[MIRROR] Adds the Janitor access keyring [MDB IGNORE] (#19993)

* Adds the Janitor access keyring

* skyrat edits

* changelog

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
This commit is contained in:
SkyratBot
2023-03-20 11:11:04 -07:00
committed by GitHub
co-authored by John Willard lessthnthree
parent 7249e0433f
commit a3f22bdcb0
16 changed files with 143 additions and 16 deletions
+1 -1
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@@ -16,7 +16,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/e
!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!! */
///icon state for inhand overlays, if null the normal icon_state will be used.
///icon state for inhand overlays.
var/inhand_icon_state = null
///Icon file for left hand inhand overlays
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
+82
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@@ -0,0 +1,82 @@
///The time limit on the keys before the access it's been given clears itself.
#define ACCESS_TIMER_LIMIT (10 MINUTES)
/obj/item/access_key
name = "access key ring"
desc = "A key ring with a beeper, allowing the keys to change shape depending on which department it has access to."
icon_state = "access_key"
inhand_icon_state = "access_key"
icon = 'icons/obj/janitor.dmi'
lefthand_file = 'icons/mob/inhands/items/keys_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/keys_righthand.dmi'
hitsound = 'sound/items/rattling_keys_attack.ogg'
force = 2
verb_say = "beeps" //it has a beeper
verb_ask = "questionably beeps"
verb_exclaim = "beeps loudly"
w_class = WEIGHT_CLASS_TINY
///The departmental access given to the key.
var/list/department_access
/obj/item/access_key/Initialize(mapload)
. = ..()
RegisterSignal(SSdcs, COMSIG_ON_DEPARTMENT_ACCESS, PROC_REF(department_access_given))
/obj/item/access_key/examine(mob/user)
. = ..()
if(department_access)
. += "It currently holds access to the [department_access] region."
/obj/item/access_key/examine_more(mob/user)
. = ..()
. += span_notice("Access can be granted through a Keycard Authentication Device.")
. += span_notice("This access is limited to one department at a time.")
/**
* Called when attempting to open an airlock.
* Checks if the keys have access, returns try_to_activate_door if it does, returns FALSE otherwise.
* Args:
* user - The person attempting to open the door
* airlock - The door we're attempting to open
*/
/obj/item/access_key/proc/attempt_open_door(mob/living/user, obj/machinery/door/airlock)
if(DOING_INTERACTION_WITH_TARGET(user, airlock))
return
user.balloon_alert_to_viewers("fumbles with keys...", "finding key...")
user.playsound_local(src, 'sound/items/rattling_keys.ogg', 25, TRUE)
if(!do_after(user, 3 SECONDS, airlock))
return FALSE
if(!department_access || !airlock.check_access_list(SSid_access.accesses_by_region[department_access]))
airlock.balloon_alert(user, "no access!")
return FALSE
return airlock.try_to_activate_door(user, access_bypass = TRUE)
/**
* Called when a keycard authenticator sends region access
* Stores it on the key to use for access, then sets a timer to clear it.
* Args:
* source - the keycard authenticator giving us the access
* region_access - the list of access we're being sent, we only take the first entry in the list as there should only have one department at a time.
*/
/obj/item/access_key/proc/department_access_given(obj/machinery/keycard_auth/source, list/region_access)
SIGNAL_HANDLER
department_access = region_access[1]
say("Access granted to [department_access] area.")
playsound(src, 'sound/machines/ding.ogg', 25, TRUE)
addtimer(CALLBACK(src, PROC_REF(clear_access)), ACCESS_TIMER_LIMIT, TIMER_UNIQUE|TIMER_OVERRIDE)
log_game("Access to the [department_access] department was given to [src] [(ismob(loc)) ? "held by [loc]" : "which is not being held"]")
investigate_log("Access to the [department_access] department was given to [src] [(ismob(loc)) ? "held by [loc]" : "which is not being held"]", INVESTIGATE_ACCESSCHANGES)
/**
* Called when a keycard authenticator runs out of time
* Clears the department access and alerts nearby people of such.
*/
/obj/item/access_key/proc/clear_access()
log_game("Access to the [department_access] department on [src] has expired.")
investigate_log("Access to the [department_access] department on [src] has expired.]", INVESTIGATE_ACCESSCHANGES)
department_access = null
say("Access revoked, time ran out.")
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE)
#undef ACCESS_TIMER_LIMIT