mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts: code/game/gamemodes/setupgame.dm code/modules/mob/living/carbon/human/life.dm code/modules/reagents/Chemistry-Machinery.dm
This commit is contained in:
@@ -108,14 +108,12 @@
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health -= tforce
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healthcheck()
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/obj/structure/alien/resin/attack_hand(mob/living/user)
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if(HULK in user.mutations)
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user.do_attack_animation(src)
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user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
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health = 0
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healthcheck()
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/obj/structure/alien/resin/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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user.do_attack_animation(src)
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user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
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health = 0
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healthcheck()
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/obj/structure/alien/resin/attack_paw(mob/user)
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return attack_hand(user)
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@@ -966,16 +966,16 @@ steam.start() -- spawns the effect
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qdel(src)
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return
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/obj/structure/foamedmetal/attack_hand(var/mob/user)
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if ((HULK in user.mutations) || (prob(75 - metal*25)))
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/obj/structure/foamedmetal/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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if(prob(75 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal.</span>", \
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"<span class='danger'>You smash through the metal foam wall.</span>")
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qdel(src)
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else
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user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
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return
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return 1
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/obj/structure/foamedmetal/attack_hand(var/mob/user)
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user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
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/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user)
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@@ -313,14 +313,7 @@
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add_logs(user, M, "attacked", object="[src.name]", addition="(INTENT: [uppertext(user.a_intent)])")
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src.add_fingerprint(user)
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//if((CLUMSY in user.mutations) && prob(50))
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// M = user
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/*
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M << "\red You stab yourself in the eye."
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M.sdisabilities |= BLIND
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M.weakened += 4
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M.adjustBruteLoss(10)
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*/
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if(M != user)
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M.visible_message("<span class='danger'>[user] has stabbed [M] in the eye with [src]!</span>", \
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"<span class='userdanger'>[user] stabs you in the eye with [src]!</span>")
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@@ -341,7 +334,7 @@
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M.eye_stat += rand(2,4)
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if (M.eye_stat >= 10)
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M.eye_blurry += 15+(0.1*M.eye_blurry)
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M.disabilities |= NEARSIGHTED
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M.disabilities |= NEARSIGHT
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if(M.stat != 2)
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M << "<span class='danger'>Your eyes start to bleed profusely!</span>"
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if(prob(50))
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@@ -354,7 +347,7 @@
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if (prob(M.eye_stat - 10 + 1))
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if(M.stat != 2)
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M << "<span class='danger'>You go blind!</span>"
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M.sdisabilities |= BLIND
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M.disabilities |= BLIND
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return
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/obj/item/clean_blood()
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@@ -71,7 +71,7 @@
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interact(user)
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/obj/item/device/camera_bug/check_eye(var/mob/user as mob)
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if (user.stat || loc != user || !user.canmove || user.blinded || !current)
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if (user.stat || loc != user || !user.canmove || user.eye_blind || !current)
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user.reset_view(null)
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user.unset_machine()
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return null
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@@ -15,8 +15,8 @@
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/flash/proc/clown_check(mob/user)
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if(user && (CLUMSY in user.mutations) && prob(50))
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/obj/item/device/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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@@ -45,11 +45,11 @@
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return 1
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/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
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/obj/item/device/flashlight/attack(mob/living/carbon/human/M as mob, mob/living/carbon/human/user as mob)
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add_fingerprint(user)
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if(on && user.zone_sel.selecting == "eyes")
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if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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if((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
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return ..() //just hit them in the head
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if(!user.IsAdvancedToolUser())
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@@ -62,7 +62,7 @@
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return
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if(M == user) //they're using it on themselves
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if(!M.blinded)
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if(!M.eye_blind)
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flick("flash", M.flash)
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M.visible_message("<span class='notice'>[M] directs [src] to \his eyes.</span>", \
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"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
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@@ -75,12 +75,12 @@
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"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
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if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) //robots and aliens are unaffected
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if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind
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if(M.stat == DEAD || M.disabilities & BLIND) //mob is dead or fully blind
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user << "<span class='notice'>[M] pupils does not react to the light!</span>"
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else if(XRAY in M.mutations) //mob has X-RAY vision
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else if(M.dna.check_mutation(XRAY)) //mob has X-RAY vision
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user << "<span class='notice'>[M] pupils give an eerie glow!</span>"
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else //they're okay!
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if(!M.blinded)
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if(!M.eye_blind)
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flick("flash", M.flash) //flash the affected mob
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user << "<span class='notice'>[M]'s pupils narrow.</span>"
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else
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@@ -78,12 +78,9 @@
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if (!user.IsAdvancedToolUser())
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user << "<span class='warning'>You don't have the dexterity to do this!</span>"
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return
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if(user.has_mutation(HULK))
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user << "<span class='warning'>Your meaty finger is too large for the button!</span>"
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna && NOGUNS in H.dna.species.specflags)
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if(H.dna && (H.dna.check_mutation(HULK) || NOGUNS in H.dna.species.specflags))
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user << "<span class='warning'>Your fingers can't press the button!</span>"
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return
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@@ -109,7 +106,7 @@
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//eye target check
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outmsg = "<span class='notice'>You blind [C] by shining [src] in their eyes.</span>"
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var/eye_prot = C.eyecheck()
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if(C.blinded || eye_prot >= 2)
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if(C.eye_blind || eye_prot >= 2)
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eye_prot = 4
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var/severity = 3 - eye_prot
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if(prob(33))
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@@ -77,10 +77,10 @@ MASS SPECTROMETER
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origin_tech = "magnets=1;biotech=1"
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var/mode = 1;
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/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
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/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/carbon/human/user as mob)
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// Clumsiness/brain damage check
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if ((CLUMSY in user.mutations || user.getBrainLoss() >= 60) && prob(50))
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if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
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user << "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>"
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user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
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user.show_message("<span class='notice'>Analyzing Results for The floor:\n\t Overall Status: Healthy", 1)
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@@ -174,7 +174,13 @@ RCD
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if(2)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(10, user))
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if(!locate(/obj/machinery/door) in A)
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var/door_check = 1
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for(var/obj/machinery/door/D in A)
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if(!D.sub_door)
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door_check = 0
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break
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if(door_check)
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user << "Building Airlock..."
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50))
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@@ -76,7 +76,7 @@
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"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
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"<span class='notice'>You hear [src] landing on [result]. [comment]</span>")
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else if(src.throwing == 0) //Dice was thrown and is coming to rest
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src.loc.visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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/obj/item/weapon/dice/d4/Crossed(var/mob/living/carbon/human/H)
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if(istype(H) && !H.shoes)
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@@ -9,6 +9,8 @@
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var/damage_coeff = 1
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var/list/fields
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var/list/add_mutations = list()
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var/list/remove_mutations = list()
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/obj/item/weapon/dnainjector/attack_paw(mob/user)
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return attack_hand(user)
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@@ -20,8 +22,15 @@
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user << "<span class='notice'>You can't modify [M]'s DNA while \he's dead.</span>"
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return
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M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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for(var/datum/mutation/human/HM in remove_mutations)
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HM.on_losing(M)
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for(var/datum/mutation/human/HM in add_mutations)
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if(HM.name == RACEMUT)
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
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log_msg += " (MONKEY)"
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HM.force_give(M)
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if(fields)
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var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
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if(fields["name"] && fields["UE"] && fields["blood_type"])
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M.real_name = fields["name"]
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M.dna.unique_enzymes = fields["UE"]
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@@ -30,13 +39,7 @@
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if(fields["UI"]) //UI+UE
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M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
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updateappearance(M)
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if(fields["SE"])
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M.dna.struc_enzymes = merge_text(M.dna.struc_enzymes, fields["SE"])
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if(ishuman(M) && (deconstruct_block(getblock(M.dna.struc_enzymes, RACEBLOCK), BAD_MUTATION_DIFFICULTY) == BAD_MUTATION_DIFFICULTY)) //check for monkeying people.
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
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log_msg += " (MONKEY)"
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domutcheck(M, null,(type != /obj/item/weapon/dnainjector)) //admin-spawnable-injectors always work
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log_attack(log_msg)
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log_attack(log_msg)
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else
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user << "<span class='notice'>It appears that [M] does not have compatible DNA.</span>"
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||||
return
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||||
@@ -67,28 +70,27 @@
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||||
desc = "Cures green skin."
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||||
New()
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||||
..()
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||||
fields = list("SE"=setblock(NULLED_SE, HULKBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
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remove_mutations.Add(mutations_list[HULK])
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/obj/item/weapon/dnainjector/hulkmut
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name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
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||||
New()
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||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, HULKBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
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||||
|
||||
add_mutations.Add(mutations_list[HULK])
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||||
/obj/item/weapon/dnainjector/xraymut
|
||||
name = "\improper DNA injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, XRAYBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[XRAY])
|
||||
|
||||
/obj/item/weapon/dnainjector/antixray
|
||||
name = "\improper DNA injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, XRAYBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[XRAY])
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/antiglasses
|
||||
@@ -96,128 +98,126 @@
|
||||
desc = "Toss away those glasses!"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, NEARSIGHTEDBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[BADSIGHT])
|
||||
|
||||
/obj/item/weapon/dnainjector/glassesmut
|
||||
name = "\improper DNA injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, NEARSIGHTEDBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[BADSIGHT])
|
||||
|
||||
/obj/item/weapon/dnainjector/epimut
|
||||
name = "\improper DNA injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, EPILEPSYBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[EPILEPSY])
|
||||
|
||||
/obj/item/weapon/dnainjector/antiepi
|
||||
name = "\improper DNA injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, EPILEPSYBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[EPILEPSY])
|
||||
////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/anticough
|
||||
name = "\improper DNA injector (Anti-Cough)"
|
||||
desc = "Will stop that aweful noise."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, COUGHBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[COUGH])
|
||||
|
||||
/obj/item/weapon/dnainjector/coughmut
|
||||
name = "\improper DNA injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, COUGHBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
|
||||
add_mutations.Add(mutations_list[COUGH])
|
||||
|
||||
/obj/item/weapon/dnainjector/clumsymut
|
||||
name = "\improper DNA injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, CLUMSYBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
|
||||
add_mutations.Add(mutations_list[CLOWNMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/anticlumsy
|
||||
name = "\improper DNA injector (Anti-Clumy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, CLUMSYBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[CLOWNMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/antitour
|
||||
name = "\improper DNA injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, TOURETTESBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[TOURETTES])
|
||||
|
||||
/obj/item/weapon/dnainjector/tourmut
|
||||
name = "\improper DNA injector (Tour.)"
|
||||
desc = "Gives you a nasty case off tourrets."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, TOURETTESBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[TOURETTES])
|
||||
|
||||
/obj/item/weapon/dnainjector/stuttmut
|
||||
name = "\improper DNA injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, NERVOUSBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[NERVOUS])
|
||||
|
||||
/obj/item/weapon/dnainjector/antistutt
|
||||
name = "\improper DNA injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, NERVOUSBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[NERVOUS])
|
||||
|
||||
/obj/item/weapon/dnainjector/antifire
|
||||
name = "\improper DNA injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, FIREBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[COLDRES])
|
||||
|
||||
/obj/item/weapon/dnainjector/firemut
|
||||
name = "\improper DNA injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, FIREBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
add_mutations.Add(mutations_list[COLDRES])
|
||||
|
||||
/obj/item/weapon/dnainjector/blindmut
|
||||
name = "\improper DNA injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, BLINDBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[BLINDMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/antiblind
|
||||
name = "\improper DNA injector (Anti-Blind)"
|
||||
desc = "ITS A MIRACLE!!!"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, BLINDBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[BLINDMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/antitele
|
||||
name = "\improper DNA injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, TELEBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[TK])
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut
|
||||
name = "\improper DNA injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, TELEBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[TK])
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut/darkbundle
|
||||
name = "\improper DNA injector"
|
||||
@@ -228,25 +228,25 @@
|
||||
desc = "Sorry, what did you say?"
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, DEAFBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[DEAFMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/antideaf
|
||||
name = "\improper DNA injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, DEAFBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[DEAFMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, RACEBLOCK, repeat_string(DNA_BLOCK_SIZE,"f")))
|
||||
add_mutations.Add(mutations_list[RACEMUT])
|
||||
|
||||
/obj/item/weapon/dnainjector/m2h
|
||||
name = "\improper DNA injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
New()
|
||||
..()
|
||||
fields = list("SE"=setblock(NULLED_SE, RACEBLOCK, repeat_string(DNA_BLOCK_SIZE,"0")))
|
||||
remove_mutations.Add(mutations_list[RACEMUT])
|
||||
@@ -45,11 +45,11 @@
|
||||
M.Weaken(max(10/distance, 3))
|
||||
if (M.eye_stat >= 20 && takes_eye_damage)
|
||||
M << "<span class='warning'>Your eyes start to burn badly!</span>"
|
||||
M.disabilities |= NEARSIGHTED
|
||||
M.disabilities |= NEARSIGHT
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
if (prob(M.eye_stat - 20 + 1))
|
||||
M << "<span class='warning'>You can't see anything!</span>"
|
||||
M.sdisabilities |= BLIND
|
||||
M.disabilities |= BLIND
|
||||
|
||||
//Bang
|
||||
if((src.loc == M) || src.loc == M.loc)//Holding on person or being exactly where lies is significantly more dangerous and voids protection
|
||||
@@ -63,9 +63,9 @@
|
||||
if (M.ear_damage >= 15)
|
||||
M << "<span class='warning'>Your ears start to ring badly!</span>"
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
if (prob(M.ear_damage - 10 + 5))
|
||||
if(prob(M.ear_damage - 10 + 5))
|
||||
M << "<span class='warning'>You can't hear anything!</span>"
|
||||
M.sdisabilities |= DEAF
|
||||
M.disabilities |= DEAF
|
||||
else
|
||||
if (M.ear_damage >= 5)
|
||||
M << "<span class='warning'>Your ears start to ring!</span>"
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
|
||||
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>Huh? How does this thing work?</span>"
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
var/trashtype = null //for disposable cuffs
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
|
||||
if(CLUMSY in user.mutations && prob(50))
|
||||
/obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>Uh... how do those things work?!</span>"
|
||||
apply_cuffs(user,user)
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
src.icon_state = "fork"
|
||||
return
|
||||
else
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
@@ -86,9 +86,9 @@
|
||||
"<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='danger'> You accidentally cut yourself with \the [src].</span>"
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target, mob/living/carbon/human/user)
|
||||
if(istype(user) && user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='danger'>You accidentally cut yourself with \the [src].</span>"
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
|
||||
@@ -60,8 +60,8 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/melee/energy/attack_self(mob/living/user)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
/obj/item/weapon/melee/energy/attack_self(mob/living/carbon/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>"
|
||||
user.take_organ_damage(5,5)
|
||||
active = !active
|
||||
@@ -189,4 +189,4 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/item/weapon/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
|
||||
if(on)
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
if((CLUMSY in user.disabilities) && prob(50))
|
||||
user << "<span class ='danger'>You club yourself over the head.</span>"
|
||||
user.Weaken(3 * force)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -56,8 +56,8 @@
|
||||
/obj/item/weapon/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/weapon/shield/energy/attack_self(mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
/obj/item/weapon/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='warning'>You beat yourself in the head with [src].</span>"
|
||||
user.take_organ_damage(5)
|
||||
active = !active
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
H.update_damage_overlays(0)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/book/bible/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
/obj/item/weapon/storage/book/bible/attack(mob/living/M as mob, mob/living/carbon/human/user as mob)
|
||||
|
||||
var/chaplain = 0
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
@@ -60,7 +60,7 @@
|
||||
user.take_organ_damage(0,10)
|
||||
return
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
if (user.disabilities & CLUMSY && prob(50))
|
||||
user << "<span class='danger'>The [src] slips out of your hand and hits your head.</span>"
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(20)
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
/obj/item/weapon/storage/proc/can_see_contents()
|
||||
var/list/cansee = list()
|
||||
for(var/mob/M in is_seeing)
|
||||
if(M.s_active == src)
|
||||
if(M.s_active == src && M.client)
|
||||
cansee |= M
|
||||
else
|
||||
is_seeing -= M
|
||||
|
||||
@@ -100,8 +100,8 @@
|
||||
update_icon()
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/melee/baton/attack(mob/M, mob/living/user)
|
||||
if(status && (CLUMSY in user.mutations) && prob(50))
|
||||
/obj/item/weapon/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && user.disabilities & CLUMSY && prob(50))
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
user.Weaken(stunforce*3)
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
if(!istype(M)) return ..()
|
||||
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
||||
return ..()
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
@@ -349,14 +349,14 @@
|
||||
user << "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>"
|
||||
if (prob(user.eye_stat - 25 + 1))
|
||||
user << "<span class='warning'>You go blind!</span>"
|
||||
user.sdisabilities |= BLIND
|
||||
user.disabilities |= BLIND
|
||||
else if(prob(user.eye_stat - 15 + 1))
|
||||
user << "<span class='warning'>You go blind!</span>"
|
||||
user.eye_blind = 5
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
user.disabilities |= NEARSIGHT
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
user.disabilities &= ~NEARSIGHT
|
||||
|
||||
/obj/item/weapon/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
||||
if(welding)
|
||||
|
||||
@@ -27,24 +27,46 @@
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
|
||||
/obj/item/weapon/twohanded/proc/unwield()
|
||||
/obj/item/weapon/twohanded/proc/unwield(mob/living/carbon/user)
|
||||
if(!wielded) return
|
||||
wielded = 0
|
||||
force = force_unwielded
|
||||
name = "[initial(name)]"
|
||||
update_icon()
|
||||
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
|
||||
if(unwieldsound)
|
||||
playsound(loc, unwieldsound, 50, 1)
|
||||
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/proc/wield()
|
||||
/obj/item/weapon/twohanded/proc/wield(mob/living/carbon/user)
|
||||
if(wielded) return
|
||||
if(istype(user,/mob/living/carbon/monkey) )
|
||||
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
|
||||
return
|
||||
if(user.get_inactive_hand())
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[initial(name)] (Wielded)"
|
||||
update_icon()
|
||||
user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
|
||||
if (wieldsound)
|
||||
playsound(loc, wieldsound, 50, 1)
|
||||
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[initial(name)] - offhand"
|
||||
O.desc = "Your second grip on the [initial(name)]"
|
||||
user.put_in_inactive_hand(O)
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/mob_can_equip(M as mob, slot)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
M << "<span class='warning'>Unwield the [initial(name)] first!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/dropped(mob/user as mob)
|
||||
@@ -58,41 +80,12 @@
|
||||
/obj/item/weapon/twohanded/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/weapon/twohanded/attack_self(mob/user as mob)
|
||||
if( istype(user,/mob/living/carbon/monkey) )
|
||||
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
|
||||
return
|
||||
|
||||
..()
|
||||
if(wielded) //Trying to unwield it
|
||||
unwield()
|
||||
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
return
|
||||
|
||||
unwield(user)
|
||||
else //Trying to wield it
|
||||
if(user.get_inactive_hand())
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wield()
|
||||
user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[initial(name)] - offhand"
|
||||
O.desc = "Your second grip on the [initial(name)]"
|
||||
user.put_in_inactive_hand(O)
|
||||
return
|
||||
|
||||
wield(user)
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/twohanded/offhand
|
||||
@@ -212,9 +205,9 @@ obj/item/weapon/twohanded/
|
||||
clean_blood()//blood overlays get weird otherwise, because the sprite changes.
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/carbon/human/user as mob)
|
||||
..()
|
||||
if((CLUMSY in user.mutations) && (wielded) && prob(40))
|
||||
if(user.disabilities & CLUMSY && (wielded) && prob(40))
|
||||
impale(user)
|
||||
return
|
||||
if((wielded) && prob(50))
|
||||
@@ -236,14 +229,18 @@ obj/item/weapon/twohanded/
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/wield() //Specific wield () hulk checks due to reflect_chance var for balance issues and switches hitsounds.
|
||||
..()
|
||||
var/mob/living/M = loc
|
||||
if(istype(loc, /mob/living))
|
||||
if (HULK in M.mutations)
|
||||
loc << "<span class='warning'>You lack the grace to wield this to its full extent.</span>"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
/obj/item/weapon/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
||||
if(wielded)
|
||||
user << "<span class='warning'>You cant pick up such dangerous item with your meaty hands without losing fingers, better not to.</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflect_chance var for balance issues and switches hitsounds.
|
||||
if(istype(M))
|
||||
if(M.dna.check_mutation(HULK))
|
||||
M << "<span class='warning'>You lack the grace to wield this.</span>"
|
||||
return
|
||||
..()
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
|
||||
..()
|
||||
@@ -251,11 +248,7 @@ obj/item/weapon/twohanded/
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
var/mob/living/M = loc
|
||||
if(istype(loc, /mob/living))
|
||||
if (HULK in M.mutations)
|
||||
return
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/green
|
||||
New()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(!(usr in nearby))
|
||||
if(usr.client && usr.machine==src)
|
||||
if(TK in H.mutations)
|
||||
if(H.dna.check_mutation(TK))
|
||||
is_in_use = 1
|
||||
src.attack_hand(usr)
|
||||
in_use = is_in_use
|
||||
|
||||
@@ -69,8 +69,8 @@
|
||||
new /obj/item/clothing/suit/toggle/labcoat(src)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
new /obj/item/clothing/gloves/color/latex(src)
|
||||
new /obj/item/weapon/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/weapon/storage/belt/medical(src)
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
new /obj/item/clothing/suit/toggle/wintercoat/medical(src)
|
||||
@@ -101,8 +101,8 @@
|
||||
new /obj/item/clothing/shoes/sneakers/brown (src)
|
||||
new /obj/item/weapon/cartridge/cmo(src)
|
||||
new /obj/item/device/radio/headset/heads/cmo(src)
|
||||
new /obj/item/clothing/gloves/color/latex(src)
|
||||
new /obj/item/weapon/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/weapon/storage/belt/medical(src)
|
||||
new /obj/item/device/flash/handheld(src)
|
||||
new /obj/item/clothing/suit/toggle/wintercoat/medical(src)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
src.locked = !src.locked
|
||||
add_fingerprint(user)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
if((O.client && !( O.blinded )))
|
||||
if((O.client && !( O.eye_blind )))
|
||||
O << "<span class='notice'>[user] has [locked ? null : "un"]locked the locker.</span>"
|
||||
if(src.locked)
|
||||
src.icon_state = src.icon_locked
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
L.client.perspective = EYE_PERSPECTIVE
|
||||
L.client.eye = src
|
||||
L.loc = src
|
||||
L.sdisabilities += MUTE
|
||||
L.disabilities += MUTE
|
||||
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
|
||||
|
||||
health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
for(var/mob/living/M in src)
|
||||
M.loc = src.loc
|
||||
M.sdisabilities -= MUTE
|
||||
M.disabilities -= MUTE
|
||||
M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
|
||||
M.faction -= "mimic"
|
||||
if(M.client)
|
||||
|
||||
@@ -461,7 +461,13 @@ obj/structure/door_assembly/New()
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench) && !anchored )
|
||||
if(!locate(/obj/machinery/door) in loc)
|
||||
var/door_check = 1
|
||||
for(var/obj/machinery/door/D in loc)
|
||||
if(!D.sub_door)
|
||||
door_check = 0
|
||||
break
|
||||
|
||||
if(door_check)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] secures the airlock assembly to the floor.</span>", \
|
||||
"You start to secure the airlock assembly to the floor.", \
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
var/choice = input(user, "Underwear or Undershirt?", "Changing") as null|anything in list("Underwear","Undershirt")
|
||||
var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks")
|
||||
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
@@ -26,6 +26,10 @@
|
||||
var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in undershirt_list
|
||||
if(new_undershirt)
|
||||
H.undershirt = new_undershirt
|
||||
if("Socks")
|
||||
var/new_socks = input(user, "Select your socks", "Changing") as null|anything in socks_list
|
||||
if(new_socks)
|
||||
H.socks= new_socks
|
||||
|
||||
add_fingerprint(H)
|
||||
H.update_body()
|
||||
@@ -29,6 +29,12 @@
|
||||
/obj/structure/grille/attack_paw(mob/user as mob)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user)
|
||||
..(user, 1)
|
||||
shock(user, 70)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/living/user as mob)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
@@ -39,8 +45,6 @@
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
if(HULK in user.mutations)
|
||||
health -= 5
|
||||
else
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
@@ -192,6 +196,8 @@
|
||||
health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
switch(W.damtype)
|
||||
if(STAMINA)
|
||||
return
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 80, 1)
|
||||
else
|
||||
|
||||
@@ -58,6 +58,8 @@
|
||||
|
||||
/obj/structure/mirror/attackby(obj/item/I as obj, mob/living/user as mob)
|
||||
user.do_attack_animation(src)
|
||||
if(I.damtype == STAMINA)
|
||||
return
|
||||
if(shattered)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
|
||||
@@ -207,15 +207,16 @@
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/table/attack_hulk(mob/living/carbon/human/user)
|
||||
..(user, 1)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
table_destroy(1)
|
||||
return 1
|
||||
|
||||
/obj/structure/table/attack_hand(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(HULK in user.mutations)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
table_destroy(1)
|
||||
return
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
return
|
||||
@@ -460,19 +461,17 @@
|
||||
/obj/structure/table/reinforced/attack_paw(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/table/reinforced/attack_hand(mob/user as mob)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if ((HULK in user.mutations))
|
||||
if (prob(75))
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
usr << text("<span class='notice'>You kick [src] into pieces.</span>")
|
||||
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
table_destroy(1)
|
||||
return
|
||||
else
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
usr << text("<span class='notice'>You kick [src].</span>")
|
||||
return
|
||||
/obj/structure/table/reinforced/attack_hulk(mob/living/carbon/human/user)
|
||||
..(user, 1)
|
||||
if(prob(75))
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
user << text("<span class='notice'>You kick [src] into pieces.</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
table_destroy(1)
|
||||
else
|
||||
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|
||||
user << text("<span class='notice'>You kick [src].</span>")
|
||||
return 1
|
||||
|
||||
/*
|
||||
* Racks
|
||||
@@ -547,19 +546,19 @@
|
||||
/obj/structure/rack/attack_paw(mob/living/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/rack/attack_hulk(mob/living/carbon/human/user)
|
||||
..(user, 1)
|
||||
rack_destroy()
|
||||
return 1
|
||||
|
||||
/obj/structure/rack/attack_hand(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>")
|
||||
|
||||
if(HULK in user.mutations)
|
||||
rack_destroy()
|
||||
else
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/rack/attack_alien(mob/living/user)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/state = 0
|
||||
var/reinf = 0
|
||||
var/disassembled = 0
|
||||
var/shuttlew = 0
|
||||
var/wtype = "glass"
|
||||
var/fulltile = 0
|
||||
var/obj/item/stack/rods/storedrods
|
||||
var/obj/item/weapon/shard/storedshard
|
||||
@@ -28,15 +28,8 @@
|
||||
storedshard = new/obj/item/weapon/shard(src)
|
||||
ini_dir = dir
|
||||
if(reinf)
|
||||
icon_state = "rwindow"
|
||||
desc = "A reinforced window."
|
||||
name = "reinforced window"
|
||||
state = 2*anchored
|
||||
if(opacity)
|
||||
icon_state = "twindow"
|
||||
storedrods = new/obj/item/stack/rods(src)
|
||||
else
|
||||
icon_state = "window"
|
||||
|
||||
air_update_turf(1)
|
||||
update_nearby_icons()
|
||||
@@ -123,22 +116,25 @@
|
||||
add_fingerprint(user)
|
||||
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_hulk(mob/living/carbon/human/user)
|
||||
if(!can_be_reached(user))
|
||||
return
|
||||
..(user, 1)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
storedshard.add_fingerprint(user)
|
||||
if(storedrods)
|
||||
storedrods.add_fingerprint(user)
|
||||
hit(50)
|
||||
return 1
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
if(!can_be_reached(user))
|
||||
return
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
storedshard.add_fingerprint(user)
|
||||
if(storedrods)
|
||||
storedrods.add_fingerprint(user)
|
||||
spawnfragments()
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>[user] knocks on [src].</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>[user] knocks on [src].</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -405,17 +401,10 @@
|
||||
if(anchored)
|
||||
for(var/obj/structure/window/W in orange(src,1))
|
||||
if(W.anchored && W.density && W.fulltile) //Only counts anchored, not-destroyed fill-tile windows.
|
||||
if(abs(x-W.x)-abs(y-W.y) ) //doesn't count windows, placed diagonally to src
|
||||
junction |= get_dir(src,W)
|
||||
if(opacity)
|
||||
icon_state = "twindow[junction]"
|
||||
else
|
||||
if(shuttlew)
|
||||
icon_state = "swindow[junction]"
|
||||
else if(reinf)
|
||||
icon_state = "rwindow[junction]"
|
||||
else
|
||||
icon_state = "window[junction]"
|
||||
if(src.wtype == W.wtype)
|
||||
if(abs(x-W.x)-abs(y-W.y) ) //doesn't count windows, placed diagonally to src
|
||||
junction |= get_dir(src,W)
|
||||
icon_state = "[initial(icon_state)][junction]"
|
||||
|
||||
overlays.Cut()
|
||||
var/ratio = health / maxhealth
|
||||
@@ -463,9 +452,10 @@
|
||||
|
||||
/obj/structure/window/shuttle
|
||||
name = "shuttle window"
|
||||
desc = "A strong, air-locked pod window that is extremely difficult to destroy."
|
||||
desc = "A reinforced, air-locked pod window."
|
||||
icon_state = "swindow"
|
||||
dir = 5
|
||||
maxhealth = 100
|
||||
shuttlew = 1
|
||||
wtype = "shuttle"
|
||||
fulltile = 1
|
||||
reinf = 1
|
||||
Reference in New Issue
Block a user