Kills obj/item/projectile in favour of obj/projectile (#46692)

* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
This commit is contained in:
nemvar
2019-10-06 13:37:24 -04:00
committed by moo
parent 85d16cf11a
commit a148cae769
204 changed files with 1014 additions and 1013 deletions
@@ -11,7 +11,7 @@
force = 0 //You can't hit stuff unless wielded
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 0
force_unwielded = 0
force_wielded = 20
throwforce = 5
throw_speed = 4
@@ -84,7 +84,7 @@
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
var/obj/projectile/destabilizer/D = new /obj/projectile/destabilizer(proj_turf)
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_projectile_fire(D, user)
@@ -155,7 +155,7 @@
item_state = "crusher[wielded]"
//destablizing force
/obj/item/projectile/destabilizer
/obj/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
nodamage = TRUE
@@ -166,11 +166,11 @@
log_override = TRUE
var/obj/item/twohanded/kinetic_crusher/hammer_synced
/obj/item/projectile/destabilizer/Destroy()
/obj/projectile/destabilizer/Destroy()
hammer_synced = null
return ..()
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
/obj/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/mob/living/L = target
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
@@ -226,7 +226,7 @@
return TRUE
/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
@@ -281,7 +281,7 @@
/obj/item/crusher_trophy/blaster_tubes/magma_wing/effect_desc()
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage"
/obj/item/crusher_trophy/blaster_tubes/magma_wing/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
/obj/item/crusher_trophy/blaster_tubes/magma_wing/on_projectile_fire(obj/projectile/destabilizer/marker, mob/living/user)
if(deadly_shot)
marker.name = "heated [marker.name]"
marker.icon_state = "lava"
@@ -400,7 +400,7 @@
/obj/item/crusher_trophy/blaster_tubes/effect_desc()
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage but move slower"
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/projectile/destabilizer/marker, mob/living/user)
if(deadly_shot)
marker.name = "deadly [marker.name]"
marker.icon_state = "chronobolt"
@@ -405,11 +405,11 @@
/obj/item/ammo_casing/magic/hook
name = "hook"
desc = "A hook."
projectile_type = /obj/item/projectile/hook
projectile_type = /obj/projectile/hook
caliber = "hook"
icon_state = "hook"
/obj/item/projectile/hook
/obj/projectile/hook
name = "hook"
icon_state = "hook"
icon = 'icons/obj/lavaland/artefacts.dmi'
@@ -421,13 +421,13 @@
paralyze = 30
var/chain
/obj/item/projectile/hook/fire(setAngle)
/obj/projectile/hook/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
..()
//TODO: root the firer until the chain returns
/obj/item/projectile/hook/on_hit(atom/target)
/obj/projectile/hook/on_hit(atom/target)
. = ..()
if(ismovableatom(target))
var/atom/movable/A = target
@@ -438,7 +438,7 @@
//TODO: keep the chain beamed to A
//TODO: needs a callback to delete the chain
/obj/item/projectile/hook/Destroy()
/obj/projectile/hook/Destroy()
qdel(chain)
return ..()
@@ -451,9 +451,9 @@
to_chat(user, "<span class='warning'>The [src] isn't ready to fire yet!</span>")
/obj/item/ammo_casing/magic/hook/bounty
projectile_type = /obj/item/projectile/hook/bounty
projectile_type = /obj/projectile/hook/bounty
/obj/item/projectile/hook/bounty
/obj/projectile/hook/bounty
damage = 0
paralyze = 20
@@ -1069,8 +1069,8 @@
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/colossus))
/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/projectile/P)
if(istype(P, /obj/projectile/colossus))
return BULLET_ACT_FORCE_PIERCE
return ..()
+3 -3
View File
@@ -132,14 +132,14 @@
return
/mob/living/simple_animal/hostile/mining_drone/CanPass(atom/movable/O)
if(istype(O, /obj/item/projectile/kinetic))
var/obj/item/projectile/kinetic/K = O
if(istype(O, /obj/projectile/kinetic))
var/obj/projectile/kinetic/K = O
if(K.kinetic_gun)
for(var/A in K.kinetic_gun.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
return TRUE
if(istype(O, /obj/item/projectile/destabilizer))
if(istype(O, /obj/projectile/destabilizer))
return TRUE
return ..()
+1 -1
View File
@@ -244,7 +244,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
else
..()
/obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
/obj/item/twohanded/required/gibtonite/bullet_act(obj/projectile/P)
GibtoniteReaction(P.firer)
. = ..()