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Remove ismovableatom macro (#9)
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@@ -71,7 +71,7 @@
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if(A.density && has_buckled_mobs())
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var/atom/throw_target = get_edge_target_turf(A, dir)
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if(crash_all)
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if(ismovableatom(A))
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if(ismovable(A))
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var/atom/movable/AM = A
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AM.throw_at(throw_target, 4, 3)
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visible_message("<span class='danger'>[src] crashes into [A]!</span>")
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