diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm
index 31ffc3bfcd1..34757072946 100644
--- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm
+++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm
@@ -10,7 +10,7 @@ obj/machinery/atmospherics/trinary/filter
can_unwrench = 1
var/on = 0
- var/temp = null // -- TLE
+ var/temp = null
var/target_pressure = ONE_ATMOSPHERE
@@ -138,7 +138,7 @@ Filter types:
set_frequency(frequency)
return ..()
-obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
+obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob)
if(..())
return
@@ -191,7 +191,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
onclose(user, "atmo_filter")
return
-obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
+obj/machinery/atmospherics/trinary/filter/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm
index 6625e4479ea..33a3cf07994 100644
--- a/code/ATMOSPHERICS/components/unary/vent_pump.dm
+++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm
@@ -24,7 +24,7 @@
//2: Do not pass internal_pressure_bound
//3: Do not pass either
- var/welded = 0 // Added for aliens -- TLE
+ var/welded = 0
var/frequency = 1439
var/datum/radio_frequency/radio_connection
diff --git a/code/WorkInProgress/Sigyn/Softcurity/access.dm b/code/WorkInProgress/Sigyn/Softcurity/access.dm
index cda19d40ff3..f0d8fc640a9 100644
--- a/code/WorkInProgress/Sigyn/Softcurity/access.dm
+++ b/code/WorkInProgress/Sigyn/Softcurity/access.dm
@@ -197,11 +197,11 @@
return list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
if("Medical Doctor")
return list(access_medical, access_morgue, access_surgery)
- if("Botanist") // -- TLE
+ if("Botanist")
return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
- if("Librarian") // -- TLE
+ if("Librarian")
return list(access_library)
- if("Lawyer") //Muskets 160910
+ if("Lawyer")
return list(access_lawyer, access_court, access_sec_doors)
if("Captain")
return get_all_accesses()
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 727c473af4c..c2c1cb2dd33 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -371,7 +371,7 @@
else
diary << "Unknown setting in configuration: '[name]'"
-/datum/configuration/proc/loadsql(filename) // -- TLE
+/datum/configuration/proc/loadsql(filename)
var/list/Lines = file2list(filename)
for(var/t in Lines)
if(!t) continue
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index 7aa3c4120c3..a56343316ea 100644
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -341,12 +341,12 @@ proc/process_ghost_teleport_locs()
//EXTRA
-/area/asteroid // -- TLE
+/area/asteroid
name = "\improper Asteroid"
icon_state = "asteroid"
requires_power = 0
-/area/asteroid/cave // -- TLE
+/area/asteroid/cave
name = "\improper Asteroid - Underground"
icon_state = "cave"
requires_power = 0
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index af126abcbd2..60d68580439 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -111,7 +111,7 @@ var/global/datum/controller/gameticker/ticker
else
src.mode.announce()
- supply_shuttle.process() //Start the supply shuttle regenerating points -- TLE
+ supply_shuttle.process() //Start the supply shuttle regenerating points
master_controller.process() //Start master_controller.process()
lighting_controller.process() //Start processing DynamicAreaLighting updates
@@ -142,7 +142,7 @@ var/global/datum/controller/gameticker/ticker
if(config.sql_enabled)
spawn(3000)
- statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE
+ statistic_cycle() // Polls population totals regularly and stores them in an SQL DB
return 1
/datum/controller/gameticker
@@ -150,7 +150,7 @@ var/global/datum/controller/gameticker/ticker
//Now we have a general cinematic centrally held within the gameticker....far more efficient!
var/obj/screen/cinematic = null
- //Plus it provides an easy way to make cinematics for other events. Just use this as a template :)
+ //Plus it provides an easy way to make cinematics for other events. Just use this as a template
proc/station_explosion_cinematic(var/station_missed=0, var/override = null)
if( cinematic ) return //already a cinematic in progress!
diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm
index 07c9715c9f8..7f843721df1 100644
--- a/code/game/machinery/atmo_control.dm
+++ b/code/game/machinery/atmo_control.dm
@@ -178,7 +178,7 @@ obj/machinery/computer/general_air_control
return_text()
var/output = ..()
//if(signal.data)
- // input_info = signal.data // Attempting to fix intake control -- TLE
+ // input_info = signal.data // Attempting to fix intake control
output += "
Tank Control System
"
if(input_info)
diff --git a/code/game/machinery/bots/floorbot.dm b/code/game/machinery/bots/floorbot.dm
index 6eeb40f8276..d8160c1ee72 100644
--- a/code/game/machinery/bots/floorbot.dm
+++ b/code/game/machinery/bots/floorbot.dm
@@ -194,7 +194,7 @@
if(targetdirection != null)
/*
for (var/turf/space/D in view(7,src))
- if(!(D in floorbottargets) && D != src.oldtarget) // Added for bridging mode -- TLE
+ if(!(D in floorbottargets) && D != src.oldtarget) // Added for bridging mode
if(get_dir(src, D) == targetdirection)
src.oldtarget = D
src.target = D
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index ca522c4d35a..632ea76875b 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -507,7 +507,7 @@
user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
return
*/
- if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
+ if(world.time < 6000)
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/600)] minutes before trying again."
return
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index f21392a7028..85e9bb845d7 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -863,7 +863,7 @@ About the new airlock wires panel:
return src.attack_hand(user)
else if(istype(C, /obj/item/device/assembly/signaler))
return src.attack_hand(user)
- else if(istype(C, /obj/item/weapon/pai_cable)) // -- TLE
+ else if(istype(C, /obj/item/weapon/pai_cable))
var/obj/item/weapon/pai_cable/cable = C
cable.plugin(src, user)
else if(istype(C, /obj/item/weapon/crowbar) || istype(C, /obj/item/weapon/twohanded/fireaxe) )
diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm
index a74260c1dcd..2c8c6e91c6e 100644
--- a/code/game/machinery/spaceheater.dm
+++ b/code/game/machinery/spaceheater.dm
@@ -167,9 +167,9 @@
var/heat_capacity = removed.heat_capacity()
//world << "heating ([heat_capacity])"
- if(heat_capacity == 0 || heat_capacity == null) // Added check to avoid divide by zero (oshi-) runtime errors -- TLE
+ if(heat_capacity == 0 || heat_capacity == null) // Added check to avoid divide by zero (oshi-) runtime errors
heat_capacity = 1
- removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000) // Added min() check to try and avoid wacky superheating issues in low gas scenarios -- TLE
+ removed.temperature = min((removed.temperature*heat_capacity + heating_power)/heat_capacity, 1000) // Added min() check to try and avoid wacky superheating issues in low gas scenarios
cell.use(heating_power/20000)
//world << "now at [removed.temperature]"
diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm
index e1ae4223a80..4cd28043cb0 100644
--- a/code/game/machinery/telecomms/broadcaster.dm
+++ b/code/game/machinery/telecomms/broadcaster.dm
@@ -365,7 +365,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
var/part_b_extra = ""
if(data == 3) // intercepted radio message
part_b_extra = " (Intercepted)"
- var/part_b = " \[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE
+ var/part_b = " \[[freq_text]\][part_b_extra] "
var/part_c = ""
if (display_freq==SYND_FREQ)
@@ -397,7 +397,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// --- This following recording is intended for research and feedback in the use of department radio channels ---
- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE
+ var/part_blackbox_b = " \[[freq_text]\] "
var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
@@ -664,7 +664,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// Create a radio headset for the sole purpose of using its icon
var/obj/item/device/radio/headset/radio = new
- var/part_b = " \icon[radio]\[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE
+ var/part_b = " \icon[radio]\[[freq_text]\][part_b_extra] "
var/part_c = ""
if (display_freq==SYND_FREQ)
@@ -688,7 +688,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// --- This following recording is intended for research and feedback in the use of department radio channels ---
- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE
+ var/part_blackbox_b = " \[[freq_text]\] "
var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index 04e26786580..edac441eae1 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -448,7 +448,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/list/receive = list()
//for (var/obj/item/device/radio/R in radio_connection.devices)
- for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) // Modified for security headset code -- TLE
+ for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"])
//if(R.accept_rad(src, message))
receive |= R.send_hear(display_freq, 0)
@@ -498,7 +498,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
if(!freq_text)
freq_text = format_frequency(display_freq)
- var/part_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE
+ var/part_b = " \[[freq_text]\] "
var/part_c = ""
if (display_freq==SYND_FREQ)
@@ -524,7 +524,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
//This following recording is intended for research and feedback in the use of department radio channels.
- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE
+ var/part_blackbox_b = " \[[freq_text]\] "
var/blackbox_msg = "[part_a][M.name][part_blackbox_b][quotedmsg][part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
if(istype(blackbox))
diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm
index f19507fa2aa..474eb156fad 100644
--- a/code/game/objects/items/weapons/AI_modules.dm
+++ b/code/game/objects/items/weapons/AI_modules.dm
@@ -170,7 +170,7 @@ AI MODULES
/****************** New Freeform ******************/
-/obj/item/weapon/aiModule/supplied/freeform // Slightly more dynamic freeform module -- TLE
+/obj/item/weapon/aiModule/supplied/freeform
name = "'Freeform' AI Module"
lawpos = 0
desc = "A 'freeform' AI module: ''"
@@ -215,7 +215,7 @@ AI MODULES
/******************** Purge ********************/
-/obj/item/weapon/aiModule/reset/purge // -- TLE
+/obj/item/weapon/aiModule/reset/purge
name = "'Purge' AI Module"
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=3;materials=6"
@@ -232,7 +232,7 @@ AI MODULES
/******************** Asimov ********************/
-/obj/item/weapon/aiModule/core/full/asimov // -- TLE
+/obj/item/weapon/aiModule/core/full/asimov
name = "'Asimov' Core AI Module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
@@ -243,7 +243,7 @@ AI MODULES
/******************** Asimov++ *********************/
-/obj/item/weapon/aiModule/core/full/asimovpp //By Intigracy - RR //goddamnit RR you can't use "++" in item paths.
+/obj/item/weapon/aiModule/core/full/asimovpp
name = "'Asimov++' Core AI Module"
desc = "Nanotrasen's homebrew improvements to the standard AI laws."
origin_tech = "programming=3;materials=4"
@@ -297,7 +297,7 @@ AI MODULES
/****************** T.Y.R.A.N.T. *****************/
-/obj/item/weapon/aiModule/core/full/tyrant // -- Darem
+/obj/item/weapon/aiModule/core/full/tyrant
name = "'T.Y.R.A.N.T.' Core AI Module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
@@ -308,7 +308,7 @@ AI MODULES
/******************** Robocop ********************/
-/obj/item/weapon/aiModule/core/full/robocop // -- TLE
+/obj/item/weapon/aiModule/core/full/robocop
name = "'Robocop' Core AI Module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
@@ -319,7 +319,7 @@ AI MODULES
/******************** Antimov ********************/
-/obj/item/weapon/aiModule/core/full/antimov // -- TLE
+/obj/item/weapon/aiModule/core/full/antimov
name = "'Antimov' Core AI Module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
@@ -330,7 +330,7 @@ AI MODULES
/******************** Freeform Core ******************/
-/obj/item/weapon/aiModule/core/freeformcore // Slightly more dynamic freeform module -- TLE
+/obj/item/weapon/aiModule/core/freeformcore
name = "'Freeform' Core AI Module"
desc = "A 'freeform' Core AI module: ''"
origin_tech = "programming=3;materials=6"
@@ -372,7 +372,7 @@ AI MODULES
/******************** Robocop ********************/
-/obj/item/weapon/aiModule/robocop // -- TLE
+/obj/item/weapon/aiModule/robocop
name = "'Robocop' core AI module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
@@ -388,7 +388,7 @@ AI MODULES
/******************** Antimov ********************/
-/obj/item/weapon/aiModule/antimov // -- TLE
+/obj/item/weapon/aiModule/antimov
name = "'Antimov' core AI module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm
index c45e40cb96e..bb81c9e81cf 100644
--- a/code/game/objects/items/weapons/flamethrower.dm
+++ b/code/game/objects/items/weapons/flamethrower.dm
@@ -185,10 +185,10 @@
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.05)
- air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
+ air_transfer.toxins = air_transfer.toxins * 5
target.assume_air(air_transfer)
//Burn it based on transfered gas
- target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
+ target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
air_master.add_to_active(target, 0)
return
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index acc493b84dd..a7a2c812ade 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -205,7 +205,7 @@
air_contents.react()
pressure = air_contents.return_pressure()
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
- range = min(range, MAX_EX_LIGHT_RANGE) // was 8 - - - Changed to a configurable define -- TLE
+ range = min(range, MAX_EX_LIGHT_RANGE)
var/turf/epicenter = get_turf(loc)
//world << "\blue Exploding Pressure: [pressure] kPa, intensity: [range]"
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 999cba7c25c..aa306a5e41b 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -435,7 +435,7 @@ var/list/admin_verbs_hideable = list(
#undef MAX_WARNS
#undef AUTOBANTIME
-/client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE
+/client/proc/drop_bomb()
set category = "Special Verbs"
set name = "Drop Bomb"
set desc = "Cause an explosion of varying strength at your location."
@@ -461,7 +461,7 @@ var/list/admin_verbs_hideable = list(
message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].")
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/give_spell(mob/T as mob in mob_list) // -- Urist
+/client/proc/give_spell(mob/T as mob in mob_list)
set category = "Fun"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
@@ -479,7 +479,7 @@ var/list/admin_verbs_hideable = list(
message_admins("\red Spells given to mindless mobs will not be transferred in mindswap or cloning!", 1)
-/client/proc/give_disease(mob/T as mob in mob_list) // -- Giacom
+/client/proc/give_disease(mob/T as mob in mob_list)
set category = "Fun"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
@@ -490,7 +490,7 @@ var/list/admin_verbs_hideable = list(
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1)
-/client/proc/make_sound(var/obj/O in world) // -- TLE
+/client/proc/make_sound(var/obj/O in world)
set category = "Special Verbs"
set name = "Make Sound"
set desc = "Display a message to everyone who can hear the target"
@@ -512,7 +512,7 @@ var/list/admin_verbs_hideable = list(
togglebuildmode(src.mob)
feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/object_talk(var/msg as text) // -- TLE
+/client/proc/object_talk(var/msg as text)
set category = "Special Verbs"
set name = "oSay"
set desc = "Display a message to everyone who can hear the target"
@@ -523,7 +523,7 @@ var/list/admin_verbs_hideable = list(
V.show_message("[mob.control_object.name] says: \"" + msg + "\"", 2)
feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/kill_air() // -- TLE
+/client/proc/kill_air()
set category = "Debug"
set name = "Kill Air"
set desc = "Toggle Air Processing"
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 60cb41ca025..20b435ff945 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -316,7 +316,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
*/
/*
-/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
+/client/proc/make_cultist(var/mob/M in world)
set category = "Fun"
set name = "Make Cultist"
set desc = "Makes target a cultist"
diff --git a/code/modules/admin/verbs/possess.dm b/code/modules/admin/verbs/possess.dm
index 8406d1c0470..af1f9aedbc1 100644
--- a/code/modules/admin/verbs/possess.dm
+++ b/code/modules/admin/verbs/possess.dm
@@ -39,7 +39,7 @@
H.name = H.get_visible_name()
// usr.regenerate_icons() //So the name is updated properly
- usr.loc = O.loc // Appear where the object you were controlling is -- TLE
+ usr.loc = O.loc
usr.client.eye = usr
usr.control_object = null
feedback_add_details("admin_verb","RO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index cb3cb0a90b8..c9e439e7e78 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -39,7 +39,7 @@
message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
+/client/proc/cmd_admin_world_narrate()
set category = "Special Verbs"
set name = "Global Narrate"
@@ -56,7 +56,7 @@
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]
", 1)
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
+/client/proc/cmd_admin_direct_narrate(var/mob/M)
set category = "Special Verbs"
set name = "Direct Narrate"
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 2926a9bc44b..34b340c0e29 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -4,7 +4,7 @@ var/list/preferences_datums = list()
#define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE))))
-var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
+var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm
//some autodetection here.
"traitor" = IS_MODE_COMPILED("traitor"), // 0
"operative" = IS_MODE_COMPILED("nuclear"), // 1
@@ -13,7 +13,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"malf AI" = IS_MODE_COMPILED("malfunction"), // 4
"revolutionary" = IS_MODE_COMPILED("revolution"), // 5
"alien" = 1, //always show // 6
- "pAI candidate" = 1, // -- TLE // 7
+ "pAI candidate" = 1, // 7
"cultist" = IS_MODE_COMPILED("cult"), // 8
"blob" = IS_MODE_COMPILED("blob"), // 9
)
diff --git a/code/modules/library/lib_readme.dm b/code/modules/library/lib_readme.dm
index 4237687dfff..069756c359b 100644
--- a/code/modules/library/lib_readme.dm
+++ b/code/modules/library/lib_readme.dm
@@ -4,7 +4,7 @@
//
//*******************************
-// Deprecated! See global.dm for new SQL config vars -- TLE
+// Deprecated! See global.dm for new SQL config vars
/*
#define SQL_ADDRESS ""
#define SQL_DB ""
diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
index 70e4eada2f7..d7479795632 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
@@ -133,7 +133,7 @@ Doesn't work on other aliens/AI.*/
A.process()
return
-/mob/living/carbon/alien/humanoid/proc/resin() // -- TLE
+/mob/living/carbon/alien/humanoid/proc/resin()
set name = "Secrete Resin (75)"
set desc = "Secrete tough malleable resin."
set category = "Alien"
diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
index 82ecbe8bb4b..4d837ed7379 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
@@ -22,7 +22,7 @@
//Drone verbs
-/mob/living/carbon/alien/humanoid/drone/verb/evolve() // -- TLE
+/mob/living/carbon/alien/humanoid/drone/verb/evolve()
set name = "Evolve (500)"
set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
set category = "Alien"
diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm
index d018f196c43..8c5f4684b3f 100644
--- a/code/modules/mob/living/carbon/alien/larva/larva.dm
+++ b/code/modules/mob/living/carbon/alien/larva/larva.dm
@@ -306,7 +306,7 @@
return
/* Commented out because it's duplicated in life.dm
-/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough -- TLE
+/mob/living/carbon/alien/larva/proc/grow() // Larvae can grow into full fledged Xenos if they survive long enough
if(icon_state == "larva_l" && !canmove) // This is a shit death check. It is made of shit and death. Fix later.
return
else
diff --git a/code/modules/mob/living/carbon/brain/life.dm b/code/modules/mob/living/carbon/brain/life.dm
index 6e546c5d4be..4b1f5dba5a8 100644
--- a/code/modules/mob/living/carbon/brain/life.dm
+++ b/code/modules/mob/living/carbon/brain/life.dm
@@ -10,7 +10,7 @@
//Chemicals in the body
handle_chemicals_in_body()
- var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
+ var/datum/gas_mixture/environment // Added to prevent null location errors
if(loc)
environment = loc.return_air()
@@ -21,7 +21,7 @@
blinded = null
//Handle temperature/pressure differences between body and environment
- if(environment) // More error checking -- TLE
+ if(environment) // More error checking
handle_environment(environment)
//Status updates, death etc.
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index a72de69a1a0..f1141444003 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -39,7 +39,7 @@
set background = BACKGROUND_ENABLED
if (notransform) return
- if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
+ if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world
..()
@@ -240,8 +240,7 @@
location_as_object.handle_internal_lifeform(src, 0)
else
//First, check for air from internal atmosphere (using an air tank and mask generally)
- breath = get_breath_from_internal(BREATH_VOLUME) // Super hacky -- TLE
- //breath = get_breath_from_internal(0.5) // Manually setting to old BREATH_VOLUME amount -- TLE
+ breath = get_breath_from_internal(BREATH_VOLUME)
//No breath from internal atmosphere so get breath from location
if(!breath)
@@ -341,7 +340,7 @@
// Same, but for the toxins
var/Toxins_pp = (breath.toxins/breath.total_moles())*breath_pressure
// And CO2, lets say a PP of more than 10 will be bad (It's a little less really, but eh, being passed out all round aint no fun)
- var/CO2_pp = (breath.carbon_dioxide/breath.total_moles())*breath_pressure // Tweaking to fit the hacky bullshit I've done with atmo -- TLE
+ var/CO2_pp = (breath.carbon_dioxide/breath.total_moles())*breath_pressure
//var/CO2_pp = (breath.carbon_dioxide/breath.total_moles())*0.5 // The default pressure value
if(O2_pp < safe_oxygen_min) // Too little oxygen
diff --git a/code/modules/mob/living/carbon/metroid/life.dm b/code/modules/mob/living/carbon/metroid/life.dm
index 62bb12487de..aec12755d58 100644
--- a/code/modules/mob/living/carbon/metroid/life.dm
+++ b/code/modules/mob/living/carbon/metroid/life.dm
@@ -25,7 +25,7 @@
handle_targets()
- var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
+ var/datum/gas_mixture/environment
if(src.loc)
environment = loc.return_air()
diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm
index f7817caf4c4..64be6695ccc 100644
--- a/code/modules/mob/living/carbon/monkey/life.dm
+++ b/code/modules/mob/living/carbon/monkey/life.dm
@@ -15,7 +15,7 @@
if (notransform) return
..()
- var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
+ var/datum/gas_mixture/environment
if(loc)
environment = loc.return_air()
@@ -49,7 +49,7 @@
blinded = null
//Handle temperature/pressure differences between body and environment
- if(environment) // More error checking -- TLE
+ if(environment)
handle_environment(environment)
//Check if we're on fire
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index fa2c82f287a..97e1dfe9860 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -16,7 +16,7 @@ var/list/ai_list = list()
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon_state = "ai"
- anchored = 1 // -- TLE
+ anchored = 1
density = 1
status_flags = CANSTUN|CANPARALYSE|CANPUSH
var/list/network = list("SS13")
@@ -37,7 +37,7 @@ var/list/ai_list = list()
var/list/datum/AI_Module/current_modules = list()
var/fire_res_on_core = 0
- var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click() -- TLE
+ var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click()
var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
var/obj/machinery/power/apc/malfhack = null
diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm
index 5db44b05608..5881e860eeb 100644
--- a/code/modules/mob/living/silicon/decoy/decoy.dm
+++ b/code/modules/mob/living/silicon/decoy/decoy.dm
@@ -2,7 +2,7 @@
name = "AI"
icon = 'icons/mob/AI.dmi'//
icon_state = "ai"
- anchored = 1 // -- TLE
+ anchored = 1
canmove = 0
/mob/living/silicon/decoy/New()
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 4568c2335b2..d96e3205c0c 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -188,7 +188,7 @@
return
-/mob/living/silicon/proc/statelaws() // -- TLE
+/mob/living/silicon/proc/statelaws()
src.say("Current Active Laws:")
//src.laws_sanity_check()
@@ -199,7 +199,7 @@
if (src.laws.zeroth)
- if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
+ if (src.lawcheck[1] == "Yes")
src.say("0. [src.laws.zeroth]")
sleep(10)
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 1a6896915c9..00306d8b1ba 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -161,7 +161,7 @@
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
- var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
+ var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone
var/robot_talk_understand = 0
var/alien_talk_understand = 0
diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm
index dff934bf361..9a0547b788e 100644
--- a/code/modules/power/power.dm
+++ b/code/modules/power/power.dm
@@ -400,7 +400,7 @@
var/numapc = 0
- if(nodes && nodes.len) // Added to fix a bad list bug -- TLE
+ if(nodes && nodes.len)
for(var/obj/machinery/power/terminal/term in nodes)
if( istype( term.master, /obj/machinery/power/apc ) )
numapc++
diff --git a/code/unused/Agouri_stuff.dm b/code/unused/Agouri_stuff.dm
index f8f970a1c86..4fbfc7adc1a 100644
--- a/code/unused/Agouri_stuff.dm
+++ b/code/unused/Agouri_stuff.dm
@@ -623,7 +623,7 @@
spawn(2) step(M, M.dir)
spawn(3) step(M, M.dir)
spawn(4) step(M, M.dir)
- M.take_organ_damage(2) // Was 5 -- TLE
+ M.take_organ_damage(2)
M << "\blue You slipped on the floor!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Weaken(10)
diff --git a/code/unused/ai_lockdown.dm b/code/unused/ai_lockdown.dm
index 552ae977f35..7604c209af6 100644
--- a/code/unused/ai_lockdown.dm
+++ b/code/unused/ai_lockdown.dm
@@ -1,13 +1,3 @@
-/mob/living/silicon/ai/proc/lockdown()
- set category = "AI Commands"
- set name = "Lockdown"
-
- if(usr.stat == 2)
- usr <<"You cannot initiate lockdown because you are dead!"
- return
-
- src << "Initiating lockdowns has been disabled due to system stress."
-// Commented this out to disable Lockdowns -- TLE
/* world << "\red Lockdown initiated by [usr.name]!"
for(var/obj/machinery/firealarm/FA in world) //activate firealarms
diff --git a/code/unused/jobs.dm b/code/unused/jobs.dm
index 849e28e2f88..ec3f5ea5f99 100644
--- a/code/unused/jobs.dm
+++ b/code/unused/jobs.dm
@@ -201,7 +201,7 @@ proc/dress_for_job_default(var/mob/living/carbon/human/employee as mob, var/job_
/*
src.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
src.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
- src.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
+ src.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng (src), slot_ears)
src.equip_to_slot_or_del(new /obj/item/device/pda/engineering(src), slot_belt)
src.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
src.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(src), slot_shoes)
diff --git a/code/unused/spacecraft/shipcore.dm b/code/unused/spacecraft/shipcore.dm
index ee6a843d399..68e87025848 100644
--- a/code/unused/spacecraft/shipcore.dm
+++ b/code/unused/spacecraft/shipcore.dm
@@ -138,30 +138,17 @@ obj/machinery/shipcore/attack_hand(user as mob)
var/dat
if(..())
return
- if (1 == 1) // Haha why did I even do this what the fuck. Whatever. It's too entertaining to remove now. -- TLE
-/*
- dat += "Autolathe Wires:
"
- var/wire
- for(wire in src.wires)
- dat += text("[wire] Wire: [src.wires[wire] ? "Mend" : "Cut"] Pulse
")
- dat += text("The red light is [src.disabled ? "off" : "on"].
")
- dat += text("The green light is [src.shocked ? "off" : "on"].
")
- dat += text("The blue light is [src.hacked ? "off" : "on"].
")
-*/
- switch(src.build_status)
- if("unbuilt")
- dat += "Core Status: Undeployed
"
- dat += "Build Ship
"
- if("built")
- dat += "Core Status: Deployed
"
- dat += "Move
"
- if("rebuilding")
- dat += "Core Status: Recalibrating
"
- user << browse("Ship Core[dat]","window=shipcore")
- onclose(user, "shipcore")
- return
- user << browse("Ship Core Control Panel[dat]", "window=shipcore")
+ switch(src.build_status)
+ if("unbuilt")
+ dat += "Core Status: Undeployed
"
+ dat += "Build Ship
"
+ if("built")
+ dat += "Core Status: Deployed
"
+ dat += "Move
"
+ if("rebuilding")
+ dat += "Core Status: Recalibrating
"
+ user << browse("Ship Core[dat]","window=shipcore")
onclose(user, "shipcore")
return