Kills obj/item/projectile in favour of obj/projectile (#46692)

* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
This commit is contained in:
nemvar
2019-10-06 13:37:24 -04:00
committed by moo
parent 85d16cf11a
commit a148cae769
204 changed files with 1014 additions and 1013 deletions
+1 -1
View File
@@ -275,7 +275,7 @@
if(istype(mover) && (mover.pass_flags & PASSGRILLE))
return prob(girderpasschance)
else
if(istype(mover, /obj/item/projectile))
if(istype(mover, /obj/projectile))
return prob(girderpasschance)
else
return 0
+1 -1
View File
@@ -126,7 +126,7 @@
if(istype(mover) && (mover.pass_flags & PASSGRILLE))
return TRUE
else
if(istype(mover, /obj/item/projectile) && density)
if(istype(mover, /obj/projectile) && density)
return prob(30)
else
return !density
+4 -4
View File
@@ -104,11 +104,11 @@
max_integrity = 10
allow_walk = 0
/obj/structure/holosign/barrier/cyborg/bullet_act(obj/item/projectile/P)
/obj/structure/holosign/barrier/cyborg/bullet_act(obj/projectile/P)
take_damage((P.damage / 5) , BRUTE, "melee", 1) //Doesn't really matter what damage flag it is.
if(istype(P, /obj/item/projectile/energy/electrode))
if(istype(P, /obj/projectile/energy/electrode))
take_damage(10, BRUTE, "melee", 1) //Tasers aren't harmful.
if(istype(P, /obj/item/projectile/beam/disabler))
if(istype(P, /obj/projectile/beam/disabler))
take_damage(5, BRUTE, "melee", 1) //Disablers aren't harmful.
return BULLET_ACT_HIT
@@ -154,7 +154,7 @@
max_integrity = 20
var/shockcd = 0
/obj/structure/holosign/barrier/cyborg/hacked/bullet_act(obj/item/projectile/P)
/obj/structure/holosign/barrier/cyborg/hacked/bullet_act(obj/projectile/P)
take_damage(P.damage, BRUTE, "melee", 1) //Yeah no this doesn't get projectile resistance.
return BULLET_ACT_HIT
@@ -13,7 +13,7 @@
layer = ABOVE_MOB_LAYER
var/view_range = 10
var/cooldown = 0
var/projectile_type = /obj/item/projectile/bullet/manned_turret
var/projectile_type = /obj/projectile/bullet/manned_turret
var/rate_of_fire = 1
var/number_of_shots = 40
var/cooldown_duration = 90
@@ -151,7 +151,7 @@
var/turf/targets_from = get_turf(src)
if(QDELETED(target))
target = target_turf
var/obj/item/projectile/P = new projectile_type(targets_from)
var/obj/projectile/P = new projectile_type(targets_from)
P.starting = targets_from
P.firer = user
P.original = target
@@ -166,7 +166,7 @@
/obj/machinery/manned_turret/ultimate // Admin-only proof of concept for autoclicker automatics
name = "Infinity Gun"
view_range = 12
projectile_type = /obj/item/projectile/bullet/manned_turret
projectile_type = /obj/projectile/bullet/manned_turret
/obj/machinery/manned_turret/ultimate/checkfire(atom/targeted_atom, mob/user)
target = targeted_atom
+6 -6
View File
@@ -14,7 +14,7 @@
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 0
var/list/allowed_projectile_typecache = list(/obj/item/projectile/beam)
var/list/allowed_projectile_typecache = list(/obj/projectile/beam)
var/rotation_angle = -1
/obj/structure/reflector/Initialize()
@@ -58,7 +58,7 @@
/obj/structure/reflector/proc/dir_map_to_angle(dir)
return 0
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
/obj/structure/reflector/bullet_act(obj/projectile/P)
var/pdir = P.dir
var/pangle = P.Angle
var/ploc = get_turf(P)
@@ -68,7 +68,7 @@
return ..()
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
@@ -193,7 +193,7 @@
admin = TRUE
anchored = TRUE
/obj/structure/reflector/single/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
@@ -219,7 +219,7 @@
admin = TRUE
anchored = TRUE
/obj/structure/reflector/double/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.setAngle(new_angle)
@@ -243,7 +243,7 @@
admin = TRUE
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/item/projectile/P)
/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
P.setAngle(rotation_angle)
return ..()
+1 -1
View File
@@ -110,7 +110,7 @@
PlasmaBurn(exposed_temperature)
/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
/obj/structure/statue/plasma/bullet_act(obj/projectile/Proj)
var/burn = FALSE
if(!(Proj.nodamage) && Proj.damage_type == BURN && !QDELETED(src))
burn = TRUE
+1 -1
View File
@@ -69,7 +69,7 @@
pinned_target.forceMove(user.drop_location())
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
/obj/structure/target_stake/bullet_act(obj/projectile/P)
if(pinned_target)
pinned_target.bullet_act(P)
else