
|
||||
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
|
||||
//Input: A list of /datum/tech; Output: The new reliabilty.
|
||||
/datum/design/proc/CalcReliability(list/temp_techs)
|
||||
var/new_reliability
|
||||
for(var/datum/tech/T in temp_techs)
|
||||
if(T.id in req_tech)
|
||||
new_reliability += T.level
|
||||
new_reliability = Clamp(new_reliability, reliability, 100)
|
||||
reliability = new_reliability
|
||||
return
|
||||
|
||||
|
||||
////////////////////////////////////////
|
||||
//Disks for transporting design datums//
|
||||
////////////////////////////////////////
|
||||
@@ -64,7 +48,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Component Design Disk"
|
||||
desc = "A disk for storing device design data for construction in lathes."
|
||||
icon_state = "datadisk1"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
materials = list(MAT_METAL=100, MAT_GLASS=100)
|
||||
var/datum/design/blueprint
|
||||
|
||||
/obj/item/weapon/disk/design_disk/New()
|
||||
@@ -79,7 +63,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Intellicard AI Transportation System"
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
req_tech = list("programming" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
|
||||
build_path = /obj/item/device/aicard
|
||||
@@ -105,7 +89,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "design_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/disk/design_disk
|
||||
category = list("Electronics")
|
||||
|
||||
@@ -115,7 +99,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "tech_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/disk/tech_disk
|
||||
category = list("Electronics")
|
||||
|
||||
@@ -128,7 +112,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
@@ -138,10 +122,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Diamond-Tipped Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
category = list("Mining Designs")
|
||||
|
||||
@@ -149,10 +132,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
|
||||
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/gun/energy/plasmacutter
|
||||
category = list("Mining Designs")
|
||||
|
||||
@@ -160,10 +142,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Advanced Plasma Cutter"
|
||||
desc = "It's an advanced plasma cutter, oh my god."
|
||||
id = "plasmacutter_adv"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
|
||||
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
|
||||
category = list("Mining Designs")
|
||||
|
||||
@@ -171,7 +152,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
|
||||
@@ -201,7 +182,7 @@ other types of metals and chemistry for reagents).
|
||||
name = "Hyper-Kinetic Accelerator"
|
||||
desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
|
||||
id = "hyperaccelerator"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4)
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
|
||||
@@ -213,7 +194,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "superresonator"
|
||||
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/weapon/resonator/upgraded
|
||||
category = list("Mining Designs")
|
||||
|
||||
@@ -227,7 +208,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "beacon"
|
||||
req_tech = list("bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
category = list("Bluespace Designs")
|
||||
|
||||
@@ -235,10 +216,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
id = "bag_holding"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 6, "plasmatech" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
|
||||
reliability = 80
|
||||
build_path = /obj/item/weapon/storage/backpack/holding
|
||||
category = list("Bluespace Designs")
|
||||
|
||||
@@ -246,10 +226,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Artificial Bluespace Crystal"
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 3, "materials" = 6, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
|
||||
reliability = 100
|
||||
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
|
||||
category = list("Bluespace Designs")
|
||||
|
||||
@@ -267,10 +246,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Mining Satchel of Holding"
|
||||
desc = "A mining satchel that can hold an infinite amount of ores."
|
||||
id = "minerbag_holding"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4)
|
||||
req_tech = list("bluespace" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
|
||||
reliability = 100
|
||||
build_path = /obj/item/weapon/storage/bag/ore/holding
|
||||
category = list("Bluespace Designs")
|
||||
|
||||
@@ -285,7 +263,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "health_hud"
|
||||
req_tech = list("biotech" = 2, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -293,9 +271,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -305,7 +283,7 @@ other types of metals and chemistry for reagents).
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -313,9 +291,9 @@ other types of metals and chemistry for reagents).
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
req_tech = list("magnets" = 5, "combat" = 4)
|
||||
req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -323,9 +301,9 @@ datum/design/diagnostic_hud
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "dianostic_hud"
|
||||
req_tech = list("magnets" = 3, "engineering" = 3, "powerstorage" = 2)
|
||||
req_tech = list("magnets" = 3, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -333,9 +311,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "dianostic_hud_night"
|
||||
req_tech = list("magnets" = 5, "engineering" = 4, "powerstorage" = 4)
|
||||
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -361,9 +339,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Welding Gas Mask"
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
id = "weldingmask"
|
||||
req_tech = list("materials" = 2, "engineering" = 2)
|
||||
req_tech = list("materials" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/mask/gas/welding
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -371,8 +349,8 @@ datum/design/diagnostic_hud_night
|
||||
name = "Portable Seed Extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
build_type = PROTOLATHE
|
||||
req_tech = list("biotech" = 2, "materials" = 2)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
|
||||
req_tech = list("biotech" = 3, "engineering" = 2)
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
||||
build_path = /obj/item/weapon/storage/bag/plants/portaseeder
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -380,7 +358,7 @@ datum/design/diagnostic_hud_night
|
||||
name = "Air Horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
id = "air_horn"
|
||||
req_tech = list("materials" = 2, "engineering" = 2)
|
||||
req_tech = list("materials" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
||||
build_path = /obj/item/weapon/bikehorn/airhorn
|
||||
@@ -390,9 +368,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
id = "mesons"
|
||||
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
||||
req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -400,9 +378,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Engineering Scanner Goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
||||
id = "engine_goggles"
|
||||
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4)
|
||||
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -412,7 +390,7 @@ datum/design/diagnostic_hud_night
|
||||
id = "tray_goggles"
|
||||
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -420,9 +398,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
||||
req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -430,9 +408,9 @@ datum/design/diagnostic_hud_night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
req_tech = list("magnets" = 4)
|
||||
req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -450,19 +428,19 @@ datum/design/diagnostic_hud_night
|
||||
name = "Science Goggles"
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
|
||||
req_tech = list("magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/diskplantgene
|
||||
name = "plant data disk"
|
||||
name = "Plant data disk"
|
||||
desc = "A disk for storing plant genetic data."
|
||||
id = "diskplantgene"
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
||||
build_path = /obj/item/weapon/disk/plantgene
|
||||
category = list("Electronics")
|
||||
|
||||
@@ -484,7 +462,7 @@ datum/design/diagnostic_hud_night
|
||||
name = "Trashbag of Holding"
|
||||
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
|
||||
id = "blutrash"
|
||||
req_tech = list("materials" = 5, "bluespace" = 3)
|
||||
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
||||
build_path = /obj/item/weapon/storage/bag/trash/bluespace
|
||||
@@ -494,7 +472,7 @@ datum/design/diagnostic_hud_night
|
||||
name = "Floor Buffer Upgrade"
|
||||
desc = "A floor buffer that can be attached to vehicular janicarts."
|
||||
id = "buffer"
|
||||
req_tech = list("materials" = 5, "engineering" = 3)
|
||||
req_tech = list("materials" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
||||
build_path = /obj/item/janiupgrade
|
||||
@@ -504,7 +482,7 @@ datum/design/diagnostic_hud_night
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
req_tech = list("magnets" = 3, "programming" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
@@ -518,7 +496,7 @@ datum/design/diagnostic_hud_night
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation."
|
||||
id = "exwelder"
|
||||
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
|
||||
req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "AI Design (AI Core)"
|
||||
desc = "Allows for the construction of circuit boards used to build new AI cores."
|
||||
id = "aicore"
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aicore
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Module Design (Safeguard)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "safeguard_module"
|
||||
req_tech = list("programming" = 3, "materials" = 4)
|
||||
req_tech = list("programming" = 3, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/safeguard
|
||||
@@ -27,7 +27,7 @@
|
||||
name = "Module Design (OneHuman)"
|
||||
desc = "Allows for the construction of a OneHuman AI Module."
|
||||
id = "onehuman_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
|
||||
@@ -37,7 +37,7 @@
|
||||
name = "Module Design (ProtectStation)"
|
||||
desc = "Allows for the construction of a ProtectStation AI Module."
|
||||
id = "protectstation_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/protectStation
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "Module Design (OxygenIsToxicToHumans)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "oxygen_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/oxygen
|
||||
@@ -68,7 +68,7 @@
|
||||
name = "Module Design (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Module."
|
||||
id = "freeform_module"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
req_tech = list("programming" = 5, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/supplied/freeform
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "Module Design (Reset)"
|
||||
desc = "Allows for the construction of a Reset AI Module."
|
||||
id = "reset_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "Module Design (Purge)"
|
||||
desc = "Allows for the construction of a Purge AI Module."
|
||||
id = "purge_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset/purge
|
||||
@@ -98,7 +98,7 @@
|
||||
name = "AI Core Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Core Module."
|
||||
id = "freeformcore_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/freeformcore
|
||||
@@ -108,7 +108,7 @@
|
||||
name = "Core Module Design (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 3, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/asimov
|
||||
@@ -118,7 +118,7 @@
|
||||
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
||||
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
||||
id = "paladin_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/paladin
|
||||
@@ -128,7 +128,7 @@
|
||||
name = "Core Module Design (T.Y.R.A.N.T.)"
|
||||
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
||||
id = "tyrant_module"
|
||||
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/tyrant
|
||||
@@ -138,7 +138,7 @@
|
||||
name = "Core Module Design (Corporate)"
|
||||
desc = "Allows for the construction of a Corporate AI Core Module."
|
||||
id = "corporate_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/corp
|
||||
@@ -148,7 +148,7 @@
|
||||
name = "Core Module Design (Custom)"
|
||||
desc = "Allows for the construction of a Custom AI Core Module."
|
||||
id = "custom_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/core/full/custom
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Computer Design (Security)"
|
||||
desc = "Allows for the construction of circuit boards used to build security camera computers."
|
||||
id = "seccamera"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/security
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "Computer Design (AI Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
|
||||
id = "aiupload"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/aiupload
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "Computer Design (Cyborg Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
|
||||
id = "borgupload"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/borgupload
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "Computer Design (Medical Records)"
|
||||
desc = "Allows for the construction of circuit boards used to build a medical records console."
|
||||
id = "med_data"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/med_data
|
||||
@@ -44,7 +44,7 @@
|
||||
name = "Computer Design (Operating Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an operating computer console."
|
||||
id = "operating"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/operating
|
||||
@@ -54,7 +54,7 @@
|
||||
name = "Computer Design (PanD.E.M.I.C. 2200)"
|
||||
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
|
||||
id = "pandemic"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/pandemic
|
||||
@@ -64,7 +64,7 @@
|
||||
name = "Computer Design (DNA Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
|
||||
id = "scan_console"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/scan_consolenew
|
||||
@@ -74,7 +74,7 @@
|
||||
name = "Computer Design (Communications)"
|
||||
desc = "Allows for the construction of circuit boards used to build a communications console."
|
||||
id = "comconsole"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
req_tech = list("programming" = 3, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/communications
|
||||
@@ -84,7 +84,7 @@
|
||||
name = "Computer Design (ID Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build an ID computer."
|
||||
id = "idcardconsole"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/card
|
||||
@@ -100,12 +100,11 @@
|
||||
build_path = /obj/item/weapon/circuitboard/computer/crew
|
||||
category = list("Computer Boards")
|
||||
|
||||
|
||||
/datum/design/secdata
|
||||
name = "Computer Design (Security Records Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a security records console."
|
||||
id = "secdata"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/secure_data
|
||||
@@ -155,7 +154,7 @@
|
||||
name = "Computer Design (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachine"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/arcade/orion_trail
|
||||
@@ -165,7 +164,7 @@
|
||||
name = "Computer Design (Slot Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new slot machine."
|
||||
id = "slotmachine"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/slot_machine
|
||||
@@ -175,7 +174,7 @@
|
||||
name = "Computer Design (Power Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new power monitor."
|
||||
id = "powermonitor"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/powermonitor
|
||||
@@ -215,7 +214,7 @@
|
||||
name = "Computer Design (Mech Bay Power Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
||||
id = "mechapower"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 3)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/mech_bay_power_console
|
||||
@@ -265,7 +264,7 @@
|
||||
name = "Computer Design (Telecommunications Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
||||
id = "comm_monitor"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/comm_monitor
|
||||
@@ -275,7 +274,7 @@
|
||||
name = "Computer Design (Telecommunications Server Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
||||
id = "comm_server"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/comm_server
|
||||
@@ -295,7 +294,7 @@
|
||||
name = "Computer Design (AI Integrity Restorer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
|
||||
id = "aifixer"
|
||||
req_tech = list("programming" = 3, "biotech" = 2)
|
||||
req_tech = list("programming" = 4, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/aifixer
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "Machine Design (Automated Announcement System Board)"
|
||||
desc = "The circuit board for an automated announcement system."
|
||||
id = "automated_announcement"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/announcement_system
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "Computer Design (Power Turbine Console Board)"
|
||||
desc = "The circuit board for a power turbine console."
|
||||
id = "power_turbine_console"
|
||||
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/turbine_computer
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "Machine Design (Emitter Board)"
|
||||
desc = "The circuit board for an emitter."
|
||||
id = "emitter"
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/emitter
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "Machine Design (Space Heater Board)"
|
||||
desc = "The circuit board for a space heater."
|
||||
id = "space_heater"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/space_heater
|
||||
@@ -86,7 +86,7 @@
|
||||
name = "Machine Design (Teleportation Station Board)"
|
||||
desc = "The circuit board for a teleportation station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/teleporter_station
|
||||
@@ -106,7 +106,7 @@
|
||||
name = "Machine Design (Telepad Board)"
|
||||
desc = "The circuit board for a telescience telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 4, "bluespace" = 5, "plasmatech" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/telesci_pad
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "Computer Design (Teleporter Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
|
||||
id = "teleconsole"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/teleporter
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "Computer Design (Telepad Control Console Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/telesci_console
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Machine Design (Sleeper Board)"
|
||||
desc = "The circuit board for a sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/sleeper
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "Machine Design (Cryotube Board)"
|
||||
desc = "The circuit board for a cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/cryo_tube
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "Machine Design (Portable Chem Dispenser Board)"
|
||||
desc = "The circuit board for a portable chem dispenser."
|
||||
id = "chem_dispenser"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "materials" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_dispenser
|
||||
@@ -166,7 +166,7 @@
|
||||
name = "Machine Design (Chem Master Board)"
|
||||
desc = "The circuit board for a Chem Master 2999."
|
||||
id = "chem_master"
|
||||
req_tech = list("biotech" = 1, "materials" = 2, "programming" = 2)
|
||||
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_master
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "Machine Design (Chemical Heater Board)"
|
||||
desc = "The circuit board for a chemical heater."
|
||||
id = "chem_heater"
|
||||
req_tech = list("engineering" = 2, "materials" = 2)
|
||||
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/chem_heater
|
||||
@@ -186,7 +186,7 @@
|
||||
name = "Computer Design (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/computer/cloning
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "Machine Design (Clone Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/clonepod
|
||||
@@ -206,7 +206,7 @@
|
||||
name = "Machine Design (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/clonescanner
|
||||
@@ -216,7 +216,7 @@
|
||||
name = "Machine Design (Biogenerator Board)"
|
||||
desc = "The circuit board for a biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/biogenerator
|
||||
@@ -226,7 +226,7 @@
|
||||
name = "Machine Design (Hydroponics Tray Board)"
|
||||
desc = "The circuit board for a hydroponics tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
req_tech = list("biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/hydroponics
|
||||
@@ -316,7 +316,7 @@
|
||||
name = "Machine Design (Mechbay Recharger Board)"
|
||||
desc = "The circuit board for a Mechbay Recharger."
|
||||
id = "mech_recharger"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/mech_recharger
|
||||
@@ -326,7 +326,7 @@
|
||||
name = "Machine Design (Microwave Board)"
|
||||
desc = "The circuit board for a microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/microwave
|
||||
@@ -336,7 +336,7 @@
|
||||
name = "Machine Design (Gibber Board)"
|
||||
desc = "The circuit board for a gibber."
|
||||
id = "gibber"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/gibber
|
||||
@@ -386,7 +386,7 @@
|
||||
name = "Machine Design (Recycler Board)"
|
||||
desc = "The circuit board for a recycler."
|
||||
id = "recycler"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/recycler
|
||||
@@ -406,7 +406,7 @@
|
||||
name = "Machine Design (Autolathe Board)"
|
||||
desc = "The circuit board for an autolathe."
|
||||
id = "autolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/autolathe
|
||||
@@ -416,7 +416,7 @@
|
||||
name = "Machine Design (Weapon Recharger Board)"
|
||||
desc = "The circuit board for a Weapon Recharger."
|
||||
id = "recharger"
|
||||
req_tech = list("powerstorage" = 3, "engineering" = 3, "materials" = 4)
|
||||
req_tech = list("powerstorage" = 4, "engineering" = 3, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/recharger
|
||||
@@ -436,18 +436,17 @@
|
||||
name = "Machine Design (Ore Redemption Board)"
|
||||
desc = "The circuit board for an Ore Redemption machine."
|
||||
id = "ore_redemption"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/ore_redemption
|
||||
category = list ("Misc. Machinery")
|
||||
|
||||
|
||||
/datum/design/mining_equipment_vendor
|
||||
name = "Machine Design (Mining Rewards Vender Board)"
|
||||
desc = "The circuit board for a Mining Rewards Vender."
|
||||
id = "mining_equipment_vendor"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/mining_equipment_vendor
|
||||
@@ -457,7 +456,7 @@
|
||||
name = "Machine Design (Tesla Coil Board)"
|
||||
desc = "The circuit board for a tesla coil."
|
||||
id = "tesla_coil"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/tesla_coil
|
||||
@@ -467,7 +466,7 @@
|
||||
name = "Machine Design (Grounding Rod Board)"
|
||||
desc = "The circuit board for a grounding rod."
|
||||
id = "grounding_rod"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/grounding_rod
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "APLU \"Ripley\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "APLU \"Ripley\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "\"Odysseus\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
||||
id = "odysseus_main"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "\"Odysseus\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
||||
id = "odysseus_peri"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
||||
@@ -46,7 +46,7 @@
|
||||
name = "\"Gygax\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "\"Gygax\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "\"Gygax\" Weapons & Targeting Control module"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "\"Durand\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
||||
@@ -86,7 +86,7 @@
|
||||
name = "\"Durand\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "\"Durand\" Weapons & Targeting Control module"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
req_tech = list("programming" = 5, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
||||
@@ -106,7 +106,7 @@
|
||||
name = "\"H.O.N.K\" Central Control module"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "\"H.O.N.K\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "\"H.O.N.K\" Weapons & Targeting Control module"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "\"Phazon\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 6, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "\"Phazon\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
req_tech = list("programming" = 5, "bluespace" = 6)
|
||||
req_tech = list("programming" = 6, "bluespace" = 5, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "\"Phazon\" Weapons & Targeting Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
|
||||
id = "phazon_targ"
|
||||
req_tech = list("programming" = 5, "magnets" = 6)
|
||||
req_tech = list("programming" = 6, "magnets" = 5, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
|
||||
@@ -204,7 +204,7 @@
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3, "magnets" = 3)
|
||||
req_tech = list("combat" = 3, "magnets" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -215,7 +215,7 @@
|
||||
desc = "Allows for the construction of CH-LC Laser Cannon."
|
||||
id = "mech_laser_heavy"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "magnets" = 4)
|
||||
req_tech = list("combat" = 4, "magnets" = 4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -226,7 +226,7 @@
|
||||
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3)
|
||||
req_tech = list("combat" = 4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
construction_time = 100
|
||||
@@ -237,7 +237,7 @@
|
||||
desc = "Allows for the construction of SRM-8 Missile Rack."
|
||||
id = "mech_missile_rack"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "materials" = 6)
|
||||
req_tech = list("combat" = 6, "materials" = 5, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
construction_time = 100
|
||||
@@ -259,7 +259,7 @@
|
||||
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 3, "magnets" = 2)
|
||||
req_tech = list("bluespace" = 4, "magnets" = 4, "plasmatech" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -270,9 +270,9 @@
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 10, "magnets" = 5)
|
||||
req_tech = list("bluespace" = 8, "magnets" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
||||
req_tech = list("materials" = 5, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
|
||||
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
|
||||
construction_time = 1200
|
||||
@@ -292,7 +292,7 @@
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
req_tech = list("bluespace" = 4, "magnets" = 3, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -303,7 +303,7 @@
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
|
||||
construction_time = 100
|
||||
@@ -314,7 +314,7 @@
|
||||
desc = "Tesla Energy Relay"
|
||||
id = "mech_energy_relay"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
|
||||
construction_time = 100
|
||||
@@ -347,7 +347,7 @@
|
||||
desc = "An upgraded version of the standard drill."
|
||||
id = "mech_diamond_drill"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
req_tech = list("materials" = 5, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
|
||||
construction_time = 100
|
||||
@@ -358,7 +358,7 @@
|
||||
desc = "Compact nuclear reactor module."
|
||||
id = "mech_generator_nuclear"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
||||
req_tech = list("powerstorage"= 5, "engineering" = 4, "materials" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
|
||||
construction_time = 100
|
||||
@@ -369,7 +369,7 @@
|
||||
desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
|
||||
id = "mech_plasma_cutter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasmatech" = 2)
|
||||
req_tech = list("engineering" = 3, "materials" = 3, "plasmatech" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
|
||||
construction_time = 100
|
||||
@@ -380,7 +380,7 @@
|
||||
desc = "A weapon for combat exosuits. Shoots non-lethal stunning electrodes."
|
||||
id = "mech_taser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 2)
|
||||
req_tech = list("combat" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -391,7 +391,7 @@
|
||||
desc = "A weapon for combat exosuits. Shoots a rapid, three shot burst."
|
||||
id = "mech_lmg"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 2)
|
||||
req_tech = list("combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -402,7 +402,7 @@
|
||||
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
|
||||
id = "mech_sleeper"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("biotech" = 2)
|
||||
req_tech = list("biotech" = 3, "engineering" = 3, "plasmatech" = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
|
||||
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
|
||||
construction_time = 100
|
||||
@@ -413,7 +413,7 @@
|
||||
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
|
||||
id = "mech_syringe_gun"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3,"biotech" = 3)
|
||||
req_tech = list("magnets" = 4,"biotech" = 4, "combat" = 3, "materials" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
|
||||
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
|
||||
construction_time = 200
|
||||
@@ -423,9 +423,9 @@
|
||||
name = "Exosuit Medical Equipment (Medical Beamgun)"
|
||||
desc = "Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam."
|
||||
id = "mech_medi_beam"
|
||||
req_tech = list("combat" = 5, "materials" = 7, "powerstorage" = 7, "biotech" = 6)
|
||||
req_tech = list("engineering" = 6, "materials" = 7, "powerstorage" = 5, "biotech" = 6)
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
|
||||
construction_time = 250
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
|
||||
category = list("Exosuit Equipment")
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
id = "mech_generator"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=2000,MAT_PLASMA=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -603,7 +603,7 @@
|
||||
id = "borg_upgrade_vtec"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
req_tech = list("engineering" = 4, "materials" = 5)
|
||||
req_tech = list("engineering" = 4, "materials" = 5, "programming" = 4)
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -623,7 +623,7 @@
|
||||
id = "borg_upgrade_disablercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/disablercooler
|
||||
req_tech = list("combat" = 5, "powerstorage" = 4)
|
||||
req_tech = list("combat" = 5, "powerstorage" = 4, "engineering" = 4)
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -633,7 +633,7 @@
|
||||
id = "borg_upgrade_diamonddrill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/ddrill
|
||||
req_tech = list("engineering" = 5, "materials" = 5)
|
||||
req_tech = list("engineering" = 5, "materials" = 6)
|
||||
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -643,7 +643,7 @@
|
||||
id = "borg_upgrade_holding"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/soh
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "bluespace" = 3)
|
||||
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 4)
|
||||
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -652,7 +652,7 @@
|
||||
name = "Cyborg Upgrade (Illegal Modules)"
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
req_tech = list("combat" = 4, "syndicate" = 2)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
|
||||
construction_time = 120
|
||||
@@ -688,3 +688,14 @@
|
||||
construction_time=150
|
||||
build_path = /obj/item/drone_shell
|
||||
category = list("Misc")
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
desc = "When a problem arises, SCIENCE is the solution."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
construction_time = 100
|
||||
build_path = /obj/item/device/assembly/flash/handheld
|
||||
category = list("Misc")
|
||||
|
||||
@@ -7,10 +7,9 @@
|
||||
name = "Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
req_tech = list("magnets" = 2, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 76
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -18,10 +17,9 @@
|
||||
name = "Advanced Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood and their quantities."
|
||||
id = "adv_mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
req_tech = list("biotech" = 3, "magnets" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 74
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 200)
|
||||
build_path = /obj/item/device/mass_spectrometer/adv
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -29,11 +27,10 @@
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
construction_time = 75
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/mmi
|
||||
category = list("Misc","Medical Designs")
|
||||
|
||||
@@ -41,46 +38,30 @@
|
||||
name = "Positronic Brain"
|
||||
desc = "The latest in Artificial Intelligences."
|
||||
id = "mmi_posi"
|
||||
req_tech = list("programming" = 5, "biotech" = 4)
|
||||
req_tech = list("programming" = 5, "biotech" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
|
||||
reliability = 74
|
||||
construction_time = 75
|
||||
build_path = /obj/item/device/mmi/posibrain
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Flash"
|
||||
desc = "When a problem arises, SCIENCE is the solution."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
construction_time = 100
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/assembly/flash/handheld
|
||||
category = list("Misc")
|
||||
|
||||
/datum/design/bluespacebeaker
|
||||
name = "Bluespace Beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list("bluespace" = 2, "materials" = 6)
|
||||
req_tech = list("bluespace" = 6, "materials" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
|
||||
reliability = 76
|
||||
materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
category = list("Medical Designs", "Bluespace Designs")
|
||||
category = list("Medical Designs")
|
||||
|
||||
/datum/design/noreactbeaker
|
||||
name = "Cryostasis Beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list("materials" = 2)
|
||||
req_tech = list("materials" = 3, "engineering" = 3, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -88,21 +69,19 @@
|
||||
name = "Bluespace Syringe"
|
||||
desc = "An advanced syringe that can hold 60 units of chemicals"
|
||||
id = "bluespacesyringe"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4, "combat" = 2)
|
||||
req_tech = list("bluespace" = 5, "materials" = 4, "biotech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 4000, MAT_PLASMA = 2000, MAT_DIAMOND = 2000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/syringe/bluespace
|
||||
category = list("Medical Designs", "Bluespace Designs")
|
||||
category = list("Medical Designs")
|
||||
|
||||
/datum/design/noreactsyringe
|
||||
name = "Cryo Syringe"
|
||||
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
|
||||
id = "noreactsyringe"
|
||||
req_tech = list("materials" = 2, "combat" = 2)
|
||||
req_tech = list("materials" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 4000, MAT_GOLD = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/syringe/noreact
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -110,10 +89,9 @@
|
||||
name = "Piercing Syringe"
|
||||
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
|
||||
id = "piercesyringe"
|
||||
req_tech = list("materials" = 3, "combat" = 3)
|
||||
req_tech = list("materials" = 5, "combat" = 3, "engineering" = 7)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 4000, MAT_DIAMOND = 1500)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/syringe/piercing
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -121,10 +99,9 @@
|
||||
name = "Bluespace body bag"
|
||||
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
|
||||
id = "bluespacebodybag"
|
||||
req_tech = list("bluespace" = 2, "materials" = 6)
|
||||
req_tech = list("bluespace" = 5, "materials" = 4, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500)
|
||||
reliability = 76
|
||||
build_path = /obj/item/bodybag/bluespace
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -132,10 +109,9 @@
|
||||
name = "Plasma-man jumpsuit refill"
|
||||
desc = "A refill pack for the auto-extinguisher on Plasma-man suits."
|
||||
id = "plasmarefiller"
|
||||
req_tech = list("materials" = 2, "combat" = 2)
|
||||
req_tech = list("materials" = 2, "plasmatech" = 3) //Why did this have no plasmatech
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/extinguisher_refill
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -147,10 +123,10 @@
|
||||
name = "Welding Shield implant"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
id = "ci-welding"
|
||||
req_tech = list("materials" = 4, "biotech" = 2)
|
||||
req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 400)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/shield
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -158,10 +134,10 @@
|
||||
name = "Breathing Tube implant"
|
||||
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
|
||||
id = "ci-breather"
|
||||
req_tech = list("materials" = 3, "biotech" = 3)
|
||||
req_tech = list("materials" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 35
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 250)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 250)
|
||||
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -169,7 +145,7 @@
|
||||
name = "Toolset Arm implant"
|
||||
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
|
||||
id = "ci-toolset"
|
||||
req_tech = list("materials" = 4, "engineering" = 3, "biotech" = 4, "powerstorage" = 4)
|
||||
req_tech = list("materials" = 3, "engineering" = 4, "biotech" = 4, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
|
||||
construction_time = 200
|
||||
@@ -180,10 +156,10 @@
|
||||
name = "Medical HUD implant"
|
||||
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
|
||||
id = "ci-medhud"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 4)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 500)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/hud/medical
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -191,10 +167,10 @@
|
||||
name = "Security HUD implant"
|
||||
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
|
||||
id = "ci-sechud"
|
||||
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 4, "combat" = 2)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 750, MAT_GOLD = 750)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/hud/security
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -202,10 +178,10 @@
|
||||
name = "X-Ray implant"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
id = "ci-xray"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6, "magnets" = 5)
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/xray
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -213,10 +189,10 @@
|
||||
name = "Thermals implant"
|
||||
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
|
||||
id = "ci-thermals"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "syndicate" = 5)
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "magnets" = 5,"plasmatech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/thermals
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -224,10 +200,10 @@
|
||||
name = "Anti-Drop implant"
|
||||
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
|
||||
id = "ci-antidrop"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5)
|
||||
req_tech = list("materials" = 5, "programming" = 6, "biotech" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 400, MAT_GOLD = 400)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
|
||||
build_path = /obj/item/organ/cyberimp/brain/anti_drop
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -235,10 +211,10 @@
|
||||
name = "CNS Rebooter implant"
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
id = "ci-antistun"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6)
|
||||
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 6)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/organ/cyberimp/brain/anti_stun
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -246,10 +222,10 @@
|
||||
name = "Nutriment pump implant"
|
||||
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
|
||||
id = "ci-nutriment"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 5)
|
||||
req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 500)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 500)
|
||||
build_path = /obj/item/organ/cyberimp/chest/nutriment
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -257,10 +233,10 @@
|
||||
name = "Nutriment pump implant PLUS"
|
||||
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
|
||||
id = "ci-nutrimentplus"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
|
||||
req_tech = list("materials" = 5, "powerstorage" = 6, "biotech" = 6)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 750)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
|
||||
build_path = /obj/item/organ/cyberimp/chest/nutriment/plus
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -268,10 +244,10 @@
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
|
||||
id = "ci-reviver"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "syndicate" = 4)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 8)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/organ/cyberimp/chest/reviver
|
||||
category = list("Misc", "Medical Designs")
|
||||
|
||||
@@ -279,7 +255,7 @@
|
||||
name = "Thrusters set implant"
|
||||
desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas."
|
||||
id = "ci-thrusters"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 4, "engineering" = 5)
|
||||
req_tech = list("materials" = 5, "biotech" = 5, "magnets" = 4, "engineering" = 7)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 80
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000)
|
||||
@@ -295,7 +271,7 @@
|
||||
name = "Implanter"
|
||||
desc = "A sterile automatic implant injector."
|
||||
id = "implanter"
|
||||
req_tech = list("materials" = 1, "programming" = 2, "biotech" = 3)
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
|
||||
build_path = /obj/item/weapon/implanter
|
||||
@@ -305,7 +281,7 @@
|
||||
name = "Implant Case"
|
||||
desc = "A glass case for containing an implant."
|
||||
id = "implantcase"
|
||||
req_tech = list("materials" = 1, "biotech" = 2)
|
||||
req_tech = list("biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/weapon/implantcase
|
||||
@@ -315,9 +291,9 @@
|
||||
name = "Freedom Implant Case"
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_freedom"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "magnets" = 3, "syndicate" = 5)
|
||||
req_tech = list("combat" = 6, "biotech" = 5, "magnets" = 3, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 250)
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 500, MAT_GOLD = 500)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -325,8 +301,8 @@
|
||||
name = "Adrenalin Implant Case"
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_adrenalin"
|
||||
req_tech = list("materials" = 2, "biotech" = 5, "combat" = 3, "syndicate" = 6)
|
||||
req_tech = list("biotech" = 6, "combat" = 6, "syndicate" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 100, MAT_DIAMOND = 200)
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 600, MAT_DIAMOND = 600)
|
||||
build_path = /obj/item/weapon/implantcase/adrenaline
|
||||
category = list("Medical Designs")
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy."
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
reliability = 75
|
||||
req_tech = list("powerstorage" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
|
||||
construction_time=100
|
||||
@@ -40,10 +39,9 @@
|
||||
name = "Hyper-Capacity Power Cell"
|
||||
desc = "A power cell that holds 30000 units of energy."
|
||||
id = "hyper_cell"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
reliability = 70
|
||||
req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80)
|
||||
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80)
|
||||
construction_time=100
|
||||
build_path = /obj/item/weapon/stock_parts/cell/hyper
|
||||
category = list("Misc","Power Designs")
|
||||
@@ -52,8 +50,7 @@
|
||||
name = "Bluespace Power Cell"
|
||||
desc = "A power cell that holds 40000 units of energy."
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5)
|
||||
reliability = 70
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
|
||||
construction_time=100
|
||||
@@ -65,7 +62,7 @@
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
req_tech = list("magnets" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
@@ -75,9 +72,8 @@
|
||||
name = "Machine Design (PACMAN-type Generator Board)"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability = 79
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/pacman
|
||||
category = list("Engineering Machinery")
|
||||
@@ -88,7 +84,6 @@
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability = 76
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/pacman/super
|
||||
category = list("Engineering Machinery")
|
||||
@@ -97,9 +92,8 @@
|
||||
name = "Machine Design (MRSPACMAN-type Generator Board)"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability = 74
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
req_tech = list("engineering" = 3,
|
||||
"materials" = 3)
|
||||
req_tech = list("engineering" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
@@ -17,7 +16,7 @@
|
||||
name = "Bluespace RPED"
|
||||
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
|
||||
id = "bs_rped"
|
||||
req_tech = list("engineering" = 3, "materials" = 5, "programming" = 3, "bluespace" = 3)
|
||||
req_tech = list("engineering" = 4, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer/bluespace
|
||||
@@ -30,7 +29,7 @@
|
||||
id = "basic_capacitor"
|
||||
req_tech = list("powerstorage" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
|
||||
@@ -40,7 +39,7 @@
|
||||
id = "adv_capacitor"
|
||||
req_tech = list("powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -48,10 +47,9 @@
|
||||
name = "Super Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_capacitor"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
req_tech = list("powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
reliability = 71
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50, MAT_GOLD = 20)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -59,10 +57,9 @@
|
||||
name = "Quadratic Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadratic_capacitor"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5)
|
||||
req_tech = list("powerstorage" = 6, "engineering" = 5, "materials" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
reliability = 71
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_DIAMOND = 40)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/quadratic
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -73,7 +70,7 @@
|
||||
id = "basic_scanning"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
|
||||
@@ -83,7 +80,7 @@
|
||||
id = "adv_scanning"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -91,10 +88,9 @@
|
||||
name = "Phasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "phasic_scanning"
|
||||
req_tech = list("magnets" = 5, "materials" = 3)
|
||||
req_tech = list("magnets" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20, MAT_SILVER = 10)
|
||||
reliability = 72
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -102,10 +98,9 @@
|
||||
name = "Triphasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "triphasic_scanning"
|
||||
req_tech = list("magnets" = 6, "materials" = 4)
|
||||
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 40, MAT_DIAMOND = 20)
|
||||
reliability = 72
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/triphasic
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -114,9 +109,9 @@
|
||||
name = "Micro Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "micro_mani"
|
||||
req_tech = list("materials" = 1, "programming" = 1)
|
||||
req_tech = list("materials" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
|
||||
@@ -126,7 +121,7 @@
|
||||
id = "nano_mani"
|
||||
req_tech = list("materials" = 3, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -134,10 +129,9 @@
|
||||
name = "Pico Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "pico_mani"
|
||||
req_tech = list("materials" = 5, "programming" = 2)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
reliability = 73
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -145,10 +139,9 @@
|
||||
name = "Femto Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "femto_mani"
|
||||
req_tech = list("materials" = 6, "programming" = 3)
|
||||
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_DIAMOND = 30)
|
||||
reliability = 73
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -159,7 +152,7 @@
|
||||
id = "basic_micro_laser"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
|
||||
@@ -169,7 +162,7 @@
|
||||
id = "high_micro_laser"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -177,10 +170,9 @@
|
||||
name = "Ultra-High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "ultra_micro_laser"
|
||||
req_tech = list("magnets" = 5, "materials" = 5)
|
||||
req_tech = list("magnets" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20, MAT_URANIUM = 10)
|
||||
reliability = 70
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -188,10 +180,9 @@
|
||||
name = "Quad-Ultra Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadultra_micro_laser"
|
||||
req_tech = list("magnets" = 6, "materials" = 6)
|
||||
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 40, MAT_URANIUM = 20, MAT_DIAMOND = 20)
|
||||
reliability = 70
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/quadultra
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -201,7 +192,7 @@
|
||||
id = "basic_matter_bin"
|
||||
req_tech = list("materials" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
|
||||
@@ -211,7 +202,7 @@
|
||||
id = "adv_matter_bin"
|
||||
req_tech = list("materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -219,10 +210,9 @@
|
||||
name = "Super Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_matter_bin"
|
||||
req_tech = list("materials" = 5)
|
||||
req_tech = list("materials" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
reliability = 75
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -230,10 +220,9 @@
|
||||
name = "Bluespace Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "bluespace_matter_bin"
|
||||
req_tech = list("materials" = 6)
|
||||
req_tech = list("materials" = 7, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 160, MAT_DIAMOND = 200)
|
||||
reliability = 75
|
||||
materials = list(MAT_METAL = 250, MAT_DIAMOND = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/bluespace
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -242,9 +231,9 @@
|
||||
name = "Subspace Ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80, MAT_SILVER = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -252,9 +241,9 @@
|
||||
name = "Hyperwave Filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
req_tech = list("programming" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 40, MAT_SILVER = 10)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -262,9 +251,9 @@
|
||||
name = "Subspace Amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 3, "bluespace" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GOLD = 30, MAT_URANIUM = 15)
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -272,9 +261,9 @@
|
||||
name = "Subspace Treatment Disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 3, "materials" = 2, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_SILVER = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -282,9 +271,9 @@
|
||||
name = "Subspace Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 2, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GOLD = 15)
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -292,9 +281,9 @@
|
||||
name = "Ansible Crystal"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-crystal"
|
||||
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 3, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000, MAT_SILVER = 20, MAT_GOLD = 20)
|
||||
materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -302,8 +291,8 @@
|
||||
name = "Subspace Transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
id = "s-transmitter"
|
||||
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
|
||||
req_tech = list("magnets" = 3, "materials" = 4, "bluespace" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15)
|
||||
materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -66,8 +66,8 @@
|
||||
name = "Machine Design (Subspace Broadcaster)"
|
||||
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
||||
id = "s-broadcaster"
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/telecomms/broadcaster
|
||||
category = list("Subspace Telecomms")
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "test-range firing pin"
|
||||
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
|
||||
id = "pin_testing"
|
||||
req_tech = list("combat" = 1, "materials" = 2)
|
||||
req_tech = list("combat" = 2, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
|
||||
build_path = /obj/item/device/firing_pin/test_range
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "loyalty firing pin"
|
||||
desc = "This is a security firing pin which only authorizes users who are loyalty-implanted."
|
||||
id = "pin_loyalty"
|
||||
req_tech = list("combat" = 5, "materials" = 6, "powerstorage" = 3)
|
||||
req_tech = list("combat" = 5, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200)
|
||||
build_path = /obj/item/device/firing_pin/implant/loyalty
|
||||
@@ -26,21 +26,19 @@
|
||||
name = "Tesla Revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
|
||||
id = "stunrevolver"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 5)
|
||||
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
|
||||
build_path = /obj/item/weapon/gun/energy/shock_revolver
|
||||
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/nuclear_gun
|
||||
name = "Advanced Energy Gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 3)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 2000)
|
||||
reliability = 76
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -48,7 +46,7 @@
|
||||
name = "Telescopic Riot Shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
@@ -58,9 +56,9 @@
|
||||
name = "Accelerator Laser Cannon"
|
||||
desc = "A heavy duty laser cannon. It does more damage the farther away the target is."
|
||||
id = "lasercannon"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -68,7 +66,7 @@
|
||||
name = "Decloner"
|
||||
desc = "Your opponent will bubble into a messy pile of goop."
|
||||
id = "decloner"
|
||||
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
||||
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
|
||||
reagents = list("mutagen" = 40)
|
||||
@@ -79,7 +77,7 @@
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
||||
req_tech = list("combat" = 3, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
||||
@@ -89,18 +87,17 @@
|
||||
name = "Energy Crossbow"
|
||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
|
||||
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
||||
req_tech = list("combat" = 5, "engineering" = 3, "magnet" = 5, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
|
||||
category = list("Weapons")
|
||||
reliability = 76
|
||||
|
||||
/datum/design/temp_gun
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
|
||||
id = "temp_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
@@ -110,7 +107,7 @@
|
||||
name = "Floral Somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
||||
req_tech = list("materials" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
|
||||
reagents = list("radium" = 20)
|
||||
@@ -121,10 +118,9 @@
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
req_tech = list("combat" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -132,10 +128,9 @@
|
||||
name = "Pyro Grenade"
|
||||
desc = "An advanced grenade that is able to self ignite its mixture."
|
||||
id = "pyro_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 3)
|
||||
req_tech = list("combat" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/pyro
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -148,7 +143,6 @@
|
||||
req_tech = list("combat" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/cryo
|
||||
category = list("Weapons")
|
||||
*/
|
||||
@@ -157,10 +151,9 @@
|
||||
name = "Advanced Release Grenade"
|
||||
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
|
||||
id = "adv_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 3)
|
||||
req_tech = list("combat" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/adv_release
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -168,9 +161,9 @@
|
||||
name = "Xray Laser Gun"
|
||||
desc = "Not quite as menacing as it sounds"
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -178,9 +171,9 @@
|
||||
name = "Ion Carbine"
|
||||
desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ioncarbine"
|
||||
req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
|
||||
req_tech = list("combat" = 5, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 4000, MAT_METAL = 6000, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -188,9 +181,9 @@
|
||||
name = "Bluespace Wormhole Projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
id = "wormholeprojector"
|
||||
req_tech = list("combat" = 6, "materials" = 6, "bluespace" = 4)
|
||||
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 1000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/wormhole_projector
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -198,7 +191,7 @@
|
||||
name = "Modular Receiver"
|
||||
desc = "A prototype modular receiver and trigger assembly for a variety of firearms."
|
||||
id = "reciever"
|
||||
req_tech = list("combat" = 5, "materials" = 4)
|
||||
req_tech = list("combat" = 4, "materials" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6500, MAT_SILVER = 500)
|
||||
build_path = /obj/item/weaponcrafting/reciever
|
||||
|
||||
@@ -65,5 +65,5 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
user << "<span class='notice'>You add the [O.name] to the [src.name]!</span>"
|
||||
flick("d_analyzer_la", src)
|
||||
spawn(10)
|
||||
icon_state = "d_analyzer_l"
|
||||
busy = 0
|
||||
|
||||
|
||||
@@ -129,9 +129,6 @@
|
||||
if (temp_tech.len == 0)
|
||||
user << "<span class='warning'>You cannot experiment on this item!</span>"
|
||||
return
|
||||
if(O.reliability < 90 && O.crit_fail == 0)
|
||||
usr << "<span class='warning'>Item is neither reliable enough or broken enough to learn from.</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
loaded_item = O
|
||||
@@ -484,16 +481,11 @@
|
||||
investigate_log("Experimentor has spawned a new corgi.", "experimentor")
|
||||
ejectItem(TRUE)
|
||||
if(globalMalf > 36 && globalMalf < 50)
|
||||
visible_message("<span class='warning'>[src] improves [exp_on], drawing the life essence of those nearby!</span>")
|
||||
visible_message("<span class='warning'>Experimentor draws the life essence of those nearby!</span>")
|
||||
for(var/mob/living/m in view(4,src))
|
||||
m << "<span class='danger'>You feel your flesh being torn from you, mists of blood drifting to [src]!</span>"
|
||||
m.apply_damage(50,"brute","chest")
|
||||
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", "experimentor")
|
||||
var/list/reqs = ConvertReqString2List(exp_on.origin_tech)
|
||||
for(var/T in reqs)
|
||||
reqs[T] = reqs[T] + 1
|
||||
exp_on.origin_tech = list2params(reqs)
|
||||
investigate_log("Experimentor has set the origin tech of [exp_on] to [exp_on.origin_tech]", "experimentor")
|
||||
if(globalMalf > 51 && globalMalf < 75)
|
||||
visible_message("<span class='warning'>[src] encounters a run-time error!</span>")
|
||||
throwSmoke(src.loc)
|
||||
@@ -557,7 +549,6 @@
|
||||
var/list/temp_tech = ConvertReqString2List(process.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
linked_console.files.UpdateTech(T, temp_tech[T])
|
||||
linked_console.files.UpdateDesigns(process,temp_tech)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -609,6 +600,7 @@
|
||||
name = realName
|
||||
cooldownMax = rand(60,300)
|
||||
realProc = pick("teleport","explode","rapidDupe","petSpray","flash","clean","corgicannon")
|
||||
origin_tech = pick("engineering=[rand(2,5)]","magnets=[rand(2,5)]","plasmatech=[rand(2,5)]","programming=[rand(2,5)]","powerstorage=[rand(2,5)]")
|
||||
|
||||
/obj/item/weapon/relic/attack_self(mob/user)
|
||||
if(revealed)
|
||||
|
||||
@@ -60,10 +60,10 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
materials.max_amount = T * 75000
|
||||
T = 0
|
||||
T = 1.2
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
T += (M.rating/3)
|
||||
efficiency_coeff = max(T, 1)
|
||||
T -= M.rating/10
|
||||
efficiency_coeff = min(max(0, T), 1)
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
|
||||
var/A = materials.amount(M)
|
||||
@@ -90,7 +90,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
. = 1
|
||||
if(!is_insertion_ready(user))
|
||||
if(!is_insertion_ready(user) || busy)
|
||||
return
|
||||
if(!materials.has_space( materials.get_item_material_amount(O) ))
|
||||
user << "<span class='warning'>The [src.name]'s material bin is full! Please remove material before adding more.</span>"
|
||||
|
||||
@@ -22,7 +22,7 @@ materials.
|
||||
While researching you are dealing with two different types of information: Technology Paths and Device Designs. Technology Paths
|
||||
are the "Tech Trees" of the game. You start out with a number of them at the game start and they are improved by using the
|
||||
Destructive Analyzer. By themselves, they don't do a whole lot. However, they unlock Device Designs. This is the information used
|
||||
by the circuit imprinter and the protolathe to produce objects. It also tracks the current reliability of that particular design.
|
||||
by the circuit imprinter and the protolathe to produce objects.
|
||||
|
||||
//EXISTING TECH
|
||||
Each tech path should have at LEAST one item at every level (levels 1 - 20). This is to allow for a more fluid progression of the
|
||||
|
||||
+109
-107
@@ -250,60 +250,63 @@ proc/CallMaterialName(ID)
|
||||
linked_destroy.loaded_item.loc = linked_destroy.loc
|
||||
linked_destroy.loaded_item = null
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
screen = 2.1
|
||||
screen = 1.0
|
||||
|
||||
else if(href_list["deconstruct"]) //Deconstruct the item in the destructive analyzer and update the research holder.
|
||||
if(linked_destroy)
|
||||
if(linked_destroy.busy)
|
||||
usr << "<span class='danger'>The destructive analyzer is busy at the moment.</span>"
|
||||
else
|
||||
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
|
||||
return
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
var/cancontinue = FALSE
|
||||
for(var/T in temp_tech)
|
||||
if(files.IsTechHigher(T, temp_tech[T]))
|
||||
cancontinue = TRUE
|
||||
break
|
||||
if(!cancontinue)
|
||||
var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
|
||||
if(choice == "Cancel" || !linked_destroy) return
|
||||
linked_destroy.busy = 1
|
||||
screen = 0.1
|
||||
updateUsrDialog()
|
||||
flick("d_analyzer_process", linked_destroy)
|
||||
spawn(24)
|
||||
if(linked_destroy)
|
||||
linked_destroy.busy = 0
|
||||
if(!linked_destroy.hacked)
|
||||
if(!linked_destroy.loaded_item)
|
||||
usr <<"<span class='danger'>The destructive analyzer appears to be empty.</span>"
|
||||
screen = 1.0
|
||||
return
|
||||
if((linked_destroy.loaded_item.reliability >= 99 - (linked_destroy.decon_mod * 3)) || linked_destroy.loaded_item.crit_fail)
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
if(prob(linked_destroy.loaded_item.reliability)) //If deconstructed item is not reliable enough its just being wasted, else it is pocessed
|
||||
files.UpdateTech(T, temp_tech[T]) //Check if deconstructed item has research levels higher/same/one less than current ones
|
||||
files.UpdateDesigns(linked_destroy.loaded_item, temp_tech, src) //If if such reseach type found all the known designs are checked for having this research type in them
|
||||
screen = 1.0 //If design have it it gains some reliability
|
||||
else //Same design always gain quality
|
||||
screen = 2.3 //Crit fail gives the same design a lot of reliability, like really a lot
|
||||
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
|
||||
for(var/material in linked_destroy.loaded_item.materials)
|
||||
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
|
||||
feedback_add_details("item_deconstructed","[linked_destroy.loaded_item.type]")
|
||||
linked_destroy.loaded_item = null
|
||||
else
|
||||
screen = 1.0
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.amount > 1)
|
||||
S.amount--
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
qdel(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
linked_destroy.busy = 1
|
||||
screen = 0.1
|
||||
updateUsrDialog()
|
||||
flick("d_analyzer_process", linked_destroy)
|
||||
spawn(24)
|
||||
if(linked_destroy)
|
||||
linked_destroy.busy = 0
|
||||
if(!linked_destroy.loaded_item)
|
||||
usr <<"<span class='danger'>The destructive analyzer appears to be empty.</span>"
|
||||
screen = 1.0
|
||||
return
|
||||
|
||||
for(var/T in temp_tech)
|
||||
var/datum/tech/KT = files.known_tech[T] //For stat logging of high levels
|
||||
if(files.IsTechHigher(T, temp_tech[T]) && KT.level >= 5) //For stat logging of high levels
|
||||
feedback_add_details("high_research_level","[KT][KT.level + 1]") //+1 to show the level which we're about to get
|
||||
files.UpdateTech(T, temp_tech[T])
|
||||
|
||||
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
|
||||
for(var/material in linked_destroy.loaded_item.materials)
|
||||
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
|
||||
feedback_add_details("item_deconstructed","[linked_destroy.loaded_item.type]")
|
||||
linked_destroy.loaded_item = null
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.amount > 1)
|
||||
S.amount--
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
qdel(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
use_power(250)
|
||||
updateUsrDialog()
|
||||
qdel(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
qdel(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
screen = 1.0
|
||||
use_power(250)
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["lock"]) //Lock the console from use by anyone without tox access.
|
||||
if(src.allowed(usr))
|
||||
@@ -350,15 +353,12 @@ proc/CallMaterialName(ID)
|
||||
sync = !sync
|
||||
|
||||
else if(href_list["build"]) //Causes the Protolathe to build something.
|
||||
var/coeff
|
||||
|
||||
if(linked_lathe)
|
||||
coeff = linked_lathe.efficiency_coeff
|
||||
else
|
||||
coeff = 1
|
||||
|
||||
var/g2g = 1
|
||||
if(linked_lathe)
|
||||
if(linked_lathe.busy)
|
||||
usr << "<span class='danger'>Protolathe is busy at the moment.</span>"
|
||||
return
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
var/g2g = 1
|
||||
var/datum/design/being_built = files.known_designs[href_list["build"]]
|
||||
if(being_built)
|
||||
var/power = 2000
|
||||
@@ -369,15 +369,11 @@ proc/CallMaterialName(ID)
|
||||
power += round(being_built.materials[M] * amount / 5)
|
||||
power = max(2000, power)
|
||||
screen = 0.3
|
||||
if(linked_lathe.busy)
|
||||
g2g = 0
|
||||
var/key = usr.key //so we don't lose the info during the spawn delay
|
||||
if (!(being_built.build_type & PROTOLATHE))
|
||||
g2g = 0
|
||||
message_admins("Protolathe exploit attempted by [key_name(usr, usr.client)]!")
|
||||
|
||||
|
||||
|
||||
if (g2g) //If input is incorrect, nothing happens
|
||||
var/enough_materials = 1
|
||||
linked_lathe.busy = 1
|
||||
@@ -386,7 +382,7 @@ proc/CallMaterialName(ID)
|
||||
|
||||
var/list/efficient_mats = list()
|
||||
for(var/MAT in being_built.materials)
|
||||
efficient_mats[MAT] = being_built.materials[MAT]
|
||||
efficient_mats[MAT] = being_built.materials[MAT]*coeff
|
||||
|
||||
if(!linked_lathe.materials.has_materials(efficient_mats, amount))
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</span>")
|
||||
@@ -394,7 +390,7 @@ proc/CallMaterialName(ID)
|
||||
g2g = 0
|
||||
else
|
||||
for(var/R in being_built.reagents)
|
||||
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]))
|
||||
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R])*coeff)
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough reagents to complete prototype.\"</span>")
|
||||
enough_materials = 0
|
||||
g2g = 0
|
||||
@@ -402,33 +398,37 @@ proc/CallMaterialName(ID)
|
||||
if(enough_materials)
|
||||
linked_lathe.materials.use_amount(efficient_mats, amount)
|
||||
for(var/R in being_built.reagents)
|
||||
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R])
|
||||
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]*coeff)
|
||||
|
||||
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
|
||||
var/R = being_built.reliability
|
||||
spawn(32*amount/coeff)
|
||||
if(g2g) //And if we only fail the material requirements, we still spend time and power
|
||||
var/already_logged = 0
|
||||
for(var/i = 0, i<amount, i++)
|
||||
var/obj/item/new_item = new P(src)
|
||||
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
|
||||
new_item.investigate_log("built by [key]","singulo")
|
||||
new_item.reliability = R
|
||||
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
|
||||
new_item.materials = efficient_mats.Copy()
|
||||
if(linked_lathe.hacked)
|
||||
R = max((new_item.reliability/2), 0)
|
||||
new_item.loc = linked_lathe.loc
|
||||
if(!already_logged)
|
||||
feedback_add_details("item_printed","[new_item.type]|[amount]")
|
||||
already_logged = 1
|
||||
linked_lathe.busy = 0
|
||||
screen = old_screen
|
||||
spawn(32*coeff*amount**0.8)
|
||||
if(linked_lathe)
|
||||
if(g2g) //And if we only fail the material requirements, we still spend time and power
|
||||
var/already_logged = 0
|
||||
for(var/i = 0, i<amount, i++)
|
||||
var/obj/item/new_item = new P(src)
|
||||
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
|
||||
new_item.investigate_log("built by [key]","singulo")
|
||||
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
|
||||
new_item.materials = efficient_mats.Copy()
|
||||
new_item.loc = linked_lathe.loc
|
||||
if(!already_logged)
|
||||
feedback_add_details("item_printed","[new_item.type]|[amount]")
|
||||
already_logged = 1
|
||||
screen = old_screen
|
||||
linked_lathe.busy = 0
|
||||
else
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Something went wrong, production halted!\"</span>")
|
||||
screen = 1.0
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
var/g2g = 1
|
||||
if(linked_imprinter)
|
||||
if(linked_lathe.busy)
|
||||
usr << "<span class='danger'>Circuit Imprinter is busy at the moment.</span>"
|
||||
return
|
||||
var/datum/design/being_built = files.known_designs[href_list["imprint"]]
|
||||
if(being_built)
|
||||
var/power = 2000
|
||||
@@ -437,8 +437,6 @@ proc/CallMaterialName(ID)
|
||||
power += round(being_built.materials[M] / 5)
|
||||
power = max(2000, power)
|
||||
screen = 0.4
|
||||
if (linked_imprinter.busy)
|
||||
g2g = 0
|
||||
if (!(being_built.build_type & IMPRINTER))
|
||||
g2g = 0
|
||||
message_admins("Circuit imprinter exploit attempted by [key_name(usr, usr.client)]!")
|
||||
@@ -455,24 +453,26 @@ proc/CallMaterialName(ID)
|
||||
break
|
||||
switch(M)
|
||||
if(MAT_GLASS)
|
||||
linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]))
|
||||
linked_imprinter.g_amount = max(0, (linked_imprinter.g_amount-being_built.materials[M]/coeff))
|
||||
if(MAT_GOLD)
|
||||
linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]))
|
||||
linked_imprinter.gold_amount = max(0, (linked_imprinter.gold_amount-being_built.materials[M]/coeff))
|
||||
if(MAT_DIAMOND)
|
||||
linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]))
|
||||
linked_imprinter.diamond_amount = max(0, (linked_imprinter.diamond_amount-being_built.materials[M]/coeff))
|
||||
else
|
||||
linked_imprinter.reagents.remove_reagent(M, being_built.materials[M])
|
||||
linked_imprinter.reagents.remove_reagent(M, being_built.materials[M]/coeff)
|
||||
|
||||
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
|
||||
var/R = being_built.reliability
|
||||
spawn(16)
|
||||
if(g2g)
|
||||
var/obj/item/new_item = new P(src)
|
||||
new_item.reliability = R
|
||||
new_item.loc = linked_imprinter.loc
|
||||
feedback_add_details("circuit_printed","[new_item.type]")
|
||||
linked_imprinter.busy = 0
|
||||
screen = old_screen
|
||||
if(linked_imprinter)
|
||||
if(g2g)
|
||||
var/obj/item/new_item = new P(src)
|
||||
new_item.loc = linked_imprinter.loc
|
||||
feedback_add_details("circuit_printed","[new_item.type]")
|
||||
screen = old_screen
|
||||
linked_imprinter.busy = 0
|
||||
else
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Something went wrong, production halted!\"</span>")
|
||||
screen = 1.0
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["disposeI"] && linked_imprinter) //Causes the circuit imprinter to dispose of a single reagent (all of it)
|
||||
@@ -701,7 +701,6 @@ proc/CallMaterialName(ID)
|
||||
dat += "<A href='?src=\ref[src];menu=1.5'>Load Design to Disk</A>"
|
||||
else
|
||||
dat += "Name: [d_disk.blueprint.name]<BR>"
|
||||
dat += "Level: [d_disk.blueprint.reliability]<BR>"
|
||||
var/b_type = d_disk.blueprint.build_type
|
||||
if(b_type)
|
||||
dat += "Lathe Types:<BR>"
|
||||
@@ -776,7 +775,6 @@ proc/CallMaterialName(ID)
|
||||
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A><div class='statusDisplay'>"
|
||||
dat += "<h3>Deconstruction Menu</h3><BR>"
|
||||
dat += "Name: [linked_destroy.loaded_item.name]<BR>"
|
||||
dat += "Reliability: [linked_destroy.loaded_item.reliability]<BR>"
|
||||
dat += "Origin Tech:<BR>"
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
@@ -825,6 +823,7 @@ proc/CallMaterialName(ID)
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.materials.total_amount] / [linked_lathe.materials.max_amount]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
for(var/v in files.known_designs)
|
||||
var/datum/design/D = files.known_designs[v]
|
||||
if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE))
|
||||
@@ -836,18 +835,18 @@ proc/CallMaterialName(ID)
|
||||
t = linked_lathe.check_mat(D, M)
|
||||
temp_material += " | "
|
||||
if (t < 1)
|
||||
temp_material += "<span class='bad'>[D.materials[M]] [CallMaterialName(M)]</span>"
|
||||
temp_material += "<span class='bad'>[D.materials[M]*coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_material += " [D.materials[M]] [CallMaterialName(M)]"
|
||||
temp_material += " [D.materials[M]*coeff] [CallMaterialName(M)]"
|
||||
c = min(c,t)
|
||||
|
||||
for(var/R in D.reagents)
|
||||
t = linked_lathe.check_mat(D, R)
|
||||
temp_material += " | "
|
||||
if (t < 1)
|
||||
temp_material += "<span class='bad'>[D.reagents[R]] [CallMaterialName(R)]</span>"
|
||||
temp_material += "<span class='bad'>[D.reagents[R]*coeff] [CallMaterialName(R)]</span>"
|
||||
else
|
||||
temp_material += " [D.reagents[R]] [CallMaterialName(R)]"
|
||||
temp_material += " [D.reagents[R]*coeff] [CallMaterialName(R)]"
|
||||
c = min(c,t)
|
||||
|
||||
if (c >= 1)
|
||||
@@ -869,6 +868,7 @@ proc/CallMaterialName(ID)
|
||||
dat += "<B>Material Amount:</B> [linked_lathe.materials.total_amount] / [linked_lathe.materials.max_amount]<BR>"
|
||||
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
|
||||
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
for(var/datum/design/D in matching_designs)
|
||||
var/temp_material
|
||||
var/c = 50
|
||||
@@ -877,9 +877,9 @@ proc/CallMaterialName(ID)
|
||||
t = linked_lathe.check_mat(D, M)
|
||||
temp_material += " | "
|
||||
if (t < 1)
|
||||
temp_material += "<span class='bad'>[D.materials[M]] [CallMaterialName(M)]</span>"
|
||||
temp_material += "<span class='bad'>[D.materials[M]*coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_material += " [D.materials[M]] [CallMaterialName(M)]"
|
||||
temp_material += " [D.materials[M]*coeff] [CallMaterialName(M)]"
|
||||
c = min(c,t)
|
||||
|
||||
if (c >= 1)
|
||||
@@ -994,6 +994,7 @@ proc/CallMaterialName(ID)
|
||||
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
for(var/v in files.known_designs)
|
||||
var/datum/design/D = files.known_designs[v]
|
||||
if(!(selected_category in D.category) || !(D.build_type & IMPRINTER))
|
||||
@@ -1004,9 +1005,9 @@ proc/CallMaterialName(ID)
|
||||
temp_materials += " | "
|
||||
if (!linked_imprinter.check_mat(D, M))
|
||||
check_materials = 0
|
||||
temp_materials += " <span class='bad'>[D.materials[M]] [CallMaterialName(M)]</span>"
|
||||
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_materials += " [D.materials[M]] [CallMaterialName(M)]"
|
||||
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
|
||||
if (check_materials)
|
||||
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
|
||||
else
|
||||
@@ -1020,6 +1021,7 @@ proc/CallMaterialName(ID)
|
||||
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
|
||||
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
|
||||
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
for(var/datum/design/D in matching_designs)
|
||||
var/temp_materials
|
||||
var/check_materials = 1
|
||||
@@ -1027,9 +1029,9 @@ proc/CallMaterialName(ID)
|
||||
temp_materials += " | "
|
||||
if (!linked_imprinter.check_mat(D, M))
|
||||
check_materials = 0
|
||||
temp_materials += " <span class='bad'>[D.materials[M]] [CallMaterialName(M)]</span>"
|
||||
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
|
||||
else
|
||||
temp_materials += " [D.materials[M]] [CallMaterialName(M)]"
|
||||
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
|
||||
if (check_materials)
|
||||
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
|
||||
else
|
||||
|
||||
@@ -49,8 +49,8 @@ research holder datum.
|
||||
//Datum/tech go here.
|
||||
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
|
||||
var/list/known_tech = list() //List of locally known tech.
|
||||
var/list/possible_designs = list() //List of all designs (at base reliability).
|
||||
var/list/known_designs = list() //List of available designs (at base reliability).
|
||||
var/list/possible_designs = list() //List of all designs.
|
||||
var/list/known_designs = list() //List of available designs.
|
||||
|
||||
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
|
||||
for(var/T in subtypesof(/datum/tech))
|
||||
@@ -93,13 +93,10 @@ research holder datum.
|
||||
|
||||
/datum/research/proc/AddDesign2Known(datum/design/D)
|
||||
if(known_designs[D.id])
|
||||
var/datum/design/known = known_designs[D.id]
|
||||
if(D.reliability > known.reliability)
|
||||
known.reliability = D.reliability
|
||||
return
|
||||
known_designs[D.id] = D
|
||||
|
||||
//Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list.
|
||||
//Refreshes known_tech and known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
|
||||
@@ -113,10 +110,6 @@ research holder datum.
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
T.level = Clamp(T.level, 0, 20)
|
||||
|
||||
for(var/v in known_designs)
|
||||
var/datum/design/D = known_designs[v]
|
||||
D.CalcReliability(known_tech)
|
||||
return
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
@@ -125,18 +118,17 @@ research holder datum.
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
KT.level = max((KT.level + 1), (level - 1))
|
||||
KT.level = KT.level + 1
|
||||
|
||||
/datum/research/proc/UpdateDesigns(obj/item/I, list/temp_tech)
|
||||
for(var/v in known_designs)
|
||||
var/datum/design/D = known_designs[v]
|
||||
var/shared_tech = length(temp_tech & D.req_tech)
|
||||
if(shared_tech)
|
||||
D.reliability = min(100, D.reliability + shared_tech)
|
||||
if(D.build_path == I.type)
|
||||
D.reliability = min(100, D.reliability + shared_tech * rand(1,3))
|
||||
if(I.crit_fail)
|
||||
D.reliability = min(100, D.reliability + shared_tech * rand(3, 5))
|
||||
//Checks if the origin level can raise current tech levels
|
||||
//Input: Tech's ID and Level; Output: TRUE for yes, FALSE for no
|
||||
/datum/research/proc/IsTechHigher(ID, level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/research/proc/FindDesignByID(id)
|
||||
return known_designs[id]
|
||||
|
||||
@@ -241,7 +241,7 @@
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
else if(href_list["reset_design"])
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? If you still have the prerequisites for the design, it'll reset to its base reliability. Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
var/datum/design/D = temp_server.files.known_designs[href_list["reset_design"]]
|
||||
if(D)
|
||||
|
||||
@@ -21,12 +21,11 @@
|
||||
/obj/item/weapon/storage/part_replacer/afterattack(obj/machinery/T, mob/living/carbon/human/user, flag, params)
|
||||
if(flag)
|
||||
return
|
||||
else
|
||||
if(works_from_distance)
|
||||
if(istype(T))
|
||||
if(T.component_parts)
|
||||
T.exchange_parts(user, src)
|
||||
user.Beam(T,icon_state="rped_upgrade",icon='icons/effects/effects.dmi',time=5)
|
||||
else if(works_from_distance)
|
||||
if(istype(T))
|
||||
if(T.component_parts)
|
||||
T.exchange_parts(user, src)
|
||||
user.Beam(T,icon_state="rped_upgrade",icon='icons/effects/effects.dmi',time=5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/part_replacer/bluespace
|
||||
@@ -167,7 +166,7 @@
|
||||
name = "super capacitor"
|
||||
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "super_capacitor"
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
origin_tech = "powerstorage=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
@@ -175,7 +174,7 @@
|
||||
name = "phasic scanning module"
|
||||
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
||||
icon_state = "super_scan_module"
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
@@ -183,7 +182,7 @@
|
||||
name = "pico-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "pico_mani"
|
||||
origin_tech = "materials=5;programming=2"
|
||||
origin_tech = "materials=4;programming=4,engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
@@ -191,7 +190,7 @@
|
||||
name = "ultra-high-power micro-laser"
|
||||
icon_state = "ultra_high_micro_laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
@@ -199,7 +198,7 @@
|
||||
name = "super matter bin"
|
||||
desc = "A container designed to hold compressed matter awaiting reconstruction."
|
||||
icon_state = "super_matter_bin"
|
||||
origin_tech = "materials=5"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
@@ -209,7 +208,7 @@
|
||||
name = "quadratic capacitor"
|
||||
desc = "An capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "quadratic_capacitor"
|
||||
origin_tech = "powerstorage=6;materials=5"
|
||||
origin_tech = "powerstorage=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
@@ -217,7 +216,7 @@
|
||||
name = "triphasic scanning module"
|
||||
desc = "A compact, ultra resolution triphasic scanning module used in the construction of certain devices."
|
||||
icon_state = "triphasic_scan_module"
|
||||
origin_tech = "magnets=6"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
@@ -225,7 +224,7 @@
|
||||
name = "femto-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "femto_mani"
|
||||
origin_tech = "materials=6;programming=3"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
@@ -233,7 +232,7 @@
|
||||
name = "quad-ultra micro-laser"
|
||||
icon_state = "quadultra_micro_laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=6"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
@@ -241,7 +240,7 @@
|
||||
name = "bluespace matter bin"
|
||||
desc = "A container designed to hold compressed matter awaiting reconstruction."
|
||||
icon_state = "bluespace_matter_bin"
|
||||
origin_tech = "materials=6"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
@@ -251,49 +250,49 @@
|
||||
name = "subspace ansible"
|
||||
icon_state = "subspace_ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/filter
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=2;magnets=1"
|
||||
origin_tech = "programming=2;magnets=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=2;materials=2;bluespace=1"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2;plasmatech=2"
|
||||
materials = list(MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=3;materials=3;bluespace=2"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels. Unlike normal slime potions, it can be absorbed by any nonsentient being."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
origin_tech = "biotech=5"
|
||||
origin_tech = "biotech=6"
|
||||
var/list/not_interested = list()
|
||||
var/being_used = 0
|
||||
var/sentience_type = SENTIENCE_ORGANIC
|
||||
@@ -326,6 +326,7 @@
|
||||
desc = "A potent chemical mix that will remove the slowdown from any item."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
/obj/item/slimepotion/speed/afterattack(obj/C, mob/user)
|
||||
..()
|
||||
@@ -356,6 +357,7 @@
|
||||
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
origin_tech = "biotech=5"
|
||||
var/uses = 3
|
||||
|
||||
/obj/item/slimepotion/fireproof/afterattack(obj/item/clothing/C, mob/user)
|
||||
@@ -662,4 +664,3 @@
|
||||
for(var/turf/T in A)
|
||||
T.color = "#2956B2"
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
name = "arm-mounted laser implant"
|
||||
desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
|
||||
icon_state = "arm_laser"
|
||||
origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4;syndicate=5"//this is kinda nutty and i might lower it
|
||||
origin_tech = "materials=4;combat=4;biotech=4;powerstorage=4;syndicate=3"
|
||||
holder = /obj/item/weapon/gun/energy/laser/mounted
|
||||
|
||||
/obj/item/organ/cyberimp/arm/gun/laser/l/zone = "l_arm"
|
||||
@@ -168,7 +168,7 @@
|
||||
/obj/item/organ/cyberimp/arm/toolset
|
||||
name = "integrated toolset implant"
|
||||
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools."
|
||||
origin_tech = "materials=4;engineering=4;biotech=3;powerstorage=4"
|
||||
origin_tech = "materials=3;engineering=4;biotech=3;powerstorage=4"
|
||||
contents = newlist(/obj/item/weapon/screwdriver/cyborg, /obj/item/weapon/wrench/cyborg, /obj/item/weapon/weldingtool/largetank/cyborg,
|
||||
/obj/item/weapon/crowbar/cyborg, /obj/item/weapon/wirecutters/cyborg, /obj/item/device/multitool/cyborg)
|
||||
|
||||
@@ -179,4 +179,4 @@
|
||||
usr << "<span class='notice'>You unlock [src]'s integrated knife!</span>"
|
||||
items_list += new /obj/item/weapon/kitchen/knife/combat/cyborg(src)
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/synthesizing = 0
|
||||
var/poison_amount = 5
|
||||
slot = "stomach"
|
||||
origin_tech = "materials=5;programming=3;biotech=4"
|
||||
origin_tech = "materials=4;powerstorage=5;biotech=4"
|
||||
|
||||
/obj/item/organ/cyberimp/chest/nutriment/on_life()
|
||||
if(synthesizing)
|
||||
@@ -41,16 +41,14 @@
|
||||
implant_color = "#006607"
|
||||
hunger_threshold = NUTRITION_LEVEL_HUNGRY
|
||||
poison_amount = 10
|
||||
origin_tech = "materials=5;programming=3;biotech=5"
|
||||
|
||||
|
||||
origin_tech = "materials=4;powerstorage=5;biotech=5"
|
||||
|
||||
/obj/item/organ/cyberimp/chest/reviver
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#AD0000"
|
||||
origin_tech = "materials=6;programming=3;biotech=6;syndicate=4"
|
||||
origin_tech = "materials=5;programming=4;biotech=6"
|
||||
slot = "heartdrive"
|
||||
var/revive_cost = 0
|
||||
var/reviving = 0
|
||||
@@ -114,7 +112,7 @@
|
||||
Unlike regular jetpack, this device has no stablilzation system."
|
||||
slot = "thrusters"
|
||||
icon_state = "imp_jetpack"
|
||||
origin_tech = "materials=6;programming=4;magnets=3;biotech=4;engineering=4"
|
||||
origin_tech = "materials=4;magnets=4;biotech=4;engineering=5"
|
||||
implant_overlay = null
|
||||
implant_color = null
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
@@ -193,4 +191,4 @@
|
||||
T.assume_air(removed)
|
||||
|
||||
toggle(silent=1)
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
|
||||
eye_color = "000"
|
||||
implant_color = "#000000"
|
||||
origin_tech = "materials=6;programming=4;biotech=6;magnets=5"
|
||||
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
|
||||
dark_view = 8
|
||||
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
|
||||
eye_color = "FC0"
|
||||
implant_color = "#FFCC00"
|
||||
origin_tech = "materials=6;programming=4;biotech=5;magnets=5;syndicate=4"
|
||||
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
|
||||
sight_flags = SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
flash_protect = -1
|
||||
@@ -93,7 +93,7 @@
|
||||
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
|
||||
eye_color = "0ff"
|
||||
implant_color = "#00FFFF"
|
||||
origin_tech = "materials=4;programming=3;biotech=4"
|
||||
origin_tech = "materials=4;programming=4;biotech=4"
|
||||
aug_message = "You suddenly see health bars floating above people's heads..."
|
||||
HUD_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
desc = "These cybernetic eye implants will display a security HUD over everything you see."
|
||||
eye_color = "d00"
|
||||
implant_color = "#CC0000"
|
||||
origin_tech = "materials=4;programming=4;biotech=3;combat=1"
|
||||
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
|
||||
aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
|
||||
HUD_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
@@ -112,11 +112,11 @@
|
||||
name = "welding shield implant"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
slot = "eye_shield"
|
||||
origin_tech = "materials=4;biotech=3"
|
||||
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
|
||||
implant_color = "#101010"
|
||||
flash_protect = 2
|
||||
aug_message = null
|
||||
eye_color = null
|
||||
|
||||
/obj/item/organ/cyberimp/eyes/shield/emp_act(severity)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
var/obj/item/r_hand_obj = null
|
||||
implant_color = "#DE7E00"
|
||||
slot = "brain_antidrop"
|
||||
origin_tech = "materials=5;programming=4;biotech=4"
|
||||
origin_tech = "materials=4;programming=5;biotech=4"
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_drop/ui_action_click()
|
||||
@@ -125,7 +125,7 @@
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
implant_color = "#FFFF00"
|
||||
slot = "brain_antistun"
|
||||
origin_tech = "materials=6;programming=4;biotech=5"
|
||||
origin_tech = "materials=5;programming=4;biotech=5"
|
||||
|
||||
/obj/item/organ/cyberimp/brain/anti_stun/on_life()
|
||||
..()
|
||||
@@ -188,4 +188,4 @@
|
||||
var/implant
|
||||
while(contents.len <= amount + 1) // +1 for the autoimplanter.
|
||||
implant = pick(boxed)
|
||||
new implant(src)
|
||||
new implant(src)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
var/mob/living/carbon/owner = null
|
||||
var/status = ORGAN_ORGANIC
|
||||
origin_tech = "biotech=2"
|
||||
origin_tech = "biotech=3"
|
||||
force = 1
|
||||
w_class = 2
|
||||
throwforce = 0
|
||||
@@ -105,7 +105,7 @@
|
||||
icon_state = "heart-on"
|
||||
zone = "chest"
|
||||
slot = "heart"
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "biotech=5"
|
||||
var/beating = 1
|
||||
var/icon_base = "heart"
|
||||
attack_verb = list("beat", "thumped")
|
||||
@@ -168,7 +168,7 @@
|
||||
desc = "it needs to be pumped..."
|
||||
icon_state = "cursedheart-off"
|
||||
icon_base = "cursedheart"
|
||||
origin_tech = "biotech=5"
|
||||
origin_tech = "biotech=6"
|
||||
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
|
||||
var/last_pump = 0
|
||||
var/add_colour = TRUE //So we're not constantly recreating colour datums
|
||||
@@ -435,7 +435,7 @@
|
||||
name = "black tumor"
|
||||
desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
|
||||
icon_state = "blacktumor"
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "biotech=5"
|
||||
w_class = 1
|
||||
zone = "head"
|
||||
slot = "brain_tumor"
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
origin_tech = "biotech=1;combat=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
|
||||
@@ -6,17 +6,15 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
w_class = 1
|
||||
origin_tech = "bluespace=4;materials=3"
|
||||
origin_tech = "bluespace=6;materials=3"
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
|
||||
|
||||
/obj/item/weapon/ore/bluespace_crystal/New()
|
||||
..()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/ore/bluespace_crystal/attack_self(mob/user)
|
||||
user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
|
||||
PoolOrNew(/obj/effect/particle_effect/sparks, loc)
|
||||
@@ -43,6 +41,6 @@
|
||||
/obj/item/weapon/ore/bluespace_crystal/artificial
|
||||
name = "artificial bluespace crystal"
|
||||
desc = "An artificially made bluespace crystal, it looks delicate."
|
||||
origin_tech = "bluespace=2"
|
||||
origin_tech = "bluespace=3;plasmatech=4"
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 // nice try
|
||||
points = 0 // nice try
|
||||
|
||||
@@ -6,7 +6,7 @@ var/list/GPS_list = list()
|
||||
icon_state = "gps-c"
|
||||
w_class = 2
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
origin_tech = "materials=2;magnets=3;bluespace=3"
|
||||
var/gpstag = "COM0"
|
||||
var/emped = 0
|
||||
var/turf/locked_location
|
||||
@@ -109,4 +109,4 @@ var/list/GPS_list = list()
|
||||
/obj/item/device/gps/mining/internal
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
//PIMP-CART
|
||||
/obj/vehicle/janicart
|
||||
name = "janicart (pimpin' ride)"
|
||||
@@ -40,6 +38,7 @@
|
||||
desc = "An upgrade for mobile janicarts."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "upgrade"
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
|
||||
|
||||
/obj/vehicle/janicart/Moved(atom/OldLoc, Dir)
|
||||
@@ -91,4 +90,3 @@
|
||||
user.put_in_hands(mybag)
|
||||
mybag = null
|
||||
update_icon()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user