diff --git a/code/game/objects/items/food/meatslab.dm b/code/game/objects/items/food/meatslab.dm index 7816fb0e83a..a5fe073e56f 100644 --- a/code/game/objects/items/food/meatslab.dm +++ b/code/game/objects/items/food/meatslab.dm @@ -16,12 +16,12 @@ /datum/component/blood_walk,\ blood_type = blood_decal_type,\ blood_spawn_chance = 45,\ - max_blood = custom_materials[custom_materials[1]],\ + max_blood = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ ) AddComponent( /datum/component/bloody_spreader,\ - blood_left = custom_materials[custom_materials[1]],\ + blood_left = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ blood_dna = list("meaty DNA" = "MT-"),\ diseases = null,\ ) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index d2d4297fdc6..5ae6e8d9fa6 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -277,11 +277,11 @@ /datum/component/blood_walk,\ blood_type = /obj/effect/decal/cleanable/blood,\ blood_spawn_chance = 15,\ - max_blood = 300,\ + max_blood = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ ) AddComponent( /datum/component/bloody_spreader,\ - blood_left = INFINITY,\ + blood_left = custom_materials[custom_materials[1]] / SHEET_MATERIAL_AMOUNT,\ blood_dna = list("MEAT DNA" = "MT+"),\ diseases = null,\ )