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Moves screen objects from mob to hud (#54400)
This moves screen images from icons/mob to icons/hud Makes more sense and it is easier to find
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@@ -56,7 +56,7 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
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/obj/effect/debugging/mapfix_marker
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name = "map fix marker"
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icon = 'icons/mob/screen_gen.dmi'
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icon = 'icons/hud/screen_gen.dmi'
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icon_state = "mapfixmarker"
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desc = "I am a mappers mistake."
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@@ -312,7 +312,7 @@ GLOBAL_VAR_INIT(say_disabled, FALSE)
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qdel(D)
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//Also add the x
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for(var/x_number in 1 to 4)
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final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
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final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
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fcopy(final, "icons/mob/landmarks.dmi")
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/client/proc/debug_z_levels()
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