mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-31 09:08:30 +01:00
Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile * Resolves conflicts properly * fixes that one map * it lives
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/projectile/beam
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/obj/projectile/beam
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name = "laser"
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icon_state = "laser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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@@ -15,12 +15,12 @@
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ricochet_chance = 80
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reflectable = REFLECT_NORMAL
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/obj/item/projectile/beam/laser
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/obj/projectile/beam/laser
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tracer_type = /obj/effect/projectile/tracer/laser
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muzzle_type = /obj/effect/projectile/muzzle/laser
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impact_type = /obj/effect/projectile/impact/laser
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/obj/item/projectile/beam/laser/heavylaser
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/obj/projectile/beam/laser/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 40
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@@ -28,7 +28,7 @@
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muzzle_type = /obj/effect/projectile/muzzle/heavy_laser
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impact_type = /obj/effect/projectile/impact/heavy_laser
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/obj/item/projectile/beam/laser/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/beam/laser/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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@@ -36,23 +36,23 @@
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else if(isturf(target))
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall
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/obj/item/projectile/beam/weak
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/obj/projectile/beam/weak
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damage = 15
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/obj/item/projectile/beam/weak/penetrator
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/obj/projectile/beam/weak/penetrator
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armour_penetration = 50
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/obj/item/projectile/beam/practice
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/obj/projectile/beam/practice
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name = "practice laser"
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damage = 0
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nodamage = TRUE
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/obj/item/projectile/beam/scatter
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/obj/projectile/beam/scatter
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name = "laser pellet"
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icon_state = "scatterlaser"
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damage = 5
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/obj/item/projectile/beam/xray
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/obj/projectile/beam/xray
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name = "\improper X-ray beam"
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icon_state = "xray"
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flag = "rad"
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@@ -67,7 +67,7 @@
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muzzle_type = /obj/effect/projectile/muzzle/xray
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impact_type = /obj/effect/projectile/impact/xray
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/obj/item/projectile/beam/disabler
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/obj/projectile/beam/disabler
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name = "disabler beam"
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icon_state = "omnilaser"
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damage = 30
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@@ -81,7 +81,7 @@
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muzzle_type = /obj/effect/projectile/muzzle/disabler
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impact_type = /obj/effect/projectile/impact/disabler
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/obj/item/projectile/beam/pulse
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/obj/projectile/beam/pulse
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name = "pulse"
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icon_state = "u_laser"
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damage = 50
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@@ -91,36 +91,36 @@
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muzzle_type = /obj/effect/projectile/muzzle/pulse
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impact_type = /obj/effect/projectile/impact/pulse
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/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if (!QDELETED(target) && (isturf(target) || istype(target, /obj/structure/)))
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target.ex_act(EXPLODE_HEAVY)
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/obj/item/projectile/beam/pulse/shotgun
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/obj/projectile/beam/pulse/shotgun
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damage = 40
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/obj/item/projectile/beam/pulse/heavy
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/obj/projectile/beam/pulse/heavy
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name = "heavy pulse laser"
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icon_state = "pulse1_bl"
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var/life = 20
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/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = FALSE)
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life -= 10
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if(life > 0)
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. = BULLET_ACT_FORCE_PIERCE
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..()
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/obj/item/projectile/beam/emitter
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/obj/projectile/beam/emitter
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name = "emitter beam"
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icon_state = "emitter"
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damage = 30
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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light_color = LIGHT_COLOR_GREEN
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/obj/item/projectile/beam/emitter/singularity_pull()
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/obj/projectile/beam/emitter/singularity_pull()
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return //don't want the emitters to miss
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/obj/item/projectile/beam/lasertag
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/obj/projectile/beam/lasertag
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name = "laser tag beam"
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icon_state = "omnilaser"
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hitsound = null
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@@ -131,7 +131,7 @@
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/beam/lasertag/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(ishuman(target))
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var/mob/living/carbon/human/M = target
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@@ -139,7 +139,7 @@
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if(M.wear_suit.type in suit_types)
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M.adjustStaminaLoss(34)
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/obj/item/projectile/beam/lasertag/redtag
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/obj/projectile/beam/lasertag/redtag
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icon_state = "laser"
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suit_types = list(/obj/item/clothing/suit/bluetag)
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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@@ -148,20 +148,20 @@
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muzzle_type = /obj/effect/projectile/muzzle/laser
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impact_type = /obj/effect/projectile/impact/laser
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/obj/item/projectile/beam/lasertag/redtag/hitscan
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/obj/projectile/beam/lasertag/redtag/hitscan
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hitscan = TRUE
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/obj/item/projectile/beam/lasertag/bluetag
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/obj/projectile/beam/lasertag/bluetag
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icon_state = "bluelaser"
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suit_types = list(/obj/item/clothing/suit/redtag)
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tracer_type = /obj/effect/projectile/tracer/laser/blue
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muzzle_type = /obj/effect/projectile/muzzle/laser/blue
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impact_type = /obj/effect/projectile/impact/laser/blue
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/obj/item/projectile/beam/lasertag/bluetag/hitscan
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/obj/projectile/beam/lasertag/bluetag/hitscan
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hitscan = TRUE
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/obj/item/projectile/beam/instakill
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/obj/projectile/beam/instakill
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name = "instagib laser"
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icon_state = "purple_laser"
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damage = 200
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@@ -169,17 +169,17 @@
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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light_color = LIGHT_COLOR_PURPLE
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/obj/item/projectile/beam/instakill/blue
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/obj/projectile/beam/instakill/blue
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icon_state = "blue_laser"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/instakill/red
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/obj/projectile/beam/instakill/red
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icon_state = "red_laser"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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light_color = LIGHT_COLOR_RED
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/obj/item/projectile/beam/instakill/on_hit(atom/target)
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/obj/projectile/beam/instakill/on_hit(atom/target)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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@@ -187,7 +187,7 @@
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M.gib()
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//a shrink ray that shrinks stuff, which grows back after a short while.
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/obj/item/projectile/beam/shrink
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/obj/projectile/beam/shrink
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name = "shrink ray"
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icon_state = "blue_laser"
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hitsound = 'sound/weapons/shrink_hit.ogg'
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@@ -198,7 +198,7 @@
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light_color = LIGHT_COLOR_BLUE
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var/shrink_time = 90
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/obj/item/projectile/beam/shrink/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/beam/shrink/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
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return
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@@ -1,4 +1,4 @@
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/obj/item/projectile/bullet
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/obj/projectile/bullet
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name = "bullet"
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icon_state = "bullet"
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damage = 60
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@@ -1,15 +1,15 @@
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/obj/item/projectile/bullet/incendiary
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/obj/projectile/bullet/incendiary
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damage = 20
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var/fire_stacks = 4
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/obj/item/projectile/bullet/incendiary/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/bullet/incendiary/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(fire_stacks)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/Move()
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/obj/projectile/bullet/incendiary/Move()
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. = ..()
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var/turf/location = get_turf(src)
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if(location)
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@@ -1,14 +1,14 @@
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/obj/item/projectile/bullet/dart
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/obj/projectile/bullet/dart
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name = "dart"
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icon_state = "cbbolt"
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damage = 6
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var/piercing = FALSE
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/obj/item/projectile/bullet/dart/Initialize()
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/obj/projectile/bullet/dart/Initialize()
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. = ..()
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create_reagents(50, NO_REACT)
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/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100) // not completely blocked
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@@ -27,12 +27,12 @@
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reagents.handle_reactions()
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return BULLET_ACT_HIT
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/obj/item/projectile/bullet/dart/metalfoam/Initialize()
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/obj/projectile/bullet/dart/metalfoam/Initialize()
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. = ..()
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reagents.add_reagent(/datum/reagent/aluminium, 15)
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reagents.add_reagent(/datum/reagent/foaming_agent, 5)
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reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5)
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/obj/item/projectile/bullet/dart/syringe
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/obj/projectile/bullet/dart/syringe
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name = "syringe"
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icon_state = "syringeproj"
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@@ -1,11 +1,11 @@
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/obj/item/projectile/bullet/dnainjector
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/obj/projectile/bullet/dnainjector
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name = "\improper DNA injector"
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icon_state = "syringeproj"
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var/obj/item/dnainjector/injector
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damage = 5
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hitsound_wall = "shatter"
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/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/bullet/dnainjector/on_hit(atom/target, blocked = FALSE)
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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if(blocked != 100)
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@@ -19,6 +19,6 @@
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"<span class='userdanger'>You were protected against \the [src]!</span>")
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return ..()
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/obj/item/projectile/bullet/dnainjector/Destroy()
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/obj/projectile/bullet/dnainjector/Destroy()
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QDEL_NULL(injector)
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return ..()
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@@ -1,12 +1,12 @@
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// 40mm (Grenade Launcher
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/obj/item/projectile/bullet/a40mm
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/obj/projectile/bullet/a40mm
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name ="40mm grenade"
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desc = "USE A WEEL GUN"
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icon_state= "bolter"
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damage = 60
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/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/bullet/a40mm/on_hit(atom/target, blocked = FALSE)
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..()
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explosion(target, -1, 0, 2, 1, 0, flame_range = 3)
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return BULLET_ACT_HIT
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@@ -1,44 +1,44 @@
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// C3D (Borgs)
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/obj/item/projectile/bullet/c3d
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/obj/projectile/bullet/c3d
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damage = 20
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// Mech LMG
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/obj/item/projectile/bullet/lmg
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/obj/projectile/bullet/lmg
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damage = 20
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// Mech FNX-99
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/obj/item/projectile/bullet/incendiary/fnx99
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/obj/projectile/bullet/incendiary/fnx99
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damage = 20
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// Turrets
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/obj/item/projectile/bullet/manned_turret
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/obj/projectile/bullet/manned_turret
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damage = 20
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/obj/item/projectile/bullet/syndicate_turret
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/obj/projectile/bullet/syndicate_turret
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damage = 20
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// 7.12x82mm (SAW)
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/obj/item/projectile/bullet/mm712x82
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/obj/projectile/bullet/mm712x82
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name = "7.12x82mm bullet"
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damage = 45
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armour_penetration = 5
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/obj/item/projectile/bullet/mm712x82_ap
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/obj/projectile/bullet/mm712x82_ap
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name = "7.12x82mm armor-piercing bullet"
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damage = 40
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armour_penetration = 75
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/obj/item/projectile/bullet/mm712x82_hp
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/obj/projectile/bullet/mm712x82_hp
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name = "7.12x82mm hollow-point bullet"
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damage = 60
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armour_penetration = -60
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/obj/item/projectile/bullet/incendiary/mm712x82
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/obj/projectile/bullet/incendiary/mm712x82
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name = "7.12x82mm incendiary bullet"
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damage = 20
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fire_stacks = 3
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@@ -1,36 +1,36 @@
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// 9mm (Stechkin APS)
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/obj/item/projectile/bullet/c9mm
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/obj/projectile/bullet/c9mm
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name = "9mm bullet"
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damage = 20
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/obj/item/projectile/bullet/c9mm_ap
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/obj/projectile/bullet/c9mm_ap
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name = "9mm armor-piercing bullet"
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damage = 15
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armour_penetration = 40
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/obj/item/projectile/bullet/incendiary/c9mm
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/obj/projectile/bullet/incendiary/c9mm
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name = "9mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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// 10mm (Stechkin)
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/obj/item/projectile/bullet/c10mm
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/obj/projectile/bullet/c10mm
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name = "10mm bullet"
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damage = 30
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/obj/item/projectile/bullet/c10mm_ap
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/obj/projectile/bullet/c10mm_ap
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name = "10mm armor-piercing bullet"
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damage = 27
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armour_penetration = 40
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/obj/item/projectile/bullet/c10mm_hp
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/obj/projectile/bullet/c10mm_hp
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name = "10mm hollow-point bullet"
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damage = 40
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armour_penetration = -50
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/obj/item/projectile/bullet/incendiary/c10mm
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/obj/projectile/bullet/incendiary/c10mm
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name = "10mm incendiary bullet"
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damage = 15
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fire_stacks = 2
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@@ -1,26 +1,26 @@
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// 7.62x38mmR (Nagant Revolver)
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/obj/item/projectile/bullet/n762
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/obj/projectile/bullet/n762
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name = "7.62x38mmR bullet"
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damage = 60
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// .50AE (Desert Eagle)
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/obj/item/projectile/bullet/a50AE
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/obj/projectile/bullet/a50AE
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name = ".50AE bullet"
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damage = 60
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// .38 (Detective's Gun)
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/obj/item/projectile/bullet/c38
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/obj/projectile/bullet/c38
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name = ".38 bullet"
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damage = 25
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|
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/obj/item/projectile/bullet/c38/trac
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/obj/projectile/bullet/c38/trac
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name = ".38 TRAC bullet"
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damage = 10
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/obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
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/obj/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/mob/living/carbon/M = target
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var/obj/item/implant/tracking/c38/imp
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@@ -31,23 +31,23 @@
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imp = new /obj/item/implant/tracking/c38(M)
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imp.implant(M)
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|
||||
/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
|
||||
/obj/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
|
||||
name = ".38 Hot Shot bullet"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
M.adjust_fire_stacks(6)
|
||||
M.IgniteMob()
|
||||
|
||||
/obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code
|
||||
/obj/projectile/bullet/c38/iceblox //see /obj/projectile/temp for the original code
|
||||
name = ".38 Iceblox bullet"
|
||||
damage = 20
|
||||
var/temperature = 100
|
||||
|
||||
/obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
@@ -55,6 +55,6 @@
|
||||
|
||||
// .357 (Syndie Revolver)
|
||||
|
||||
/obj/item/projectile/bullet/a357
|
||||
/obj/projectile/bullet/a357
|
||||
name = ".357 bullet"
|
||||
damage = 60
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
// 5.56mm (M-90gl Carbine)
|
||||
|
||||
/obj/item/projectile/bullet/a556
|
||||
/obj/projectile/bullet/a556
|
||||
name = "5.56mm bullet"
|
||||
damage = 35
|
||||
|
||||
// 7.62 (Nagant Rifle)
|
||||
|
||||
/obj/item/projectile/bullet/a762
|
||||
/obj/projectile/bullet/a762
|
||||
name = "7.62 bullet"
|
||||
damage = 60
|
||||
|
||||
/obj/item/projectile/bullet/a762_enchanted
|
||||
/obj/projectile/bullet/a762_enchanted
|
||||
name = "enchanted 7.62 bullet"
|
||||
damage = 20
|
||||
stamina = 80
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/obj/item/projectile/bullet/shotgun_slug
|
||||
/obj/projectile/bullet/shotgun_slug
|
||||
name = "12g shotgun slug"
|
||||
damage = 60
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_beanbag
|
||||
/obj/projectile/bullet/shotgun_beanbag
|
||||
name = "beanbag slug"
|
||||
damage = 5
|
||||
stamina = 55
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shotgun
|
||||
/obj/projectile/bullet/incendiary/shotgun
|
||||
name = "incendiary slug"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shotgun/dragonsbreath
|
||||
/obj/projectile/bullet/incendiary/shotgun/dragonsbreath
|
||||
name = "dragonsbreath pellet"
|
||||
damage = 5
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_stunslug
|
||||
/obj/projectile/bullet/shotgun_stunslug
|
||||
name = "stunslug"
|
||||
damage = 5
|
||||
paralyze = 100
|
||||
@@ -25,7 +25,7 @@
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_meteorslug
|
||||
/obj/projectile/bullet/shotgun_meteorslug
|
||||
name = "meteorslug"
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "dust"
|
||||
@@ -34,46 +34,46 @@
|
||||
knockdown = 80
|
||||
hitsound = 'sound/effects/meteorimpact.ogg'
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_meteorslug/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/shotgun_meteorslug/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(ismovableatom(target))
|
||||
var/atom/movable/M = target
|
||||
var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
|
||||
M.safe_throw_at(throw_target, 3, 2)
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_meteorslug/Initialize()
|
||||
/obj/projectile/bullet/shotgun_meteorslug/Initialize()
|
||||
. = ..()
|
||||
SpinAnimation()
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_frag12
|
||||
/obj/projectile/bullet/shotgun_frag12
|
||||
name ="frag12 slug"
|
||||
damage = 25
|
||||
paralyze = 50
|
||||
|
||||
/obj/item/projectile/bullet/shotgun_frag12/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/shotgun_frag12/on_hit(atom/target, blocked = FALSE)
|
||||
..()
|
||||
explosion(target, -1, 0, 1)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/bullet/pellet
|
||||
/obj/projectile/bullet/pellet
|
||||
var/tile_dropoff = 0.75
|
||||
var/tile_dropoff_s = 0.5
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_buckshot
|
||||
/obj/projectile/bullet/pellet/shotgun_buckshot
|
||||
name = "buckshot pellet"
|
||||
damage = 12.5
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
|
||||
/obj/projectile/bullet/pellet/shotgun_rubbershot
|
||||
name = "rubbershot pellet"
|
||||
damage = 3
|
||||
stamina = 11
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_incapacitate
|
||||
/obj/projectile/bullet/pellet/shotgun_incapacitate
|
||||
name = "incapacitating pellet"
|
||||
damage = 1
|
||||
stamina = 6
|
||||
|
||||
/obj/item/projectile/bullet/pellet/Range()
|
||||
/obj/projectile/bullet/pellet/Range()
|
||||
..()
|
||||
if(damage > 0)
|
||||
damage -= tile_dropoff
|
||||
@@ -82,19 +82,19 @@
|
||||
if(damage < 0 && stamina < 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_improvised
|
||||
/obj/projectile/bullet/pellet/shotgun_improvised
|
||||
tile_dropoff = 0.55 //Come on it does 6 damage don't be like that.
|
||||
damage = 6
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_improvised/Initialize()
|
||||
/obj/projectile/bullet/pellet/shotgun_improvised/Initialize()
|
||||
. = ..()
|
||||
range = rand(1, 8)
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_improvised/on_range()
|
||||
/obj/projectile/bullet/pellet/shotgun_improvised/on_range()
|
||||
do_sparks(1, TRUE, src)
|
||||
..()
|
||||
|
||||
// Mech Scattershot
|
||||
|
||||
/obj/item/projectile/bullet/scattershot
|
||||
/obj/projectile/bullet/scattershot
|
||||
damage = 24
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
// .45 (M1911 & C20r)
|
||||
|
||||
/obj/item/projectile/bullet/c45
|
||||
/obj/projectile/bullet/c45
|
||||
name = ".45 bullet"
|
||||
damage = 30
|
||||
|
||||
// 4.6x30mm (Autorifles)
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm
|
||||
/obj/projectile/bullet/c46x30mm
|
||||
name = "4.6x30mm bullet"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/c46x30mm_ap
|
||||
/obj/projectile/bullet/c46x30mm_ap
|
||||
name = "4.6x30mm armor-piercing bullet"
|
||||
damage = 15
|
||||
armour_penetration = 40
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/c46x30mm
|
||||
/obj/projectile/bullet/incendiary/c46x30mm
|
||||
name = "4.6x30mm incendiary bullet"
|
||||
damage = 10
|
||||
fire_stacks = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// .50 (Sniper)
|
||||
|
||||
/obj/item/projectile/bullet/p50
|
||||
/obj/projectile/bullet/p50
|
||||
name =".50 bullet"
|
||||
speed = 0.4
|
||||
damage = 70
|
||||
@@ -9,13 +9,13 @@
|
||||
armour_penetration = 50
|
||||
var/breakthings = TRUE
|
||||
|
||||
/obj/item/projectile/bullet/p50/on_hit(atom/target, blocked = 0)
|
||||
/obj/projectile/bullet/p50/on_hit(atom/target, blocked = 0)
|
||||
if(isobj(target) && (blocked != 100) && breakthings)
|
||||
var/obj/O = target
|
||||
O.take_damage(80, BRUTE, "bullet", FALSE)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/p50/soporific
|
||||
/obj/projectile/bullet/p50/soporific
|
||||
name =".50 soporific bullet"
|
||||
armour_penetration = 0
|
||||
damage = 0
|
||||
@@ -23,13 +23,13 @@
|
||||
paralyze = 0
|
||||
breakthings = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/p50/soporific/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/p50/soporific/on_hit(atom/target, blocked = FALSE)
|
||||
if((blocked != 100) && isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.Sleeping(400)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/p50/penetrator
|
||||
/obj/projectile/bullet/p50/penetrator
|
||||
name =".50 penetrator bullet"
|
||||
icon_state = "gauss"
|
||||
name = "penetrator round"
|
||||
@@ -39,7 +39,7 @@
|
||||
paralyze = 0
|
||||
breakthings = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
|
||||
/obj/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
|
||||
icon_state = "gaussstrong"
|
||||
damage = 25
|
||||
speed = 0.3
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// Honker
|
||||
|
||||
/obj/item/projectile/bullet/honker
|
||||
/obj/projectile/bullet/honker
|
||||
name = "banana"
|
||||
damage = 0
|
||||
movement_type = FLYING | UNSTOPPABLE
|
||||
@@ -10,11 +10,11 @@
|
||||
icon_state = "banana"
|
||||
range = 200
|
||||
|
||||
/obj/item/projectile/bullet/honker/Initialize()
|
||||
/obj/projectile/bullet/honker/Initialize()
|
||||
. = ..()
|
||||
SpinAnimation()
|
||||
|
||||
/obj/item/projectile/bullet/honker/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/honker/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
var/mob/M = target
|
||||
if(istype(M))
|
||||
@@ -22,10 +22,10 @@
|
||||
|
||||
// Mime
|
||||
|
||||
/obj/item/projectile/bullet/mime
|
||||
/obj/projectile/bullet/mime
|
||||
damage = 40
|
||||
|
||||
/obj/item/projectile/bullet/mime/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/mime/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy
|
||||
/obj/projectile/energy
|
||||
name = "energy"
|
||||
icon_state = "spark"
|
||||
damage = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy/bolt //ebow bolts
|
||||
/obj/projectile/energy/bolt //ebow bolts
|
||||
name = "bolt"
|
||||
icon_state = "cbbolt"
|
||||
damage = 15
|
||||
@@ -9,9 +9,9 @@
|
||||
knockdown = 10
|
||||
slur = 5
|
||||
|
||||
/obj/item/projectile/energy/bolt/halloween
|
||||
/obj/projectile/energy/bolt/halloween
|
||||
name = "candy corn"
|
||||
icon_state = "candy_corn"
|
||||
|
||||
/obj/item/projectile/energy/bolt/large
|
||||
/obj/projectile/energy/bolt/large
|
||||
damage = 20
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
/obj/item/projectile/energy/declone
|
||||
/obj/projectile/energy/declone
|
||||
name = "radiation beam"
|
||||
icon_state = "declone"
|
||||
damage = 20
|
||||
damage_type = CLONE
|
||||
irradiate = 100
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
|
||||
/obj/item/projectile/energy/declone/weak
|
||||
|
||||
/obj/projectile/energy/declone/weak
|
||||
damage = 9
|
||||
irradiate = 30
|
||||
|
||||
/obj/item/projectile/energy/dart //ninja throwing dart
|
||||
|
||||
/obj/projectile/energy/dart //ninja throwing dart
|
||||
name = "dart"
|
||||
icon_state = "toxin"
|
||||
damage = 5
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy/net
|
||||
/obj/projectile/energy/net
|
||||
name = "energy netting"
|
||||
icon_state = "e_netting"
|
||||
damage = 10
|
||||
@@ -6,18 +6,18 @@
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
range = 10
|
||||
|
||||
/obj/item/projectile/energy/net/Initialize()
|
||||
/obj/projectile/energy/net/Initialize()
|
||||
. = ..()
|
||||
SpinAnimation()
|
||||
|
||||
/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/energy/net/on_hit(atom/target, blocked = FALSE)
|
||||
if(isliving(target))
|
||||
var/turf/Tloc = get_turf(target)
|
||||
if(!locate(/obj/effect/nettingportal) in Tloc)
|
||||
new /obj/effect/nettingportal(Tloc)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/net/on_range()
|
||||
/obj/projectile/energy/net/on_range()
|
||||
do_sparks(1, TRUE, src)
|
||||
..()
|
||||
|
||||
@@ -55,14 +55,14 @@
|
||||
/obj/effect/nettingportal/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/item/projectile/energy/trap
|
||||
/obj/projectile/energy/trap
|
||||
name = "energy snare"
|
||||
icon_state = "e_snare"
|
||||
nodamage = TRUE
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
range = 4
|
||||
|
||||
/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/energy/trap/on_hit(atom/target, blocked = FALSE)
|
||||
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap
|
||||
new/obj/item/restraints/legcuffs/beartrap/energy(get_turf(loc))
|
||||
else if(iscarbon(target))
|
||||
@@ -70,11 +70,11 @@
|
||||
B.Crossed(target)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/trap/on_range()
|
||||
/obj/projectile/energy/trap/on_range()
|
||||
new /obj/item/restraints/legcuffs/beartrap/energy(loc)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/trap/cyborg
|
||||
/obj/projectile/energy/trap/cyborg
|
||||
name = "Energy Bola"
|
||||
icon_state = "e_snare"
|
||||
nodamage = TRUE
|
||||
@@ -82,7 +82,7 @@
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
range = 10
|
||||
|
||||
/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE)
|
||||
if(!ismob(target) || blocked >= 100)
|
||||
do_sparks(1, TRUE, src)
|
||||
qdel(src)
|
||||
@@ -92,6 +92,6 @@
|
||||
QDEL_IN(src, 10)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/trap/cyborg/on_range()
|
||||
/obj/projectile/energy/trap/cyborg/on_range()
|
||||
do_sparks(1, TRUE, src)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//Nuclear particle projectile - a deadly side effect of fusion
|
||||
/obj/item/projectile/energy/nuclear_particle
|
||||
/obj/projectile/energy/nuclear_particle
|
||||
name = "nuclear particle"
|
||||
icon_state = "nuclear_particle"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
@@ -17,7 +17,7 @@
|
||||
"purple" = "#FF00FF"
|
||||
)
|
||||
|
||||
/obj/item/projectile/energy/nuclear_particle/Initialize()
|
||||
/obj/projectile/energy/nuclear_particle/Initialize()
|
||||
. = ..()
|
||||
//Random color time!
|
||||
var/our_color = pick(particle_colors)
|
||||
@@ -25,5 +25,5 @@
|
||||
set_light(4, 3, particle_colors[our_color]) //Range of 4, brightness of 3 - Same range as a flashlight
|
||||
|
||||
/atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction.
|
||||
var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src)
|
||||
var/obj/projectile/energy/nuclear_particle/P = new /obj/projectile/energy/nuclear_particle(src)
|
||||
P.fire(angle)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
/obj/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
@@ -12,7 +12,7 @@
|
||||
muzzle_type = /obj/effect/projectile/muzzle/stun
|
||||
impact_type = /obj/effect/projectile/impact/stun
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
|
||||
do_sparks(1, TRUE, src)
|
||||
@@ -25,6 +25,6 @@
|
||||
else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
|
||||
|
||||
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
|
||||
/obj/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
|
||||
do_sparks(1, TRUE, src)
|
||||
..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy/tesla
|
||||
/obj/projectile/energy/tesla
|
||||
name = "tesla bolt"
|
||||
icon_state = "tesla_projectile"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
@@ -7,23 +7,23 @@
|
||||
var/zap_range = 3
|
||||
var/power = 10000
|
||||
|
||||
/obj/item/projectile/energy/tesla/fire(setAngle)
|
||||
/obj/projectile/energy/tesla/fire(setAngle)
|
||||
if(firer)
|
||||
chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/tesla/on_hit(atom/target)
|
||||
/obj/projectile/energy/tesla/on_hit(atom/target)
|
||||
. = ..()
|
||||
tesla_zap(target, zap_range, power, tesla_flags)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/projectile/energy/tesla/Destroy()
|
||||
/obj/projectile/energy/tesla/Destroy()
|
||||
QDEL_NULL(chain)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/energy/tesla/revolver
|
||||
/obj/projectile/energy/tesla/revolver
|
||||
name = "energy orb"
|
||||
|
||||
/obj/item/projectile/energy/tesla/cannon
|
||||
/obj/projectile/energy/tesla/cannon
|
||||
name = "tesla orb"
|
||||
power = 20000
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/magic
|
||||
/obj/projectile/magic
|
||||
name = "bolt of nothing"
|
||||
icon_state = "energy"
|
||||
damage = 0
|
||||
@@ -7,11 +7,11 @@
|
||||
armour_penetration = 100
|
||||
flag = "magic"
|
||||
|
||||
/obj/item/projectile/magic/death
|
||||
/obj/projectile/magic/death
|
||||
name = "bolt of death"
|
||||
icon_state = "pulse1_bl"
|
||||
|
||||
/obj/item/projectile/magic/death/on_hit(target)
|
||||
/obj/projectile/magic/death/on_hit(target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
@@ -20,14 +20,14 @@
|
||||
return BULLET_ACT_BLOCK
|
||||
M.death(0)
|
||||
|
||||
/obj/item/projectile/magic/resurrection
|
||||
/obj/projectile/magic/resurrection
|
||||
name = "bolt of resurrection"
|
||||
icon_state = "ion"
|
||||
damage = 0
|
||||
damage_type = OXY
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
|
||||
/obj/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
if(target.hellbound)
|
||||
@@ -45,7 +45,7 @@
|
||||
else if(target.stat != DEAD)
|
||||
to_chat(target, "<span class='notice'>You feel great!</span>")
|
||||
|
||||
/obj/item/projectile/magic/teleport
|
||||
/obj/projectile/magic/teleport
|
||||
name = "bolt of teleportation"
|
||||
icon_state = "bluespace"
|
||||
damage = 0
|
||||
@@ -54,7 +54,7 @@
|
||||
var/inner_tele_radius = 0
|
||||
var/outer_tele_radius = 6
|
||||
|
||||
/obj/item/projectile/magic/teleport/on_hit(mob/target)
|
||||
/obj/projectile/magic/teleport/on_hit(mob/target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
@@ -73,14 +73,14 @@
|
||||
smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
|
||||
smoke.start()
|
||||
|
||||
/obj/item/projectile/magic/safety
|
||||
/obj/projectile/magic/safety
|
||||
name = "bolt of safety"
|
||||
icon_state = "bluespace"
|
||||
damage = 0
|
||||
damage_type = OXY
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/magic/safety/on_hit(atom/target)
|
||||
/obj/projectile/magic/safety/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
@@ -99,7 +99,7 @@
|
||||
smoke.set_up(0, t)
|
||||
smoke.start()
|
||||
|
||||
/obj/item/projectile/magic/door
|
||||
/obj/projectile/magic/door
|
||||
name = "bolt of door creation"
|
||||
icon_state = "energy"
|
||||
damage = 0
|
||||
@@ -107,7 +107,7 @@
|
||||
nodamage = TRUE
|
||||
var/list/door_types = list(/obj/structure/mineral_door/wood, /obj/structure/mineral_door/iron, /obj/structure/mineral_door/silver, /obj/structure/mineral_door/gold, /obj/structure/mineral_door/uranium, /obj/structure/mineral_door/sandstone, /obj/structure/mineral_door/transparent/plasma, /obj/structure/mineral_door/transparent/diamond)
|
||||
|
||||
/obj/item/projectile/magic/door/on_hit(atom/target)
|
||||
/obj/projectile/magic/door/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(istype(target, /obj/machinery/door))
|
||||
OpenDoor(target)
|
||||
@@ -116,26 +116,26 @@
|
||||
if(isclosedturf(T) && !isindestructiblewall(T))
|
||||
CreateDoor(T)
|
||||
|
||||
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
|
||||
/obj/projectile/magic/door/proc/CreateDoor(turf/T)
|
||||
var/door_type = pick(door_types)
|
||||
var/obj/structure/mineral_door/D = new door_type(T)
|
||||
T.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
|
||||
D.Open()
|
||||
|
||||
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
|
||||
/obj/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
|
||||
if(istype(D, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = D
|
||||
A.locked = FALSE
|
||||
D.open()
|
||||
|
||||
/obj/item/projectile/magic/change
|
||||
/obj/projectile/magic/change
|
||||
name = "bolt of change"
|
||||
icon_state = "ice_1"
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/magic/change/on_hit(atom/change)
|
||||
/obj/projectile/magic/change/on_hit(atom/change)
|
||||
. = ..()
|
||||
if(ismob(change))
|
||||
var/mob/M = change
|
||||
@@ -287,14 +287,14 @@
|
||||
qdel(M)
|
||||
return new_mob
|
||||
|
||||
/obj/item/projectile/magic/animate
|
||||
/obj/projectile/magic/animate
|
||||
name = "bolt of animation"
|
||||
icon_state = "red_1"
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/magic/animate/on_hit(atom/target, blocked = FALSE)
|
||||
target.animate_atom_living(firer)
|
||||
..()
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
if(owner)
|
||||
C.ChangeOwner(owner)
|
||||
|
||||
/obj/item/projectile/magic/spellblade
|
||||
/obj/projectile/magic/spellblade
|
||||
name = "blade energy"
|
||||
icon_state = "lavastaff"
|
||||
damage = 15
|
||||
@@ -341,7 +341,7 @@
|
||||
dismemberment = 50
|
||||
nodamage = FALSE
|
||||
|
||||
/obj/item/projectile/magic/spellblade/on_hit(target)
|
||||
/obj/projectile/magic/spellblade/on_hit(target)
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
if(M.anti_magic_check())
|
||||
@@ -350,7 +350,7 @@
|
||||
return BULLET_ACT_BLOCK
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/magic/arcane_barrage
|
||||
/obj/projectile/magic/arcane_barrage
|
||||
name = "arcane bolt"
|
||||
icon_state = "arcane_barrage"
|
||||
damage = 20
|
||||
@@ -360,7 +360,7 @@
|
||||
flag = "magic"
|
||||
hitsound = 'sound/weapons/barragespellhit.ogg'
|
||||
|
||||
/obj/item/projectile/magic/arcane_barrage/on_hit(target)
|
||||
/obj/projectile/magic/arcane_barrage/on_hit(target)
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
if(M.anti_magic_check())
|
||||
@@ -370,7 +370,7 @@
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/projectile/magic/locker
|
||||
/obj/projectile/magic/locker
|
||||
name = "locker bolt"
|
||||
icon_state = "locker"
|
||||
nodamage = TRUE
|
||||
@@ -380,11 +380,11 @@
|
||||
var/locker_suck = TRUE
|
||||
var/obj/structure/closet/locker_temp_instance = /obj/structure/closet/decay
|
||||
|
||||
/obj/item/projectile/magic/locker/Initialize()
|
||||
/obj/projectile/magic/locker/Initialize()
|
||||
. = ..()
|
||||
locker_temp_instance = new(src)
|
||||
|
||||
/obj/item/projectile/magic/locker/prehit(atom/A)
|
||||
/obj/projectile/magic/locker/prehit(atom/A)
|
||||
if(isliving(A) && locker_suck)
|
||||
var/mob/living/M = A
|
||||
if(M.anti_magic_check())
|
||||
@@ -397,7 +397,7 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/magic/locker/on_hit(target)
|
||||
/obj/projectile/magic/locker/on_hit(target)
|
||||
if(created)
|
||||
return ..()
|
||||
if(LAZYLEN(contents))
|
||||
@@ -408,7 +408,7 @@
|
||||
created = TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/magic/locker/Destroy()
|
||||
/obj/projectile/magic/locker/Destroy()
|
||||
locker_suck = FALSE
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.forceMove(get_turf(src))
|
||||
@@ -455,11 +455,11 @@
|
||||
addtimer(CALLBACK(src, .proc/decay), 15 SECONDS)
|
||||
icon_welded = "welded"
|
||||
|
||||
/obj/item/projectile/magic/flying
|
||||
/obj/projectile/magic/flying
|
||||
name = "bolt of flying"
|
||||
icon_state = "flight"
|
||||
|
||||
/obj/item/projectile/magic/flying/on_hit(target)
|
||||
/obj/projectile/magic/flying/on_hit(target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -469,11 +469,11 @@
|
||||
var/atom/throw_target = get_edge_target_turf(L, angle2dir(Angle))
|
||||
L.throw_at(throw_target, 200, 4)
|
||||
|
||||
/obj/item/projectile/magic/bounty
|
||||
/obj/projectile/magic/bounty
|
||||
name = "bolt of bounty"
|
||||
icon_state = "bounty"
|
||||
|
||||
/obj/item/projectile/magic/bounty/on_hit(target)
|
||||
/obj/projectile/magic/bounty/on_hit(target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -482,11 +482,11 @@
|
||||
return BULLET_ACT_BLOCK
|
||||
L.apply_status_effect(STATUS_EFFECT_BOUNTY, firer)
|
||||
|
||||
/obj/item/projectile/magic/antimagic
|
||||
/obj/projectile/magic/antimagic
|
||||
name = "bolt of antimagic"
|
||||
icon_state = "antimagic"
|
||||
|
||||
/obj/item/projectile/magic/antimagic/on_hit(target)
|
||||
/obj/projectile/magic/antimagic/on_hit(target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -495,11 +495,11 @@
|
||||
return BULLET_ACT_BLOCK
|
||||
L.apply_status_effect(STATUS_EFFECT_ANTIMAGIC)
|
||||
|
||||
/obj/item/projectile/magic/fetch
|
||||
/obj/projectile/magic/fetch
|
||||
name = "bolt of fetching"
|
||||
icon_state = "fetch"
|
||||
|
||||
/obj/item/projectile/magic/fetch/on_hit(target)
|
||||
/obj/projectile/magic/fetch/on_hit(target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -509,11 +509,11 @@
|
||||
var/atom/throw_target = get_edge_target_turf(L, get_dir(L, firer))
|
||||
L.throw_at(throw_target, 200, 4)
|
||||
|
||||
/obj/item/projectile/magic/sapping
|
||||
/obj/projectile/magic/sapping
|
||||
name = "bolt of sapping"
|
||||
icon_state = "sapping"
|
||||
|
||||
/obj/item/projectile/magic/sapping/on_hit(target)
|
||||
/obj/projectile/magic/sapping/on_hit(target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
@@ -522,11 +522,11 @@
|
||||
return BULLET_ACT_BLOCK
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/sapped)
|
||||
|
||||
/obj/item/projectile/magic/necropotence
|
||||
/obj/projectile/magic/necropotence
|
||||
name = "bolt of necropotence"
|
||||
icon_state = "necropotence"
|
||||
|
||||
/obj/item/projectile/magic/necropotence/on_hit(target)
|
||||
/obj/projectile/magic/necropotence/on_hit(target)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -544,11 +544,11 @@
|
||||
spell.recharging = FALSE
|
||||
spell.update_icon()
|
||||
|
||||
/obj/item/projectile/magic/wipe
|
||||
/obj/projectile/magic/wipe
|
||||
name = "bolt of possession"
|
||||
icon_state = "wipe"
|
||||
|
||||
/obj/item/projectile/magic/wipe/on_hit(target)
|
||||
/obj/projectile/magic/wipe/on_hit(target)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
@@ -563,7 +563,7 @@
|
||||
possession_test(M)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/magic/wipe/proc/possession_test(var/mob/living/carbon/M)
|
||||
/obj/projectile/magic/wipe/proc/possession_test(var/mob/living/carbon/M)
|
||||
var/datum/brain_trauma/special/imaginary_friend/trapped_owner/trauma = M.gain_trauma(/datum/brain_trauma/special/imaginary_friend/trapped_owner)
|
||||
var/poll_message = "Do you want to play as [M.real_name]?"
|
||||
if(M.mind && M.mind.assigned_role)
|
||||
@@ -591,13 +591,13 @@
|
||||
to_chat(M, "<span class='notice'>Your mind has managed to go unnoticed in the spirit world.</span>")
|
||||
qdel(trauma)
|
||||
|
||||
/obj/item/projectile/magic/aoe
|
||||
/obj/projectile/magic/aoe
|
||||
name = "Area Bolt"
|
||||
desc = "What the fuck does this do?!"
|
||||
damage = 0
|
||||
var/proxdet = TRUE
|
||||
|
||||
/obj/item/projectile/magic/aoe/Range()
|
||||
/obj/projectile/magic/aoe/Range()
|
||||
if(proxdet)
|
||||
for(var/mob/living/L in range(1, get_turf(src)))
|
||||
if(L.stat != DEAD && L != firer && !L.anti_magic_check())
|
||||
@@ -605,7 +605,7 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/projectile/magic/aoe/lightning
|
||||
/obj/projectile/magic/aoe/lightning
|
||||
name = "lightning bolt"
|
||||
icon_state = "tesla_projectile" //Better sprites are REALLY needed and appreciated!~
|
||||
damage = 15
|
||||
@@ -620,12 +620,12 @@
|
||||
var/chain
|
||||
var/mob/living/caster
|
||||
|
||||
/obj/item/projectile/magic/aoe/lightning/fire(setAngle)
|
||||
/obj/projectile/magic/aoe/lightning/fire(setAngle)
|
||||
if(caster)
|
||||
chain = caster.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/magic/aoe/lightning/on_hit(target)
|
||||
/obj/projectile/magic/aoe/lightning/on_hit(target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/M = target
|
||||
@@ -636,11 +636,11 @@
|
||||
tesla_zap(src, tesla_range, tesla_power, tesla_flags)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/projectile/magic/aoe/lightning/Destroy()
|
||||
/obj/projectile/magic/aoe/lightning/Destroy()
|
||||
qdel(chain)
|
||||
. = ..()
|
||||
|
||||
/obj/item/projectile/magic/aoe/fireball
|
||||
/obj/projectile/magic/aoe/fireball
|
||||
name = "bolt of fireball"
|
||||
icon_state = "fireball"
|
||||
damage = 10
|
||||
@@ -653,7 +653,7 @@
|
||||
var/exp_flash = 3
|
||||
var/exp_fire = 2
|
||||
|
||||
/obj/item/projectile/magic/aoe/fireball/on_hit(target)
|
||||
/obj/projectile/magic/aoe/fireball/on_hit(target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/living/M = target
|
||||
@@ -664,14 +664,14 @@
|
||||
var/turf/T = get_turf(target)
|
||||
explosion(T, -1, exp_heavy, exp_light, exp_flash, 0, flame_range = exp_fire)
|
||||
|
||||
/obj/item/projectile/magic/aoe/fireball/infernal
|
||||
/obj/projectile/magic/aoe/fireball/infernal
|
||||
name = "infernal fireball"
|
||||
exp_heavy = -1
|
||||
exp_light = -1
|
||||
exp_flash = 4
|
||||
exp_fire= 5
|
||||
|
||||
/obj/item/projectile/magic/aoe/fireball/infernal/on_hit(target)
|
||||
/obj/projectile/magic/aoe/fireball/infernal/on_hit(target)
|
||||
. = ..()
|
||||
if(ismob(target))
|
||||
var/mob/living/M = target
|
||||
@@ -683,7 +683,7 @@
|
||||
|
||||
//still magic related, but a different path
|
||||
|
||||
/obj/item/projectile/temp/chill
|
||||
/obj/projectile/temp/chill
|
||||
name = "bolt of chills"
|
||||
icon_state = "ice_2"
|
||||
damage = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/spellcard
|
||||
/obj/projectile/spellcard
|
||||
name = "enchanted card"
|
||||
desc = "A piece of paper enchanted to give it extreme durability and stiffness, along with a very hot burn to anyone unfortunate enough to get hit by a charged one."
|
||||
icon_state = "spellcard"
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
/obj/item/projectile/bullet/reusable
|
||||
/obj/projectile/bullet/reusable
|
||||
name = "reusable bullet"
|
||||
desc = "How do you even reuse a bullet?"
|
||||
var/ammo_type = /obj/item/ammo_casing/caseless
|
||||
var/dropped = FALSE
|
||||
impact_effect_type = null
|
||||
|
||||
/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/reusable/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
handle_drop()
|
||||
|
||||
/obj/item/projectile/bullet/reusable/on_range()
|
||||
/obj/projectile/bullet/reusable/on_range()
|
||||
handle_drop()
|
||||
..()
|
||||
|
||||
/obj/item/projectile/bullet/reusable/proc/handle_drop()
|
||||
/obj/projectile/bullet/reusable/proc/handle_drop()
|
||||
if(!dropped)
|
||||
var/turf/T = get_turf(src)
|
||||
new ammo_type(T)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/bullet/reusable/foam_dart
|
||||
/obj/projectile/bullet/reusable/foam_dart
|
||||
name = "foam dart"
|
||||
desc = "I hope you're wearing eye protection."
|
||||
damage = 0 // It's a damn toy.
|
||||
@@ -11,14 +11,14 @@
|
||||
var/modified = FALSE
|
||||
var/obj/item/pen/pen = null
|
||||
|
||||
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()
|
||||
/obj/projectile/bullet/reusable/foam_dart/handle_drop()
|
||||
if(dropped)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
dropped = 1
|
||||
var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
|
||||
newcasing.modified = modified
|
||||
var/obj/item/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
|
||||
var/obj/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
|
||||
newdart.modified = modified
|
||||
newdart.damage = damage
|
||||
newdart.nodamage = nodamage
|
||||
@@ -30,11 +30,11 @@
|
||||
newdart.update_icon()
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/reusable/foam_dart/Destroy()
|
||||
/obj/projectile/bullet/reusable/foam_dart/Destroy()
|
||||
pen = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/reusable/foam_dart/riot
|
||||
/obj/projectile/bullet/reusable/foam_dart/riot
|
||||
name = "riot foam dart"
|
||||
icon_state = "foamdart_riot_proj"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "curse arm"
|
||||
layer = LARGE_MOB_LAYER
|
||||
|
||||
/obj/item/projectile/curse_hand
|
||||
/obj/projectile/curse_hand
|
||||
name = "curse hand"
|
||||
icon_state = "cursehand0"
|
||||
hitsound = 'sound/effects/curse4.ogg'
|
||||
@@ -15,25 +15,25 @@
|
||||
var/datum/beam/arm
|
||||
var/handedness = 0
|
||||
|
||||
/obj/item/projectile/curse_hand/Initialize(mapload)
|
||||
/obj/projectile/curse_hand/Initialize(mapload)
|
||||
. = ..()
|
||||
ENABLE_BITFIELD(movement_type, UNSTOPPABLE)
|
||||
handedness = prob(50)
|
||||
icon_state = "cursehand[handedness]"
|
||||
|
||||
/obj/item/projectile/curse_hand/fire(setAngle)
|
||||
/obj/projectile/curse_hand/fire(setAngle)
|
||||
if(starting)
|
||||
arm = starting.Beam(src, icon_state = "curse[handedness]", time = INFINITY, maxdistance = INFINITY, beam_type=/obj/effect/ebeam/curse_arm)
|
||||
..()
|
||||
|
||||
/obj/item/projectile/curse_hand/prehit(atom/target)
|
||||
/obj/projectile/curse_hand/prehit(atom/target)
|
||||
if(target == original)
|
||||
DISABLE_BITFIELD(movement_type, UNSTOPPABLE)
|
||||
else if(!isturf(target))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/curse_hand/Destroy()
|
||||
/obj/projectile/curse_hand/Destroy()
|
||||
if(arm)
|
||||
arm.End()
|
||||
arm = null
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/energy/floramut
|
||||
/obj/projectile/energy/floramut
|
||||
name = "alpha somatoray"
|
||||
icon_state = "energy"
|
||||
damage = 0
|
||||
@@ -6,7 +6,7 @@
|
||||
nodamage = TRUE
|
||||
flag = "energy"
|
||||
|
||||
/obj/item/projectile/energy/florayield
|
||||
/obj/projectile/energy/florayield
|
||||
name = "beta somatoray"
|
||||
icon_state = "energy2"
|
||||
damage = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/gravityrepulse
|
||||
/obj/projectile/gravityrepulse
|
||||
name = "repulsion bolt"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "chronofield"
|
||||
@@ -11,13 +11,13 @@
|
||||
var/power = 4
|
||||
var/list/thrown_items = list()
|
||||
|
||||
/obj/item/projectile/gravityrepulse/Initialize()
|
||||
/obj/projectile/gravityrepulse/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/ammo_casing/energy/gravity/repulse/C = loc
|
||||
if(istype(C)) //Hard-coded maximum power so servers can't be crashed by trying to throw the entire Z level's items
|
||||
power = min(C.gun.power, 15)
|
||||
|
||||
/obj/item/projectile/gravityrepulse/on_hit()
|
||||
/obj/projectile/gravityrepulse/on_hit()
|
||||
. = ..()
|
||||
T = get_turf(src)
|
||||
for(var/atom/movable/A in range(T, power))
|
||||
@@ -33,7 +33,7 @@
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravityattract
|
||||
/obj/projectile/gravityattract
|
||||
name = "attraction bolt"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "chronofield"
|
||||
@@ -46,13 +46,13 @@
|
||||
var/power = 4
|
||||
var/list/thrown_items = list()
|
||||
|
||||
/obj/item/projectile/gravityattract/Initialize()
|
||||
/obj/projectile/gravityattract/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/ammo_casing/energy/gravity/attract/C = loc
|
||||
if(istype(C)) //Hard-coded maximum power so servers can't be crashed by trying to throw the entire Z level's items
|
||||
power = min(C.gun.power, 15)
|
||||
|
||||
/obj/item/projectile/gravityattract/on_hit()
|
||||
/obj/projectile/gravityattract/on_hit()
|
||||
. = ..()
|
||||
T = get_turf(src)
|
||||
for(var/atom/movable/A in range(T, power))
|
||||
@@ -67,7 +67,7 @@
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravitychaos
|
||||
/obj/projectile/gravitychaos
|
||||
name = "gravitational blast"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "chronofield"
|
||||
@@ -80,13 +80,13 @@
|
||||
var/power = 4
|
||||
var/list/thrown_items = list()
|
||||
|
||||
/obj/item/projectile/gravitychaos/Initialize()
|
||||
/obj/projectile/gravitychaos/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/ammo_casing/energy/gravity/chaos/C = loc
|
||||
if(istype(C)) //Hard-coded maximum power so servers can't be crashed by trying to throw the entire Z level's items
|
||||
power = min(C.gun.power, 15)
|
||||
|
||||
/obj/item/projectile/gravitychaos/on_hit()
|
||||
/obj/projectile/gravitychaos/on_hit()
|
||||
. = ..()
|
||||
T = get_turf(src)
|
||||
for(var/atom/movable/A in range(T, power))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/hallucination
|
||||
/obj/projectile/hallucination
|
||||
name = "bullet"
|
||||
icon = null
|
||||
icon_state = null
|
||||
@@ -8,7 +8,7 @@
|
||||
ricochet_chance = 0
|
||||
damage = 0
|
||||
nodamage = TRUE
|
||||
projectile_type = /obj/item/projectile/hallucination
|
||||
projectile_type = /obj/projectile/hallucination
|
||||
log_override = TRUE
|
||||
var/hal_icon_state
|
||||
var/image/fake_icon
|
||||
@@ -21,19 +21,19 @@
|
||||
var/hit_duration
|
||||
var/hit_duration_wall
|
||||
|
||||
/obj/item/projectile/hallucination/fire()
|
||||
/obj/projectile/hallucination/fire()
|
||||
..()
|
||||
fake_icon = image('icons/obj/projectiles.dmi', src, hal_icon_state, ABOVE_MOB_LAYER)
|
||||
if(hal_target.client)
|
||||
hal_target.client.images += fake_icon
|
||||
|
||||
/obj/item/projectile/hallucination/Destroy()
|
||||
/obj/projectile/hallucination/Destroy()
|
||||
if(hal_target.client)
|
||||
hal_target.client.images -= fake_icon
|
||||
QDEL_NULL(fake_icon)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/hallucination/Bump(atom/A)
|
||||
/obj/projectile/hallucination/Bump(atom/A)
|
||||
if(!ismob(A))
|
||||
if(hal_hitsound_wall)
|
||||
hal_target.playsound_local(loc, hal_hitsound_wall, 40, 1)
|
||||
@@ -46,7 +46,7 @@
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/hallucination/proc/target_on_hit(mob/M)
|
||||
/obj/projectile/hallucination/proc/target_on_hit(mob/M)
|
||||
if(M == hal_target)
|
||||
to_chat(hal_target, "<span class='userdanger'>[M] is hit by \a [src] in the chest!</span>")
|
||||
hal_apply_effect()
|
||||
@@ -60,7 +60,7 @@
|
||||
else if(hal_impact_effect)
|
||||
spawn_hit(M, FALSE)
|
||||
|
||||
/obj/item/projectile/hallucination/proc/spawn_blood(mob/M, set_dir)
|
||||
/obj/projectile/hallucination/proc/spawn_blood(mob/M, set_dir)
|
||||
set waitfor = 0
|
||||
if(!hal_target.client)
|
||||
return
|
||||
@@ -102,11 +102,11 @@
|
||||
animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
|
||||
addtimer(CALLBACK(src, .proc/cleanup_blood), 5)
|
||||
|
||||
/obj/item/projectile/hallucination/proc/cleanup_blood(image/blood)
|
||||
/obj/projectile/hallucination/proc/cleanup_blood(image/blood)
|
||||
hal_target.client.images -= blood
|
||||
qdel(blood)
|
||||
|
||||
/obj/item/projectile/hallucination/proc/spawn_hit(atom/A, is_wall)
|
||||
/obj/projectile/hallucination/proc/spawn_hit(atom/A, is_wall)
|
||||
set waitfor = 0
|
||||
if(!hal_target.client)
|
||||
return
|
||||
@@ -120,10 +120,10 @@
|
||||
qdel(hit_effect)
|
||||
|
||||
|
||||
/obj/item/projectile/hallucination/proc/hal_apply_effect()
|
||||
/obj/projectile/hallucination/proc/hal_apply_effect()
|
||||
return
|
||||
|
||||
/obj/item/projectile/hallucination/bullet
|
||||
/obj/projectile/hallucination/bullet
|
||||
name = "bullet"
|
||||
hal_icon_state = "bullet"
|
||||
hal_fire_sound = "gunshot"
|
||||
@@ -134,10 +134,10 @@
|
||||
hit_duration = 5
|
||||
hit_duration_wall = 5
|
||||
|
||||
/obj/item/projectile/hallucination/bullet/hal_apply_effect()
|
||||
/obj/projectile/hallucination/bullet/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(60)
|
||||
|
||||
/obj/item/projectile/hallucination/laser
|
||||
/obj/projectile/hallucination/laser
|
||||
name = "laser"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "laser"
|
||||
@@ -150,11 +150,11 @@
|
||||
hit_duration_wall = 10
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/hallucination/laser/hal_apply_effect()
|
||||
/obj/projectile/hallucination/laser/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(20)
|
||||
hal_target.blur_eyes(2)
|
||||
|
||||
/obj/item/projectile/hallucination/taser
|
||||
/obj/projectile/hallucination/taser
|
||||
name = "electrode"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "spark"
|
||||
@@ -165,7 +165,7 @@
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/taser/hal_apply_effect()
|
||||
/obj/projectile/hallucination/taser/hal_apply_effect()
|
||||
hal_target.Paralyze(100)
|
||||
hal_target.stuttering += 20
|
||||
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
|
||||
@@ -173,7 +173,7 @@
|
||||
else if((hal_target.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(hal_target, TRAIT_STUNIMMUNE))
|
||||
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
|
||||
|
||||
/obj/item/projectile/hallucination/disabler
|
||||
/obj/projectile/hallucination/disabler
|
||||
name = "disabler beam"
|
||||
damage_type = STAMINA
|
||||
hal_icon_state = "omnilaser"
|
||||
@@ -185,10 +185,10 @@
|
||||
hit_duration = 4
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/hallucination/disabler/hal_apply_effect()
|
||||
/obj/projectile/hallucination/disabler/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/projectile/hallucination/ebow
|
||||
/obj/projectile/hallucination/ebow
|
||||
name = "bolt"
|
||||
damage_type = TOX
|
||||
hal_icon_state = "cbbolt"
|
||||
@@ -198,12 +198,12 @@
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/ebow/hal_apply_effect()
|
||||
/obj/projectile/hallucination/ebow/hal_apply_effect()
|
||||
hal_target.Paralyze(100)
|
||||
hal_target.stuttering += 5
|
||||
hal_target.adjustStaminaLoss(8)
|
||||
|
||||
/obj/item/projectile/hallucination/change
|
||||
/obj/projectile/hallucination/change
|
||||
name = "bolt of change"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "ice_1"
|
||||
@@ -213,10 +213,10 @@
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/change/hal_apply_effect()
|
||||
/obj/projectile/hallucination/change/hal_apply_effect()
|
||||
new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE)
|
||||
|
||||
/obj/item/projectile/hallucination/death
|
||||
/obj/projectile/hallucination/death
|
||||
name = "bolt of death"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "pulse1_bl"
|
||||
@@ -226,5 +226,5 @@
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/death/hal_apply_effect()
|
||||
/obj/projectile/hallucination/death/hal_apply_effect()
|
||||
new /datum/hallucination/death(hal_target, TRUE)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/ion
|
||||
/obj/projectile/ion
|
||||
name = "ion bolt"
|
||||
icon_state = "ion"
|
||||
damage = 0
|
||||
@@ -8,10 +8,10 @@
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
|
||||
var/emp_radius = 1
|
||||
|
||||
/obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/ion/on_hit(atom/target, blocked = FALSE)
|
||||
..()
|
||||
empulse(target, emp_radius, emp_radius)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/ion/weak
|
||||
/obj/projectile/ion/weak
|
||||
emp_radius = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/meteor
|
||||
/obj/projectile/meteor
|
||||
name = "meteor"
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "small1"
|
||||
@@ -7,7 +7,7 @@
|
||||
nodamage = TRUE
|
||||
flag = "bullet"
|
||||
|
||||
/obj/item/projectile/meteor/Bump(atom/A)
|
||||
/obj/projectile/meteor/Bump(atom/A)
|
||||
if(A == firer)
|
||||
forceMove(A.loc)
|
||||
return
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/projectile/beam/mindflayer
|
||||
/obj/projectile/beam/mindflayer
|
||||
name = "flayer ray"
|
||||
|
||||
/obj/item/projectile/beam/mindflayer/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/beam/mindflayer/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/M = target
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/obj/item/projectile/bullet/neurotoxin
|
||||
/obj/projectile/bullet/neurotoxin
|
||||
name = "neurotoxin spit"
|
||||
icon_state = "neurotoxin"
|
||||
damage = 5
|
||||
damage_type = TOX
|
||||
paralyze = 100
|
||||
|
||||
/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
|
||||
if(isalien(target))
|
||||
paralyze = 0
|
||||
nodamage = TRUE
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/plasma
|
||||
/obj/projectile/plasma
|
||||
name = "plasma blast"
|
||||
icon_state = "plasmacutter"
|
||||
damage_type = BRUTE
|
||||
@@ -11,7 +11,7 @@
|
||||
muzzle_type = /obj/effect/projectile/muzzle/plasma_cutter
|
||||
impact_type = /obj/effect/projectile/impact/plasma_cutter
|
||||
|
||||
/obj/item/projectile/plasma/on_hit(atom/target)
|
||||
/obj/projectile/plasma/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
@@ -22,17 +22,17 @@
|
||||
if(range > 0)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
/obj/item/projectile/plasma/adv
|
||||
/obj/projectile/plasma/adv
|
||||
damage = 7
|
||||
range = 5
|
||||
mine_range = 5
|
||||
|
||||
/obj/item/projectile/plasma/adv/mech
|
||||
/obj/projectile/plasma/adv/mech
|
||||
damage = 10
|
||||
range = 9
|
||||
mine_range = 3
|
||||
|
||||
/obj/item/projectile/plasma/turret
|
||||
/obj/projectile/plasma/turret
|
||||
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
|
||||
name = "plasma beam"
|
||||
damage = 24
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/obj/item/projectile/bullet/gyro
|
||||
/obj/projectile/bullet/gyro
|
||||
name ="explosive bolt"
|
||||
icon_state= "bolter"
|
||||
damage = 50
|
||||
|
||||
/obj/item/projectile/bullet/gyro/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/gyro/on_hit(atom/target, blocked = FALSE)
|
||||
..()
|
||||
explosion(target, -1, 0, 2)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/bullet/a84mm
|
||||
/obj/projectile/bullet/a84mm
|
||||
name ="\improper HEDP rocket"
|
||||
desc = "USE A WEEL GUN"
|
||||
icon_state= "84mm-hedp"
|
||||
@@ -17,7 +17,7 @@
|
||||
armour_penetration = 100
|
||||
dismemberment = 100
|
||||
|
||||
/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE)
|
||||
/obj/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE)
|
||||
..()
|
||||
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
|
||||
|
||||
@@ -29,14 +29,14 @@
|
||||
S.take_overall_damage(anti_armour_damage*0.75, anti_armour_damage*0.25)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/bullet/a84mm_he
|
||||
/obj/projectile/bullet/a84mm_he
|
||||
name ="\improper HE missile"
|
||||
desc = "Boom."
|
||||
icon_state = "missile"
|
||||
damage = 30
|
||||
ricochets_max = 0 //it's a MISSILE
|
||||
|
||||
/obj/item/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
|
||||
/obj/projectile/bullet/a84mm_he/on_hit(atom/target, blocked=0)
|
||||
..()
|
||||
if(!isliving(target)) //if the target isn't alive, so is a wall or something
|
||||
explosion(target, 0, 1, 2, 4)
|
||||
@@ -44,7 +44,7 @@
|
||||
explosion(target, 0, 0, 2, 4)
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
/obj/item/projectile/bullet/a84mm_br
|
||||
/obj/projectile/bullet/a84mm_br
|
||||
name ="\improper HE missile"
|
||||
desc = "Boom."
|
||||
icon_state = "missile"
|
||||
@@ -65,7 +65,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/a84mm_br/on_hit(atom/target, blocked=0)
|
||||
/obj/projectile/bullet/a84mm_br/on_hit(atom/target, blocked=0)
|
||||
..()
|
||||
for(var/i in sturdy)
|
||||
if(istype(target, i))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/temp
|
||||
/obj/projectile/temp
|
||||
name = "freeze beam"
|
||||
icon_state = "ice_2"
|
||||
damage = 0
|
||||
@@ -7,21 +7,21 @@
|
||||
flag = "energy"
|
||||
var/temperature = 100
|
||||
|
||||
/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)
|
||||
/obj/projectile/temp/on_hit(atom/target, blocked = 0)
|
||||
. = ..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_bodytemperature(((100-blocked)/100)*(temperature - L.bodytemperature)) // the new body temperature is adjusted by 100-blocked % of the delta between body temperature and the bullet's effect temperature
|
||||
|
||||
/obj/item/projectile/temp/hot
|
||||
/obj/projectile/temp/hot
|
||||
name = "heat beam"
|
||||
temperature = 400
|
||||
|
||||
/obj/item/projectile/temp/cryo
|
||||
/obj/projectile/temp/cryo
|
||||
name = "cryo beam"
|
||||
range = 3
|
||||
|
||||
/obj/item/projectile/temp/cryo/on_range()
|
||||
/obj/projectile/temp/cryo/on_range()
|
||||
var/turf/T = get_turf(src)
|
||||
if(isopenturf(T))
|
||||
var/turf/open/O = T
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/projectile/beam/wormhole
|
||||
/obj/projectile/beam/wormhole
|
||||
name = "bluespace beam"
|
||||
icon_state = "spark"
|
||||
hitsound = "sparks"
|
||||
@@ -12,18 +12,18 @@
|
||||
muzzle_type = /obj/effect/projectile/muzzle/wormhole
|
||||
hitscan = TRUE
|
||||
|
||||
/obj/item/projectile/beam/wormhole/orange
|
||||
/obj/projectile/beam/wormhole/orange
|
||||
name = "orange bluespace beam"
|
||||
color = "#FF6600"
|
||||
|
||||
/obj/item/projectile/beam/wormhole/Initialize(mapload, obj/item/ammo_casing/energy/wormhole/casing)
|
||||
/obj/projectile/beam/wormhole/Initialize(mapload, obj/item/ammo_casing/energy/wormhole/casing)
|
||||
. = ..()
|
||||
if(casing)
|
||||
gun = casing.gun
|
||||
|
||||
|
||||
/obj/item/projectile/beam/wormhole/on_hit(atom/target)
|
||||
/obj/projectile/beam/wormhole/on_hit(atom/target)
|
||||
if(!gun)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
gun.create_portal(src, get_turf(src))
|
||||
|
||||
Reference in New Issue
Block a user