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Fixes clothes getting damaged twice in explosions. (#38435)
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@@ -201,7 +201,8 @@ GLOBAL_LIST_EMPTY(explosions)
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items += A.GetAllContents()
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for(var/O in items)
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var/atom/A = O
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A.ex_act(dist)
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if(!QDELETED(A))
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A.ex_act(dist)
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if(flame_dist && prob(40) && !isspaceturf(T) && !T.density)
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new /obj/effect/hotspot(T) //Mostly for ambience!
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