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https://github.com/Bubberstation/Bubberstation.git
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Fixes some stupid behavior in computer hardware code. (#61350)
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@@ -1,67 +1,71 @@
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/obj/item/modular_computer/proc/can_install_component(obj/item/computer_hardware/H, mob/living/user = null)
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if(!H.can_install(src, user))
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/obj/item/modular_computer/proc/can_install_component(obj/item/computer_hardware/try_install, mob/living/user = null)
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if(!try_install.can_install(src, user))
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return FALSE
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if(H.w_class > max_hardware_size)
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if(try_install.w_class > max_hardware_size)
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to_chat(user, span_warning("This component is too large for \the [src]!"))
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return FALSE
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if(H.expansion_hw)
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if(try_install.expansion_hw)
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if(LAZYLEN(expansion_bays) >= max_bays)
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to_chat(user, span_warning("All of the computer's expansion bays are filled."))
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return FALSE
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if(LAZYACCESS(expansion_bays, H.device_type))
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to_chat(user, span_warning("The computer immediately ejects /the [H] and flashes an error: \"Hardware Address Conflict\"."))
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if(LAZYACCESS(expansion_bays, try_install.device_type))
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to_chat(user, span_warning("The computer immediately ejects /the [try_install] and flashes an error: \"Hardware Address Conflict\"."))
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return FALSE
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if(all_components[H.device_type])
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to_chat(user, span_warning("This computer's hardware slot is already occupied by \the [all_components[H.device_type]]."))
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if(all_components[try_install.device_type])
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to_chat(user, span_warning("This computer's hardware slot is already occupied by \the [all_components[try_install.device_type]]."))
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return FALSE
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return TRUE
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// Installs component.
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/obj/item/modular_computer/proc/install_component(obj/item/computer_hardware/H, mob/living/user = null)
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if(!can_install_component(H, user))
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/// Installs component.
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/obj/item/modular_computer/proc/install_component(obj/item/computer_hardware/install, mob/living/user = null)
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if(!can_install_component(install, user))
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return FALSE
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if(user && !user.transferItemToLoc(H, src))
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if(user && !user.transferItemToLoc(install, src))
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return FALSE
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if(H.expansion_hw)
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LAZYSET(expansion_bays, H.device_type, H)
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all_components[H.device_type] = H
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if(install.expansion_hw)
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LAZYSET(expansion_bays, install.device_type, install)
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all_components[install.device_type] = install
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to_chat(user, span_notice("You install \the [H] into \the [src]."))
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H.holder = src
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H.forceMove(src)
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H.on_install(src, user)
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to_chat(user, span_notice("You install \the [install] into \the [src]."))
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install.holder = src
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install.forceMove(src)
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install.on_install(src, user)
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// Uninstalls component.
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/obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/H, mob/living/user = null)
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if(H.holder != src) // Not our component at all.
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/// Uninstalls component.
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/obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/yeet, mob/living/user = null)
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if(yeet.holder != src) // Not our component at all.
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return FALSE
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if(H.expansion_hw)
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LAZYREMOVE(expansion_bays, H.device_type)
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all_components.Remove(H.device_type)
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to_chat(user, span_notice("You remove \the [yeet] from \the [src]."))
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to_chat(user, span_notice("You remove \the [H] from \the [src]."))
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H.forceMove(get_turf(src))
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H.holder = null
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H.on_remove(src, user)
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yeet.forceMove(get_turf(src))
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forget_component(yeet)
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yeet.on_remove(src, user)
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if(enabled && !use_power())
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shutdown_computer()
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update_appearance()
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return TRUE
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/// This isn't the "uninstall fully" proc, it just makes the computer lose all its references to the component
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/obj/item/modular_computer/proc/forget_component(obj/item/computer_hardware/wipe_memory)
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if(wipe_memory.holder != src)
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return FALSE
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if(wipe_memory.expansion_hw)
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LAZYREMOVE(expansion_bays, wipe_memory.device_type)
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all_components.Remove(wipe_memory.device_type)
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wipe_memory.holder = null
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// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
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/// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
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/obj/item/modular_computer/proc/find_hardware_by_name(name)
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for(var/i in all_components)
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var/obj/O = all_components[i]
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if(O.name == name)
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return O
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var/obj/component = all_components[i]
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if(component.name == name)
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return component
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return null
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