Sink changes

This commit is contained in:
Xhuis
2015-11-14 09:44:39 -05:00
parent 065807eca8
commit a24ddbd7b7
+49 -39
View File
@@ -370,8 +370,10 @@
var/busy = 0 //Something's being washed at the moment
/obj/structure/sink/attack_hand(mob/user)
if(isrobot(user) || isAI(user))
/obj/structure/sink/attack_hand(mob/living/user)
if(!user || !istype(user))
return
if(!iscarbon(user))
return
if(!Adjacent(user))
return
@@ -379,17 +381,32 @@
if(busy)
user << "<span class='notice'>Someone's already washing here.</span>"
return
user << "<span class='notice'>You start washing your hands...</span>"
var/selected_area = parse_zone(user.zone_sel.selecting)
var/washing_face = 0
if(selected_area in list("head", "mouth", "eyes"))
washing_face = 1
user.visible_message("<span class='notice'>[user] start washing their [washing_face ? "face" : "hands"]...</span>", \
"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
busy = 1
sleep(40)
if(!do_after(user, 40, target = src))
busy = 0
return
busy = 0
if(!Adjacent(user)) return //Person has moved away from the sink
user.clean_blood()
user.visible_message("[user] washes their hands in [src].", "<span class='notice'>You wash your hands in [src].</span>")
user.visible_message("<span class='notice'>[user] washes their [washing_face ? "face" : "hands"] using [src].</span>", \
"<span class='notice'>You wash your [washing_face ? "face" : "hands"] using [src].</span>")
if(washing_face)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.lip_style = null //Washes off lipstick
H.lip_color = initial(H.lip_color)
H.regenerate_icons()
user.drowsyness -= rand(2,3) //Washing your face wakes you up if you're falling asleep
user.drowsyness = Clamp(user.drowsyness, 0, INFINITY)
else
user.clean_blood()
/obj/structure/sink/attackby(obj/item/O, mob/user, params)
@@ -399,26 +416,24 @@
if(istype(O, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RG = O
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user << "<span class='notice'>You fill [RG] from [src].</span>"
return
if(RG.flags & OPENCONTAINER)
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user << "<span class='notice'>You fill [RG] from [src].</span>"
return
if(istype(O, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = O
if(B.bcell)
if(B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)
user.Stun(10)
user.stuttering = 10
user.Weaken(10)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 20
else
B.deductcharge(B.hitcost)
user.visible_message( \
"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
var/stunforce = B.stunforce
user.Stun(stunforce)
user.Weaken(stunforce)
user.stuttering = stunforce
B.deductcharge(B.hitcost)
user.visible_message("<span class='warning'>[user] shocks themself while attempting to wash the active [B.name]!</span>", \
"<span class='userdanger'>You unwisely attempt to wash [B] while it's still on.</span>")
playsound(src, "sparks", 50, 1)
return
if(istype(O, /obj/item/weapon/mop))
@@ -426,26 +441,21 @@
user << "<span class='notice'>You wet [O] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
var/turf/location = user.loc
if(!isturf(location)) return
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
usr << "<span class='notice'>You start washing [I]...</span>"
if(!I || !istype(I))
return
if(I.flags & ABSTRACT) //Abstract items like grabs won't wash. No-drop items will though because it's still technically an item in your hand.
return
user << "<span class='notice'>You start washing [I]...</span>"
busy = 1
sleep(40)
if(!do_after(user, 40, target = src))
busy = 0
return
busy = 0
if(user.loc != location) return //User has moved
if(!I) return //Item's been destroyed while washing
if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
O.clean_blood()
user.visible_message( \
"[user] washes [I] using [src].", \
"<span class='notice'>You wash [I] using [src].</span>")
user.visible_message("<span class='notice'>[user] washes [I] using [src].</span>", \
"<span class='notice'>You wash [I] using [src].</span>")
/obj/structure/sink/kitchen