gives some items sound_vary true (#86467)

## About The Pull Request
changed the `sound_vary` var that gives `vary` to pickup/drop sounds to
`TRUE` on:
- grenade
- handcuffs
- lead pipe
- batons
- beaker
- drinking glass
## Why It's Good For The Game
will give more variety for the soundscape, only did it for items that
will sounds good with it
## Changelog
🆑 grungussuss
sound: some more items will vary in pitch when picking them up and
placing them down
/🆑
This commit is contained in:
grungussuss
2024-09-05 16:10:32 +03:00
committed by GitHub
parent 444b4990d4
commit a380e4c218
7 changed files with 8 additions and 0 deletions

View File

@@ -19,6 +19,7 @@
max_integrity = 40 max_integrity = 40
pickup_sound = 'sound/items/grenade_pick_up.ogg' pickup_sound = 'sound/items/grenade_pick_up.ogg'
drop_sound = 'sound/items/grenade_drop.ogg' drop_sound = 'sound/items/grenade_drop.ogg'
sound_vary = TRUE
/// Bitfields which prevent the grenade from detonating if set. Includes ([GRENADE_DUD]|[GRENADE_USED]) /// Bitfields which prevent the grenade from detonating if set. Includes ([GRENADE_DUD]|[GRENADE_USED])
var/dud_flags = NONE var/dud_flags = NONE
///Is this grenade currently armed? ///Is this grenade currently armed?

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@@ -50,6 +50,7 @@
custom_price = PAYCHECK_COMMAND * 0.35 custom_price = PAYCHECK_COMMAND * 0.35
pickup_sound = 'sound/items/handcuffs_pick_up.ogg' pickup_sound = 'sound/items/handcuffs_pick_up.ogg'
drop_sound = 'sound/items/handcuffs_drop.ogg' drop_sound = 'sound/items/handcuffs_drop.ogg'
sound_vary = TRUE
///How long it takes to handcuff someone ///How long it takes to handcuff someone
var/handcuff_time = 4 SECONDS var/handcuff_time = 4 SECONDS

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@@ -320,6 +320,7 @@
active = FALSE active = FALSE
pickup_sound = 'sound/items/stun_baton_pick_up.ogg' pickup_sound = 'sound/items/stun_baton_pick_up.ogg'
drop_sound = 'sound/items/stun_baton_drop.ogg' drop_sound = 'sound/items/stun_baton_drop.ogg'
sound_vary = TRUE
/// The sound effecte played when our baton is extended. /// The sound effecte played when our baton is extended.
var/on_sound = 'sound/weapons/batonextend.ogg' var/on_sound = 'sound/weapons/batonextend.ogg'
@@ -440,6 +441,7 @@
light_power = 0.5 light_power = 0.5
pickup_sound = 'sound/items/stun_baton_pick_up.ogg' pickup_sound = 'sound/items/stun_baton_pick_up.ogg'
drop_sound = 'sound/items/stun_baton_drop.ogg' drop_sound = 'sound/items/stun_baton_drop.ogg'
sound_vary = TRUE
var/throw_stun_chance = 35 var/throw_stun_chance = 35

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@@ -7,6 +7,7 @@
w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_NORMAL
pickup_sound = 'sound/items/gun_pick_up.ogg' pickup_sound = 'sound/items/gun_pick_up.ogg'
drop_sound = 'sound/items/gun_drop.ogg' drop_sound = 'sound/items/gun_drop.ogg'
sound_vary = TRUE
///sound when inserting magazine ///sound when inserting magazine
var/load_sound = 'sound/weapons/gun/general/magazine_insert_full.ogg' var/load_sound = 'sound/weapons/gun/general/magazine_insert_full.ogg'

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@@ -5,6 +5,7 @@
icon = 'icons/obj/weapons/guns/energy.dmi' icon = 'icons/obj/weapons/guns/energy.dmi'
pickup_sound = 'sound/items/gun_pick_up.ogg' pickup_sound = 'sound/items/gun_pick_up.ogg'
drop_sound = 'sound/items/gun_drop.ogg' drop_sound = 'sound/items/gun_drop.ogg'
sound_vary = TRUE
/// What type of power cell this uses /// What type of power cell this uses
var/obj/item/stock_parts/power_store/cell var/obj/item/stock_parts/power_store/cell

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@@ -230,6 +230,7 @@
fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100) fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100)
pickup_sound = 'sound/items/handling/beaker_pickup.ogg' pickup_sound = 'sound/items/handling/beaker_pickup.ogg'
drop_sound = 'sound/items/handling/beaker_place.ogg' drop_sound = 'sound/items/handling/beaker_place.ogg'
sound_vary = TRUE
/obj/item/reagent_containers/cup/beaker/Initialize(mapload) /obj/item/reagent_containers/cup/beaker/Initialize(mapload)
. = ..() . = ..()

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@@ -14,6 +14,7 @@
obj_flags = UNIQUE_RENAME obj_flags = UNIQUE_RENAME
drop_sound = 'sound/items/handling/drinkglass_drop.ogg' drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg' pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
sound_vary = TRUE
custom_price = PAYCHECK_LOWER custom_price = PAYCHECK_LOWER
//the screwdriver cocktail can make a drinking glass into the world's worst screwdriver. beautiful. //the screwdriver cocktail can make a drinking glass into the world's worst screwdriver. beautiful.
toolspeed = 25 toolspeed = 25