Shaves off 1568 iterations

Shaves off 1568 iterations
This commit is contained in:
Razharas
2015-11-13 10:57:42 +03:00
parent 8e38bb4b48
commit a3bd89210a
@@ -123,9 +123,9 @@ var/list/z_levels_list = list()
//Its either this or madness with lotsa math
var/list/x_pos_beginning = list(1, 1, world.maxx - TRANSITIONEDGE, 1) //x values of the lowest-leftest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_beginning = list(world.maxy - TRANSITIONEDGE, 1, 1, 1) //y values respectively
var/list/y_pos_beginning = list(world.maxy - TRANSITIONEDGE, 1, TRANSITIONEDGE, TRANSITIONEDGE) //y values respectively
var/list/x_pos_ending = list(world.maxx, world.maxx, world.maxx, TRANSITIONEDGE) //x values of the highest-rightest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_ending = list(world.maxy, TRANSITIONEDGE, world.maxy, world.maxy) //y values respectively
var/list/y_pos_ending = list(world.maxy, TRANSITIONEDGE, world.maxy - TRANSITIONEDGE, world.maxy - TRANSITIONEDGE) //y values respectively
var/list/x_pos_transition = list(1, 1, TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2) //values of x for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective x value later in the code
var/list/y_pos_transition = list(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2, 1, 1) //values of y for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective y value later in the code