diff --git a/code/datums/diseases/advance/symptoms/beard.dm b/code/datums/diseases/advance/symptoms/beard.dm index d56c8421f2d..44a81c6a884 100644 --- a/code/datums/diseases/advance/symptoms/beard.dm +++ b/code/datums/diseases/advance/symptoms/beard.dm @@ -33,7 +33,7 @@ BONUS switch(A.stage) if(1, 2) if(H.facial_hair_style == "Shaved") - H.facial_hair_style = "Adam Jensen Beard" + H.facial_hair_style = "Jensen Beard" H.update_hair() if(3, 4) if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard") && !(H.facial_hair_style == "Full Beard")) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 4efa040e6c5..78d531101ab 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -970,7 +970,7 @@ /obj/item/clothing/under/suit_jacket/really_black=2,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2, /obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2, /obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2, - /obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/blue=1,/obj/item/clothing/under/pants/track=1, + /obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/track=1, /obj/item/clothing/tie/scarf/red=1,/obj/item/clothing/tie/scarf/green=1,/obj/item/clothing/tie/scarf/darkblue=1, /obj/item/clothing/tie/scarf/purple=1,/obj/item/clothing/tie/scarf/yellow=1,/obj/item/clothing/tie/scarf/orange=1, /obj/item/clothing/tie/scarf/lightblue=1,/obj/item/clothing/tie/scarf/white=1,/obj/item/clothing/tie/scarf/black=1, diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index e75d03cb4d8..53e796746ed 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -54,20 +54,6 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT -/obj/item/clothing/suit/greatcoat - name = "greatcoat" - desc = "A Nazi greatcoat." - icon_state = "nazi" - item_state = "nazi" - - -/obj/item/clothing/suit/johnny_coat - name = "johnny~~ coat" - desc = "Johnny~~" - icon_state = "johnny" - item_state = "johnny" - - /obj/item/clothing/suit/justice name = "justice suit" desc = "this pretty much looks ridiculous" //Needs no fixing @@ -214,7 +200,7 @@ name = "bomber jacket" desc = "Aviators not included." icon_state = "bomberjacket" - item_state = "johnny" + item_state = "brownjsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter) body_parts_covered = CHEST|GROIN|ARMS cold_protection = CHEST|GROIN|ARMS diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 58d5cb563e1..581cb073d03 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -13,7 +13,7 @@ name = "emergency firesuit" desc = "A suit that helps protect against fire and heat." icon_state = "fire" - item_state = "fire_suit" + item_state = "ro_suit" w_class = 4 gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 28ad8e42ad1..2753980a5f1 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -3,9 +3,9 @@ /obj/item/clothing/under/rank/bartender desc = "It looks like it could use some more flair." name = "bartender's uniform" - icon_state = "ba_suit" - item_state = "ba_suit" - item_color = "ba_suit" + icon_state = "bar_suit" + item_state = "bar_suit" + item_color = "bar_suit" /obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. @@ -136,7 +136,7 @@ name = "black suit" desc = "A professional black suit. Nanotrasen Investigation Bureau approved!" icon_state = "blacksuit" - item_state = "ba_suit" + item_state = "bar_suit" item_color = "blacksuit" can_adjust = 1 diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index 5947065bf55..3fd2cc664f7 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -117,48 +117,3 @@ icon_state = "scrubspurple" item_color = "scrubspurple" can_adjust = 0 - - - -/* - * Medsci, unused (i think) stuff - */ -/obj/item/clothing/under/rank/geneticist_new - desc = "It's made of a special fiber that provides minor protection against biohazards." - name = "geneticist's jumpsuit" - icon_state = "genetics_new" - item_state = "w_suit" - item_color = "genetics_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - can_adjust = 0 - -/obj/item/clothing/under/rank/chemist_new - desc = "It's made of a special fiber that provides minor protection against biohazards." - name = "chemist's jumpsuit" - icon_state = "chemist_new" - item_state = "w_suit" - item_color = "chemist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - can_adjust = 0 - -/obj/item/clothing/under/rank/scientist_new - desc = "Made of a special fiber that gives special protection against biohazards and small explosions." - name = "scientist's jumpsuit" - icon_state = "scientist_new" - item_state = "w_suit" - item_color = "scientist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) - can_adjust = 0 - -/obj/item/clothing/under/rank/virologist_new - desc = "Made of a special fiber that gives increased protection against biohazards." - name = "virologist's jumpsuit" - icon_state = "virologist_new" - item_state = "w_suit" - item_color = "virologist_new" - permeability_coefficient = 0.50 - armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) - can_adjust = 0 diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 88cc52f77bd..97dde6868a0 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -134,13 +134,6 @@ fitted = 0 can_adjust = 0 -/obj/item/clothing/under/johnny - name = "johnny~~ jumpsuit" - desc = "Johnny~~" - icon_state = "johnny" - item_color = "johnny" - can_adjust = 0 - /obj/item/clothing/under/rainbow name = "rainbow" desc = "rainbow" @@ -186,7 +179,6 @@ icon_state = "really_black_suit" item_state = "bl_suit" item_color = "black_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/female name = "executive suit" @@ -201,7 +193,6 @@ icon_state = "red_suit" item_state = "r_suit" item_color = "red_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/charcoal name = "charcoal suit" @@ -209,7 +200,6 @@ icon_state = "charcoal_suit" item_state = "charcoal_suit" item_color = "charcoal_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/navy name = "navy suit" @@ -217,7 +207,6 @@ icon_state = "navy_suit" item_state = "navy_suit" item_color = "navy_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/burgundy name = "burgundy suit" @@ -225,7 +214,6 @@ icon_state = "burgundy_suit" item_state = "burgundy_suit" item_color = "burgundy_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/checkered name = "checkered suit" @@ -233,7 +221,6 @@ icon_state = "checkered_suit" item_state = "checkered_suit" item_color = "checkered_suit" - can_adjust = 0 /obj/item/clothing/under/suit_jacket/tan name = "tan suit" @@ -241,7 +228,13 @@ icon_state = "tan_suit" item_state = "tan_suit" item_color = "tan_suit" - can_adjust = 0 + +/obj/item/clothing/under/suit_jacket/white + name = "white suit" + desc = "A white suit and jacket with a black shirt. You wanna play rough? OKAY!." + icon_state = "white_suit" + item_state = "white_suit" + item_color = "white_suit" /obj/item/clothing/under/blackskirt name = "black skirt" diff --git a/code/modules/clothing/under/pants.dm b/code/modules/clothing/under/pants.dm index db060397c5a..15e4aa194a5 100644 --- a/code/modules/clothing/under/pants.dm +++ b/code/modules/clothing/under/pants.dm @@ -52,12 +52,6 @@ icon_state = "tanpants" item_color = "tanpants" -/obj/item/clothing/under/pants/blue - name = "blue pants" - desc = "Stylish blue pants. These go well with a lot of clothes." - icon_state = "bluepants" - item_color = "bluepants" - /obj/item/clothing/under/pants/track name = "track pants" desc = "A pair of track pants, for the athletic." diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index b90e2886ea3..53eaa53884f 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -184,19 +184,6 @@ else message = "[src] hugs \himself." - if ("johnny") - var/M - if (param) - M = param - if (!M) - param = null - else - if(miming) - message = "[src] takes a drag from a cigarette and blows \"[M]\" out in smoke." - else - message = "[src] says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows \his name out in smoke." - m_type = 2 - if ("me") if(silent) return @@ -316,7 +303,7 @@ m_type = 2 if ("help") //This can stay at the bottom. - src << "Help for human emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, dance, dap, deathgasp, drool, eyebrow, faint, flap, frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, johnny, jump, laugh, look-(none)/mob, me, moan, mumble, nod, pale, point-(atom), raise, salute, scream, shake, shiver, shrug, sigh, signal-#1-10, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, wink, yawn" + src << "Help for human emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, dance, dap, deathgasp, drool, eyebrow, faint, flap, frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, jump, laugh, look-(none)/mob, me, moan, mumble, nod, pale, point-(atom), raise, salute, scream, shake, shiver, shrug, sigh, signal-#1-10, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, wink, yawn" else ..(act) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 02e8befd05e..7d26a965f30 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -85,7 +85,7 @@ else if(backbag == 3) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) if(BARTENDER) - clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s") + clothes_s = new /icon('icons/mob/uniform.dmi', "bar_suit_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY) if(backbag == 2) @@ -134,7 +134,7 @@ if(backbag == 3) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) if(CARGOTECH) - clothes_s = new /icon('icons/mob/uniform.dmi', "cargo_s") + clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) if(backbag == 2) clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) diff --git a/code/modules/mob/new_player/sprite_accessories.dm b/code/modules/mob/new_player/sprite_accessories.dm index fe87d9dc4ba..8b42ef1bcb8 100644 --- a/code/modules/mob/new_player/sprite_accessories.dm +++ b/code/modules/mob/new_player/sprite_accessories.dm @@ -274,7 +274,7 @@ icon_state = "hair_reversemohawk" /datum/sprite_accessory/hair/jensen - name = "Adam Jensen Hair" + name = "Jensen Hair" icon_state = "hair_jensen" /datum/sprite_accessory/hair/gelled @@ -542,7 +542,7 @@ icon_state = "facial_gt" /datum/sprite_accessory/facial_hair/jensen - name = "Adam Jensen Beard" + name = "Jensen Beard" icon_state = "facial_jensen" /datum/sprite_accessory/facial_hair/dwarf diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index f47f1163eb4..d5929c607e4 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -48,7 +48,7 @@ name = "kinetic speargun" desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy." icon_state = "speargun" - item_state = "misteratmos" //professional asset reuse + item_state = "speargun" w_class = 4 force = 10 can_suppress = 0 diff --git a/icons/mob/items_lefthand.dmi b/icons/mob/items_lefthand.dmi index b8f19bf080c..6fd59d0f965 100644 Binary files a/icons/mob/items_lefthand.dmi and b/icons/mob/items_lefthand.dmi differ diff --git a/icons/mob/items_righthand.dmi b/icons/mob/items_righthand.dmi index d8b02e4e920..902ea60b68b 100644 Binary files a/icons/mob/items_righthand.dmi and b/icons/mob/items_righthand.dmi differ diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index e83029f9fe5..f70ce1eafaf 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 43dcda058a5..acb1e00589c 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 21b71bf0c87..65a0027ff4d 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index 9cee4e8a3bb..fdc8ccdd1a8 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ