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memories are no longer added if the target isn't aware of them. (#61375)
Fixing an oversight with the memories system. Memories shouldn't be added to people who aren't possibly aware of them.
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@@ -326,15 +326,15 @@
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/obj/projectile/kiss/proc/harmless_on_hit(mob/living/living_target)
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playsound(get_turf(living_target), hitsound, 100, TRUE)
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living_target.visible_message(span_danger("[living_target] is hit by \a [src]."), span_userdanger("You're hit by \a [src]!"), vision_distance=COMBAT_MESSAGE_RANGE)
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living_target.mind?.add_memory(MEMORY_KISS, list(DETAIL_PROTAGONIST = living_target, DETAIL_KISSER = firer), story_value = STORY_VALUE_OKAY)
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living_target.mind?.add_memory(MEMORY_KISS, list(DETAIL_PROTAGONIST = living_target, DETAIL_KISSER = firer), story_value = STORY_VALUE_OKAY, memory_flags = MEMORY_CHECK_BLINDNESS)
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if(isliving(firer))
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var/mob/living/kisser = firer
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kisser.mind?.add_memory(MEMORY_KISS, list(DETAIL_PROTAGONIST = living_target, DETAIL_KISSER = firer), story_value = STORY_VALUE_OKAY)
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kisser.mind?.add_memory(MEMORY_KISS, list(DETAIL_PROTAGONIST = living_target, DETAIL_KISSER = firer), story_value = STORY_VALUE_OKAY, memory_flags = MEMORY_CHECK_BLINDNESS)
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try_fluster(living_target)
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/obj/projectile/kiss/proc/try_fluster(mob/living/living_target)
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// people with the social anxiety quirk can get flustered when hit by a kiss
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if(!HAS_TRAIT(living_target, TRAIT_ANXIOUS) || (living_target.stat > SOFT_CRIT))
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if(!HAS_TRAIT(living_target, TRAIT_ANXIOUS) || (living_target.stat > SOFT_CRIT) || living_target.is_blind())
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return
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if(HAS_TRAIT(living_target, TRAIT_FEARLESS) || prob(50)) // 50% chance for it to apply, also immune while on meds
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return
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@@ -299,7 +299,7 @@
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O.mmi = W //and give the real mmi to the borg.
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O.updatename(brainmob.client)
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brainmob.mind.transfer_to(O)
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brainmob.mind.add_memory(MEMORY_BORGED, list(DETAIL_PROTAGONIST = user), story_value = STORY_VALUE_OKAY)
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brainmob.mind.add_memory(MEMORY_BORGED, list(DETAIL_PROTAGONIST = user), story_value = STORY_VALUE_OKAY, memory_flags = MEMORY_SKIP_UNCONSCIOUS)
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playsound(O.loc, 'sound/voice/liveagain.ogg', 75, TRUE)
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if(O.mind && O.mind.special_role)
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