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gives some items sound_vary true (#86467)
## About The Pull Request changed the `sound_vary` var that gives `vary` to pickup/drop sounds to `TRUE` on: - grenade - handcuffs - lead pipe - batons - beaker - drinking glass ## Why It's Good For The Game will give more variety for the soundscape, only did it for items that will sounds good with it ## Changelog 🆑 grungussuss sound: some more items will vary in pitch when picking them up and placing them down /🆑
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@@ -19,6 +19,7 @@
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max_integrity = 40
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pickup_sound = 'sound/items/grenade_pick_up.ogg'
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drop_sound = 'sound/items/grenade_drop.ogg'
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sound_vary = TRUE
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/// Bitfields which prevent the grenade from detonating if set. Includes ([GRENADE_DUD]|[GRENADE_USED])
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var/dud_flags = NONE
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///Is this grenade currently armed?
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@@ -50,6 +50,7 @@
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custom_price = PAYCHECK_COMMAND * 0.35
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pickup_sound = 'sound/items/handcuffs_pick_up.ogg'
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drop_sound = 'sound/items/handcuffs_drop.ogg'
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sound_vary = TRUE
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///How long it takes to handcuff someone
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var/handcuff_time = 4 SECONDS
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@@ -320,6 +320,7 @@
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active = FALSE
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pickup_sound = 'sound/items/stun_baton_pick_up.ogg'
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drop_sound = 'sound/items/stun_baton_drop.ogg'
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sound_vary = TRUE
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/// The sound effecte played when our baton is extended.
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var/on_sound = 'sound/weapons/batonextend.ogg'
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@@ -440,6 +441,7 @@
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light_power = 0.5
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pickup_sound = 'sound/items/stun_baton_pick_up.ogg'
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drop_sound = 'sound/items/stun_baton_drop.ogg'
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sound_vary = TRUE
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var/throw_stun_chance = 35
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@@ -7,6 +7,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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pickup_sound = 'sound/items/gun_pick_up.ogg'
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drop_sound = 'sound/items/gun_drop.ogg'
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sound_vary = TRUE
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///sound when inserting magazine
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var/load_sound = 'sound/weapons/gun/general/magazine_insert_full.ogg'
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@@ -5,6 +5,7 @@
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icon = 'icons/obj/weapons/guns/energy.dmi'
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pickup_sound = 'sound/items/gun_pick_up.ogg'
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drop_sound = 'sound/items/gun_drop.ogg'
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sound_vary = TRUE
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/// What type of power cell this uses
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var/obj/item/stock_parts/power_store/cell
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@@ -230,6 +230,7 @@
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fill_icon_thresholds = list(0, 1, 20, 40, 60, 80, 100)
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pickup_sound = 'sound/items/handling/beaker_pickup.ogg'
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drop_sound = 'sound/items/handling/beaker_place.ogg'
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sound_vary = TRUE
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/obj/item/reagent_containers/cup/beaker/Initialize(mapload)
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. = ..()
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@@ -14,6 +14,7 @@
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obj_flags = UNIQUE_RENAME
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drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
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pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
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sound_vary = TRUE
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custom_price = PAYCHECK_LOWER
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//the screwdriver cocktail can make a drinking glass into the world's worst screwdriver. beautiful.
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toolspeed = 25
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