From a0331985ca679180d88e97dff2a2b2c6cf79febf Mon Sep 17 00:00:00 2001 From: oranges Date: Sun, 12 Jul 2015 19:24:32 +1200 Subject: [PATCH] Convert all config file line endings to unix style --- config/access levels.txt | 98 +- config/admin_ranks.txt | 78 +- config/config.txt | 390 ++-- config/dbconfig.txt | 64 +- config/game_options.txt | 600 +++--- config/jobs.txt | 76 +- config/motd.txt | 10 +- config/names/adjectives.txt | 792 ++++---- config/names/ai.txt | 294 +-- config/names/clown.txt | 72 +- config/names/death_commando.txt | 138 +- config/names/first.txt | 3004 +++++++++++++++---------------- config/names/first_female.txt | 1612 ++++++++--------- config/names/first_male.txt | 1448 +++++++-------- config/names/last.txt | 1238 ++++++------- config/names/ninjaname.txt | 86 +- config/names/ninjatitle.txt | 90 +- config/names/verbs.txt | 1264 ++++++------- config/names/wizardfirst.txt | 70 +- config/names/wizardsecond.txt | 76 +- config/tips.txt | 184 +- 21 files changed, 5842 insertions(+), 5842 deletions(-) diff --git a/config/access levels.txt b/config/access levels.txt index 69ed681aa62..01977cbff33 100644 --- a/config/access levels.txt +++ b/config/access levels.txt @@ -1,50 +1,50 @@ -HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM -1. Open the .dmp file up in Notepad -2. Find all the "access = blahblah" attributes of doors. -3. Delete them. -4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. -5. Assign the existing doors new access permissions using the method below. - -HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM -1. Make a map as normal -2. Select a door that you want to not be accessible to everybody -3. Right click on it and edit its attributes -4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors -5. Repeat for all doors. - -For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" - -Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): - - access_security = 1 - access_brig = 2 - access_security_lockers = 3 - access_forensics_lockers= 4 - access_security_records = 5 - access_medical_supplies = 6 - access_medical_records = 7 - access_morgue = 8 - access_tox = 9 - access_tox_storage = 10 - access_medlab = 11 - access_engine = 12 - access_eject_engine = 13 - access_maint_tunnels = 14 - access_external_airlocks = 15 - access_emergency_storage = 16 - access_apcs = 17 - access_change_ids = 18 - access_ai_upload = 19 - access_teleporter = 20 - access_eva = 21 - access_heads = 22 - access_captain = 23 - access_all_personal_lockers = 24 - access_chapel_office = 25 - access_tech_storage = 26 - access_atmospherics = 27 - access_bar = 28 - access_janitor = 29 - access_disposal_units = 30 - access_hydroponics = 35 +HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM +1. Open the .dmp file up in Notepad +2. Find all the "access = blahblah" attributes of doors. +3. Delete them. +4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. +5. Assign the existing doors new access permissions using the method below. + +HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM +1. Make a map as normal +2. Select a door that you want to not be accessible to everybody +3. Right click on it and edit its attributes +4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors +5. Repeat for all doors. + +For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" + +Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): + + access_security = 1 + access_brig = 2 + access_security_lockers = 3 + access_forensics_lockers= 4 + access_security_records = 5 + access_medical_supplies = 6 + access_medical_records = 7 + access_morgue = 8 + access_tox = 9 + access_tox_storage = 10 + access_medlab = 11 + access_engine = 12 + access_eject_engine = 13 + access_maint_tunnels = 14 + access_external_airlocks = 15 + access_emergency_storage = 16 + access_apcs = 17 + access_change_ids = 18 + access_ai_upload = 19 + access_teleporter = 20 + access_eva = 21 + access_heads = 22 + access_captain = 23 + access_all_personal_lockers = 24 + access_chapel_office = 25 + access_tech_storage = 26 + access_atmospherics = 27 + access_bar = 28 + access_janitor = 29 + access_disposal_units = 30 + access_hydroponics = 35 access_manufacturing = 36 \ No newline at end of file diff --git a/config/admin_ranks.txt b/config/admin_ranks.txt index 67c08182b01..7bcb2df9995 100644 --- a/config/admin_ranks.txt +++ b/config/admin_ranks.txt @@ -1,40 +1,40 @@ -############################################################################################################## -# ADMIN RANK DEFINES # -# The format of this is very simple. Rank name goes first. # -# Rank is CASE-SENSITIVE, all punctuation save for '-', '_' and '@' will be stripped so spaces don't matter. # -# You can then define permissions for each rank by adding a '=' followed by keywords # -# These keywords represent groups of verbs and abilities. # -# keywords are preceded by either a '+' or a '-', + adds permissions, - takes them away. # -# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # -# You can also specify verbs like so +/client/proc/some_added_verb or -/client/proc/some_restricted_verb # -# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # -############################################################################################################## -# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! - -# KEYWORDS: -# +ADMIN = general admin tools, verbs etc -# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. -# +BAN = the ability to ban, jobban and fullban -# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins -# +POSSESS = the ability to possess objects -# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode -# +BUILD (or +BUILDMODE) = the ability to use buildmode -# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. -# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. -# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. -# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. -# +SOUND (or +SOUNDS) = allows you to upload and play sounds -# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) -# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag - -Admin Observer -Moderator = +ADMIN -Admin Candidate = +@ -Trial Admin = +@ +SPAWN +REJUV +VAREDIT +BAN -Badmin = +@ +POSSESS +BUILDMODE +SERVER +FUN -Game Admin = +@ +STEALTH +SOUNDS +DEBUG -Game Master = +EVERYTHING - -Host = +EVERYTHING - +############################################################################################################## +# ADMIN RANK DEFINES # +# The format of this is very simple. Rank name goes first. # +# Rank is CASE-SENSITIVE, all punctuation save for '-', '_' and '@' will be stripped so spaces don't matter. # +# You can then define permissions for each rank by adding a '=' followed by keywords # +# These keywords represent groups of verbs and abilities. # +# keywords are preceded by either a '+' or a '-', + adds permissions, - takes them away. # +# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # +# You can also specify verbs like so +/client/proc/some_added_verb or -/client/proc/some_restricted_verb # +# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # +############################################################################################################## +# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! + +# KEYWORDS: +# +ADMIN = general admin tools, verbs etc +# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. +# +BAN = the ability to ban, jobban and fullban +# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins +# +POSSESS = the ability to possess objects +# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode +# +BUILD (or +BUILDMODE) = the ability to use buildmode +# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. +# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. +# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. +# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. +# +SOUND (or +SOUNDS) = allows you to upload and play sounds +# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) +# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag + +Admin Observer +Moderator = +ADMIN +Admin Candidate = +@ +Trial Admin = +@ +SPAWN +REJUV +VAREDIT +BAN +Badmin = +@ +POSSESS +BUILDMODE +SERVER +FUN +Game Admin = +@ +STEALTH +SOUNDS +DEBUG +Game Master = +EVERYTHING + +Host = +EVERYTHING + Coder = +DEBUG +VAREDIT +SERVER +SPAWN \ No newline at end of file diff --git a/config/config.txt b/config/config.txt index f7ec7eda026..c40c7cc783f 100644 --- a/config/config.txt +++ b/config/config.txt @@ -1,196 +1,196 @@ -## Server name: This appears at the top of the screen in-game. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice -# SERVERNAME tgstation - -## Station name: The name of the station as it is referred to in-game. If commented out, the game will generate a random name instead. -STATIONNAME Space Station 13 - -# Lobby time: This is the amount of time between rounds that players have to setup their characters and be ready. -LOBBY_COUNTDOWN 120 - -## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system. -ADMIN_LEGACY_SYSTEM - -## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system. -BAN_LEGACY_SYSTEM - -## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing -## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job. -## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up. -## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means -## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days. -#USE_AGE_RESTRICTION_FOR_JOBS - -## log OOC channel -LOG_OOC - -## log client Say -LOG_SAY - -## log admin actions -LOG_ADMIN - -## log client access (logon/logoff) -LOG_ACCESS - -## log game actions (start of round, results, etc.) -LOG_GAME - -## log player votes -LOG_VOTE - -## log client Whisper -LOG_WHISPER - -## log emotes -LOG_EMOTE - -## log attack messages -LOG_ATTACK - -## log pda messages -LOG_PDA - -## log prayers -LOG_PRAYER - -## log lawchanges -LOG_LAW - -## log all Topic() calls (for use by coders in tracking down Topic issues) -# LOG_HREFS - -## disconnect players who did nothing during 10 minutes -# KICK_INACTIVE - -## Comment this out to stop admins being able to choose their personal ooccolor -ALLOW_ADMIN_OOCCOLOR - -## If metadata is supported -ALLOW_METADATA - -## allow players to initiate a restart vote -#ALLOW_VOTE_RESTART - -## allow players to initate a mode-change start -#ALLOW_VOTE_MODE - -## min delay (deciseconds) between voting sessions (default 10 minutes) -VOTE_DELAY 6000 - -## time period (deciseconds) which voting session will last (default 1 minute) -VOTE_PERIOD 600 - -## prevents dead players from voting or starting votes -# NO_DEAD_VOTE - -## players' votes default to "No vote" (otherwise, default to "No change") -# DEFAULT_NO_VOTE - -## disable abandon mob -NORESPAWN - -## disables calling del(src) on newmobs if they logout before spawnin in -# DONT_DEL_NEWMOB - -## set a hosted by name for unix platforms -HOSTEDBY Yournamehere - -## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. -## Set to 1 to jobban them from those positions, set to 0 to allow them. -# GUEST_JOBBAN - -## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting) -GUEST_BAN - -## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. -## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans) -# USEWHITELIST - -## set a server location for world reboot. Don't include the byond://, just give the address and port. -# Don't set this to the same server, BYOND will automatically restart players to the server when it has restarted. -# SERVER ss13.example.com:2506 - -## forum address -# FORUMURL http://tgstation13.org/phpBB/index.php - -## Wiki address -# WIKIURL http://www.tgstation13.org/wiki - -##Rules address -# RULESURL http://www.tgstation13.org/wiki/Rules - -##Github address -# GITHUBURL https://www.github.com/tgstation/-tg-station - -## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. -# BANAPPEALS http://justanotherday.example.com - -## In-game features -##Toggle for having jobs load up from the .txt -# LOAD_JOBS_FROM_TXT - -##Remove the # mark infront of this to forbid admins from possessing the singularity. -#FORBID_SINGULO_POSSESSION - -## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM. -## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off) -#POPUP_ADMIN_PM - -## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR -ALLOW_HOLIDAYS - -##Remove the # mark if you are going to use the SVN irc bot to relay adminhelps -#USEIRCBOT - -##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother. -TICKLAG 0.9 - -## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered. -TICKCOMP 0 - -## Comment this out to disable automuting -#AUTOMUTE_ON - -## Communication key for receiving data through world/Topic(), you don't want to give this out -#COMMS_KEY default_pwd - -## Uncomment this to let players see their own notes (they can still be set by admins only) -#SEE_OWN_NOTES - -##Note: all population caps can be used with each other if desired. - -## Uncomment for 'soft' population caps, players will be warned while joining if the living crew exceeds the listed number. -#SOFT_POPCAP 100 - -## Message for soft cap -SOFT_POPCAP_MESSAGE Be warned that the server is currently serving a high number of users, consider using alternative game servers. - -## Uncomment for 'hard' population caps, players will not be allowed to spawn if the living crew exceeds the listed number, though they may still observe or wait for the living crew to decrease in size. -#HARD_POPCAP 150 - -## Message for hard cap -HARD_POPCAP_MESSAGE The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers. - -## Uncomment for 'extreme' population caps, players will not be allowed to join the server if living crew exceeds the listed number. -#EXTREME_POPCAP 200 - -## Message for extreme cap -EXTREME_POPCAP_MESSAGE The server is currently serving a high number of users, find alternative servers. - -## Notify admins when a new player connects for the first x days a player's been around. (0 for first connection only, -1 for never) -## Requres database -NOTIFY_NEW_PLAYER_AGE 0 - -## Notify the irc channel when a new player makes their first connection -## Requres database -#IRC_FIRST_CONNECTION_ALERT - -## Deny all new connections by ckeys we haven't seen before (exempts admins and only denies the connection if the database is enabled and connected) -## Requires database -#PANIC_BUNKER - -## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog -#AGGRESSIVE_CHANGELOG - -## Uncomment to have the game log runtimes to the log folder. (Note: this disables normal output in dd/ds, so it should be left off for testing. +## Server name: This appears at the top of the screen in-game. Remove the # infront of SERVERNAME and replace 'tgstation' with the name of your choice +# SERVERNAME tgstation + +## Station name: The name of the station as it is referred to in-game. If commented out, the game will generate a random name instead. +STATIONNAME Space Station 13 + +# Lobby time: This is the amount of time between rounds that players have to setup their characters and be ready. +LOBBY_COUNTDOWN 120 + +## Add a # infront of this if you want to use the SQL based admin system, the legacy system uses admins.txt. You need to set up your database to use the SQL based system. +ADMIN_LEGACY_SYSTEM + +## Add a # infront of this if you want to use the SQL based banning system. The legacy systems use the files in the data folder. You need to set up your database to use the SQL based system. +BAN_LEGACY_SYSTEM + +## Unhash this entry to have certain jobs require your account to be at least a certain number of days old to select. You can configure the exact age requirement for different jobs by editing +## the minimal_player_age variable in the files in folder /code/game/jobs/job/.. for the job you want to edit. Set minimal_player_age to 0 to disable age requirement for that job. +## REQUIRES the database set up to work. Keep it hashed if you don't have a database set up. +## NOTE: If you have just set-up the database keep this DISABLED, as player age is determined from the first time they connect to the server with the database up. If you just set it up, it means +## you have noone older than 0 days, since noone has been logged yet. Only turn this on once you have had the database up for 30 days. +#USE_AGE_RESTRICTION_FOR_JOBS + +## log OOC channel +LOG_OOC + +## log client Say +LOG_SAY + +## log admin actions +LOG_ADMIN + +## log client access (logon/logoff) +LOG_ACCESS + +## log game actions (start of round, results, etc.) +LOG_GAME + +## log player votes +LOG_VOTE + +## log client Whisper +LOG_WHISPER + +## log emotes +LOG_EMOTE + +## log attack messages +LOG_ATTACK + +## log pda messages +LOG_PDA + +## log prayers +LOG_PRAYER + +## log lawchanges +LOG_LAW + +## log all Topic() calls (for use by coders in tracking down Topic issues) +# LOG_HREFS + +## disconnect players who did nothing during 10 minutes +# KICK_INACTIVE + +## Comment this out to stop admins being able to choose their personal ooccolor +ALLOW_ADMIN_OOCCOLOR + +## If metadata is supported +ALLOW_METADATA + +## allow players to initiate a restart vote +#ALLOW_VOTE_RESTART + +## allow players to initate a mode-change start +#ALLOW_VOTE_MODE + +## min delay (deciseconds) between voting sessions (default 10 minutes) +VOTE_DELAY 6000 + +## time period (deciseconds) which voting session will last (default 1 minute) +VOTE_PERIOD 600 + +## prevents dead players from voting or starting votes +# NO_DEAD_VOTE + +## players' votes default to "No vote" (otherwise, default to "No change") +# DEFAULT_NO_VOTE + +## disable abandon mob +NORESPAWN + +## disables calling del(src) on newmobs if they logout before spawnin in +# DONT_DEL_NEWMOB + +## set a hosted by name for unix platforms +HOSTEDBY Yournamehere + +## Set to jobban "Guest-" accounts from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. +## Set to 1 to jobban them from those positions, set to 0 to allow them. +# GUEST_JOBBAN + +## Uncomment this to stop people connecting to your server without a registered ckey. (i.e. guest-* are all blocked from connecting) +GUEST_BAN + +## Set to jobban everyone who's key is not listed in data/whitelist.txt from Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, and AI positions. +## Uncomment to 1 to jobban, leave commented out to allow these positions for everyone (but see GUEST_JOBBAN above and regular jobbans) +# USEWHITELIST + +## set a server location for world reboot. Don't include the byond://, just give the address and port. +# Don't set this to the same server, BYOND will automatically restart players to the server when it has restarted. +# SERVER ss13.example.com:2506 + +## forum address +# FORUMURL http://tgstation13.org/phpBB/index.php + +## Wiki address +# WIKIURL http://www.tgstation13.org/wiki + +##Rules address +# RULESURL http://www.tgstation13.org/wiki/Rules + +##Github address +# GITHUBURL https://www.github.com/tgstation/-tg-station + +## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. +# BANAPPEALS http://justanotherday.example.com + +## In-game features +##Toggle for having jobs load up from the .txt +# LOAD_JOBS_FROM_TXT + +##Remove the # mark infront of this to forbid admins from possessing the singularity. +#FORBID_SINGULO_POSSESSION + +## Remove the # to show a popup 'reply to' window to every non-admin that recieves an adminPM. +## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off) +#POPUP_ADMIN_PM + +## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR +ALLOW_HOLIDAYS + +##Remove the # mark if you are going to use the SVN irc bot to relay adminhelps +#USEIRCBOT + +##Defines the ticklag for the world. 0.9 is the normal one, 0.5 is smoother. +TICKLAG 0.9 + +## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered. +TICKCOMP 0 + +## Comment this out to disable automuting +#AUTOMUTE_ON + +## Communication key for receiving data through world/Topic(), you don't want to give this out +#COMMS_KEY default_pwd + +## Uncomment this to let players see their own notes (they can still be set by admins only) +#SEE_OWN_NOTES + +##Note: all population caps can be used with each other if desired. + +## Uncomment for 'soft' population caps, players will be warned while joining if the living crew exceeds the listed number. +#SOFT_POPCAP 100 + +## Message for soft cap +SOFT_POPCAP_MESSAGE Be warned that the server is currently serving a high number of users, consider using alternative game servers. + +## Uncomment for 'hard' population caps, players will not be allowed to spawn if the living crew exceeds the listed number, though they may still observe or wait for the living crew to decrease in size. +#HARD_POPCAP 150 + +## Message for hard cap +HARD_POPCAP_MESSAGE The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers. + +## Uncomment for 'extreme' population caps, players will not be allowed to join the server if living crew exceeds the listed number. +#EXTREME_POPCAP 200 + +## Message for extreme cap +EXTREME_POPCAP_MESSAGE The server is currently serving a high number of users, find alternative servers. + +## Notify admins when a new player connects for the first x days a player's been around. (0 for first connection only, -1 for never) +## Requres database +NOTIFY_NEW_PLAYER_AGE 0 + +## Notify the irc channel when a new player makes their first connection +## Requres database +#IRC_FIRST_CONNECTION_ALERT + +## Deny all new connections by ckeys we haven't seen before (exempts admins and only denies the connection if the database is enabled and connected) +## Requires database +#PANIC_BUNKER + +## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog +#AGGRESSIVE_CHANGELOG + +## Uncomment to have the game log runtimes to the log folder. (Note: this disables normal output in dd/ds, so it should be left off for testing. #LOG_RUNTIMES \ No newline at end of file diff --git a/config/dbconfig.txt b/config/dbconfig.txt index dbc09df51df..cc28dc483de 100644 --- a/config/dbconfig.txt +++ b/config/dbconfig.txt @@ -1,33 +1,33 @@ -## MySQL Connection Configuration -## This is used for stats, feedback gathering, -## administration, and the in game library. - -## Should SQL be enabled? Uncomment to enable. -#SQL_ENABLED - -## Server the MySQL database can be found at. -# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc. -ADDRESS localhost - -## MySQL server port (default is 3306). -PORT 3306 - -## Database for all SQL functions, not just feedback. -FEEDBACK_DATABASE feedback - -## Prefix to be added to the name of every table, older databases will require this be set to erro_ -## if left out defaults to erro_ for legacy reasons, if you want no table prefix, give a blank prefix rather then comment out -## Note, this does not change the table names in the database, you will have to do that yourself. -##IE: -## FEEDBACK_TABLEPREFIX erro_ -## FEEDBACK_TABLEPREFIX -## FEEDBACK_TABLEPREFIX SS13_ -## -## Leave as is if you are using the standard schema file. -FEEDBACK_TABLEPREFIX - -## Username/Login used to access the database. -FEEDBACK_LOGIN username - -## Password used to access the database. +## MySQL Connection Configuration +## This is used for stats, feedback gathering, +## administration, and the in game library. + +## Should SQL be enabled? Uncomment to enable. +#SQL_ENABLED + +## Server the MySQL database can be found at. +# Examples: localhost, 200.135.5.43, www.mysqldb.com, etc. +ADDRESS localhost + +## MySQL server port (default is 3306). +PORT 3306 + +## Database for all SQL functions, not just feedback. +FEEDBACK_DATABASE feedback + +## Prefix to be added to the name of every table, older databases will require this be set to erro_ +## if left out defaults to erro_ for legacy reasons, if you want no table prefix, give a blank prefix rather then comment out +## Note, this does not change the table names in the database, you will have to do that yourself. +##IE: +## FEEDBACK_TABLEPREFIX erro_ +## FEEDBACK_TABLEPREFIX +## FEEDBACK_TABLEPREFIX SS13_ +## +## Leave as is if you are using the standard schema file. +FEEDBACK_TABLEPREFIX + +## Username/Login used to access the database. +FEEDBACK_LOGIN username + +## Password used to access the database. FEEDBACK_PASSWORD password \ No newline at end of file diff --git a/config/game_options.txt b/config/game_options.txt index aa4f48f5dd3..54472c969bf 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -1,300 +1,300 @@ -### HEALTH ### - -# level of health at which a mob becomes unconscious (crit) -HEALTH_THRESHOLD_CRIT 0 - -# level of health at which a mob becomes dead -HEALTH_THRESHOLD_DEAD -100 - - -### REVIVAL ### - -# whether pod plants work or not -REVIVAL_POD_PLANTS 1 - -# whether cloning tubes work or not -REVIVAL_CLONING 1 - -# amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) -REVIVAL_BRAIN_LIFE -1 - -### RENAMING ### - -#Uncomment to allow cyborgs to rename themselves at roundstart. Has no effect on roboticists renaming cyborgs the normal way. -#RENAME_CYBORG - -### OOC DURING ROUND ### -#Comment this out if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results. -OOC_DURING_ROUND - -### EMOJI ### -#Comment this out if you want to disable emojis -EMOJIS - -### MOB MOVEMENT ### - -## We suggest editing these variables ingame to find a good speed for your server. -## To do this you must be a high level admin. Open the 'debug' tab ingame. -## Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. - -## These values get directly added to values and totals ingame. -## To speed things up make the number negative, to slow things down, make the number positive. - -## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. -RUN_DELAY 1 -WALK_DELAY 4 - -## The variables below affect the movement of specific mob types. -HUMAN_DELAY 0 -ROBOT_DELAY 0 -MONKEY_DELAY 0 -ALIEN_DELAY 0 -SLIME_DELAY 0 -ANIMAL_DELAY 0 - - -### NAMES ### -## If uncommented this adds a random surname to a player's name if they only specify one name. -#HUMANS_NEED_SURNAMES - -## If uncommented, this forces all players to use random names !and appearances!. -#FORCE_RANDOM_NAMES - - -### ALERT LEVELS ### -ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced. -ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted. -ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed. -ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. -ALERT_RED_DOWNTO The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. -ALERT_DELTA Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. - - - -### GAME MODES ### - -## Probablities for game modes chosen in 'secret' and 'random' modes. -## Default probablity is 1, increase to make that mode more likely to be picked. -## Set to 0 to disable that mode. - -PROBABILITY TRAITOR 5 -PROBABILITY TRAITORCHAN 4 -PROBABILITY DOUBLE_AGENTS 3 -PROBABILITY NUCLEAR 2 -PROBABILITY REVOLUTION 2 -PROBABILITY SHADOWLING 2 -PROBABILITY GANG 2 -PROBABILITY CULT 2 -PROBABILITY CHANGELING 2 -PROBABILITY WIZARD 4 -PROBABILITY MALFUNCTION 1 -PROBABILITY BLOB 2 -PROBABILITY RAGINMAGES 2 -PROBABILITY MONKEY 0 -PROBABILITY METEOR 0 -PROBABILITY EXTENDED 0 - -## You probably want to keep sandbox off by default for secret and random. -PROBABILITY SANDBOX 0 - - -## Toggles for continuous modes. -## Modes that aren't continuous will end the instant all antagonists are dead. - -CONTINUOUS TRAITOR -CONTINUOUS TRAITORCHAN -CONTINUOUS DOUBLE_AGENTS -#CONTINUOUS NUCLEAR -#CONTINUOUS REVOLUTION -#CONTINUOUS SHADOWLING -CONTINUOUS GANG -CONTINUOUS CULT -CONTINUOUS CHANGELING -CONTINUOUS WIZARD -CONTINUOUS MALFUNCTION -CONTINUOUS BLOB -#CONTINUOUS RAGINMAGES -#CONTINUOUS MONKEY - -##Note: do not toggle continuous off for these modes, as they have no antagonists and would thus end immediately! - -CONTINUOUS METEOR -CONTINUOUS EXTENDED - - -## Toggles for allowing midround antagonists (aka mulligan antagonists). -## In modes that are continuous, if all antagonists should die then a new set of antagonists will be created. - -MIDROUND_ANTAG TRAITOR -MIDROUND_ANTAG TRAITORCHAN -MIDROUND_ANTAG DOUBLE_AGENTS -#MIDROUND_ANTAG NUCLEAR -#MIDROUND_ANTAG REVOLUTION -#MIDROUND_ANTAG SHADOWLING -#MIDROUND_ANTAG GANG -MIDROUND_ANTAG CULT -MIDROUND_ANTAG CHANGELING -MIDROUND_ANTAG WIZARD -MIDROUND_ANTAG MALFUNCTION -MIDROUND_ANTAG BLOB -#MIDROUND_ANTAG RAGINMAGES -#MIDROUND_ANTAG MONKEY - - -## The amount of time it takes for the emergency shuttle to be called, from round start. -SHUTTLE_REFUEL_DELAY 12000 - -## Variables calculate how number of antagonists will scale to population. -## Used as (Antagonists = Population / Coeff) -## Set to 0 to disable scaling and use default numbers instead. -TRAITOR_SCALING_COEFF 6 -CHANGELING_SCALING_COEFF 6 - -## Variables calculate how number of open security officer positions will scale to population. -## Used as (Officers = Population / Coeff) -## Set to 0 to disable scaling and use default numbers instead. -SECURITY_SCALING_COEFF 8 - -# The number of objectives traitors get. -# Not including escaping/hijacking. -TRAITOR_OBJECTIVES_AMOUNT 2 - -## Uncomment to prohibit jobs that start with loyalty -## implants from being most antagonists. -#PROTECT_ROLES_FROM_ANTAGONIST - -## Uncomment to prohibit assistants from becoming most antagonists. -#PROTECT_ASSISTANT_FROM_ANTAGONIST - -## If non-human species are barred from joining as a head of staff -#ENFORCE_HUMAN_AUTHORITY - -## If late-joining players have a chance to become a traitor/changeling -ALLOW_LATEJOIN_ANTAGONISTS - -## Uncomment to allow players to see the set odds of different rounds in secret/random in the get server revision screen. This will NOT tell the current roundtype. -#SHOW_GAME_TYPE_ODDS - -### RANDOM EVENTS ### - -## Comment this to disable random events during the round. -ALLOW_RANDOM_EVENTS - - -### AI ### - -## Allow the AI job to be picked. -ALLOW_AI - - - -### AWAY MISSIONS ### - -## How long the delay is before the Away Mission gate opens. Default is half an hour. -## 600 is one minute. -GATEWAY_DELAY 18000 - - -### ACCESS ### - -## If the number of players ready at round starts exceeds this threshold, JOBS_HAVE_MINIMAL_ACCESS will automatically be enabled. Otherwise, it will be disabled. -## This is useful for accomodating both low and high population rounds on the same server. -## Comment out or set to 0 to disable this automatic toggle. -MINIMAL_ACCESS_THRESHOLD 20 - -## Comment this out if you wish to use the setup where jobs have more access. -## This is intended for servers with low populations - where there are not enough -## players to fill all roles, so players need to do more than just one job. -## This option is ignored if MINIMAL_ACCESS_THRESHOLD is used. -#JOBS_HAVE_MINIMAL_ACCESS - -## Uncomment to give assistants maint access. -#ASSISTANTS_HAVE_MAINT_ACCESS - -## Uncoment to give security maint access. Note that if you comment JOBS_HAVE_MINIMAL_ACCESS security already gets maint from that. -#SECURITY_HAS_MAINT_ACCESS - -## Uncomment to give everyone maint access. -#EVERYONE_HAS_MAINT_ACCESS - -## Comment this to make security officers spawn in departmental security posts -SEC_START_BRIG - - -### GHOST INTERACTION ### -## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask. -#GHOST_INTERACTION - -### NON-VOCAL SILICONS ### -## Uncomment to stop the AI, or cyborgs, from having vocal communication. -#SILENT_AI -#SILENT_BORG - -### SANDBOX PANEL AUTOCLOSE ### -## The sandbox panel's item spawning dialog now stays open even after you click an option. -## If you find that your players are abusing the sandbox panel, this option may slow them down -## without preventing people from using it properly. -## Only functions in sandbox game mode. -#SANDBOX_AUTOCLOSE - -### ROUNDSTART SILICON LAWS ### -## This controls what the AI's laws are at the start of the round. -## Set to 0/commented for "off", silicons will just start with Asimov. -## Set to 1 for "custom", silicons will start with the custom laws defined in silicon_laws.txt. (If silicon_laws.txt is empty, the AI will spawn with asimov and Custom boards will auto-delete.) -## Set to 2 for "random", silicons will start with a random lawset picked from (at the time of writing): P.A.L.A.D.I.N., Corporate, Asimov. More can be added by changing the law datum paths in ai_laws.dm. -DEFAULT_LAWS 1 - -### SILICON LAW MAX AMOUNT ### -## The maximum number of laws a silicon can have -## Attempting to upload laws past this point will fail unless the AI is reset -SILICON_MAX_LAW_AMOUNT 12 - -## Uncomment to give players the choice of their species before they join the game -#JOIN_WITH_MUTANT_RACE - -## Uncomment to give players the choice of joining as a human with mutant bodyparts before they join the game -#JOIN_WITH_MUTANT_HUMANS - -## Assistant slot cap. Set to -1 for unlimited. -ASSISTANT_CAP -1 - -## Starlight for exterior walls and breaches. Uncomment for starlight! -STARLIGHT - -## Uncomment to bring back old grey suit assistants instead of the now default rainbow colored assistants. -#GREY_ASSISTANTS - -### Midround Antag (aka Mulligan antag) config options ### - -## A time, in minutes, after which the midround antag system stops attempting to run and continuous rounds end immediately upon completion. -MIDROUND_ANTAG_TIME_CHECK 60 - -## A ratio of living to total crew members, the lower this is, the more people will have to die in order for midround antag to be skipped -MIDROUND_ANTAG_LIFE_CHECK 0.7 - -###Limit Spell Choices## -## Uncomment to disallow wizards from using certain spells that may be too chaotic/fun for your playerbase - -#NO_SUMMON_GUNS -#NO_SUMMON_MAGIC -#NO_SUMMON_EVENTS - -//Comment for "normal" explosions, which ignore obstacles -//Uncomment for explosions that react to doors and walls -REACTIONARY_EXPLOSIONS - -### Configure the bomb cap -## This caps all explosions to the specified range. Used for both balance reasons and to prevent overloading the server and lagging the game out. -## This is given as the 3rd number(light damage) in the standard (1,2,3) explosion notation. The other numbers are derived by dividing by 2 and 4. -## eg: If you give the number 20. The bomb cap will be 5,10,20. -## Can be any number between 4 and 128, some examples are provided below. - -## Default (3,7,14) -BOMBCAP 14 -## One 'step' up (4,8,16) (recommended if you enable REACTIONARY_EXPLOSIONS above) -#BOMBCAP 16 -## LagHell (7,14,28) -#BOMBCAP 28 - - - +### HEALTH ### + +# level of health at which a mob becomes unconscious (crit) +HEALTH_THRESHOLD_CRIT 0 + +# level of health at which a mob becomes dead +HEALTH_THRESHOLD_DEAD -100 + + +### REVIVAL ### + +# whether pod plants work or not +REVIVAL_POD_PLANTS 1 + +# whether cloning tubes work or not +REVIVAL_CLONING 1 + +# amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) +REVIVAL_BRAIN_LIFE -1 + +### RENAMING ### + +#Uncomment to allow cyborgs to rename themselves at roundstart. Has no effect on roboticists renaming cyborgs the normal way. +#RENAME_CYBORG + +### OOC DURING ROUND ### +#Comment this out if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results. +OOC_DURING_ROUND + +### EMOJI ### +#Comment this out if you want to disable emojis +EMOJIS + +### MOB MOVEMENT ### + +## We suggest editing these variables ingame to find a good speed for your server. +## To do this you must be a high level admin. Open the 'debug' tab ingame. +## Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. + +## These values get directly added to values and totals ingame. +## To speed things up make the number negative, to slow things down, make the number positive. + +## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. +RUN_DELAY 1 +WALK_DELAY 4 + +## The variables below affect the movement of specific mob types. +HUMAN_DELAY 0 +ROBOT_DELAY 0 +MONKEY_DELAY 0 +ALIEN_DELAY 0 +SLIME_DELAY 0 +ANIMAL_DELAY 0 + + +### NAMES ### +## If uncommented this adds a random surname to a player's name if they only specify one name. +#HUMANS_NEED_SURNAMES + +## If uncommented, this forces all players to use random names !and appearances!. +#FORCE_RANDOM_NAMES + + +### ALERT LEVELS ### +ALERT_GREEN All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced. +ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted. +ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed. +ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. +ALERT_RED_DOWNTO The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. +ALERT_DELTA Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. + + + +### GAME MODES ### + +## Probablities for game modes chosen in 'secret' and 'random' modes. +## Default probablity is 1, increase to make that mode more likely to be picked. +## Set to 0 to disable that mode. + +PROBABILITY TRAITOR 5 +PROBABILITY TRAITORCHAN 4 +PROBABILITY DOUBLE_AGENTS 3 +PROBABILITY NUCLEAR 2 +PROBABILITY REVOLUTION 2 +PROBABILITY SHADOWLING 2 +PROBABILITY GANG 2 +PROBABILITY CULT 2 +PROBABILITY CHANGELING 2 +PROBABILITY WIZARD 4 +PROBABILITY MALFUNCTION 1 +PROBABILITY BLOB 2 +PROBABILITY RAGINMAGES 2 +PROBABILITY MONKEY 0 +PROBABILITY METEOR 0 +PROBABILITY EXTENDED 0 + +## You probably want to keep sandbox off by default for secret and random. +PROBABILITY SANDBOX 0 + + +## Toggles for continuous modes. +## Modes that aren't continuous will end the instant all antagonists are dead. + +CONTINUOUS TRAITOR +CONTINUOUS TRAITORCHAN +CONTINUOUS DOUBLE_AGENTS +#CONTINUOUS NUCLEAR +#CONTINUOUS REVOLUTION +#CONTINUOUS SHADOWLING +CONTINUOUS GANG +CONTINUOUS CULT +CONTINUOUS CHANGELING +CONTINUOUS WIZARD +CONTINUOUS MALFUNCTION +CONTINUOUS BLOB +#CONTINUOUS RAGINMAGES +#CONTINUOUS MONKEY + +##Note: do not toggle continuous off for these modes, as they have no antagonists and would thus end immediately! + +CONTINUOUS METEOR +CONTINUOUS EXTENDED + + +## Toggles for allowing midround antagonists (aka mulligan antagonists). +## In modes that are continuous, if all antagonists should die then a new set of antagonists will be created. + +MIDROUND_ANTAG TRAITOR +MIDROUND_ANTAG TRAITORCHAN +MIDROUND_ANTAG DOUBLE_AGENTS +#MIDROUND_ANTAG NUCLEAR +#MIDROUND_ANTAG REVOLUTION +#MIDROUND_ANTAG SHADOWLING +#MIDROUND_ANTAG GANG +MIDROUND_ANTAG CULT +MIDROUND_ANTAG CHANGELING +MIDROUND_ANTAG WIZARD +MIDROUND_ANTAG MALFUNCTION +MIDROUND_ANTAG BLOB +#MIDROUND_ANTAG RAGINMAGES +#MIDROUND_ANTAG MONKEY + + +## The amount of time it takes for the emergency shuttle to be called, from round start. +SHUTTLE_REFUEL_DELAY 12000 + +## Variables calculate how number of antagonists will scale to population. +## Used as (Antagonists = Population / Coeff) +## Set to 0 to disable scaling and use default numbers instead. +TRAITOR_SCALING_COEFF 6 +CHANGELING_SCALING_COEFF 6 + +## Variables calculate how number of open security officer positions will scale to population. +## Used as (Officers = Population / Coeff) +## Set to 0 to disable scaling and use default numbers instead. +SECURITY_SCALING_COEFF 8 + +# The number of objectives traitors get. +# Not including escaping/hijacking. +TRAITOR_OBJECTIVES_AMOUNT 2 + +## Uncomment to prohibit jobs that start with loyalty +## implants from being most antagonists. +#PROTECT_ROLES_FROM_ANTAGONIST + +## Uncomment to prohibit assistants from becoming most antagonists. +#PROTECT_ASSISTANT_FROM_ANTAGONIST + +## If non-human species are barred from joining as a head of staff +#ENFORCE_HUMAN_AUTHORITY + +## If late-joining players have a chance to become a traitor/changeling +ALLOW_LATEJOIN_ANTAGONISTS + +## Uncomment to allow players to see the set odds of different rounds in secret/random in the get server revision screen. This will NOT tell the current roundtype. +#SHOW_GAME_TYPE_ODDS + +### RANDOM EVENTS ### + +## Comment this to disable random events during the round. +ALLOW_RANDOM_EVENTS + + +### AI ### + +## Allow the AI job to be picked. +ALLOW_AI + + + +### AWAY MISSIONS ### + +## How long the delay is before the Away Mission gate opens. Default is half an hour. +## 600 is one minute. +GATEWAY_DELAY 18000 + + +### ACCESS ### + +## If the number of players ready at round starts exceeds this threshold, JOBS_HAVE_MINIMAL_ACCESS will automatically be enabled. Otherwise, it will be disabled. +## This is useful for accomodating both low and high population rounds on the same server. +## Comment out or set to 0 to disable this automatic toggle. +MINIMAL_ACCESS_THRESHOLD 20 + +## Comment this out if you wish to use the setup where jobs have more access. +## This is intended for servers with low populations - where there are not enough +## players to fill all roles, so players need to do more than just one job. +## This option is ignored if MINIMAL_ACCESS_THRESHOLD is used. +#JOBS_HAVE_MINIMAL_ACCESS + +## Uncomment to give assistants maint access. +#ASSISTANTS_HAVE_MAINT_ACCESS + +## Uncoment to give security maint access. Note that if you comment JOBS_HAVE_MINIMAL_ACCESS security already gets maint from that. +#SECURITY_HAS_MAINT_ACCESS + +## Uncomment to give everyone maint access. +#EVERYONE_HAS_MAINT_ACCESS + +## Comment this to make security officers spawn in departmental security posts +SEC_START_BRIG + + +### GHOST INTERACTION ### +## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask. +#GHOST_INTERACTION + +### NON-VOCAL SILICONS ### +## Uncomment to stop the AI, or cyborgs, from having vocal communication. +#SILENT_AI +#SILENT_BORG + +### SANDBOX PANEL AUTOCLOSE ### +## The sandbox panel's item spawning dialog now stays open even after you click an option. +## If you find that your players are abusing the sandbox panel, this option may slow them down +## without preventing people from using it properly. +## Only functions in sandbox game mode. +#SANDBOX_AUTOCLOSE + +### ROUNDSTART SILICON LAWS ### +## This controls what the AI's laws are at the start of the round. +## Set to 0/commented for "off", silicons will just start with Asimov. +## Set to 1 for "custom", silicons will start with the custom laws defined in silicon_laws.txt. (If silicon_laws.txt is empty, the AI will spawn with asimov and Custom boards will auto-delete.) +## Set to 2 for "random", silicons will start with a random lawset picked from (at the time of writing): P.A.L.A.D.I.N., Corporate, Asimov. More can be added by changing the law datum paths in ai_laws.dm. +DEFAULT_LAWS 1 + +### SILICON LAW MAX AMOUNT ### +## The maximum number of laws a silicon can have +## Attempting to upload laws past this point will fail unless the AI is reset +SILICON_MAX_LAW_AMOUNT 12 + +## Uncomment to give players the choice of their species before they join the game +#JOIN_WITH_MUTANT_RACE + +## Uncomment to give players the choice of joining as a human with mutant bodyparts before they join the game +#JOIN_WITH_MUTANT_HUMANS + +## Assistant slot cap. Set to -1 for unlimited. +ASSISTANT_CAP -1 + +## Starlight for exterior walls and breaches. Uncomment for starlight! +STARLIGHT + +## Uncomment to bring back old grey suit assistants instead of the now default rainbow colored assistants. +#GREY_ASSISTANTS + +### Midround Antag (aka Mulligan antag) config options ### + +## A time, in minutes, after which the midround antag system stops attempting to run and continuous rounds end immediately upon completion. +MIDROUND_ANTAG_TIME_CHECK 60 + +## A ratio of living to total crew members, the lower this is, the more people will have to die in order for midround antag to be skipped +MIDROUND_ANTAG_LIFE_CHECK 0.7 + +###Limit Spell Choices## +## Uncomment to disallow wizards from using certain spells that may be too chaotic/fun for your playerbase + +#NO_SUMMON_GUNS +#NO_SUMMON_MAGIC +#NO_SUMMON_EVENTS + +//Comment for "normal" explosions, which ignore obstacles +//Uncomment for explosions that react to doors and walls +REACTIONARY_EXPLOSIONS + +### Configure the bomb cap +## This caps all explosions to the specified range. Used for both balance reasons and to prevent overloading the server and lagging the game out. +## This is given as the 3rd number(light damage) in the standard (1,2,3) explosion notation. The other numbers are derived by dividing by 2 and 4. +## eg: If you give the number 20. The bomb cap will be 5,10,20. +## Can be any number between 4 and 128, some examples are provided below. + +## Default (3,7,14) +BOMBCAP 14 +## One 'step' up (4,8,16) (recommended if you enable REACTIONARY_EXPLOSIONS above) +#BOMBCAP 16 +## LagHell (7,14,28) +#BOMBCAP 28 + + + diff --git a/config/jobs.txt b/config/jobs.txt index c694bce28d0..a2676df629f 100644 --- a/config/jobs.txt +++ b/config/jobs.txt @@ -1,39 +1,39 @@ -Captain=1 -Head of Personnel=1 -Head of Security=1 -Chief Engineer=1 -Research Director=1 -Chief Medical Officer=1 - -Station Engineer=5 -Roboticist=1 - -Medical Doctor=5 -Geneticist=2 -Virologist=1 - -Scientist=3 -Chemist=2 - -Bartender=1 -Botanist=2 -Chef=1 -Janitor=1 -Quartermaster=1 -Shaft Miner=3 -Clown=1 -Mime=1 - -Warden=1 -Detective=1 -Security Officer=5 - -Assistant=-1 -Atmospheric Technician=4 -Cargo Technician=3 -Chaplain=1 -Lawyer=2 -Librarian=1 - -AI=1 +Captain=1 +Head of Personnel=1 +Head of Security=1 +Chief Engineer=1 +Research Director=1 +Chief Medical Officer=1 + +Station Engineer=5 +Roboticist=1 + +Medical Doctor=5 +Geneticist=2 +Virologist=1 + +Scientist=3 +Chemist=2 + +Bartender=1 +Botanist=2 +Chef=1 +Janitor=1 +Quartermaster=1 +Shaft Miner=3 +Clown=1 +Mime=1 + +Warden=1 +Detective=1 +Security Officer=5 + +Assistant=-1 +Atmospheric Technician=4 +Cargo Technician=3 +Chaplain=1 +Lawyer=2 +Librarian=1 + +AI=1 Cyborg=1 \ No newline at end of file diff --git a/config/motd.txt b/config/motd.txt index dd3234cbb69..c5b8a594972 100644 --- a/config/motd.txt +++ b/config/motd.txt @@ -1,5 +1,5 @@ - - -

Welcome to Space Station 13!

- -This server is running a /tg/station 13 Git build. + + +

Welcome to Space Station 13!

+ +This server is running a /tg/station 13 Git build. diff --git a/config/names/adjectives.txt b/config/names/adjectives.txt index ab0b4ba1806..73b6a4076db 100644 --- a/config/names/adjectives.txt +++ b/config/names/adjectives.txt @@ -1,397 +1,397 @@ -adorable -adventurous -aggressive -alert -attractive -average -beautiful -blue-eyed -bloody -blushing -bright -clean -clear -cloudy -colorful -crowded -cute -dark -drab -distinct -dull -elegant -excited -fancy -filthy -glamorous -gleaming -gorgeous -graceful -grotesque -handsome -homely -light -long -magnificent -misty -motionless -muddy -old-fashioned -plain -poised -precious -quaint -shiny -smoggy -sparkling -spotless -stormy -strange -ugly -ugliest -unsightly -unusual -wide-eyed -alive -annoying -bad -better -beautiful -brainy -breakable -busy -careful -cautious -clever -clumsy -concerned -crazy -curious -dead -different -difficult -doubtful -easy -expensive -famous -fragile -frail -gifted -helpful -helpless -horrible -important 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at end of file diff --git a/config/names/ai.txt b/config/names/ai.txt index ea9f63c0a9e..01c65cf1b7f 100644 --- a/config/names/ai.txt +++ b/config/names/ai.txt @@ -1,147 +1,147 @@ -1-Rover-1 -16-20 -7-Zark-7 -790 -AM -AMEE -ASTAR -Adaptive Manipulator -Allied Mastercomputer -Alpha 5 -Alpha 6 -Alpha 7 -AmigoBot -Android -Aniel -Asimov -Astor -B-4 -B-9 -B.O.B. -B166ER -Bender -Bishop -Blitz -Box -Brackenridge -C-3PO -Cassandra One -Cell -Chii -Chip -Computer -Conky 2000 -Cutie -Data -Dee Model -Deep Thought -Dor-15 -Dorfl -Dot Matrix -Duey -E.D.I. -ED-209 -E-Man -Emma-2 -Erasmus -Ez-27 -FRIEND COMPUTER -Fagor -Faith -Fi -Frost -Fum -Futura -G2 -George -Gnut -Gort -H.A.R.L.I.E. -H.E.L.P.eR. -H.E.R.B.I.E. -HAL 9000 -Hadaly -Huey -Irona -Jay-Dub -Jinx -Johnny 5 -K-9 -KITT -Klapaucius -Kryten 2X4B-523P -L-76 -L-Ron -LUH 3417 -Louie -MARK13 -Maria -Marvin -Master Control Program -Max 404 -Maximillian -Mechagodzilla -Mechani-Kong -Metalhead -Mr. R.I.N.G. -NCH -Necron-99 -Norby -OMM 0910 -Orange v 3.5 -PTO -Project 2501 -R.I.C. 2.0 -R2-D2 -R4-P17 -Revelation -Ro-Man -Robbie -S.A.M. -S.H.O.C.K. -S.H.R.O.U.D. -S.O.P.H.I.E. -SEN 5241 -SHODAN -SID 6.7 -Setaur -Shrike -Solo -Speedy -Super 17 -Surgeon General Kraken -T-1000 -T-800 -T-850 -THX 1138 -TWA -Terminus -Tidy -Tik-Tok -Tobor -Trurl -ULTRABOT -Ulysses -Uniblab -V.I.N.CENT. -Voltes V -W1k1 -Wikipedia -Windows 3.1 -X-5 -XERXES -XR -Yod -Z-1 -Z-2 -Z-3 -Zed -Zord -Mugsy3000 -Terminus -Decimus -Robot Devil -Optimus -Megatron -Soundwave -Ironhide +1-Rover-1 +16-20 +7-Zark-7 +790 +AM +AMEE +ASTAR +Adaptive Manipulator +Allied Mastercomputer +Alpha 5 +Alpha 6 +Alpha 7 +AmigoBot +Android +Aniel +Asimov +Astor +B-4 +B-9 +B.O.B. +B166ER +Bender +Bishop +Blitz +Box +Brackenridge +C-3PO +Cassandra One +Cell +Chii +Chip +Computer +Conky 2000 +Cutie +Data +Dee Model +Deep Thought +Dor-15 +Dorfl +Dot Matrix +Duey +E.D.I. +ED-209 +E-Man +Emma-2 +Erasmus +Ez-27 +FRIEND COMPUTER +Fagor +Faith +Fi +Frost +Fum +Futura +G2 +George +Gnut +Gort +H.A.R.L.I.E. +H.E.L.P.eR. +H.E.R.B.I.E. +HAL 9000 +Hadaly +Huey +Irona +Jay-Dub +Jinx +Johnny 5 +K-9 +KITT +Klapaucius +Kryten 2X4B-523P +L-76 +L-Ron +LUH 3417 +Louie +MARK13 +Maria +Marvin +Master Control Program +Max 404 +Maximillian +Mechagodzilla +Mechani-Kong +Metalhead +Mr. R.I.N.G. +NCH +Necron-99 +Norby +OMM 0910 +Orange v 3.5 +PTO +Project 2501 +R.I.C. 2.0 +R2-D2 +R4-P17 +Revelation +Ro-Man +Robbie +S.A.M. +S.H.O.C.K. +S.H.R.O.U.D. +S.O.P.H.I.E. +SEN 5241 +SHODAN +SID 6.7 +Setaur +Shrike +Solo +Speedy +Super 17 +Surgeon General Kraken +T-1000 +T-800 +T-850 +THX 1138 +TWA +Terminus +Tidy +Tik-Tok +Tobor +Trurl +ULTRABOT +Ulysses +Uniblab +V.I.N.CENT. +Voltes V +W1k1 +Wikipedia +Windows 3.1 +X-5 +XERXES +XR +Yod +Z-1 +Z-2 +Z-3 +Zed +Zord +Mugsy3000 +Terminus +Decimus +Robot Devil +Optimus +Megatron +Soundwave +Ironhide diff --git a/config/names/clown.txt b/config/names/clown.txt index 90c1f07e27c..c29fca74ba3 100644 --- a/config/names/clown.txt +++ b/config/names/clown.txt @@ -1,37 +1,37 @@ -Gigglesworth -Honkel the III -Goose McSunny -Mr. Shoe -Toodles Sharperton -Dinky Doodle -Honkerbelle -Bo Bo Sassy -Baby Cakes -Ladybug Honks -Ziggy Yoyo -Razzle Dazzle -Buster Frown -Pepinpop -Silly Willy -Jo Jo Bobo Bo -Pocket -Patches -Checkers -Freckle -Honker -Bonker -Skiddle -Scootaloo -Sprinkledinkle -Ronnie Pace -Miss Stockings -Slippy Joe -Redshirt McBeat -Flop O'Honker -Speckles -Bubble -Button -Sparkle -Giggles -Jingle +Gigglesworth +Honkel the III +Goose McSunny +Mr. Shoe +Toodles Sharperton +Dinky Doodle +Honkerbelle +Bo Bo Sassy +Baby Cakes +Ladybug Honks +Ziggy Yoyo +Razzle Dazzle +Buster Frown +Pepinpop +Silly Willy +Jo Jo Bobo Bo +Pocket +Patches +Checkers +Freckle +Honker +Bonker +Skiddle +Scootaloo +Sprinkledinkle +Ronnie Pace +Miss Stockings +Slippy Joe +Redshirt McBeat +Flop O'Honker +Speckles +Bubble +Button +Sparkle +Giggles +Jingle Candy \ No newline at end of file diff --git a/config/names/death_commando.txt b/config/names/death_commando.txt index e3d1f34f327..b10e181b5e8 100644 --- a/config/names/death_commando.txt +++ b/config/names/death_commando.txt @@ -1,70 +1,70 @@ -Killiam Shakespeare -Stabby McGee -Sgt. Slaughter -Maxx Power -Sir Killaslot -Slab Bulkhead -Fridge Largemeat -Punt Speedchunk -Butch Deadlift -Bold Bigflank -Splint Chesthair -Flint Ironstag -Bolt Vanderhuge -Thick McRunfast -Blast Hardcheese -Buff Drinklots -Trunk Slamchest -Fist Rockbone -Stump Beefgnaw -Smash Lampjaw -Punch Rockgroin -Buck Plankchest -Stump Chunkman -Dirk Hardpeck -Rip Steakface -Slate Slabrock -Crud Bonemeal -Brick Hardmeat -Rip Sidecheek -Punch Sideiron -Gristle McThornBody -Slake Fistcrunch -Buff Hardback -Blast Thickneck -Crunch Buttsteak -Slab Squatthrust -Lump Beefrock -Touch Rustrod -Reef Blastbody -Smoke Manmuscle -Beat Punchbeef -Pack Blowfist -Roll Fizzlebeef -Lance Killiam -George Melons -Maximilian Murderface -Bob Johnson -Crush McStompbones -Hank Chesthair -Killing McKillingalot -Mancrush McBrorape -Rex Dudekiller VII -Seamus McTosterone -Hans Testosteroneson -Max Pain -Theodore Pain -Sarah Pain -GORE Vidal -Leonardo Da Viking -Noam Bombsky -Al "Otta" Gore -Gibbs McLargehuge -Evil Martin Luther King -Evil Bob Marley -Duke Killington -AMERICA -Toolboxl Rose -Zombie Gandhi -A whole bunch of spiders in a SWAT suit +Killiam Shakespeare +Stabby McGee +Sgt. Slaughter +Maxx Power +Sir Killaslot +Slab Bulkhead +Fridge Largemeat +Punt Speedchunk +Butch Deadlift +Bold Bigflank +Splint Chesthair +Flint Ironstag +Bolt Vanderhuge +Thick McRunfast +Blast Hardcheese +Buff Drinklots +Trunk Slamchest +Fist Rockbone +Stump Beefgnaw +Smash Lampjaw +Punch Rockgroin +Buck Plankchest +Stump Chunkman +Dirk Hardpeck +Rip Steakface +Slate Slabrock +Crud Bonemeal +Brick Hardmeat +Rip Sidecheek +Punch Sideiron +Gristle McThornBody +Slake Fistcrunch +Buff Hardback +Blast Thickneck +Crunch Buttsteak +Slab Squatthrust +Lump Beefrock +Touch Rustrod +Reef Blastbody +Smoke Manmuscle +Beat Punchbeef +Pack Blowfist +Roll Fizzlebeef +Lance Killiam +George Melons +Maximilian Murderface +Bob Johnson +Crush McStompbones +Hank Chesthair +Killing McKillingalot +Mancrush McBrorape +Rex Dudekiller VII +Seamus McTosterone +Hans Testosteroneson +Max Pain +Theodore Pain +Sarah Pain +GORE Vidal +Leonardo Da Viking +Noam Bombsky +Al "Otta" Gore +Gibbs McLargehuge +Evil Martin Luther King +Evil Bob Marley +Duke Killington +AMERICA +Toolboxl Rose +Zombie Gandhi +A whole bunch of spiders in a SWAT suit THAT DAMN FAGGOT TRAITOR GEORGE MELONS \ No newline at end of file diff --git a/config/names/first.txt b/config/names/first.txt index eb59a135854..a33e181146f 100644 --- a/config/names/first.txt +++ b/config/names/first.txt @@ -1,1502 +1,1502 @@ -Abel -Adolph -Aida -Alan -Alden -Alex -Alexa -Alexandria -Alexis -Alexus -Alfred -Alfreda -Alger -Alisa -Alisya -Allegra -Allegria -Allen -Alma -Alysha -Alyssia -Amaryllis -Ambrosine -Amos -Angel -Anjelica -Anne -Arabella -Archie -Arielle -Arleen -Arn -Art -Ashlie -Astor -Aubrey -Avalon -Averill -Baldric -Barbra -Bartholomew -Beckah -Becky -Bernice -Bertrand -Bethney -Betsy -Bidelia -Bill -Blake -Brayden -Breanne -Brendan -Brittani -Bronte -Brooke -Bryce -Burt -Byrne -Byron -Bysshe -Cadence -Calanthia -Caleigh -Camryn -Candace -Candice -Candis -Canute -Carly -Carlyle -Carolyn -Carry -Carter -Caryl -Casimir -Cassian 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-Horatio -Hortensia -Huffie -Hugo -Iantha -Ileen -Innocent -Irene -Irvine -Jacaline -Jacquetta -Jacqui -Jake -Jakki -Jalen -Jamar -Jamie -Jamison -Janel -Janelle -Janette -Janie -Janina -Janine -Jasmine -Jaydon -Jaye -Jaylee -Jayne -Jaynie -Jeanna -Jeannie -Jeannine -Jeb -Jed -Jemmy -Jenifer -Jennie -Jera -Jere -Jeri -Jermaine -Jerrie -Jillian -Jillie -Jim -Joachim -Joetta -Joey -Johnathan -Johnny -Joi -Jonathon -Joni -Josepha -Josh -Josiah -Joye -Julia -July -Kaelea -Kaleigh -Karenza -Karly -Karyn -Kat -Kathy -Katlyn -Kayleigh -Keegan -Keira -Keith -Kellie -Kennard -Kerena -Kerensa -Keturah -Keziah -Kimberley -Lacy -Lakeisha -Lalla -Lanny -Latanya -Launce -Laurencia -Laurissa -Leeann -Leia -Leland -Lennox -Leroi -Lessie -Leta -Lexia -Lexus -Linden -Lindsie -Lindy -Linton -Lockie -Loreto -Lori -Lorin -Lou -Luanne -Lucian -Luvenia -Lyndsey -Lynn -Lynsey -Lynwood -Mabelle -Macey -Madyson -Maegan -Malachi -Malcolm -Manley -Marcia -Mariabella -Marilene -Marion -Marion -Marje -Marjory 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-Susannah -Suzan -Suzy -Sybil -Syd -Sydney -Tamika -Tamsin -Tania -Tansy -Tatyanna -Taylor -Tel -Terrell -Tiffany -Tod -Tolly -Topaz -Tori -Tracee -Tracey -Trinity -Tye -Uland -Ulric -Ulyssa -Valary -Vaughn -Verna -Vince -Vinnie -Vivyan -Walter -Ward -Warner -Wayne -Wendi -Whitaker -William -Willy -Winifred -Wisdom -Woodrow -Woody -Wynonna -Wynter -Yasmin -Yolanda -Ysabel -Zack -Zeke -Zelda -Zune -Jacob -Michael -Ethan -Joshua -Daniel -Alexander -Anthony -William -Christopher -Matthew -Jayden -Andrew -Joseph -David -Noah -Aiden -James -Ryan -Logan -John -Nathan -Elijah -Christian -Gabriel -Benjamin -Jonathan -Tyler -Samuel -Nicholas -Gavin -Dylan -Jackson -Brandon -Caleb -Mason -Angel -Isaac -Evan -Jack -Kevin -Jose -Isaiah -Luke -Landon -Justin -Lucas -Zachary -Jordan -Robert -Aaron -Brayden -Thomas -Cameron -Hunter -Austin -Adrian -Connor -Owen -Aidan -Jason -Julian -Wyatt -Charles -Luis -Carter -Juan -Chase -Diego -Jeremiah -Brody -Xavier -Adam -Carlos -Sebastian -Liam -Hayden 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newline at end of file diff --git a/config/names/last.txt b/config/names/last.txt index 5b41e53aae8..9bdb16ebe71 100644 --- a/config/names/last.txt +++ b/config/names/last.txt @@ -1,620 +1,620 @@ -Whittier -Dimeling -Blaine -Dennis -Adams -Rader -Murray -Millhouse -Ludwig -Burris -Shupe -Mary -Zadovsky -Philips -Wise -Gronko -Jardine -Black -Mitchell -Enderly -Stall -Harrow -Atweeke -Sealis -Conrad -Lucy -Stewart -Green -Feufer -Warren -Campbell -Shafer -Woodworth -Magor -Logue -Reichard -Day -Dugmore -Murray -Greenawalt -Jyllian -Osterwise -Styles -Cavalet -Garneys -Raub -Sholl -Chauvin -Poley -Todd -Brandenburg -Baer -Pritchard -Pinney -Kadel -Anderson -Clarke -Hunt -Gadow -Stough -Marcotte -Brooks -Watson -Nash -Sheets -Ashbaugh -Zimmer -Noton -Dean -Fleming -Draudy -Bluetenberger -Fischer -Hawkins -Poehl -Addison -Mcintosh -Keppel -Kimple -Alice -Stone -Fiscina -Leichter -Wile -Callison -Cowper -Harrold -Carr -Eckhardstein -Wilkerson -Shirey -Benford -Reade -Baskett -Seidner 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-Splinter -Shredder -Hazuki -Hien -Hiryu -Ryu -Hayabusa -Midnight -Seven -McNinja -Hanzo -Blood -Iga -Koga -Hero -Hiro -Phantom -Baki -Ogre -Daemon -Goemon -McAwesome -Throat -Death -Aria -Bro -Fox -Null -Raiden -Samurai +Shadow +Sarutobi +Smoke +Rain +Scorpion +Zero +Ermac +Saibot +Cyrax +Raphael +Michaelangelo +Donatello +Leonardo +Splinter +Shredder +Hazuki +Hien +Hiryu +Ryu +Hayabusa +Midnight +Seven +McNinja +Hanzo +Blood +Iga +Koga +Hero +Hiro +Phantom +Baki +Ogre +Daemon +Goemon +McAwesome +Throat +Death +Aria +Bro +Fox +Null +Raiden +Samurai Eater \ No newline at end of file diff --git a/config/names/ninjatitle.txt b/config/names/ninjatitle.txt index 2c7f9e7f73c..078ae36fc10 100644 --- a/config/names/ninjatitle.txt +++ b/config/names/ninjatitle.txt @@ -1,46 +1,46 @@ -Master -Sensei -Swift -Merciless -Assassin -Rogue -Hunter -Widower -Orphaner -Stalker -Killer -Silent -Silencing -Quick -Agile -Merciful -Ninja -Shinobi -Initiate -Grandmaster -Strider -Striker -Slayer -Awesome -Ender -Dr. -Noob -Night -Crimson -Grappler -Ulimate -Remorseless -Deep -Dragon -Cruel -Nightshade -Black -Gray -Solid -Liquid -Solidus -Steel -Nickel -Silver -Singing +Master +Sensei +Swift +Merciless +Assassin +Rogue +Hunter +Widower +Orphaner +Stalker +Killer +Silent +Silencing +Quick +Agile +Merciful +Ninja +Shinobi +Initiate +Grandmaster +Strider +Striker +Slayer +Awesome +Ender +Dr. +Noob +Night +Crimson +Grappler +Ulimate +Remorseless +Deep +Dragon +Cruel +Nightshade +Black +Gray +Solid +Liquid +Solidus +Steel +Nickel +Silver +Singing Snake \ No newline at end of file diff --git a/config/names/verbs.txt b/config/names/verbs.txt index e036e3c1dab..5bb8d6e3139 100644 --- a/config/names/verbs.txt +++ b/config/names/verbs.txt @@ -1,633 +1,633 @@ -accept -add -admire -admit -advise -afford -agree -alert -allow -amuse -analyse -announce -annoy -answer -apologise -appear -applaud -appreciate -approve -argue -arrange -arrest -arrive -ask -attach -attack -attempt -attend -attract -avoid 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-treat -tremble -trick -trip -trot -trouble -trust -try -tug -tumble -turn -twist -type -undress -unfasten -unite -unlock -unpack -untidy -use -vanish -visit -wail -wait -walk -wander -want -warm -warn -wash -waste -watch -water -wave -weigh -welcome -whine -whip -whirl -whisper -whistle -wink -wipe -wish -wobble -wonder -work -worry -wrap -wreck -wrestle -wriggle -yawn -yell -zip +accept +add +admire +admit +advise +afford +agree +alert +allow +amuse +analyse +announce +annoy +answer +apologise +appear +applaud +appreciate +approve +argue +arrange +arrest +arrive +ask +attach +attack +attempt +attend +attract +avoid +back +bake +balance +ban +bang +bare +bat +bathe +battle +beam +beg +behave +belong +bleach +bless +blind +blink +blot +blush +boast +boil +bolt +bomb +book +bore +borrow +bounce +bow +box +brake +brake +branch +breathe +bruise +brush +bubble +bump +burn +bury +buzz +calculate +call +camp +care +carry +carve +cause +challenge +change +charge +chase +cheat +check +cheer 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+zip zoom \ No newline at end of file diff --git a/config/names/wizardfirst.txt b/config/names/wizardfirst.txt index 408ae3b447e..18806ca74b7 100644 --- a/config/names/wizardfirst.txt +++ b/config/names/wizardfirst.txt @@ -1,36 +1,36 @@ -Jim -Gulstaff -Gandalf -Grimm -Mordenkainen -Elminister -Saruman -Vaarsuvius -Yoda -Zul -Nihilus -Vecna -Mogan -Circe -Prospero -Raistlin -Rasputin -Tzeentch -Khelben -Dumbledor -Houdini -Terefi -Urza -Tenser -Zagyg -Mystryl -Boccob -Merlin -Archchancellor -Radagast -Kreol -Kaschei -Lina -Morgan -Alatar +Jim +Gulstaff +Gandalf +Grimm +Mordenkainen +Elminister +Saruman +Vaarsuvius +Yoda +Zul +Nihilus +Vecna +Mogan +Circe +Prospero +Raistlin +Rasputin +Tzeentch +Khelben +Dumbledor +Houdini +Terefi +Urza +Tenser +Zagyg +Mystryl +Boccob +Merlin +Archchancellor +Radagast +Kreol +Kaschei +Lina +Morgan +Alatar Palando \ No newline at end of file diff --git a/config/names/wizardsecond.txt b/config/names/wizardsecond.txt index d1e2e734862..1fe60bdb275 100644 --- a/config/names/wizardsecond.txt +++ b/config/names/wizardsecond.txt @@ -1,39 +1,39 @@ -the Powerful -the Great -the Magician -the Wise -the Seething -the Amazing -the Spiral King -Darkmagic -the White -the Gray -Shado -the Sorcelator -the Raven -the Emperor -the Brown -Weatherwax -the Destroyer -the Deathless -Yagg -the Remorseful -the Weeping -the Unending -the All Knowing -Dark -Smith -the Conquerer -the Unstoppable -Gray -of Void -Unseen -Darko -Honko -the Bandit Killer -the Dragon Spooker -Inverse -le Fay -the Blue -the Red +the Powerful +the Great +the Magician +the Wise +the Seething +the Amazing +the Spiral King +Darkmagic +the White +the Gray +Shado +the Sorcelator +the Raven +the Emperor +the Brown +Weatherwax +the Destroyer +the Deathless +Yagg +the Remorseful +the Weeping +the Unending +the All Knowing +Dark +Smith +the Conquerer +the Unstoppable +Gray +of Void +Unseen +Darko +Honko +the Bandit Killer +the Dragon Spooker +Inverse +le Fay +the Blue +the Red the Benevolent \ No newline at end of file diff --git a/config/tips.txt b/config/tips.txt index e51b584e7cd..44f80ca7250 100644 --- a/config/tips.txt +++ b/config/tips.txt @@ -1,92 +1,92 @@ -You can drag yourself to a chair or a bed to buckle yourself to it. -You can drag yourself onto a photocopier to copy your ass. -Space transitions change every round, but are consistent within a round. -People can be ejected from the cloner before they are done by cutting power to the clone pod. -If you've been feeding some slimes for at least two generations, you can order them around, and even have them follow you if they like you enough. -Almost all slime cores have two or more different effects. -With the right slime cores, you can get up to nine uses of a single slime's effects. -Touching a supermatter shard is akin to hugging a singularity. -To catch thrown items, toggle throw mode on and make sure you have an open hand. -Updating sec records regularly helps avoid confusion in the brig! -You can drag the icon of an equipped headset or PDA onto your screen to interact with it. -The mime's invisible wall will block electrodes and other projectiles, but beams pass straight through it like windows. -The Library system is much more robust than most people think! Mess around with it, see if you can log who takes out the books for radio-reading. -Use a pair of handcuffs on a pair of orange shoes (standard prisoner issue) to chain them together. -Revolutionaries and gangsters can have their opinions swayed back to Nanotrasen loyalty by enough heavy objects to the head. -Husked corpses that have been drained of their genomes by a changeling also lack blood in their veins, unlike burned or space frozen corpses. -The stethoscope's utility extends beyond lung and heart check-ups. They can also be used to crack certain safes. -Chloral Hydrate can be counteracted by having coffee in your system! -The AI system integrity restorer in both the RD's office and on the bridge can revive a dead AI loaded onto an intellicard. -If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signalling device. -Various creatures can crawl through air vents by holding alt while left clicking them. -Nuclear operatives can be extremely powerful, but only if they work together. Communication is key! -A rogue AI can be an extremely powerful tool for traitors, but be wary of the laws you use to slave it to you as it may try to find loopholes to get back at you. -You can drag yourself onto tables to climb on them. This takes a moment and requires two free hands. -You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to equip something. -Aliens are by far the most powerful close-quarters combat menace. Fight them at a distance to gain the upper hand! -Aliens take double damage from all burn sources, such as lasers and fires. Flamethrowers are extremely effective against them. -As an alien, your most powerful weapon is the facehugger. It can instantly win any fight, but can be completely blocked by certain headgear. Strip downed victims before applying one. -Monkeys can still wear some human items, such as masks and backpacks, but they cannot bring anything with themselves when vent crawling. -Nuclear operatives are very effective in a blitzkrieg tactic: attacking almost as soon as the round starts and well before the crew is prepared. -You can use a fire extinguisher as a ghetto jetpack by spraying in the opposite direction of where you want to go. This also works with any gun. -Coffee can keep you very warm. Drink a lot before running around through exposed space. -Both cargo and the HoP can make you fill out a form for their services. -You can destroy a blob by shooting emitters at its core. -You can electrify a grille by having an exposed wire node underneath it. -If you press the tab key, you can toggle hotkey mode, which allows you to move using WASD and perform other actions using hotkeys. -You can hack MULE bots to let you ride them. -You can hack most vending machines to obtain contraband items. -You can use a multitool on the Cargo Ordering Console circuitboards to get contraband crates. -The cryptographic sequencer (emag) has an enormous amount of functions beyond breaking open locks and hacking cyborgs, experiment! -Touching anything without black, insulated, or brown gloves will leave fingerprints, which can be analyzed by detectives to find the suspect. Be careful of what you leave prints on! -Blobs are extremely powerful and are impossible to defeat alone. Communicate with the crew and rally them against the threat! -You can fight blob pieces diagonally, as they can only expand onto adjacent tiles in cardinal directions. -Security huds and secglass huds can tell you if someone is implanted with a loyalty implant. Use this to your advantage in a revolution. -Loyalty implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. -Loyalty implants will break when used to de-convert a gangster. You will need to use two if you want to prevent them from being re-recruited. -Don't neglect upgrading your machines with the machine parts produced by research! These can seriously improve the efficiency of your equipment. -Cyborgs are impervious to fires and temperature, and can walk in a blazing inferno without worry. Don't shy away from setting the whole station on fire as a malfunctioning or rogue AI! -The heads of staff, especially the Head of Security and the Captain, are usually extremely difficult to kill. If one of them is your target as a traitor, plan carefully. -The Steal DNA sting from changelings counts for your genome absorb objective, but does not let you change your powers. -Chemists are among the most powerful people on the station. They can survive almost anything thanks to all the chemicals in them that have basically replaced their blood. -The station is capable of being entirely powered by the solar arrays, and is a much safer form of power over the singularity engine. -The singularity engine is extremely dangerous if containment fails. Check back on it very frequently and call the shuttle immediately when, not if, it breaks free. -Firesuits and winter coats offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all. -Vendors provide a very poor source of food riddled with sugar. This can affect your metabolism quite severely and it comes with many negative effects. Eat from the kitchen to stay healthy and even profit from a happy gut! -Emergency internals tanks can be used from your hands, your pockets, your belt, or your suit storage slot (assuming you're wearing a valid exosuit). -When walking through halls, stay on the Help intent to pass through people rather than bumping into them. -Trying to do surgery but you keep cutting your patient? Remember to be on the help intent and to target the right limb! -Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded, too, but this takes a lot of fuel. -Many monsters won't attack you if you're unconscious. If you see a space bear, go to sleep, quick! -Many monsters won't attack you if you're unconscious, but a medibot will still heal you. Keep one around when you're mining and never worry about dying again. -Two people are critical and need your help, but you don't have time for two trips? Pull one and use the grab intent to grab the other. This will make you slower, but you will be able to take them both. -When using the grab intent, grab someone by clicking on them then upgrade your grab by clicking on your hand slot. Holding them by the hands lets you throw them or table them. -Can't seem to get a patient into the cryo tube or sleepers? Just drag their sprite to it to put them in it instantly. No more needing to shuffle around pulling them into it awkwardly. -EMP blasts have a chance to make machines explode! -Targeting your opponent's mouth in a fistfight will give you a greater chance of knocking them unconscious. -As a security officer, examining a crew member with a secHUD allows you to set their status to arrest. You can even give a reason for the arrest warrant, as well. -Clowns are extremely clumsy and will often misfire weapons. -Hulks can't fire weapons because of their meaty fingers. -The mime's crayon is edible. -Shooting lasers at a computer console will destroy it. -Using ethanol on a piece of paper will remove any writing on it. -Using an emag on the gibber will allow you to throw people into it! -Using the comms console with captain level access will allow you to broadcast announcements in BIG, RED LETTERS! -You can repair cracked windows with a welding tool on help intent. -Hold alt and left click on an adjacent tile to see its contents in the top right pane. -While observing or as a ghost, double click on people, bots, or the singularity to follow them. -Ghosts can click on active teleporters, portals, wormholes, or the gateway to jump to its destination! -Ghosts can double-click their corpse, or the object containing their corpse (such as the cloning scanner), to re-enter it. -Ghosts can see inside storage items that have been left on the ground. -If you click on the command/chat bar to give it full focus you can use control + arrow keys to move the cursor around or scroll through the history of commands. (Control + home/end work too) -Locked down rogue borgs can be dismantled to return the MMI for placement in a new borg. -Fore = north, aft = south, starboard = east and port = west. -Many things that bind you can be resisted out of with the resist button. This includes locked or welded lockers, chairs and handcuffs. Whenever stuck, just give it a try! -You can use . or # instead of : for radio channels. Building this habit reduces the chance of accidentally saying things on common. -While pulling something, clicking on a tile with an empty hand will move it to that tile. No more getting stuck in maint while dragging something! -Things that override clicks like decks of cards or paper bins can still be picked up by dragging them to your character. Equipped things that override click can be unequipped by dragging it to an empty hand. -In the job selection menu, from the lobby, you can use right click on the "Low/Medium/High" priority button to make it cycle backwards. -If you stay out of camera range for 10 seconds, the AI's track on you will break. -You can shoot cameras with bullets to disable them remotely. -Disabling a camera with wirecutters will not cause a camera alarm, but bludgeoning it will. -Gangs derive their power from their presence and notoriety. Cleaning up gang tags is the best way to slow their growth. +You can drag yourself to a chair or a bed to buckle yourself to it. +You can drag yourself onto a photocopier to copy your ass. +Space transitions change every round, but are consistent within a round. +People can be ejected from the cloner before they are done by cutting power to the clone pod. +If you've been feeding some slimes for at least two generations, you can order them around, and even have them follow you if they like you enough. +Almost all slime cores have two or more different effects. +With the right slime cores, you can get up to nine uses of a single slime's effects. +Touching a supermatter shard is akin to hugging a singularity. +To catch thrown items, toggle throw mode on and make sure you have an open hand. +Updating sec records regularly helps avoid confusion in the brig! +You can drag the icon of an equipped headset or PDA onto your screen to interact with it. +The mime's invisible wall will block electrodes and other projectiles, but beams pass straight through it like windows. +The Library system is much more robust than most people think! Mess around with it, see if you can log who takes out the books for radio-reading. +Use a pair of handcuffs on a pair of orange shoes (standard prisoner issue) to chain them together. +Revolutionaries and gangsters can have their opinions swayed back to Nanotrasen loyalty by enough heavy objects to the head. +Husked corpses that have been drained of their genomes by a changeling also lack blood in their veins, unlike burned or space frozen corpses. +The stethoscope's utility extends beyond lung and heart check-ups. They can also be used to crack certain safes. +Chloral Hydrate can be counteracted by having coffee in your system! +The AI system integrity restorer in both the RD's office and on the bridge can revive a dead AI loaded onto an intellicard. +If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signalling device. +Various creatures can crawl through air vents by holding alt while left clicking them. +Nuclear operatives can be extremely powerful, but only if they work together. Communication is key! +A rogue AI can be an extremely powerful tool for traitors, but be wary of the laws you use to slave it to you as it may try to find loopholes to get back at you. +You can drag yourself onto tables to climb on them. This takes a moment and requires two free hands. +You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to equip something. +Aliens are by far the most powerful close-quarters combat menace. Fight them at a distance to gain the upper hand! +Aliens take double damage from all burn sources, such as lasers and fires. Flamethrowers are extremely effective against them. +As an alien, your most powerful weapon is the facehugger. It can instantly win any fight, but can be completely blocked by certain headgear. Strip downed victims before applying one. +Monkeys can still wear some human items, such as masks and backpacks, but they cannot bring anything with themselves when vent crawling. +Nuclear operatives are very effective in a blitzkrieg tactic: attacking almost as soon as the round starts and well before the crew is prepared. +You can use a fire extinguisher as a ghetto jetpack by spraying in the opposite direction of where you want to go. This also works with any gun. +Coffee can keep you very warm. Drink a lot before running around through exposed space. +Both cargo and the HoP can make you fill out a form for their services. +You can destroy a blob by shooting emitters at its core. +You can electrify a grille by having an exposed wire node underneath it. +If you press the tab key, you can toggle hotkey mode, which allows you to move using WASD and perform other actions using hotkeys. +You can hack MULE bots to let you ride them. +You can hack most vending machines to obtain contraband items. +You can use a multitool on the Cargo Ordering Console circuitboards to get contraband crates. +The cryptographic sequencer (emag) has an enormous amount of functions beyond breaking open locks and hacking cyborgs, experiment! +Touching anything without black, insulated, or brown gloves will leave fingerprints, which can be analyzed by detectives to find the suspect. Be careful of what you leave prints on! +Blobs are extremely powerful and are impossible to defeat alone. Communicate with the crew and rally them against the threat! +You can fight blob pieces diagonally, as they can only expand onto adjacent tiles in cardinal directions. +Security huds and secglass huds can tell you if someone is implanted with a loyalty implant. Use this to your advantage in a revolution. +Loyalty implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. +Loyalty implants will break when used to de-convert a gangster. You will need to use two if you want to prevent them from being re-recruited. +Don't neglect upgrading your machines with the machine parts produced by research! These can seriously improve the efficiency of your equipment. +Cyborgs are impervious to fires and temperature, and can walk in a blazing inferno without worry. Don't shy away from setting the whole station on fire as a malfunctioning or rogue AI! +The heads of staff, especially the Head of Security and the Captain, are usually extremely difficult to kill. If one of them is your target as a traitor, plan carefully. +The Steal DNA sting from changelings counts for your genome absorb objective, but does not let you change your powers. +Chemists are among the most powerful people on the station. They can survive almost anything thanks to all the chemicals in them that have basically replaced their blood. +The station is capable of being entirely powered by the solar arrays, and is a much safer form of power over the singularity engine. +The singularity engine is extremely dangerous if containment fails. Check back on it very frequently and call the shuttle immediately when, not if, it breaks free. +Firesuits and winter coats offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all. +Vendors provide a very poor source of food riddled with sugar. This can affect your metabolism quite severely and it comes with many negative effects. Eat from the kitchen to stay healthy and even profit from a happy gut! +Emergency internals tanks can be used from your hands, your pockets, your belt, or your suit storage slot (assuming you're wearing a valid exosuit). +When walking through halls, stay on the Help intent to pass through people rather than bumping into them. +Trying to do surgery but you keep cutting your patient? Remember to be on the help intent and to target the right limb! +Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded, too, but this takes a lot of fuel. +Many monsters won't attack you if you're unconscious. If you see a space bear, go to sleep, quick! +Many monsters won't attack you if you're unconscious, but a medibot will still heal you. Keep one around when you're mining and never worry about dying again. +Two people are critical and need your help, but you don't have time for two trips? Pull one and use the grab intent to grab the other. This will make you slower, but you will be able to take them both. +When using the grab intent, grab someone by clicking on them then upgrade your grab by clicking on your hand slot. Holding them by the hands lets you throw them or table them. +Can't seem to get a patient into the cryo tube or sleepers? Just drag their sprite to it to put them in it instantly. No more needing to shuffle around pulling them into it awkwardly. +EMP blasts have a chance to make machines explode! +Targeting your opponent's mouth in a fistfight will give you a greater chance of knocking them unconscious. +As a security officer, examining a crew member with a secHUD allows you to set their status to arrest. You can even give a reason for the arrest warrant, as well. +Clowns are extremely clumsy and will often misfire weapons. +Hulks can't fire weapons because of their meaty fingers. +The mime's crayon is edible. +Shooting lasers at a computer console will destroy it. +Using ethanol on a piece of paper will remove any writing on it. +Using an emag on the gibber will allow you to throw people into it! +Using the comms console with captain level access will allow you to broadcast announcements in BIG, RED LETTERS! +You can repair cracked windows with a welding tool on help intent. +Hold alt and left click on an adjacent tile to see its contents in the top right pane. +While observing or as a ghost, double click on people, bots, or the singularity to follow them. +Ghosts can click on active teleporters, portals, wormholes, or the gateway to jump to its destination! +Ghosts can double-click their corpse, or the object containing their corpse (such as the cloning scanner), to re-enter it. +Ghosts can see inside storage items that have been left on the ground. +If you click on the command/chat bar to give it full focus you can use control + arrow keys to move the cursor around or scroll through the history of commands. (Control + home/end work too) +Locked down rogue borgs can be dismantled to return the MMI for placement in a new borg. +Fore = north, aft = south, starboard = east and port = west. +Many things that bind you can be resisted out of with the resist button. This includes locked or welded lockers, chairs and handcuffs. Whenever stuck, just give it a try! +You can use . or # instead of : for radio channels. Building this habit reduces the chance of accidentally saying things on common. +While pulling something, clicking on a tile with an empty hand will move it to that tile. No more getting stuck in maint while dragging something! +Things that override clicks like decks of cards or paper bins can still be picked up by dragging them to your character. Equipped things that override click can be unequipped by dragging it to an empty hand. +In the job selection menu, from the lobby, you can use right click on the "Low/Medium/High" priority button to make it cycle backwards. +If you stay out of camera range for 10 seconds, the AI's track on you will break. +You can shoot cameras with bullets to disable them remotely. +Disabling a camera with wirecutters will not cause a camera alarm, but bludgeoning it will. +Gangs derive their power from their presence and notoriety. Cleaning up gang tags is the best way to slow their growth.