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Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
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@@ -158,7 +158,7 @@
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if(EAST)
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icon_state = "beam_splash_e"
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/obj/item/projectile/curse_hand/update_icon()
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/obj/projectile/curse_hand/update_icon()
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icon_state = "[icon_state][handedness]"
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/obj/effect/temp_visual/wizard
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