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Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
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@@ -10,7 +10,7 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
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/datum/controller/subsystem/processing/projectiles/proc/set_pixel_speed(new_speed)
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global_pixel_speed = new_speed
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for(var/i in processing)
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var/obj/item/projectile/P = i
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var/obj/projectile/P = i
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if(istype(P)) //there's non projectiles on this too.
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P.set_pixel_speed(new_speed)
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