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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
This commit is contained in:
@@ -30,7 +30,7 @@
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/obj/item/weapon/circuitboard/machine/ore_redemption
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name = "circuit board (Ore Redemption)"
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build_path = /obj/machinery/mineral/ore_redemption
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origin_tech = "programming=1;engineering=2"
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origin_tech = "programming=2;engineering=2;plasmatech=3"
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req_components = list(
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/weapon/stock_parts/matter_bin = 1,
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@@ -336,7 +336,7 @@
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/obj/item/weapon/circuitboard/machine/mining_equipment_vendor
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name = "circuit board (Mining Equipment Vendor)"
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build_path = /obj/machinery/mineral/equipment_vendor
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origin_tech = "programming=1;engineering=2"
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origin_tech = "programming=1;engineering=3"
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req_components = list(
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/weapon/stock_parts/matter_bin = 3)
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@@ -611,14 +611,14 @@
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var/fieldsactive = 0
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var/burst_time = 30
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var/fieldlimit = 4
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origin_tech = "magnets=2;combat=2"
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origin_tech = "magnets=3;engineering=3"
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/obj/item/weapon/resonator/upgraded
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once."
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icon_state = "resonator_u"
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item_state = "resonator_u"
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origin_tech = "magnets=3;combat=3"
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origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
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fieldlimit = 6
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/obj/item/weapon/resonator/proc/CreateResonance(target, creator)
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@@ -1098,7 +1098,7 @@
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icon_state = "bottle19"
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desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
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w_class = 1
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origin_tech = "biotech=1"
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origin_tech = "biotech=3"
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/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
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var/obj/item/organ/hivelord_core/C = M
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@@ -73,7 +73,7 @@
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=1;engineering=1"
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/proc/playDigSound()
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@@ -84,7 +84,7 @@
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=2"
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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@@ -93,7 +93,7 @@
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 14
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origin_tech = "materials=4;engineering=3"
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origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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@@ -105,7 +105,7 @@
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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@@ -117,7 +117,7 @@
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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@@ -130,7 +130,7 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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@@ -150,7 +150,7 @@
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item_state = "shovel"
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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@@ -204,6 +204,7 @@
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = 1
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origin_tech = "engineering=3;bluespace=3"
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/attack_self()
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@@ -551,4 +552,3 @@
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anchored = 1
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layer = BELOW_MOB_LAYER
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density = 0
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