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https://github.com/Bubberstation/Bubberstation.git
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Upstream 12 15 25 unique reskins fixes (#5019)
This branch needs help, tons of datums to make for the customizable items. --------- Co-authored-by: Alexis <catmc8565@gmail.com>
This commit is contained in:
@@ -9,7 +9,6 @@
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pickup_sound = 'sound/items/handling/gun/gun_pick_up.ogg'
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drop_sound = 'sound/items/handling/gun/gun_drop.ogg'
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sound_vary = TRUE
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unique_reskin_changes_base_icon_state = TRUE
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min_recoil = 0.1
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@@ -97,8 +97,7 @@
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. = ..()
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var/live_ammo = get_ammo(FALSE, FALSE)
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. += "[live_ammo ? live_ammo : "None"] of those are live rounds."
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if (current_skin)
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. += span_notice("It can be spun with [EXAMINE_HINT("alt-click")].")
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. += span_notice("It can be spun with [EXAMINE_HINT("alt-click")].")
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/obj/item/gun/ballistic/revolver/ignition_effect(atom/A, mob/user)
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if(last_fire && last_fire + 15 SECONDS > world.time)
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@@ -112,6 +111,47 @@
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base_icon_state = "c38"
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fire_sound = 'sound/items/weapons/gun/revolver/shot.ogg'
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// 38 special skins
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/datum/atom_skin/det_revolver
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abstract_type = /datum/atom_skin/det_revolver
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change_base_icon_state = TRUE
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/datum/atom_skin/det_revolver/default
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preview_name = "Default"
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new_icon_state = "c38"
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/datum/atom_skin/det_revolver/fitz_special
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preview_name = "Fitz Special"
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new_icon_state = "c38_fitz"
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/datum/atom_skin/det_revolver/police_positive_special
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preview_name = "Police Positive Special"
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new_icon_state = "c38_police"
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/datum/atom_skin/det_revolver/blued_steel
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preview_name = "Blued Steel"
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new_icon_state = "c38_blued"
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/datum/atom_skin/det_revolver/stainless_steel
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preview_name = "Stainless Steel"
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new_icon_state = "c38_stainless"
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/datum/atom_skin/det_revolver/gold_trim
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preview_name = "Gold Trim"
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new_icon_state = "c38_trim"
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/datum/atom_skin/det_revolver/golden
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preview_name = "Golden"
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new_icon_state = "c38_gold"
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/datum/atom_skin/det_revolver/peacemaker
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preview_name = "The Peacemaker"
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new_icon_state = "c38_peacemaker"
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/datum/atom_skin/det_revolver/black_panther
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preview_name = "Black Panther"
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new_icon_state = "c38_panther"
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/obj/item/gun/ballistic/revolver/c38/detective
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name = "\improper Colt Detective Special"
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desc = "A classic, if not outdated, law enforcement firearm. Uses .38 Special rounds. \nSome spread rumors that if you loosen the barrel with a wrench, you can \"improve\" it."
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@@ -126,17 +166,10 @@
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misfire_percentage_increment = 25 //about 1 in 4 rounds, which increases rapidly every shot
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obj_flags = UNIQUE_RENAME
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unique_reskin = list(
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"Default" = "c38",
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"Fitz Special" = "c38_fitz",
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"Police Positive Special" = "c38_police",
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"Blued Steel" = "c38_blued",
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"Stainless Steel" = "c38_stainless",
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"Gold Trim" = "c38_trim",
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"Golden" = "c38_gold",
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"The Peacemaker" = "c38_peacemaker",
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"Black Panther" = "c38_panther"
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)
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/obj/item/gun/ballistic/revolver/c38/detective/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/reskinable_item, /datum/atom_skin/det_revolver)
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/obj/item/gun/ballistic/revolver/badass
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name = "\improper Badass Revolver"
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@@ -285,6 +285,35 @@
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/obj/item/gun/ballistic/shotgun/bulldog/unrestricted
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pin = /obj/item/firing_pin
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// Double barrel shotgun skins
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/datum/atom_skin/bar_shotgun
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abstract_type = /datum/atom_skin/bar_shotgun
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change_base_icon_state = TRUE
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/datum/atom_skin/bar_shotgun/default
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preview_name = "Standard Finish"
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new_icon_state = "dshotgun"
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/datum/atom_skin/bar_shotgun/dark_red
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preview_name = "Dark Red Finish"
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new_icon_state = "dshotgun_d"
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/datum/atom_skin/bar_shotgun/ash
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preview_name = "Ash"
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new_icon_state = "dshotgun_f"
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/datum/atom_skin/bar_shotgun/faded_grey
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preview_name = "Faded Grey"
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new_icon_state = "dshotgun_g"
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/datum/atom_skin/bar_shotgun/maple
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preview_name = "Maple"
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new_icon_state = "dshotgun_l"
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/datum/atom_skin/bar_shotgun/rosewood
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preview_name = "Rosewood"
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new_icon_state = "dshotgun_p"
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/////////////////////////////
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// DOUBLE BARRELED SHOTGUN //
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/////////////////////////////
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@@ -304,18 +333,15 @@
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sawn_desc = "Omar's coming!"
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obj_flags = UNIQUE_RENAME
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rack_sound_volume = 0
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unique_reskin = list("Default" = "dshotgun",
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"Dark Red Finish" = "dshotgun_d",
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"Ash" = "dshotgun_f",
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"Faded Grey" = "dshotgun_g",
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"Maple" = "dshotgun_l",
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"Rosewood" = "dshotgun_p"
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)
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semi_auto = TRUE
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bolt_type = BOLT_TYPE_NO_BOLT
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can_be_sawn_off = TRUE
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pb_knockback = 3 // it's a super shotgun!
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/obj/item/gun/ballistic/shotgun/doublebarrel/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/reskinable_item, /datum/atom_skin/bar_shotgun)
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/obj/item/gun/ballistic/shotgun/doublebarrel/sawoff(mob/user)
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. = ..()
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if(.)
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