From a038931099b2c6d6a1b311c0dcee6970bb8d9fd7 Mon Sep 17 00:00:00 2001 From: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Wed, 6 Dec 2023 11:10:34 -0800 Subject: [PATCH] Fixes fire overlays. Possibly. Hopefully. Probably not. (#822) ## About The Pull Request Fixes fire overlays. Possibly. Hopefully. Probably not. ## Why It's Good For The Game Best case scenario, this PR fixes fire overlays being persistent. Worst case scenario, this does nothing. Will be sent to /tg/ upstream. if it works. Yeah I'm using Bubberstation as a testing grounds for fixing an extremely elusive bug, how can you tell? ## Changelog :cl: BurgerBB fix: Fixes fire overlays. Possibly. Hopefully. Probably not. /:cl: --- code/modules/mob/living/basic/basic.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/basic.dm b/code/modules/mob/living/basic/basic.dm index 00a82122be0..c09cd0179a6 100644 --- a/code/modules/mob/living/basic/basic.dm +++ b/code/modules/mob/living/basic/basic.dm @@ -281,7 +281,7 @@ cut_overlay(fire_overlay) return null else if(on_fire && !isnull(last_icon_state)) - return last_icon_state + return fire_overlay //BUBBERSTATION CHANGE: FIXES FIRE OVERLAYS. POSSIBLY. return null /mob/living/basic/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE, ignore_animation = TRUE)