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[GBP No Update] Perish, individual logging runtime (#69024)
missed 2 or 3(lol it was more when I look back at the files), LOG_GAME tags on the log_message line, and did some cleaning up since i was looking through every log_message again Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
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@@ -171,13 +171,13 @@
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var/mob/living/attacked_mob = attacked_atom
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if(attacked_mob.ignite_mob())
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message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)].")
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user.log_message("set [key_name(attacked_mob)] on fire with [src] at [AREACOORD(user)].", LOG_ATTACK)
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user.log_message("set [key_name(attacked_mob)] on fire with [src]", LOG_ATTACK)
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/obj/item/weldingtool/attack_self(mob/user)
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if(src.reagents.has_reagent(/datum/reagent/toxin/plasma))
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message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
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user.log_message("activated a rigged welder at [AREACOORD(user)].", LOG_VICTIM)
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user.log_message("activated a rigged welder", LOG_VICTIM)
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explode()
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switched_on(user)
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