Moves screen objects from mob to hud (#54400)

This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find
This commit is contained in:
nicbn
2020-10-15 19:46:36 -03:00
committed by GitHub
parent 69f9617157
commit a1c59cc9bc
68 changed files with 140 additions and 140 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
/obj/effect/debugging/mapfix_marker
name = "map fix marker"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/hud/screen_gen.dmi'
icon_state = "mapfixmarker"
desc = "I am a mappers mistake."
@@ -312,7 +312,7 @@ GLOBAL_VAR_INIT(say_disabled, FALSE)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
/client/proc/debug_z_levels()