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Splits languages into languages_spoken and languages_understood.
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@@ -518,13 +518,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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person = H
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people += H
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if(person) //Basic talk
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target << target.compose_message(person,person.languages,pick(speak_messages),null,person.get_spans())
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target << target.compose_message(person,person.languages_understood,pick(speak_messages),null,person.get_spans())
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else // Radio talk
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var/list/humans = list()
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for(var/mob/living/carbon/human/H in living_mob_list)
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humans += H
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person = pick(humans)
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target << target.compose_message(person,person.languages,pick(radio_messages),"1459",person.get_spans())
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target << target.compose_message(person,person.languages_understood,pick(radio_messages),"1459",person.get_spans())
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qdel(src)
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/obj/effect/hallucination/message
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