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Increases move resistance on NODE Drones, adds handling for when the drone is seperated from the node (#83309)
## About The Pull Request NODE Drones now have higher move resistance (MOVE_FORCE_EXTREMELY_STRONG), preventing them from being bumped off the node, pulled away, or lifted away by a fulton extraction kit. As an extra layer of assurance, the NODE Drone will depart from the site if it is moved off of its vent. ## Why It's Good For The Game Closes #83164. I'm pretty sure these things shouldn't really be ever moving off of their vents. ## Changelog 🆑 Rhials fix: You can no longer force NODE Drones off of ore vents. That includes using fulton packs! fix: When a NODE Drone is forcibly separated from its vent, it will fly away. /🆑
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@@ -216,6 +216,7 @@
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node = new /mob/living/basic/node_drone(loc)
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node.arrive(src)
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RegisterSignal(node, COMSIG_QDELETING, PROC_REF(handle_wave_conclusion))
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RegisterSignal(node, COMSIG_MOVABLE_MOVED, PROC_REF(handle_wave_conclusion))
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particles = new /particles/smoke/ash()
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for(var/i in 1 to 5) // Clears the surroundings of the ore vent before starting wave defense.
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for(var/turf/closed/mineral/rock in oview(i))
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@@ -268,8 +269,18 @@
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SEND_SIGNAL(src, COMSIG_VENT_WAVE_CONCLUDED)
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COOLDOWN_RESET(src, wave_cooldown)
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particles = null
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if(!QDELETED(node)) ///The Node Drone has survived the wave defense, and the ore vent is tapped.
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tapped = TRUE
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if(!QDELETED(node))
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if(get_turf(node) != get_turf(src))
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visible_message(span_danger("The [node] detaches from the [src], and the vent closes back up!"))
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icon_state = initial(icon_state)
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update_appearance(UPDATE_ICON_STATE)
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UnregisterSignal(node, COMSIG_MOVABLE_MOVED)
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node.pre_escape(success = FALSE)
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node = null
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return //Start over!
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tapped = TRUE //The Node Drone has survived the wave defense, and the ore vent is tapped.
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SSore_generation.processed_vents += src
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balloon_alert_to_viewers("vent tapped!")
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icon_state = icon_state_tapped
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