Material Science 1: A bunch of math (#95090)

This commit is contained in:
SmArtKar
2026-02-22 16:53:51 +11:00
committed by GitHub
parent 6561c841d0
commit a3498fdcd7
95 changed files with 1816 additions and 1435 deletions
+1 -1
View File
@@ -346,7 +346,7 @@
///Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not.
/obj/structure/window/proc/spawn_debris(location)
var/datum/material/glass_material_ref = GET_MATERIAL_REF(glass_material_datum)
var/datum/material/glass_material_ref = SSmaterials.get_material(glass_material_datum)
var/obj/item/shard_type = glass_material_ref.shard_type
var/obj/effect/decal/debris_type = glass_material_ref.debris_type
var/list/dropped_debris = list()