From a314b1fc99f2f75e16a6f9ed3e2dea2892aacbf3 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Tue, 21 Feb 2023 06:07:49 +0100 Subject: [PATCH] [MIRROR] Mice retain their colors when they die. [MDB IGNORE] (#19467) * Mice retain their colors when they die. (#73508) ## About The Pull Request When mice die the corpse they leave behind was always grey, they now drop correctly colored corpses. ## Why It's Good For The Game Bug fix. ## Changelog :cl: fix: Mice will now retain their color when they die. /:cl: * Mice retain their colors when they die. --------- Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com> --- code/modules/mob/living/basic/vermin/mouse.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/basic/vermin/mouse.dm b/code/modules/mob/living/basic/vermin/mouse.dm index 9e8cea68791..b84d30f7d91 100644 --- a/code/modules/mob/living/basic/vermin/mouse.dm +++ b/code/modules/mob/living/basic/vermin/mouse.dm @@ -47,8 +47,8 @@ src.tame = tame if(isnull(body_color)) body_color = pick("brown", "gray", "white") - held_state = "mouse_[body_color]" // not handled by variety element - AddElement(/datum/element/animal_variety, "mouse", body_color, FALSE) + held_state = "mouse_[body_color]" // not handled by variety element + AddElement(/datum/element/animal_variety, "mouse", body_color, FALSE) AddElement(/datum/element/swabable, CELL_LINE_TABLE_MOUSE, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 10) AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg' = 1), 100, extrarange = SHORT_RANGE_SOUND_EXTRARANGE) //as quiet as a mouse or whatever var/static/list/loc_connections = list(